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Why don't you just make SWG (pre cu ) 2 already??

245

Comments

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Sandbox

    The relevant question is how much of the total MMO market SWG had 2003-04?

    Please let's not go there.  Leave it to the bean-counters, they like sub-based argument  crap.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Give it up, it's dead.
  • adam_noxadam_nox Member UncommonPosts: 2,148
    It would just fail again. Some concepts were good but a lot of it sucked.
  • BetaguyBetaguy Member UncommonPosts: 2,629
    Never going to happen... ;(
    "The King and the Pawn return to the same box at the end of the game"

  • gambe1gambe1 Member UncommonPosts: 123
    It will never happen. Disney holds the licence now. Its over.
  • BossalinieBossalinie Member UncommonPosts: 724

    I like how they say "It didn't fail, they shut it down because of a new SW game."

    Did EQ1 shut down because of EQ2? AC2, AC1? How about Lineage line?

    Many have died because lack of funding, others because of lack of support, but I only know ONE MMO that died because another company took the IP and claimed it could make a better game. 

    SWG endured a Full Loot Fail....

  • AxiosImmortalAxiosImmortal Member UncommonPosts: 645
    if they do make it......it will have to wait for episodes 7,8,9 movies to be released to the public first.

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by bossalinie
    Many have died because lack of funding, others because of lack of support, but I only know ONE MMO that died because another company took the IP and claimed it could make a better game.

    Well, there's Earth and Beyond (the first official 'company pulled the plug' failure).  But that's way too early for most folks to remember.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • MukeMuke Member RarePosts: 2,614
    Originally posted by Onomas

     SWG wasnt a failure, they only shut it down to force people to go to SWTOR. Do believe that was said in an interview.

    SWG was a braindead comatoze patient.

    And the unbalance of classes is what made SWG unique, tired of people rushing to max level without actualy learning to play their class. And get owned and cry on the forums about unbalanced. When jedi's came out, so many whined about them, as a BH i would pop them like candy because i knew my class and was good at it. As a elder jedi i would always be staring at the map for a red dot to pop and kill me (bh).

    true.

    Flaws? The pure amount of content and features far out weighed the small about of issues. And the mechanics of the game were still great.

    SWG did not have content at release....mounts were only brought in MONTHS later...it was a unfinished product.

    The few dungeons that were ingame were good though, althouh ppl were already leaving at the very slow rate of content being added (if at all).

    And pre-cu or NGE still doesnt matter, both were decent and better than 95% of the garbage released today. All those leaving due to the NGE have only played games like the NGE since, beacuse all games released since were like that (wow clone) lol.

    I despise WOW, but even I have to admit WOW is 10000 zillions times better then the NGE.

    Still the pure mmo features and the amount of them made SWG a great game with so much to do. I never once from day one launch to the time i left (8 months before shut down) I was never bored or waiting around for content.

    community was keeping the game alive, there was very little content added. Geo cave was a open world farm zone for macro players, DWB was pretty good, Corvette was fun, that was it. Players werre already complaining about the non existant Galactic War.

    Open worlds

    was fun indeed

    no forced pvp

    ditto

    great housing

    Housing was good (internal)....the way they were placed in the game world was horrific BAD. 'Desert planets' were you couldnt ride a bike 10 yards without bumping into another -deserted-  house.....every block of flat terrain on the planets had a house built on it....so much for immersion. Overhead map looked like a manhattan streetmap.

    great crafting (the best in any mmo still to date)

    VERY good

    great social aspect (cantina's were awesome with the entertainers and community brothers)

    AFK macro entertainers you mean?  ^^

    creatures on the world interacted with each other (would attack each other, etc....)

    Pet system before the NGE was great

    true

    space was well done

    Space was too small, no epic fights.

    quest lines out the butt for the themepark lovers

    Themeparks were very poor

    difficulty varied leaving room for solo or group play

    THAT was the winner, no dps-heal-tank group crap....

    so muc more, SWG had 100 times moor real mmo features than any game released so far, its what made it a real mmo.

    SWG wasn't a themepark, plain and simple, you kept on creating your own content/stories, whatever. no repeating the same dungeon daily to keep you subbed.

    Dont see this as a failure at all.

    it was a huge failure in the end due to very bad management, very arrogant attitude towards the community, bad sourcecode and lack of updates/bug fixes.

