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It's obvious that a lot of people would want it to happen.
SWG had so many elements that players appreciated and loved.
It's 7 years ( SWG pre cu era ) since it was shut downed and still people talk about how they miss it.
With SWTOR's failure and the upcoming resurrection of SW, it's time to act.
Comments
i agree
Everytime I see this, I just cringe.
SWG was a great game in many ways, but it had a myriad of flaws in the very game/character concepts at launch which were game breaking. Something like the CU was essential and was going to have to happen to correct mistakes made at the design level. You can argue that they got some of the fixes wrong, but the CU was a massive step in the right direction and if it had been given time would have 'saved' the game...but of course it never got the chance, being run over by the NGE shortly after rollout.
meh... Looking back at SWG I probably think it's a better game than I did when I was playing it. If they do try a remake I doubt there will be a ton of folks saying it's better than the original (kind of like planetside). That game did a lot right, but it also couldn't compete (notice the word) with today's market.
Honestly, this is like asking, 'Why not just make DAoC (pre ToA) 2 already?' Will the changes the game will have to make in order to be feasible today "ruin" what people loved about it? /shrug
Yeah... It was agreat game, the free form skill system and how the economy was player driven and the fact that you had pure buff proffesions.
Buuuuuut....
The freeform system was utterly unbalanced, the stat system was broken (like the exploit to max your stats to get an armor and the just re-spec the stats and never take the armor off.) no content was ever developed for the buff proffesions and due to the design of the crafting system it worked a little to good and most servers had a economy dominated by just a few (or in some cases i am sure just one) persons. It was released without proper balance and it never got to that balance (until NGE, but that was a fairly steep price to pay) so in honesty only two kind of people want it back exploiters and people blinded by nostoalgia... oh and the mary come late who actually never played the game but think it is cool to get on the bandwagen ond think they will like it if it came back.
Edit: Space combat was good if a bit on the bugged side.
This have been a good conversation
/signed
yea, normal.
people randomly name a decade old game and tend to say "damn this game was good!"
for those of you able to "remember" it (guess that mostly goes for the males now): do you remember your first time you had sex? surely you remember it to be the beeest sex you eeeeveeeeer haaaaaaaad.
same goes for games, just incase you still didnt get it.
release a 7 year old game again? no. you can't make ANY kind of money this way.
"I'll never grow up, never grow up, never grow up! Not me!"
I liked that the classes were - individually - unbalanced. That's why mixing and matching was such a key element in building a toon. (Not to say that some smart development wasn't needed across the board; that's the case for any MMO pretty much).
The unbalanced nature let me carve my own path and play exactly how I wanted.
The point is, I made my own balance vs. what I was trying to achieve.
At no point did SOE stand in my way and force me down a single path. Well, until the CU when they suggested my way, and then the NGE when they hand-cuffed my decision making skills and pushed my towards their goals.
But OP is asking for pre-CU. The realist in me says we'll never see it.
But since when did reality ever stand in the way of internet discussions?
Yes to SWG 2, please.
to sum it up quickly:
-wouldn't be a wow clone so no company thinks it'd sell
- EA currently owns the IP rights so no chance.
What is this guide book which says that RPG must be "balanced" and what kind of balance you are talking about ?
Theres lots of role playing gamers in role playing games(imagine that) who dont give a damn,they just play classes that they like.
how thieves was in Dungeon & Dragons,they couldnt do much in combat but they were interesting class for those who wanted to play like thieves.
but i think you are talking about dmg and not interesting gameplay?
Let's internet
Apparently too quick.... as you may be wrong with your first point and definitley are wrong with your second point.
Chances are that we will see a decline in wow-clones in the future. Difficult to see. Always in motion is the future.
The Star Wars IP is owned by Disney, some other have leased the right to use it, like SOE and EA.
And yes, I support SWG 2, if lessons learned.
yeah, disney bought the overall rights out lately, but EA owns the online gaming IP rights for now. sort of like how you won't see 2 different movie companies make the same setting movie (overtly atleast), only one person/company can own the rights for one type of medium at a time. didn't think it was that hard of a concept to figure out.
