Every F2P game I have ever seen has sucked in many ways. The biggest one is due to rampant Pay to Win involved, and since most smart players won't buy something from an in-game cash shop that doesn't give them a tangible benefit stat-wise in the game, Pay to Win is pretty much mandatory for F2P to work.
Pay to Win is never, EVER, a good thing, which consequently makes F2P a rather bad payment method. I have yet to see a game that does it well.
I see lots of complaints about the "free" games here.
Some people can't deal with progress and would rant about any change.
F2P *is* the future. More and more games are F2P .. either first, or converting to F2P.
Why do you think it is "progress"? Why do you think it's the future? When will this "F2P is the future" start kicking in?
And if I'm not mistaken, all you "progress", "change", and "moving forward" types are the ones complaining about being milked in all these "free" games. SWTOR, EQ, PS2. Then there's issues with games like GW2. The forum threads speak for themselves.
I'd rather pay a $15 sub than spend the average $28 per month on cash shops.
F2P is not the future. The reason recent sub games have failed is because they are either buggy or WoW clones. If GW2 had a sub people would still flock to it. If Swtor was truly amazing people wouldnt have a problem paying a sub. The model isnt the issue its the games.
Playing: FFXIV, DnL, and World of Warships Waiting on: Ashes of Creation
I see lots of complaints about the "free" games here.
Some people can't deal with progress and would rant about any change.
F2P *is* the future. More and more games are F2P .. either first, or converting to F2P.
Why do you think it is "progress"? Why do you think it's the future? When will this "F2P is the future" start kicking in?
And if I'm not mistaken, all you "progress", "change", and "moving forward" types are the ones complaining about being milked in all these "free" games. SWTOR, EQ, PS2. Then there's issues with games like GW2. The forum threads speak for themselves.
I'd rather pay a $15 sub than spend the average $28 per month on cash shops.
except the majority pay nothing.
Just because you don't like it doesn't mean it is bad.
I see lots of complaints about the "free" games here.
Some people can't deal with progress and would rant about any change.
F2P *is* the future. More and more games are F2P .. either first, or converting to F2P.
Some people can't allow different type of changes, or allow the old to stick around while the new progresses. You should know that first hand!
Nonsense, I dont mind progress but this is a change which is bad. It changes a mostly level playing field so that those that pay more, get more than those that pay less which is I guess how life is. But games is not life, it is entertainment which is now being offered for premium and normal customers where the premium customers are competing with the normal one's with all kinds of advantages.
F2P is entirely bad and I dont think it is the future for all games. There will still be games which puts gameplay first and their greed second, and those wont be creating Pay To Win games, aka as Free to Play.
I see lots of complaints about the "free" games here.
Some people can't deal with progress and would rant about any change.
F2P *is* the future. More and more games are F2P .. either first, or converting to F2P.
Some people can't allow different type of changes, or allow the old to stick around while the new progresses. You should know that first hand!
Nonsense, I dont mind progress but this is a change which is bad. It changes a mostly level playing field so that those that pay more, get more than those that pay less which is I guess how life is. But games is not life, it is entertainment which is now being offered for premium and normal customers where the premium customers are competing with the normal one's with all kinds of advantages.
F2P is entirely bad and I dont think it is the future for all games. There will still be games which puts gameplay first and their greed second, and those wont be creating Pay To Win games, aka as Free to Play.
I personally don't care for F2P too much, but I am enjoying Planetside 2. My post was directed towards Narius. My point was, things change, sometimes in different directions that what you expect even. Meanwhile, the old remain. I was pointing out that some people only see one direction as viable and do not open their minds to something else. Thankfully those types of people don't typically have too much power, but when they do... well you get some pretty crazy people who usually go down in a pretty bad fashion. With that said, someone with his mindset thinks F2P is the way to go, and is ignoring all other viable options.
You will find I lean much more towards your position. Especially if you read any of my older posts!