     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • tawesstawess Member EpicPosts: 4,227

    "And the unbalance of classes is what made SWG unique, tired of people rushing to max level without actualy learning to play their class. And get owned and cry on the forums about unbalanced. When jedi's came out, so many whined about them, as a BH i would pop them like candy because i knew my class and was good at it. As a elder jedi i would always be staring at the map for a red dot to pop and kill me (bh)."

     

    Yeah it took some serious skill... First you had to find a guide on the internet (ok this actually took a little skill back then)  and then read it. It told you what skilsl to take and to what level (and in some cases in what order). Then you followd a link to another guide that had the best grind spot. Once there you and your medic pall went to a third guide and ctrl+C the macro's needed and then went in to the game and set them up. Then came the most difficult part... You initiated the macros.

     

    One night at the pub later and you did it all over again for the next box.

     

    Not to mention how you did it if you were a Image designer... all the macro all the way.

     

    Actually pretty much everything was macroed to such a degree that got told by two different guilds that i due to the local political climate had to spec in to a combat proff (i was ID/Tailor at the time) or get kicked out, and this was not very uncommon.

    I agree that the game was good and that it had a few very good ideas but the execution was sloppy and i agree each attempt to fix it made it worse... But not doing anything would have potentially killed the game too. Especially as the class imbalance most likley made encounter dificulty horrid to balance  (If you are a PnP DM you know the problem, you have the guy who really like to min/max his character and just cleaves through anything as he is the only munchkin in the group and you need to have encounters that does not turn the rest of the party in to paste) not to mention PvP... '

     

    As i said i would love to have a game such as this back (in aboout 30 years when i once again have the time to spend on it) but i do not want THIS particular game back.

    This have been a good conversation

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by LoverNoFighter

    It's obvious that a lot of people would want it to happen.

    SWG had so many elements that players appreciated and loved.

    It's 7 years ( SWG pre cu era ) since it was shut downed and still people talk about how they miss it.

    With SWTOR's failure and the upcoming resurrection of SW, it's time to act.

    A lot? How do you get that? SWG is a failed game. What is the max player base? is it even a million?

  • MeridionMeridion Member UncommonPosts: 1,495
    Originally posted by nariusseldon
    Originally posted by LoverNoFighter

    It's obvious that a lot of people would want it to happen.

    SWG had so many elements that players appreciated and loved.

    It's 7 years ( SWG pre cu era ) since it was shut downed and still people talk about how they miss it.

    With SWTOR's failure and the upcoming resurrection of SW, it's time to act.

    A lot? How do you get that? SWG is a failed game. What is the max player base? is it even a million?

    Exactly, SWG launched in the same climate WoW did, it had the Star Wars IP backing it... and failed. While WoW retained millions of players for a decade to come...

    Don't want to compare the two ideologies behind these games, or what I think is the better game, or what I think about the armes of non-gamers that invaded multiplayer gaming during the last couple of years.

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Meridion
    Originally posted by nariusseldon
    Originally posted by LoverNoFighter

    It's obvious that a lot of people would want it to happen.

    SWG had so many elements that players appreciated and loved.

    It's 7 years ( SWG pre cu era ) since it was shut downed and still people talk about how they miss it.

    With SWTOR's failure and the upcoming resurrection of SW, it's time to act.

    A lot? How do you get that? SWG is a failed game. What is the max player base? is it even a million?

    Exactly, SWG launched in the same climate WoW did, it had the Star Wars IP backing it... and failed. While WoW retained millions of players for a decade to come...

    Don't want to compare the two ideologies behind these games, or what I think is the better game, or what I think about the armes of non-gamers that invaded multiplayer gaming during the last couple of years.

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    I would also say that there are a lot of successful online games (with some relations to MMOs) that are highly successful but NOT in a virtual world SWG type design.

    Diablo 3 .. sold 10M box, still #7 on xfire after 8 months.

    LOL .. more active players than WOW.

    Maple Story ...

    So why would anyone want to go back to SWG? I think a Star War MOBA may be interesting. TOR is a failure not in the abiilty to attract players (heck, it has more players than SWG and Eve) but in terms of making money.

    If TOR is made into an online RPG instead (dump the world), it probably would be a huge success business-wise. Just imagine selling 2M boxes with 1.7M sub for 3 month for a game without the investment of creating a world.

     

  • ForumPvPForumPvP Member Posts: 871
    Originally posted by Meridion

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    But from a business standpoint Mario Bros. games succeeded while WoW failed.No argueing about that.

