anyone else here beta SWG? If so remember the "hands on healing"? It was in in beta build 2 I think. In other words the medic 's toon had to be within realistic touching distance to heal a player in combat. Thank God that never made it to release, but it sure was a battle to convince the Dev team that the idea sucked in a major way
I betaed ToR also but canceled my pre order a week before launch. Bought it in back in March and played a couple of months. BW screwed the pooch major with the roller coaster space combat. I made sure I trashed space combat daily from thefirst build it launched in and nothing would convince the Dev team that space combat on rails sucked and was just not fun
The problem with this is that i believe most of these are post-nge. I think most people here are missing pre-cu not so much the nge, and again you are off base when you compare the inital praise of SWG pre-cu to the inital praise of Swtor. Pre-cu lasted for a couple of years and was enjoyed greatly, people hated the nge and thats when they started to complain. SWTOR hasnt changed from its first two months till now.
anyone else here beta SWG? If so remember the "hands on healing"? It was in in beta build 2 I think. In other words the medic 's toon had to be within realistic touching distance to heal a player in combat. Thank God that never made it to release, but it sure was a battle to convince the Dev team that the idea sucked in a major way
I betaed ToR also but canceled my pre order a week before launch. Bought it in back in March and played a couple of months. BW screwed the pooch major with the roller coaster space combat. I made sure I trashed space combat daily from thefirst build it launched in and nothing would convince the Dev team that space combat on rails sucked and was just not fun
Yep. I did beta 3. Was really looking forward to it. But very disappointed. Didn't end up getting the game initally.
The problem with this is that i believe most of these are post-nge. I think most people here are missing pre-cu not so much the nge, and again you are off base when you compare the inital praise of SWG pre-cu to the inital praise of Swtor. Pre-cu lasted for a couple of years and was enjoyed greatly, people hated the nge and thats when they started to complain. SWTOR hasnt changed from its first two months till now.
Read my follow-up post.
Only 2 years (25%) of SWG's life was during the pre-cu. This is the positive time you are referring to. The rest was post-cu and NGE.
During the first two to three (17-25%) months of TOR's release, popular opinion for it was generally favorable.
So I am taking roughly the same fraction of time for each game...the inital 1/4 of it's life. So I don't really think I'm too off base.
Granted, I am ignoring small details like SWG was universally panned by critics while TOR was praised.
The problem with this is that i believe most of these are post-nge. I think most people here are missing pre-cu not so much the nge, and again you are off base when you compare the inital praise of SWG pre-cu to the inital praise of Swtor. Pre-cu lasted for a couple of years and was enjoyed greatly, people hated the nge and thats when they started to complain. SWTOR hasnt changed from its first two months till now.
Read my follow-up post.
Only 2 years (25%) of SWG's life was during the pre-cu. This is the positive time you are referring to. The rest was post-cu and NGE.
During the first two to three (17-25%) months of TOR's release, popular opinion for it was generally favorable.
So I am taking roughly the same fraction of time for each game...the inital 1/4 of it's life. So I don't really think I'm too off base.
Granted, I am ignoring small details like SWG was universally panned by critics while TOR was praised.
Ok what im trying to say is pre-cu and nge were almost two fundamentally different games when it came to playstyle. What i think people are trying to say is that they miss the pre-cu swg not so much the nge. The fallout over SWG came from the nge, while SWTOR has remained the same game and had fallout because people realized that over the long term that SWTOR wasn't so great.
Only 2 years (25%) of SWG's life was during the pre-cu. This is the positive time you are referring to. The rest was post-cu and NGE.
During the first two to three (17-25%) months of TOR's release, popular opinion for it was generally favorable.
So I am taking roughly the same fraction of time for each game...the inital 1/4 of it's life. So I don't really think I'm too off base.
You can't really say first 2-3 mths of swtor is the "initial 1/4 of it's life" because it has not die yet (It may but it may also drag on for a few more years).
Your assumption is based on it ending now, which it is not.
It is not Tabula Rasa.
Also, positive time of SWG is not just pre-cu - it was rebounding after jump to lightspeed and the expansions. The unrecoverable negative only came AFTER nge.
Originally posted by Crucial SWG because SWG was a virtual world.
So is Second Life.
Second Life is exactly what the title of the game implies....
SWG was a virtual world but it was still a Game..
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
So what your saying is SWTOR is a Massively Multiplayer Online Game. Wrong, it ain't massive.........
Its a Multiplayer Online Game.
So, what number makes it 'Massive'? Is it 100? 1000? 422?
Or are you hair-splitting?
Seeing people running around, 50+ in one area etc. Making things instanced makes yourself feel alone.
Oh, totally subjective then? I personally find it very un-immersive to see four groups sitting, waiting for some mob to spawn so they can get some game ticket punched.
Thats not the point.
Looking at: The Repopulation Preordering: None Playing: Random Games
the rudest and most unhelpful customer service of any company in the history of MMO's
Yea, unlike TOR's Customer service where you wait for 5 hours and be told they can't help you when the website stated they could. Yea, that's friggin' awesome Customer Service.
I never had problems with SWG's customer service, except Virrago is a dick.
Always amazes me how people look back on SWG with rose colored glasses. I will always remember the bugs and crashes at launch, completely unfinished and never finished classes ( Bio Engineer anyone). They had epic database issues, I lost a million credits worth of guns when my vendor went poof one day and CS told me tough s***. The epic failure grinding professions for datacrons with the original jedi scheme. Flavor of the week overpowered class's . I betaed the darn thing for several months and figured it would be the be all and end all of MMO's buyt Koster and SOE managed to screw up royally what could have been the perfect game. By November when the vendor dissapeared I was ready to call it quits anyway. Went on to beta and play Horizons which was another epic POS
I retried it later on when they added space combat and found everyone and his brother was now a jedi and thousands upon thousands of abandoned houses
SWToR is not perfect and I only played it March through July before I was bored with it but it sure had a heck of a better launch than SWG ever did. Bioware seems to be channeling SOE in their free to play plan, I patched it but did not even log in my account is so crippled with the restrictions unless I want to shell out cash. I have pretty much had it with MMO's in general though so pay no attention to a bitter old man
What alway's amazes me is those silly comments about rose colored glasses. They make no sense. It's as if people can not understand that certain games can be allot of fun towards gamers. What people like Jackdog also seem to NOT understand is that everyone who enjoyed SWG (pre-cu) was well aware of all the bugs and issue's. Yet even with all the bugs and issue SWG to me still gave me the greatest MMORPG experiance of all MMO's played. And yes I played most of them, starting with Meridian59 which I wasn't even aware of it being a MMORPG at the time, same with UO, it was around the time of EQ1 that to me the name MMORPG started truly.
I do play SWtOR and enjoy it as a singleplayer online-co-op action rpg, but it's so incredible limited in the things to do within the game it often makes me feel sad why this genre has become so combat oriented and limited.
I was on my way home from work tonight and the car just ahead of me in the other lane had a (random) licence plate with 3 numbers & 3 letters. The letters were SWG. I /saluted them. Had the letters been NGE, it probably would have been /rude instead.
I also think that if SWG started off in NGE state and changed to pre-CU then pre-CU would then get as much hate for it. I played the flightless bird after SWG closed, and after years of getting used to the NGE, I could not get into the pre-CU version. I do not know how I played it at all.
pre-CU is certainly remembered through rose tinted glasses. What people are hating is the change, not the NGE itself (except the 2005-2006 version), but the many changes did bog down the game and create unfixable lag.
The NGE in 2005 was bad though, but SWG in 2011 was just as good, if not better, than pre-CU. SOE kept making the game better from 2005-2011, as the devs communicated with playerbase, unlike before hand when they just did what they wanted under LA reign.
no discussion here, even the Emu is better then Tor.. hell event he bugged beta end first months of swg were far better then Tor, personal oppion tho, SWG i played 8 years, TOR 8 weeks.
I did prefer SWG beacuse there were so much to do and you had freedom to do it, sure it had bugs some bugs never got fixed but nonetheless I enjoyed it for 2 years in full.
TOR on the other hand, well, it was bland, everything was on rails, no freedom just follow A-B-C and listen to huge amount of VO when 90% of the VO for me was pointless, just beacuse there is VO and cinematic won't help the quest being more epic when after listen to the babbling you still have to kill 8 trash mobs standing 30m from you.
Originally posted by Crucial SWG because SWG was a virtual world.
So is Second Life.
Wrong, wasn't a Second Life, was much more, SWG was a true star wars life simulator, and TOR .... so, you can call it of Star WoW or WoW of Stars, you choose. SWG was inovative and with alot of things for fun in a true Star Wars universe.
It was the amazing resources spawn system and crafting that captured me in SWG for way to many years. SWTOR was just KOTOR 3 for me. Played it, finished it and moved on.
SWTOR should have been KOTOR III, they said they wanted to do more content... they did more, but they sacrificed most of the things that many fans loved about this series.
I only tried out SWTOR and MassEffect to imagine what KOTOR III could have been like if they hadn't put so much effort and resources translating it into completely different things.
Also the old games' distinctive visuals strangely resulted more appealing to my eyes, in a retro kind of way. Maybe the characters had different proportions and the objects didn't felt like plastic toys.
SWG was a theme park. The ride was called, “Lets all unlock Jedi.” A few of you may have hung around Anchorhead and did PvP. They player base I saw vanish back in Nov ‘04 didn’t. They chose a newer theme park to ride on.
I was an Elder Jedi, I played for 3+ years, and I had 5 subs. The economy was inflated beyond reason. They was only one viable armour set composite. Entertainer missions didn’t work during the heydays of SWG, so buffing in cantinas was their only career.
SWG was a great game, but TOR was the better MMO.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Comments
"A long time ago in a galaxy far, far away...."
UO was out before.
anyone else here beta SWG? If so remember the "hands on healing"? It was in in beta build 2 I think. In other words the medic 's toon had to be within realistic touching distance to heal a player in combat. Thank God that never made it to release, but it sure was a battle to convince the Dev team that the idea sucked in a major way
I betaed ToR also but canceled my pre order a week before launch. Bought it in back in March and played a couple of months. BW screwed the pooch major with the roller coaster space combat. I made sure I trashed space combat daily from thefirst build it launched in and nothing would convince the Dev team that space combat on rails sucked and was just not fun
I miss DAoC
The problem with this is that i believe most of these are post-nge. I think most people here are missing pre-cu not so much the nge, and again you are off base when you compare the inital praise of SWG pre-cu to the inital praise of Swtor. Pre-cu lasted for a couple of years and was enjoyed greatly, people hated the nge and thats when they started to complain. SWTOR hasnt changed from its first two months till now.
Yep. I did beta 3. Was really looking forward to it. But very disappointed. Didn't end up getting the game initally.
Read my follow-up post.
Only 2 years (25%) of SWG's life was during the pre-cu. This is the positive time you are referring to. The rest was post-cu and NGE.
During the first two to three (17-25%) months of TOR's release, popular opinion for it was generally favorable.
So I am taking roughly the same fraction of time for each game...the inital 1/4 of it's life. So I don't really think I'm too off base.
Granted, I am ignoring small details like SWG was universally panned by critics while TOR was praised.
So is Second Life.
Ok what im trying to say is pre-cu and nge were almost two fundamentally different games when it came to playstyle. What i think people are trying to say is that they miss the pre-cu swg not so much the nge. The fallout over SWG came from the nge, while SWTOR has remained the same game and had fallout because people realized that over the long term that SWTOR wasn't so great.
You can't really say first 2-3 mths of swtor is the "initial 1/4 of it's life" because it has not die yet (It may but it may also drag on for a few more years).
Your assumption is based on it ending now, which it is not.
It is not Tabula Rasa.
Also, positive time of SWG is not just pre-cu - it was rebounding after jump to lightspeed and the expansions. The unrecoverable negative only came AFTER nge.
Second Life is exactly what the title of the game implies....
SWG was a virtual world but it was still a Game..
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
Thats not the point.
Looking at: The Repopulation
Preordering: None
Playing: Random Games
SWG...by far far away is the better MMO of the two for me.
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
I rather have a decent story / lore / char so SWTOR for me.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Yea, unlike TOR's Customer service where you wait for 5 hours and be told they can't help you when the website stated they could. Yea, that's friggin' awesome Customer Service.
I never had problems with SWG's customer service, except Virrago is a dick.
Nope.
"Come and have a look at what you could have won."
What alway's amazes me is those silly comments about rose colored glasses. They make no sense. It's as if people can not understand that certain games can be allot of fun towards gamers. What people like Jackdog also seem to NOT understand is that everyone who enjoyed SWG (pre-cu) was well aware of all the bugs and issue's. Yet even with all the bugs and issue SWG to me still gave me the greatest MMORPG experiance of all MMO's played. And yes I played most of them, starting with Meridian59 which I wasn't even aware of it being a MMORPG at the time, same with UO, it was around the time of EQ1 that to me the name MMORPG started truly.
I do play SWtOR and enjoy it as a singleplayer online-co-op action rpg, but it's so incredible limited in the things to do within the game it often makes me feel sad why this genre has become so combat oriented and limited.
I was on my way home from work tonight and the car just ahead of me in the other lane had a (random) licence plate with 3 numbers & 3 letters. The letters were SWG. I /saluted them. Had the letters been NGE, it probably would have been /rude instead.
Even the NGE is better than SWTOR
I also think that if SWG started off in NGE state and changed to pre-CU then pre-CU would then get as much hate for it. I played the flightless bird after SWG closed, and after years of getting used to the NGE, I could not get into the pre-CU version. I do not know how I played it at all.
pre-CU is certainly remembered through rose tinted glasses. What people are hating is the change, not the NGE itself (except the 2005-2006 version), but the many changes did bog down the game and create unfixable lag.
The NGE in 2005 was bad though, but SWG in 2011 was just as good, if not better, than pre-CU. SOE kept making the game better from 2005-2011, as the devs communicated with playerbase, unlike before hand when they just did what they wanted under LA reign.
Star Trek Online - Best Free MMORPG of 2012
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
I did prefer SWG beacuse there were so much to do and you had freedom to do it, sure it had bugs some bugs never got fixed but nonetheless I enjoyed it for 2 years in full.
TOR on the other hand, well, it was bland, everything was on rails, no freedom just follow A-B-C and listen to huge amount of VO when 90% of the VO for me was pointless, just beacuse there is VO and cinematic won't help the quest being more epic when after listen to the babbling you still have to kill 8 trash mobs standing 30m from you.
If it's not broken, you are not innovating.
Wrong, wasn't a Second Life, was much more, SWG was a true star wars life simulator, and TOR .... so, you can call it of Star WoW or WoW of Stars, you choose. SWG was inovative and with alot of things for fun in a true Star Wars universe.
SWTOR should have been KOTOR III, they said they wanted to do more content... they did more, but they sacrificed most of the things that many fans loved about this series.
I only tried out SWTOR and MassEffect to imagine what KOTOR III could have been like if they hadn't put so much effort and resources translating it into completely different things.
Also the old games' distinctive visuals strangely resulted more appealing to my eyes, in a retro kind of way. Maybe the characters had different proportions and the objects didn't felt like plastic toys.
I was an Elder Jedi, I played for 3+ years, and I had 5 subs. The economy was inflated beyond reason. They was only one viable armour set composite. Entertainer missions didn’t work during the heydays of SWG, so buffing in cantinas was their only career.
SWG was a great game, but TOR was the better MMO.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.