I see lots of complaints about the "free" games here.
Some people can't deal with progress and would rant about any change.
F2P *is* the future. More and more games are F2P .. either first, or converting to F2P.
Why do you think it is "progress"? Why do you think it's the future? When will this "F2P is the future" start kicking in?
And if I'm not mistaken, all you "progress", "change", and "moving forward" types are the ones complaining about being milked in all these "free" games. SWTOR, EQ, PS2. Then there's issues with games like GW2. The forum threads speak for themselves.
I'd rather pay a $15 sub than spend the average $28 per month on cash shops.
except the majority pay nothing.
Yes, the majority that sadly doesn't stick around too long cause they can't compete
The one thing people never bring up is the overall turn over rate for these F2P games. Its pretty abysmal.
I see lots of complaints about the "free" games here.
Some people can't deal with progress and would rant about any change.
F2P *is* the future. More and more games are F2P .. either first, or converting to F2P.
Why do you think it is "progress"? Why do you think it's the future? When will this "F2P is the future" start kicking in?
And if I'm not mistaken, all you "progress", "change", and "moving forward" types are the ones complaining about being milked in all these "free" games. SWTOR, EQ, PS2. Then there's issues with games like GW2. The forum threads speak for themselves.
I'd rather pay a $15 sub than spend the average $28 per month on cash shops.
except the majority pay nothing.
Yes, the majority that sadly doesn't stick around too long cause they can't compete
The one thing people never bring up is the overall turn over rate for these F2P games. Its pretty abysmal.
Possibly. Actually I imagine it is pretty high. However I've never seen any real stats on it so can't say for sure.
HOwever I do not believe that the reason they stick is becaus they can't compete. Rather it's probably because they didn't like the game, or it wasn't what they were looking for. At least thats what it is for me.
I've tried many. Only stuck with a few. The others just didn't grab me.
As someone else stated f2p is very much a pay as you go model which favours those not caring about competition or rushing or being first. Hardcores will be shafted by it.
Just because you don't like it doesn't mean it is bad.
Yes, the majority that sadly doesn't stick around too long cause they can't compete
The one thing people never bring up is the overall turn over rate for these F2P games. Its pretty abysmal.
And that's the thing the majority do pay nothing. It's a horrible business model becvause it relies upon a minority to support the majority and that majority doesn't really contribute all that much.
That for one grinds my gears.
Aion had less income than NC hoped so they didn't make as much money as they wanted. That essentially means that the company has to come up with clever ways to squeeze money out of players and not necessarily for the good of the game.
Honestly? I would much rather have a game become buy to play and then charge a hefty amount for the expansions if the alternative is f2p. Of course, I'm all for the buy the box and pay the sub provided that he developers add enough to the game to warrant me keeping my sub.
Also, f2p allows for the easy creation of accounts so that gold sellers can just make another account when they get banned. It also means that players who aren't really an asset to he community can do the same.
It's all very shallow.
Essentailly f2p becomes "please play our game so that at least the paying people will have enough players to make the game world seem alive.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I see lots of complaints about the "free" games here.
Some people can't deal with progress and would rant about any change.
F2P *is* the future. More and more games are F2P .. either first, or converting to F2P.
Why do you think it is "progress"? Why do you think it's the future? When will this "F2P is the future" start kicking in?
And if I'm not mistaken, all you "progress", "change", and "moving forward" types are the ones complaining about being milked in all these "free" games. SWTOR, EQ, PS2. Then there's issues with games like GW2. The forum threads speak for themselves.
I'd rather pay a $15 sub than spend the average $28 per month on cash shops.
except the majority pay nothing.
Yes, the majority that sadly doesn't stick around too long cause they can't compete
The one thing people never bring up is the overall turn over rate for these F2P games. Its pretty abysmal.
Possibly. Actually I imagine it is pretty high. However I've never seen any real stats on it so can't say for sure.
