Step 1)
- Developing a MMO based on WoW, only.
- Betting everything on (fair) custscene, (cliche) story and (nice) V.O. with meaningless choices.
- Not delivering as many gameplay features as what's existing in others MMOs.
- Having most of the in game features with lower quality than most MMO.
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Not optimizing the engine, server side for network synchronisation and having good NPC AI, client side for good performance and nice graphics.
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Designing the game around a cartoonish graphical chart with heroic proportions.
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Outsourcing art without a good quality control nor IP / lore validation.
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Not delivering a world but setting everything on rails.
- Making PvP based on stats.
- Delivering a sub par space shooter.
- Not listening to player feedback, before, then during the beta. Have a we know better mindset
- Not managing efficiently such a large project.
- Over hyping the game
Step 2)
- Launching an unevenly polished game during a very bad time frame.
- Making Classes changes impacts either negatively PvP or PvE at each iteration.
- Struggle to fix the bugs and improve the game play
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Pushing content in game without taking into account players feedback from the test servers
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Not adding content fast enough.
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Implementing new features with still less polish than in other games
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Lie to the customers about poor FPS performance
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Butchering the lore with non fitting gear and things like non force users force lightning others.
- Havig a bad PR with keeping the we know better attitude and self congratulating themselves
- Not addressing the main players concerns and keeping players in the void.
- Convincing EA top managers people left because the monthly fee not the way to go instead of not worth it.
Step 3)
- Implement one of the worst F2P MMO model, making people play for tools (UI and so) not for content
- Make the game barely enjoyable for F2P
- Scam players with real cash lottery
- