So? You still get plenty of people to play with. An unstable 10x population is still 10x.
If a game has had 10x population increase (which I doubt) then it usually is attributed to two things:
1.) The population was so low already, that 10x still isn't really much.
2.) Turning on a number of accounts that were previously subs and left before the F2P transition (ala SWTOR).
There is little evidence that F2P is a viable long term, and heavily profitable, business models among a mature customer base. Furthermore, all evidence shows a brief increase after a F2P transition (because of the existing customer base at the time) followed by barely getting by afterwards.
You quoted DDO as an example. I can in fact tell you that neither DDO or LOTRO going to F2P have been smashing long term successes. Yes, a spike in the quarter after F2P, but that is about it. Since acquiring Turbine, the gaming division of Time-Warner has been progressiving losing more and more money every year (currently at -19% YoY). Doesn't sound like a money maker to me.
I spoke on retention and it falls on def ears. i posted a link to the Turbin layoffs with no reply. People like nari infuriate me with they way they see MMOs as just another game on their PC to play.
All they care about are those quick game fixes that they can get in any other game. I dont know why they feel the need to turn MMos into there CO OP lobby based crap fest. I dont want to go as far as to block nari but just reading some of his assinine posts just pisses me off.
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I spoke on retention and it falls on def ears. i posted a link to the Turbin layoffs with no reply. People like nari infuriate me with they way they see MMOs as just another game on their PC to play.
All they care about are those quick game fixes that they can get in any other game. I dont know why they feel the need to turn MMos into there CO OP lobby based crap fest. I dont want to go as far as to block nari but just reading some of his assinine posts just pisses me off.