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is darkfall uw an mmoRPG or is it fantasy team fortress?

Nemesis7884Nemesis7884 Member UncommonPosts: 1,023

well yea, thats the question...you dont have classes or progression, only roles, which have a fixed amount of skills and which you can switch into at will/need....

so are there any individualization / rpg apsects of the game? some kind of story, progression etc?

or is it just a combination of a moba/team fortress game if you will...?

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Comments

  • feena750feena750 Member UncommonPosts: 330

    It is a sandbox MMO nothing like a MOBA or Team fortress.  The world is huge, you have PVE, PVP, crafting, dunegons, town and castle sieges, you can own towns, castles, ships, and everything is in the open world no instances.

    As far as classes go you pick a primary and secondary class.  You can use all abilities from both but the secondary abilities take more resources like stamina or mana to use.

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023

    lol why am i a hardcore member and have more stars then you but less posts? weird <- found out why

    anyway, but there is no progression in the sense of an rpg or do i miss that?

  • KuviskiKuviski Member UncommonPosts: 215

    The fact there is no instancing alone makes the game stand apart from lobby-based games.

     

    I would say that games like WOW actually resemble TF2 and similar games much more.

    In such games, the world acts as a lobby you hang out in, queuing to minigames you wish to play (arena, battlegrounds, instances).

    In Darkfall, the world is seamless and truely massive. It would never have crossed my mind to compare it to a lobby-based FPS.

     


    Originally posted by Nemesis7884    lol why am i a hardcore member and have more stars then you but less posts? weird    anyway, but there is no progression in the sense of an rpg or do i miss that?
    There's stats that increase as you play, and you still, as far as I know, need to train the skills of your specific role to make them as effective as you can. So basically, every spell/ability has it's own level.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Think of if eve and elder scrolls had a baby.
  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    DAMN skyrim with lazer guns!! HELL YEAH
  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by ShakyMo
    Think of if eve and elder scrolls had a baby.

    More like if Df1 and Vanguard and a baby.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by ShakyMo
    Think of if eve and elder scrolls had a baby.

    More like Eve and "insert any FFA Full Loot PvP"

     

     

    Elder Scrolls is not a PvP game but an open world game.  Now if you're claiming that DF:UW is going to be a Open world then you'd be correct, but you need some sembelance pf meaningful PvE content in said "open world" to be even mentioned in the same breath of an TES title and DF contains zero meaningful PvE content.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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  • GravebladeGraveblade Member UncommonPosts: 547
    More like Ultima Online and Dark Age of Camelot
    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • grumbagzgrumbagz Member UncommonPosts: 35
    Originally posted by Nemesis7884

    well yea, thats the question...you dont have classes or progression, only roles, which have a fixed amount of skills and which you can switch into at will/need....

    so are there any individualization / rpg apsects of the game? some kind of story, progression etc?

    or is it just a combination of a moba/team fortress game if you will...?

    Their still is progression. you dont just unlock every abilites you still have to level up your schools and spells. All they changed was that you only have to level 2 schools to be viable, but you can level up everything like before but will only have access to 2 schools at a time.

  • gchris7gchris7 Member Posts: 73


    Originally posted by Nemesis7884 well yea, thats the question...you dont have classes or progression, only roles, which have a fixed amount of skills and which you can switch into at will/need.... so are there any individualization / rpg apsects of the game? some kind of story, progression etc? or is it just a combination of a moba/team fortress game if you will...?
     

    What are you talking about? Just because you dont have levels like in thempark mmorpgs it doesnt mean you dont have progression. You need to skill up all your abilities-spells-professions.

    There is lore ofc, but not much info on that yet. In anyway, Darkfall is an mmorpg with sandbox elements meaning you create your own "lore".

    Stop thinking with wow clones in mind. Darkfall is differnt.

  • GravebladeGraveblade Member UncommonPosts: 547
    The game is just as much an rpg as any other rpg. As others have said, you still have to skill up your character and adventure or craft for gear. The difference of a sandbox game to a themepark is that there are no actual character levels, but specific skills that you get better at as you use them.
    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • RaxeonRaxeon Member UncommonPosts: 2,288
    Originally posted by Kuviski

    The fact there is no instancing alone makes the game stand apart from lobby-based games.

     

    I would say that games like WOW actually resemble TF2 and similar games much more.

    In such games, the world acts as a lobby you hang out in, queuing to minigames you wish to play (arena, battlegrounds, instances).

    In Darkfall, the world is seamless and truely massive. It would never have crossed my mind to compare it to a lobby-based FPS.

     


    Originally posted by Nemesis7884    lol why am i a hardcore member and have more stars then you but less posts? weird    anyway, but there is no progression in the sense of an rpg or do i miss that?
    There's stats that increase as you play, and you still, as far as I know, need to train the skills of your specific role to make them as effective as you can. So basically, every spell/ability has it's own level.

    think they took the stat grind out we have the boosters now

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Graveblade
    More like Ultima Online and Dark Age of Camelot

    Agree, only that UO had alot more sandbox elements and a working skillcap.