HOwever I do not believe that the reason they dont stick is becaus they can't compelte. Rather it's probably because they didn't like the game, or it wasn't what they were looking for. At least thats what it is for me.
I saw stats not long ago when someone posted graphs proving that more money was spent on F2P than P2P. While the purchases were from a minority, I asked the google god about some of the bigger F2P games out there. Of which I looked up Lotro, Silkroad and quite a few others. Lotro actually seems to be doing it better than most, surprisingly Silkroad wasn't to bad either, but I found the others were doing exceptionally bad in regards to retaining players. I am sorry I can only remember the two that did alright as compared to the others, but they stood out because they were the minority.
And for the record, I actually prefer F2P with a SUB option. Seems to me its the best of both worlds! The only determining factor to me at that point is a cash-shop.
Not every game is good for F2P. Maybe the RPG/FPS types proved suitable for F2P. My money goes to games that are innovative, not the copy paste ones. Mhm.
In EQ when they made it F2P, a lot of people complained about the cash shop, so this guy, said he spent $4000 on LoN cards to get mounts, that's when we realised you couldn't stop it. That one guy made SoE $4000 in a single day.
Most F2P games have an item that has a chance, a box that opens with a tiny change to get something, or a card with a tiny chance to get something, those are the money sinks, and rich players will spend thousands of dollars on those things.
Yes F2P (as an option) is the future. Why? Beacuse its better for the game companies AND its better for us players.
Choice and flexability is good.
So after buying quickbars, inventory slots, bank slots, wallet cap increases, weekly access to dungeons, weekly access to pvp, species, classes, tiered armor, tranportation, general chat, the ability to sell stuff on the market, etc etc
How much does that total? How much does it cost a FSA soldier to be "equal" with the people he plays with who just pays the sub? I get everything for $15.
And do sub players really want gimp F2P players in their group? I don't.
Yes F2P (as an option) is the future. Why? Beacuse its better for the game companies AND its better for us players.
Choice and flexability is good.
Since I don't have a choice to play in enviroment cash shop free and game made without microtransaction encourage design then choice is taken from me, not expanded.
Comments
Some people can't deal with progress and would rant about any change.
F2P *is* the future. More and more games are F2P .. either first, or converting to F2P.
Some people can't allow different type of changes, or allow the old to stick around while the new progresses. You should know that first hand!
How? I play SP games, MMORPGs, online ARPGs, MMOFPS .. and accept new features (like LFD) instead of holding onto past ideas (like virtual worlds).
F2P is obviously newer than P2P .. don't you agree with that?
Every F2P game I have ever seen has sucked in many ways. The biggest one is due to rampant Pay to Win involved, and since most smart players won't buy something from an in-game cash shop that doesn't give them a tangible benefit stat-wise in the game, Pay to Win is pretty much mandatory for F2P to work.
Pay to Win is never, EVER, a good thing, which consequently makes F2P a rather bad payment method. I have yet to see a game that does it well.
Where's the any key?
Why do you think it is "progress"? Why do you think it's the future? When will this "F2P is the future" start kicking in?
And if I'm not mistaken, all you "progress", "change", and "moving forward" types are the ones complaining about being milked in all these "free" games. SWTOR, EQ, PS2. Then there's issues with games like GW2. The forum threads speak for themselves.
I'd rather pay a $15 sub than spend the average $28 per month on cash shops.
Playing: FFXIV, DnL, and World of Warships
Waiting on: Ashes of Creation
except the majority pay nothing.
Nonsense, I dont mind progress but this is a change which is bad. It changes a mostly level playing field so that those that pay more, get more than those that pay less which is I guess how life is. But games is not life, it is entertainment which is now being offered for premium and normal customers where the premium customers are competing with the normal one's with all kinds of advantages.
F2P is entirely bad and I dont think it is the future for all games. There will still be games which puts gameplay first and their greed second, and those wont be creating Pay To Win games, aka as Free to Play.