     

     

    Let's internet

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Sandbox

    Originally posted by lizardbones IceWhite's post is relevant here. SWG peaked at 300k subscriptions. SWToR has well exceeded SWG's performance (so far). None of the features you listed matter and none of the posts talking about SWG's strong points matter. There has to be a financial reason to make such a game, and there isn't a financial reason to make such a game. I would expect to see several PC and console games based off of the new SW IP (which is going to have one of the original screen writers btw), but I wouldn't expect to see another MMORPG. ** edit ** Not on the scale of SWG or SWToR. Something like Clone Wars or a co-op multiplayer seems very likely.  
    If you want to play the number game you have to set the 300k in perspective to the total market.I think SWG was among the top three MMOs 2003-04.The relevant question is how much of the total MMO market SWG had 2003-04?

    WoW had millions of players. Star Wars itself has millions of fans. SWG wasn't a critical or popular success.

    ** edit **
    Nothing anyone says in these forums will change the lack of financial incentive for creating another SWG. People who are much more qualified than anyone who posts here are the ones making those types of decisions, and there's not even an inkling of a hint that there's another Star Wars MMORPG coming.

    I can not remember winning or losing a single debate on the internet.

  • SandboxSandbox Member UncommonPosts: 295
    Originally posted by Meridion
    Originally posted by nariusseldon
    Originally posted by LoverNoFighter

    It's obvious that a lot of people would want it to happen.

    SWG had so many elements that players appreciated and loved.

    It's 7 years ( SWG pre cu era ) since it was shut downed and still people talk about how they miss it.

    With SWTOR's failure and the upcoming resurrection of SW, it's time to act.

    A lot? How do you get that? SWG is a failed game. What is the max player base? is it even a million?

    Exactly, SWG launched in the same climate WoW did, it had the Star Wars IP backing it... and failed. While WoW retained millions of players for a decade to come...

    Don't want to compare the two ideologies behind these games, or what I think is the better game, or what I think about the armes of non-gamers that invaded multiplayer gaming during the last couple of years.

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    Would you be so kind and tell us what other mmos that did not failed, compared to wow?

    My guess is you will find none; your point is quite moot if the only viable option is to succeed as wow.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by ForumPvP
    Originally posted by Meridion

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    But from a business standpoint Mario Bros. games succeeded while WoW failed.No argueing about that.

     

     

    No. From a business standpoint Mario Bros games succeeded, and WOW is a smaller success. SWG, OTOH, is a failure.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Sandbox
     

    Would you be so kind and tell us what other mmos that did not failed, compared to wow?

    My guess is you will find none; your point is quite moot if the only viable option is to succeed as wow.

    Lineage, LOL, Maple Story, GW ...

    LOL even has more active players than WOW.

    GW sold millions.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by ForumPvP
    Originally posted by Meridion

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    But from a business standpoint Mario Bros. games succeeded while WoW failed.No argueing about that.

     

     

     Oh I bet there is lots of arguing about that.  Trying to find a references but I would bet that WoW has sold more units that the entire mario brothers franchise. 

    edit - still cant' find any.  Just a few people (and no industry experts or market analysts stating that mario sold between 30 and 40 million).  But we have Blizzard stating that only 30% of people stay past level 10 which means that at least 36million accounts were created, this was back in feb. 2010.  So we have about 30-40 million possibly for both.  No one would ever consider either a failure. 

    http://www.eurogamer.net/articles/blizzard-70-percent-of-new-wow-players-dont-get-past-level-10_1

     

    Just because you don't like it doesn't mean it is bad.
  • ForumPvPForumPvP Member Posts: 871
    Originally posted by VengeSunsoar
    Originally posted by ForumPvP
    Originally posted by Meridion

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    But from a business standpoint Mario Bros. games succeeded while WoW failed.No argueing about that.

     

     

     Oh I bet there is lots of arguing about that.  Trying to find a references but I would bet that WoW has sold more units that the entire mario brothers franchise. 

    nice so WoW sold about 400 000 000 - 500 000 000 units . not bad.

     

    Let's internet

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by ForumPvP
    Originally posted by VengeSunsoar
    Originally posted by ForumPvP
    Originally posted by Meridion

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    But from a business standpoint Mario Bros. games succeeded while WoW failed.No argueing about that.

     

     

     Oh I bet there is lots of arguing about that.  Trying to find a references but I would bet that WoW has sold more units that the entire mario brothers franchise. 

    nice so WoW sold about 400 000 000 - 500 000 000 units . not bad.

