I think Guild Wars 2 was reallly innovative. It has created new features, and revitalized old/good ideas. (TSW definitely was too, I just think not as much) -Level Scaling. - CITY OF HEROES -Dynamic Event Scaling (Even if you don't like events, the scaling system is still innovative) - WARHAMMER / RIFT -Overflow Servers -No Trinity CITY OF HEROES / EVE / UO / DARKFALL -B2P Model on AAA MMO -Reviving WVW (seriously how many of you still play DAoC) - YEAH BUT PLANETSIDE 2 DOES IT MUCH BETTER -Combo Fields - COH / TSW -Very Much Horizontal Gear Progression (yes a small lapse with Ascended.) - DAOC / COH Monthly content that absolutely no other company can keep up with. - RIFT / TSW
World of Warcraft would win every year, so let's take it out too. If real legitamate voting reached each person that actually plays mmo's wow would win every year, that's all that is to it.
Originally posted by Rockniss World of Warcraft would win every year, so let's take it out too. If real legitamate voting reached each person that actually plays mmo's wow would win every year, that's all that is to it.
That haven't put out an expansion every year- Blizzard is pretty slack on that.
I feel like some of these voting categories should have an option of 'never played it'. I felt obligated to vote in categories for games i'd never played before and how can i make a good judging vote that way? Would that skew the pole results or even it out? Something to think about.
Definitely seeing a trend (at least here) that is putting me way back in the minority :-)
Perhaps its because I'm older and the new generation of gamers like different things.
Hopefully as a gamer, we wont be forgotten and still be able to play more 'antiquated' titles or new ones with older mechanics since that is what I enjoy.
Originally posted by ShakyMo I think Guild Wars 2 was reallly innovative. It has created new features, and revitalized old/good ideas. (TSW definitely was too, I just think not as much) -Level Scaling. - CITY OF HEROES -Dynamic Event Scaling (Even if you don't like events, the scaling system is still innovative) - WARHAMMER / RIFT -Overflow Servers -No Trinity CITY OF HEROES / EVE / UO / DARKFALL -B2P Model on AAA MMO -Reviving WVW (seriously how many of you still play DAoC) - YEAH BUT PLANETSIDE 2 DOES IT MUCH BETTER -Combo Fields - COH / TSW -Very Much Horizontal Gear Progression (yes a small lapse with Ascended.) - DAOC / COH Monthly content that absolutely no other company can keep up with. - RIFT / TSW
Yeah, hold on let me install those 7 games so I can experience these awesome features in one big package...wait.
Once again, for the comprehension impaired, GW2's innovation is mostly about improving on all these fantastic features and presenting them in a highly polished package. It will forever be moot to breakdown each feature of GW2 and point to multiple other games that contain a semblance of similarity to it, because you'd be missing the point.
So I reiterate, GW2's innovation is mostly in the way it tied all these already existing mechanics together and made it their own.
Oh look, GW2 is in the lead on MMORPG.com for GOTY.
Let me put on my big surprise face. *groan*
I have played both GW2 and TSW. GW2 is a derivative hack-n-slash, nothing actually new, nothing actually innovative... plus the available clothing (for females) gives everyone a huge, fat butt; and the running animation looks like a cross between a crippled gazelle and a kangaroo- boing! boing! boing! Plus, gameplay is mostly just grind, grind, grind.
The Secret World, on the other hand, requires the use of a brain and is innovative in every way. I've played MMO's since Vanilla WoW, and TSW is by far the most fun and addictive game ever. Even more amazing, TSW has just gone B2P (Buy to Play).
The only way TSW doesn't win GOTY is that we are outnumbered by the hack-n-slash crowd. Nothing new there.
Oh look, GW2 is in the lead on MMORPG.com for GOTY.
Let me put on my big surprise face. *groan*
I have played both GW2 and TSW. GW2 is a derivative hack-n-slash, nothing actually new, nothing actually innovative... plus the available clothing (for females) gives everyone a huge, fat butt; and the running animation looks like a cross between a crippled gazelle and a kangaroo- boing! boing! boing! Plus, gameplay is mostly just grind, grind, grind.
The Secret World, on the other hand, requires the use of a brain and is innovative in every way. I've played MMO's since Vanilla WoW, and TSW is by far the most fun and addictive game ever. Even more amazing, TSW has just gone B2P (Buy to Play).
The only way TSW doesn't win GOTY is that we are outnumbered by the hack-n-slash crowd. Nothing new there.
There are actually puzzles in GW2: jumping puzzles, dungeon puzzles (door and trap mechanics, the underwater Fractal), and event puzzles. One investigation event during the Karka invasion had me guiding a lot of clueless people who were on the verge of giving up and cursing at the game for requiring them to think beyond what's written on the "quest log".