What was wrong with paying to get buffed to put on armor so you could stand your own in the field for a while even after changing proffessions? The armor broken pretty easy and it was not easy to get your proffessions back up to par when you switch, so this wasnt a quick fix to anything, or anything I would really call an exploit.
It allowed us crafter/combat hybrids a chance to fight with the pure combat builds on an even footing, the armor got destroyed relatively quickly so you had to stock up on it, find the best kinda, get it sliced, and get buffed to wear it, do missions, rinse and repeat, it kept the crafters in business and it kept the Doctors in business.
Crafting system was amazing, people who found the best quality resources got rewarded for it, I dont see that as an issue, nor did I ever see the the economy dominated by anyone or any group of peoples, the best gear wasnt even sold on the Market, you had to find out about the person, travel to their personal homes/shop, and buy from their vendor or from them personally.
Did the game have its issues? Yes, but thats because SOE( Who only supported the Online Play, didnt accualy have anything to do with the Development of the game ) got rid of the people who accualy made the game for them once they thought they were done with it, not realizing that MMOs require constant updating and patching. They then tried to take it over themselves thinking they had the right vision and could fix stuff when they had no idea what the heck they were doing and thus they killed the game with the CU( Which did fix some things, but still broke/unbalanced others ) and ultimately the NGE( This should have never happened ). The Jump to light speed expansion was great, although a bit buggy, but thats because Verant had built this expansion pretty much before the game even launched and SOE didnt have to do much to launch it, it was buggy because they didnt know crap about fixing the system they never designed themselves in the first place.
Had they kept Verant Interactive Inc in charge of the game, it would have been a whole different ball game and it would more then likely still be dominating the MMO landscape.
SWG 2, yes please.
Mess with the best, Die like the rest
SOE has Clone Wars Adventures, which is an online Star Wars game.
SWG failed too. I can't think of a good reason to make any version of a Star Wars themed MMORPG.
I can not remember winning or losing a single debate on the internet.
Thanks, you beat me to it.
SWG wasnt a failure, they only shut it down to force people to go to SWTOR. Do believe that was said in an interview.
And the unbalance of classes is what made SWG unique, tired of people rushing to max level without actualy learning to play their class. And get owned and cry on the forums about unbalanced. When jedi's came out, so many whined about them, as a BH i would pop them like candy because i knew my class and was good at it. As a elder jedi i would always be staring at the map for a red dot to pop and kill me (bh).
Flaws? The pure amount of content and features far out weighed the small about of issues. And the mechanics of the game were still great.
And pre-cu or NGE still doesnt matter, both were decent and better than 95% of the garbage released today. All those leaving due to the NGE have only played games like the NGE since, beacuse all games released since were like that (wow clone) lol.
Still the pure mmo features and the amount of them made SWG a great game with so much to do. I never once from day one launch to the time i left (8 months before shut down) I was never bored or waiting around for content.
Open worlds
no forced pvp
great housing
great crafting (the best in any mmo still to date)
great social aspect (cantina's were awesome with the entertainers and community brothers)
creatures on the world interacted with each other (would attack each other, etc....)
Pet system before the NGE was great
space was well done
quest lines out the butt for the themepark lovers
difficulty varied leaving room for solo or group play
so muc more, SWG had 100 times moor real mmo features than any game released so far, its what made it a real mmo.
Dont see this as a failure at all.
Agreed but I have a simpler solution. Get rid of PvP in your game and end game gear grinding and you DO NOT NEED BALANCE!
RPG's were NEVER balanced. D&D was never balanced. In Lotro you were clearly told that some classes were more difficult to play then others and NOBODY in PvE minded that lore-masters can chain stun enemies because that is what the class is about.
Only when people have to compete against each other either in combat or who can clear a dungeon the fastest, do people whine "oh class X does a point more damage per millenia then me NERF THEM!" and in PvP the other party is always unbalanced!