    GM Blacksmiths in UO were few and players took long walks to find them.

    In Darkfall all can become these top notch crafters since there is no skillcap for crafting, crafting dont have any negative effect on your PvP performance as it did in UO so theres no need for these UO dedicated crafters in Darkfall.

  • GravebladeGraveblade Member UncommonPosts: 547
    Originally posted by Aragon100
    Originally posted by Graveblade
    More like Ultima Online and Dark Age of Camelot

    Agree, only that UO had alot more sandbox elements and a working skillcap.

    GM Blacksmiths in UO were few and players took long walks to find them.

    In Darkfall all can become these top notch crafters since there is no skillcap for crafting, crafting dont have any negative effect on your PvP performance as it did in UO so theres no need for these UO dedicated crafters in Darkfall.

     

    Yeah it is more pvp focused than uo. Daoc was very pvp focused so it is sort of like a mix between the two as it is still sandbox like uo but less pve centric, more pvp-centric like daoc.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • MelkrowMelkrow Member Posts: 278
    Originally posted by Nemesis7884

    well yea, thats the question...you dont have classes or progression, only roles, which have a fixed amount of skills and which you can switch into at will/need....

    so are there any individualization / rpg apsects of the game? some kind of story, progression etc?

    or is it just a combination of a moba/team fortress game if you will...?

    Progression: YES. A lot of it.

    You pick a role/class.  Then you pick two schools in that role (out of 4 possible).  Then, you don't instantly become a master of that role or schools.  Each spell and skill within the school has to be leveled. You level spells/skills by using them.  You also have "Common" skills, which you get no matter what you pick.  These too have to be leveled.  Then you have your stats, you level you stats by using appropriate skills.  For example, casting magic will increase your Intelligence and Wisdom, using a sword will increase your Strenght and Vitality.

    Yes there are "stat boosters", you have to buy those with the FEAT POINTS.  However, this does not replace the regular stat progression...it's just a booster (adds more to what you already have).  

    Feat Points are like your exp in themepark games.  When you accomplish a feat, each feat is worth certain amount of points depending on the difficulty.  There are crafting feats, character feats, PVE feats, exploration feats, PVP feats.  Then when you have enough feat points, you can use them to purchase new skills and boosters.  Then once again, once you purchase these new skills... you have to level them!  So, there is a lot of progression to be had.  

    You can switch your role/class, but then you have to level all those skills in that class again (assuming you didn't level them already).  

    Story? No.  You don't have a personal story to follow, you pretty much have to make your own story, and you will, when deciding how to best advance your character.

    Darkfall has nothing in common with DOTA and TF.  In Darkfall, your death is painful, your kills are rewarding, your actions have meaning, your reputation will be known good or bad, you have politics and clan warfare, city conquest and territory control, and I'm not talking about territyory control like you find in let's say Planetside 2 where things change hand hundreds of times a day.  In Darkfall, it's much mroe long term than that.  Sieges take time and preperations, if you're tough enough, you can keep your cities forever, but chances are other clans will band together and destroy you if you get too big or too cocky, welcome to sandbox.

    Then, you have crafting, every item in the game is crafted, from cooking food and potions to building siege machines and buildings.  You have your PVE, and if I may say, with the best AI of any MMORPG that I've played.  You will PVE for resources and gear as well to skill up your skills/spells.  You will eventually have to fight somebody over those PVE spawns, sooner or later, depending how far off the beaten path the spawn is.

    There's exploration, would take you hours to cross from one end to another end of the map... assuming you don't get killed by other players.  The world is open, and persistent... and did I meantion huge?  Dotted with points of interest such as NPC cities, player cities, player hamlets, NPC outposts, villages, dungeons, mob spawns, resource nodes and of course players.

    Speaking of villages, players can own houses (cottage, house, villa, large villa, keep) and put decorations in it, as well as have a safe/bank in there alongside a crafting station in there as well as resource nodes (herb garden for example).

    The list goes on... it's really an insult to compare Darkfall to those games you've mentioned.



    image


    Playing: Darkfall Unholy Wars
    Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by feena750

    It is a sandbox MMO nothing like a MOBA or Team fortress.  The world is huge, you have PVE, PVP, crafting, dunegons, town and castle sieges, you can own towns, castles, ships, and everything is in the open world no instances.

    As far as classes go you pick a primary and secondary class.  You can use all abilities from both but the secondary abilities take more resources like stamina or mana to use.

     

    In essence, however, it is not a sandbox, as it has no real sandbox features.  It's more like a persistent Team Fortress than it is similar to UO or EvE.

    Darkfall is a clan warfare themepark.  And the theme is griefing.