Don't know how much of GW2 you've played to imply that it doesn't require much use of a brain. It's just a matter of TSW being about investigations, while for GW2 that's an occasional activity. It'd be mighty hilarious if TSW falls short on puzzles and investigations, when it's primarily about THAT.
Oh look, GW2 is in the lead on MMORPG.com for GOTY.
Let me put on my big surprise face. *groan*
I have played both GW2 and TSW. GW2 is a derivative hack-n-slash, nothing actually new, nothing actually innovative... plus the available clothing (for females) gives everyone a huge, fat butt; and the running animation looks like a cross between a crippled gazelle and a kangaroo- boing! boing! boing! Plus, gameplay is mostly just grind, grind, grind.
The Secret World, on the other hand, requires the use of a brain and is innovative in every way. I've played MMO's since Vanilla WoW, and TSW is by far the most fun and addictive game ever. Even more amazing, TSW has just gone B2P (Buy to Play).
The only way TSW doesn't win GOTY is that we are outnumbered by the hack-n-slash crowd. Nothing new there.
There are actually puzzles in GW2: jumping puzzles, dungeon puzzles (door and trap mechanics, the underwater Fractal), and event puzzles. One investigation event during the Karka invasion had me guiding a lot of clueless people who were on the verge of giving up and cursing at the game for requiring them to think beyond what's written on the "quest log".
Don't know how much of GW2 you've played to imply that it doesn't require much use of a brain. It's just a matter of TSW being about investigations, while for GW2 that's an occasional activity. It'd be mighty hilarious if TSW falls short on puzzles and investigations, when it's primarily about THAT.
I have never found tsw quests that intellectual. No one learns anything new, nor even really think. They just go on google, solve the code, then continue on. If it were that intellegent or innovative, then it wouldnt be going buy to play so soon, imo.
Once again, for the comprehension impaired, GW2's innovation is mostly about improving on all these fantastic features and presenting them in a highly polished package.
Please don't confuse our disagreement with what you said with lack of comprehension. We understand what you said- some of us just don't agree with it.
GW2's highly-polished package?
GW2's dialog screens are so amateurishly scripted and voiced (on about a 3rd-Grade level) as to be ludicrous... not to mention the amateurish, static background "art" of dialog screens. Compare that with TSW's astonishingly well-written, creepy-comedic and excellently voice-acted cinematic dialogs. There's simply no comparison.
The story line of TSW is absorbing, innovative and consistently well implemented throughout the entire game... as opposed to GW2's very simplistic and disjointed "story" progression.
GW2's artwork and animations are cartoony and sophomoric, in great contrast to TSW's excellent and semi-realistic art style and excecution. There truly is no comparison.
Once again, for the comprehension impaired, GW2's innovation is mostly about improving on all these fantastic features and presenting them in a highly polished package.
Please don't confuse our disagreement with what you said with lack of comprehension. We understand what you said- some of us just don't agree with it.
GW2's highly-polished package?
GW2's dialog screens are so amateurishly scripted and voiced (on about a 3rd-Grade level) as to be ludicrous... not to mention the amateurish, static background "art" of dialog screens. Compare that with TSW's astonishingly well-written, creepy-comedic and excellently voice-acted cinematic dialogs. There's simply no comparison.
The story line of TSW is absorbing, innovative and consistently well implemented throughout the entire game... as opposed to GW2's very simplistic and disjointed "story" progression.
GW2's artwork and animations are cartoony and sophomoric, in great contrast to TSW's excellent and semi-realistic art style and excecution. There truly is no comparison.
Please remond again what game has some of the most clunky animations? Please remind what mmo when you start moving you slide a foot before actually taking a step? I would like to see where in real life this happens. Except michael jackson of course.
And way to pick on the gw2 weak parts. Story is definantly a let down in gw2, but everything else is superb, especially with the overall polish. The world has a story to follow. In many dynamic event chains, there are mini stories about love and loss, adventure and chaos. These little stories more that make up for the lcklustre of the personal story.
And the darkness/ horror you mentioned is simply a small niche in the mmo group. I would love to see more horror in games, yet a entire game based of the twisted simply wont do as well as one with a mix of all the above, such as gw2.
Non of what you said makes this game innovative, it only made it sound like someone made a mmo out of a stephen king book.
im surprised that Star Citizen is listen but not Citadel of Sorcery.
Star Citizen is probably the most highly anticipated game in the industry after attaining $7 million in crowd funding/kickstarter from just the player base.
As for Citadel of Sorcery well if anyone were to actually go to the site and read the lore and watched the developer diaries and not be left drooling in anticipation theyd need thier pulse checked.
To me this list is lacking in several areas but GW2 will win due to the gimme generations need for theme park games. ah well another year wasted.
I have never found tsw quests that intellectual. No one learns anything new, nor even really think. They just go on google, solve the code, then continue on. If it were that intellegent or innovative, then it wouldnt be going buy to play so soon, imo.