Get rid of both and you can have a nice friendly coop game. And gosh that also happens to appeal to the demographic to who a monthly subscription don't matter and who are patient enough to wait for new stuff and not rage quit the first month.
But hey, lets go for the Halo crowd instead! That is where the money is. Angsty teenage boys with the no patience and zero attention span who grind through content and then bitch about wanting more bling and about having to grind.
SWG existed in a different market one that game makers seem to ignore. They seem to want to make the story driven action rpg rather then a player driven exploration crafting sandbox.
Just look at what happened to Xcom: Enemy Unknown, it got dumbed down and actionfied. The new game ain't a bad game but it isn't the same game either. It lacks the tactics suchs as burning or smoking out a difficult enemy. Yes, you can blow a hole in the wall but not collapse the entire building on top of an enemy. The tactical options are simpler.
SWG 2 cannot be make, not by a company that can afford the license fee. Just look at modern Star Wars games. No X-Wing to be found.
/agree
Why dont they make MMORPGs like these anymore? I guess I am in the minority on what gamers want these days.
Now these 2 videos sum up what MMORPGS should be all about. NOT QUEING up for a battleground with 12 v 12 and so on.
http://www.youtube.com/watch?v=wiA828K72gk - Immortal Combat on the Intrepid Server
http://www.youtube.com/watch?v=sLzWIo_UUV0 - Heroes of Chilastra
Todays MMOs 'SIMPLY SUCK!" all Flash and no Substance!
Because the market dumbed down mmo's so much and most people's first experience is to mmo's is WOW/themeparks.
And creativity in the community and social aspects of the mmo player base has severly been crippled.
Most people want those single player rpg's and everything tossed in their lap and not eanr anything. Its too hard for some to actualy earn something nowadays.
And if they cant get to max level in 4,3 hrs max they scream "this game is a grinder" without actualy exploring the game itself.
Today's mmo's feels like im playing a console rpg. But funny thing is the newer console rpg's actualy offer more than the newer mmo's lol.
Why don't you?
Because it never topped 300k subs, most likely. Remember to think like a corporate bean-counter.Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
300k was a lot back in those days. You have to remember not everyone was online or had internet at the time. And mmo;s were actualy designed for adults not kids. WOW when it released the amount of people online doubled/tripled and it went after the younger player base. It also had a strong IP (for all you rts warcraft people, it was good). SO many things effected WOW's release and it was just a perfect time for blizzard.
If redone and released today you would have seen a lot of games sold as SWTOR did. And SWTOR wasnt even a 10th of a game that SWG was. So many are tired of the dumbed down mmorpg's of today and think a game like this would gather the masses quickly. Think archeage and the repopulation along with black desert and few other good sandboxes coming you will see a shift in players.
IceWhite's post is relevant here. SWG peaked at 300k subscriptions. SWToR has well exceeded SWG's performance (so far). None of the features you listed matter and none of the posts talking about SWG's strong points matter. There has to be a financial reason to make such a game, and there isn't a financial reason to make such a game.
I would expect to see several PC and console games based off of the new SW IP (which is going to have one of the original screen writers btw), but I wouldn't expect to see another MMORPG.
** edit **
Not on the scale of SWG or SWToR. Something like Clone Wars or a co-op multiplayer seems very likely.
I can not remember winning or losing a single debate on the internet.
Most of "those days" is actually in the post-wow era. Obviously, plenty of new players entering the market, and not being captured by SWG.
Again, thinking like a gamer and not a bean counter. Bean counters seek reasons to reject ideas out-of-hand--they do not seek excuses to pursue them.
At any rate, all wishful thinking. License for the universe is not available.
Human Resources--you've got 6000 applications for two jobs. Reject, reject, reject--the guy who's close? reject (still 5996 more in the pile), reject, reject.
Lead Developers--gamers giving us 'best idear fer gamez evar' -- "Just like a game from 03!!" reject, reject, reject....
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If you want to play the number game you have to set the 300k in perspective to the total market.
I think SWG was among the top three MMOs 2003-04.
The relevant question is how much of the total MMO market SWG had 2003-04?