    Hell hath no fury like an MMORPG player scorned.

  • BigMangoBigMango Member UncommonPosts: 1,821
    Originally posted by feena750

    It is a sandbox MMO nothing like a MOBA or Team fortress.

     

    Er, no Darkfall UW is not a sanbox mmo. It's a pvp arena with limited crafting & pve. Tasos said so himself in the mmorpg.com video interview 1 or 2 weeks ago (there was a specific question precisely about this).

     

    As he said, Tasos personaly doesn't care about sandbox and is only interested in pvp, and they don't have any plans to add sandbox features in the future as they don't have any ressources for this.

     

  • corpusccorpusc Member UncommonPosts: 1,341

    lol.  an arena.

     

    the launch size of Darkfall's world dwarfs pretty much every AAA MMO other than Vanguard.  completely uninstanced.

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    Corpus Callosum    

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  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by corpusc

    lol.  an arena.

     

    the launch size of Darkfall's world dwarfs pretty much every AAA MMO other than Vanguard.  completely uninstanced.

     

    And the sole purpose of that prefabricated world is for people to fight over it.

    And nothing else.

    There is still zero sand in the box.

    It's a clan warfare game, and nothing more.

    Hell hath no fury like an MMORPG player scorned.

  • scotty899scotty899 Member Posts: 166
    ppl could always play Forge off steam if they wanted fantasy team fortress type play
  • BigMangoBigMango Member UncommonPosts: 1,821
    Originally posted by corpusc

    lol.  an arena.

     

    the launch size of Darkfall's world dwarfs pretty much every AAA MMO other than Vanguard.  completely uninstanced.

     

    Before calling it Unholy Wars, AV first announced it as Darkfall Arena.

    But I agree, the huge seamless world is one of its best features (the only problem with DF 1 was that this world was rather empty, you could walk for long times without seeing any mobs, even the cities, other than player activity cities were lifeless - they removed the walking guards in beta and never put them back in).

     

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by Rohn

     

    And the sole purpose of that prefabricated world is for people to fight over it.

    And nothing else.

    There is still zero sand in the box.

    It's a clan warfare game, and nothing more.

     

    This is a pretty good sum of it right here.   

    +++++++++++++++++

     

    Anyone that states otherwise needs to go back and watch the MMORPG.com interview.   Tacos states it over and over that DF is about " fast paced pvp ".   Everything in the game is designed to get players back into the action, and not to build a world.

  • BigMangoBigMango Member UncommonPosts: 1,821
    Originally posted by Graveblade
    More like Ultima Online and Dark Age of Camelot

    This is what Mortal Online is trying to become, not Darkfall.

     

  • GravebladeGraveblade Member UncommonPosts: 547

    It IS a sandbox no matter what anyone says or atleast it used to be. The whole analogy of a sandbox when concerning an mmorpg is this.

     

    That you are given a world with no specific linear story and no specific end to the lore of the game world. It emphasizes that you get to individually choose what to do with your character within the world and that there is no specific activity which you HAVE to do to progress or that you SHOULD do to progress for some ultimate goal dictated by the world. A world which is dynamic and emphasizes allowing character players within the world to specifically have a direct hand in shaping the world within its boundaries and sort of create their own story within these rules and boundaries. Hence the name sandbox.

    Think about a real sandbox... The analogy is related to the fact that you do what you want within the boundaries and rules of the sandbox.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • BigMangoBigMango Member UncommonPosts: 1,821
    Originally posted by Graveblade

    It IS a sandbox no matter what anyone says or atleast it used to be. The whole analogy of a sandbox when concerning an mmorpg is this.

     

    That you are given a world with no specific linear story and no specific end to the lore of the game world. It emphasizes that you get to individually choose what to do with your character within the world and that there is no specific activity which you HAVE to do to progress or that you SHOULD do to progress for some ultimate goal dictated by the world. A world which is dynamic and emphasizes allowing character players within the world to specifically have a direct hand in shaping the world within its boundaries and sort of create their own story within these rules and boundaries. Hence the name sandbox.

    Think about a real sandbox... The analogy is related to the fact that you do what you want within the boundaries and rules of the sandbox.

     

    By your definition Lineage 2 and other similar games also are sanboxes.

     

    Anyway, as posted above, Tasos said last week it isn't and never will be. They have no plans for sandbox features.

     

    But I guess to you the DF developers are wrong too, they don't even know what game they are making? Also look at the website, they changed all the references to "sandbox mmorpg" with "full PvP mmorpg".

     

    edit: oh yes, change Lineage 2's tab targeting combat to FPS, make the drops full loot and add the water warfare (ships) which it doesn't have and you get Darkfall.... plus L2 does have a lot more PVE. Huge seamless world, No quests, Territorial warfare with castles and Taxes on territories, Guild drama & Politics, Crafting... almost the same game. But sandbox it isn't.

     

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