Firstly, looking up the answers to puzzles is an activity applicable to all games with puzzles to solve- and before all the "puzzle answers" websites were up, printed "Strategy Guides" were sold for every game in existence. One could make the case that looking up spoilers (whether online or in a Guide) is "cheating" and as such greatly diminishes the player's eventual enjoyment of the puzzles, and hence, the game itself. So while I think your statement is true as afar as it goes, it isn't a function of TSW or any other game- it's a function of lazy players who don't want to (or can't) figure out puzzles for themselves. I would respectfully suggest that if looking up puzzle answers online diminishes your enjoyment, or opinion, of a game, stop doing that! D'OH!
Among the many talents required by TSW's numerous investigation missions are Ciphers, Morse Code and Latin. Of course, few people today know Morse Code, but the information to decipher it from the dots and dashes is instantly available online without going to the spoiler sites. Same for the Ciphers and Latin phrases.
Criticizing a game based on player behavior simply isn't valid, IMHO.
I have never found tsw quests that intellectual. No one learns anything new, nor even really think. They just go on google, solve the code, then continue on. If it were that intellegent or innovative, then it wouldnt be going buy to play so soon, imo.
Firstly, looking up the answers to puzzles is an activity applicable to all games with puzzles to solve- and before all the "puzzle answers" websites were up, printed "Strategy Guides" were sold for every game in existence. One could make the case that looking up spoilers (whether online or in a Guide) is "cheating" and as such greatly diminishes the player's eventual enjoyment of the puzzles, and hence, the game itself. So while I think your statement is true as afar as it goes, it isn't a function of TSW or any other game- it's a function of lazy players who don't want to (or can't) figure out puzzles for themselves. I would respectfully suggest that if looking up puzzle answers online diminishes your enjoyment, or opinion, of a game, stop doing that! D'OH!
Among the many talents required by TSW's numerous investigation missions are Ciphers, Morse Code and Latin. Of course, few people today know Morse Code, but the information to decipher it from the dots and dashes is instantly available online without going to the spoiler sites. Same for the Ciphers and Latin phrases.
Criticizing a game based on player behavior simply isn't valid, IMHO.
Please remind me where you get these codes from? Unless you have morse code memorized in some way, then you have to use the internet. That is what i meant, should have made it clearer. I find it no more puzzle like than the crossword puzzles i do on my newspaper. Sure, i would love gw2 to implement this if only for people like those who like them on tsw. However, this is not going to make the game anymore than the cutscenes made swtor.
GW2's artwork and animations are cartoony and sophomoric, in great contrast to TSW's excellent and semi-realistic art style and excecution. There truly is no comparison.
Yeah actually there is.. it's called opinion. I found TSW's graphics stiff and ugly with very little personality and the animations extremely poor, and I'm no more wrong than you are for my views. Have a nice day. Oh I see you're new here... welcome to the site, brand new person.
Comments
Swandive into the best night of your life
-Level Scaling. - CITY OF HEROES
-Dynamic Event Scaling (Even if you don't like events, the scaling system is still innovative) - WARHAMMER / RIFT
-Overflow Servers
-No Trinity CITY OF HEROES / EVE / UO / DARKFALL
-B2P Model on AAA MMO
-Reviving WVW (seriously how many of you still play DAoC) - YEAH BUT PLANETSIDE 2 DOES IT MUCH BETTER
-Combo Fields - COH / TSW
-Very Much Horizontal Gear Progression (yes a small lapse with Ascended.) - DAOC / COH
Monthly content that absolutely no other company can keep up with. - RIFT / TSW
agree - expansions should not be eligible for GOTY
EQ2 fan sites
That haven't put out an expansion every year- Blizzard is pretty slack on that.
Definitely seeing a trend (at least here) that is putting me way back in the minority :-)
Perhaps its because I'm older and the new generation of gamers like different things.
Hopefully as a gamer, we wont be forgotten and still be able to play more 'antiquated' titles or new ones with older mechanics since that is what I enjoy.
Rising Star:
I voted for The War Z.
i agree. and elder scroll needs more nominations. but i hope p101 pwns GW2
Yeah, hold on let me install those 7 games so I can experience these awesome features in one big package...wait.
Once again, for the comprehension impaired, GW2's innovation is mostly about improving on all these fantastic features and presenting them in a highly polished package. It will forever be moot to breakdown each feature of GW2 and point to multiple other games that contain a semblance of similarity to it, because you'd be missing the point.
So I reiterate, GW2's innovation is mostly in the way it tied all these already existing mechanics together and made it their own.
I have played both GW2 and TSW. GW2 is a derivative hack-n-slash, nothing actually new, nothing actually innovative... plus the available clothing (for females) gives everyone a huge, fat butt; and the running animation looks like a cross between a crippled gazelle and a kangaroo- boing! boing! boing! Plus, gameplay is mostly just grind, grind, grind.