     

     I cant' find any evidence at all suggesting that mario sold anywhere close to that.  If you have something please post it.

    edit - http://www.csmonitor.com/Innovation/Horizons/2010/0914/Super-Mario-Bros.-has-sold-how-many-copies

    Find one source, debate on the credibility, stating 240 million units sold for the entire franchise.  Pretty darn good.  Now we have 30-40 million WoW, how many for warcraft 1 and 2.  Compare game to game or franchise to franchise. 

    Just because you don't like it doesn't mean it is bad.
  • OnomasOnomas Member UncommonPosts: 1,151
    Originally posted by nariusseldon
    Originally posted by Sandbox
     

    Would you be so kind and tell us what other mmos that did not failed, compared to wow?

    My guess is you will find none; your point is quite moot if the only viable option is to succeed as wow.

    Lineage, LOL, Maple Story, GW ...

    LOL even has more active players than WOW.

    GW sold millions.

    GW isnt a mmo

    Lineage 1 was shut down

    maple story? what is that a cartoon mmo?

  • OnomasOnomas Member UncommonPosts: 1,151
    Originally posted by nariusseldon
    Originally posted by ForumPvP
    Originally posted by Meridion

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    But from a business standpoint Mario Bros. games succeeded while WoW failed.No argueing about that.

     

     

    No. From a business standpoint Mario Bros games succeeded, and WOW is a smaller success. SWG, OTOH, is a failure.

    Any game to last 8 years is not a failure. 90% of the games today fall within 6 months or go f2p which is a failure.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by ForumPvP
    Originally posted by VengeSunsoar
    Originally posted by ForumPvP
    Originally posted by Meridion

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    But from a business standpoint Mario Bros. games succeeded while WoW failed.No argueing about that.

     

     

     Oh I bet there is lots of arguing about that.  Trying to find a references but I would bet that WoW has sold more units that the entire mario brothers franchise. 

    nice so WoW sold about 400 000 000 - 500 000 000 units . not bad.

     

    Where did you get the 400M to 500M units?

    http://vgsales.wikia.com/wiki/Mario

    "Mario is the #1 best selling franchise in the world appearing in over 200 games and selling more than 285 million units".

    It is less than 300M units. 300M units, at roughly $40 each is like $12B.

    And do you count subs from WOW too? Every 3 month sub ($45) is like selling a new game. So 10M sub a year is like selling 40M copies. WOW is generating more than $1B a year for a while. In fact, in 2012, WOW made 1.4B .. just in sub, not counting MOP, and selling virtual phonies.

     

  • ForumPvPForumPvP Member Posts: 871
    Originally posted by VengeSunsoar
    Originally posted by ForumPvP
    Originally posted by VengeSunsoar
    Originally posted by ForumPvP
    Originally posted by Meridion

    But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

    M

    But from a business standpoint Mario Bros. games succeeded while WoW failed.No argueing about that.

     

     Oh I bet there is lots of arguing about that.  Trying to find a references but I would bet that WoW has sold more units that the entire mario brothers franchise. 

    nice so WoW sold about 400 000 000 - 500 000 000 units . not bad.

     

     I cant' find any evidence at all suggesting that mario sold anywhere close to that.  If you have something please post it.

    edit - http://www.csmonitor.com/Innovation/Horizons/2010/0914/Super-Mario-Bros.-has-sold-how-many-copies

    Find one source, debate on the credibility, stating 240 million units sold for the entire franchise.  Pretty darn good.  Now we have 30-40 million WoW, how many for warcraft 1 and 2.  Compare game to game or franchise to franchise. 

    Super Mario September 13, 1985

    275.73 million[n 1]

    Mario Kart August 27, 1992 80.08 million[n 2]
    Mario Sports May 1, 1984 35.498 million[n 3]
    Mario Party December 18, 1998 32 million[4][54]
    -
    Warcraft January 15, 1994 19 million[81]
    Warcraft is a fictional universe in which a series of games and books published by Blizzard Entertainment are set. The franchise also includes tabletop games, collectible card games and an upcoming movie. Figure doesn't include World of Warcraft.
    -
     
    Cant find WoW from the list,reasons can be many,they count free accounts,gift accounts ,trials etc.
    Edit: wow is not listed even at atleast 5 millions copies sold product.
     

    Let's internet

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