My gaming blog
I personally don't care for F2P too much, but I am enjoying Planetside 2. My post was directed towards Narius. My point was, things change, sometimes in different directions that what you expect even. Meanwhile, the old remain. I was pointing out that some people only see one direction as viable and do not open their minds to something else. Thankfully those types of people don't typically have too much power, but when they do... well you get some pretty crazy people who usually go down in a pretty bad fashion. With that said, someone with his mindset thinks F2P is the way to go, and is ignoring all other viable options.
You will find I lean much more towards your position. Especially if you read any of my older posts!
Yes, the majority that sadly doesn't stick around too long cause they can't compete
The one thing people never bring up is the overall turn over rate for these F2P games. Its pretty abysmal.
Possibly. Actually I imagine it is pretty high. However I've never seen any real stats on it so can't say for sure.
HOwever I do not believe that the reason they stick is becaus they can't compete. Rather it's probably because they didn't like the game, or it wasn't what they were looking for. At least thats what it is for me.
I've tried many. Only stuck with a few. The others just didn't grab me.
As someone else stated f2p is very much a pay as you go model which favours those not caring about competition or rushing or being first. Hardcores will be shafted by it.
And that's the thing the majority do pay nothing. It's a horrible business model becvause it relies upon a minority to support the majority and that majority doesn't really contribute all that much.
That for one grinds my gears.
Aion had less income than NC hoped so they didn't make as much money as they wanted. That essentially means that the company has to come up with clever ways to squeeze money out of players and not necessarily for the good of the game.
Honestly? I would much rather have a game become buy to play and then charge a hefty amount for the expansions if the alternative is f2p. Of course, I'm all for the buy the box and pay the sub provided that he developers add enough to the game to warrant me keeping my sub.
Also, f2p allows for the easy creation of accounts so that gold sellers can just make another account when they get banned. It also means that players who aren't really an asset to he community can do the same.
It's all very shallow.
Essentailly f2p becomes "please play our game so that at least the paying people will have enough players to make the game world seem alive.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yes F2P (as an option) is the future. Why? Beacuse its better for the game companies AND its better for us players.
Choice and flexability is good.
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I saw stats not long ago when someone posted graphs proving that more money was spent on F2P than P2P. While the purchases were from a minority, I asked the google god about some of the bigger F2P games out there. Of which I looked up Lotro, Silkroad and quite a few others. Lotro actually seems to be doing it better than most, surprisingly Silkroad wasn't to bad either, but I found the others were doing exceptionally bad in regards to retaining players. I am sorry I can only remember the two that did alright as compared to the others, but they stood out because they were the minority.
choice and flexibilty are good but as a meme that statement isn't good without something supporting it.
creating good ways to keep money coming in is good. creating alternatives so that players who play are paying something is also good.
Allowing players to just waltz in and out of your game without paying anything doesn't seem to be much of a help.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The business model of F2P is pretty ridiculous.
If you have 100k players, a few of them are going to be millionaires or kids of millionaires, those players spend way more than the rest combined.
In EQ when they made it F2P, a lot of people complained about the cash shop, so this guy, said he spent $4000 on LoN cards to get mounts, that's when we realised you couldn't stop it. That one guy made SoE $4000 in a single day.
Most F2P games have an item that has a chance, a box that opens with a tiny change to get something, or a card with a tiny chance to get something, those are the money sinks, and rich players will spend thousands of dollars on those things.
So after buying quickbars, inventory slots, bank slots, wallet cap increases, weekly access to dungeons, weekly access to pvp, species, classes, tiered armor, tranportation, general chat, the ability to sell stuff on the market, etc etc
How much does that total? How much does it cost a FSA soldier to be "equal" with the people he plays with who just pays the sub? I get everything for $15.
And do sub players really want gimp F2P players in their group? I don't.
Since I don't have a choice to play in enviroment cash shop free and game made without microtransaction encourage design then choice is taken from me, not expanded.
You stay sassy!