The Secret World, on the other hand, requires the use of a brain and is innovative in every way. I've played MMO's since Vanilla WoW, and TSW is by far the most fun and addictive game ever. Even more amazing, TSW has just gone B2P (Buy to Play).
The only way TSW doesn't win GOTY is that we are outnumbered by the hack-n-slash crowd. Nothing new there.
There are actually puzzles in GW2: jumping puzzles, dungeon puzzles (door and trap mechanics, the underwater Fractal), and event puzzles. One investigation event during the Karka invasion had me guiding a lot of clueless people who were on the verge of giving up and cursing at the game for requiring them to think beyond what's written on the "quest log".
Don't know how much of GW2 you've played to imply that it doesn't require much use of a brain. It's just a matter of TSW being about investigations, while for GW2 that's an occasional activity. It'd be mighty hilarious if TSW falls short on puzzles and investigations, when it's primarily about THAT.
I have never found tsw quests that intellectual. No one learns anything new, nor even really think. They just go on google, solve the code, then continue on. If it were that intellegent or innovative, then it wouldnt be going buy to play so soon, imo.
http://www.merriam-webster.com/dictionary/innovation
Please don't confuse our disagreement with what you said with lack of comprehension. We understand what you said- some of us just don't agree with it.
GW2's highly-polished package?
GW2's dialog screens are so amateurishly scripted and voiced (on about a 3rd-Grade level) as to be ludicrous... not to mention the amateurish, static background "art" of dialog screens. Compare that with TSW's astonishingly well-written, creepy-comedic and excellently voice-acted cinematic dialogs. There's simply no comparison.
The story line of TSW is absorbing, innovative and consistently well implemented throughout the entire game... as opposed to GW2's very simplistic and disjointed "story" progression.
GW2's artwork and animations are cartoony and sophomoric, in great contrast to TSW's excellent and semi-realistic art style and excecution. There truly is no comparison.
Please remond again what game has some of the most clunky animations? Please remind what mmo when you start moving you slide a foot before actually taking a step? I would like to see where in real life this happens. Except michael jackson of course.
And way to pick on the gw2 weak parts. Story is definantly a let down in gw2, but everything else is superb, especially with the overall polish. The world has a story to follow. In many dynamic event chains, there are mini stories about love and loss, adventure and chaos. These little stories more that make up for the lcklustre of the personal story.
And the darkness/ horror you mentioned is simply a small niche in the mmo group. I would love to see more horror in games, yet a entire game based of the twisted simply wont do as well as one with a mix of all the above, such as gw2.
Non of what you said makes this game innovative, it only made it sound like someone made a mmo out of a stephen king book.
http://www.merriam-webster.com/dictionary/innovation
im surprised that Star Citizen is listen but not Citadel of Sorcery.
Star Citizen is probably the most highly anticipated game in the industry after attaining $7 million in crowd funding/kickstarter from just the player base.
As for Citadel of Sorcery well if anyone were to actually go to the site and read the lore and watched the developer diaries and not be left drooling in anticipation theyd need thier pulse checked.
To me this list is lacking in several areas but GW2 will win due to the gimme generations need for theme park games. ah well another year wasted.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
Firstly, looking up the answers to puzzles is an activity applicable to all games with puzzles to solve- and before all the "puzzle answers" websites were up, printed "Strategy Guides" were sold for every game in existence. One could make the case that looking up spoilers (whether online or in a Guide) is "cheating" and as such greatly diminishes the player's eventual enjoyment of the puzzles, and hence, the game itself. So while I think your statement is true as afar as it goes, it isn't a function of TSW or any other game- it's a function of lazy players who don't want to (or can't) figure out puzzles for themselves. I would respectfully suggest that if looking up puzzle answers online diminishes your enjoyment, or opinion, of a game, stop doing that! D'OH!
Among the many talents required by TSW's numerous investigation missions are Ciphers, Morse Code and Latin. Of course, few people today know Morse Code, but the information to decipher it from the dots and dashes is instantly available online without going to the spoiler sites. Same for the Ciphers and Latin phrases.
Criticizing a game based on player behavior simply isn't valid, IMHO.
Please remind me where you get these codes from? Unless you have morse code memorized in some way, then you have to use the internet. That is what i meant, should have made it clearer. I find it no more puzzle like than the crossword puzzles i do on my newspaper. Sure, i would love gw2 to implement this if only for people like those who like them on tsw. However, this is not going to make the game anymore than the cutscenes made swtor.
http://www.merriam-webster.com/dictionary/innovation
Yeah actually there is.. it's called opinion. I found TSW's graphics stiff and ugly with very little personality and the animations extremely poor, and I'm no more wrong than you are for my views. Have a nice day. Oh I see you're new here... welcome to the site, brand new person.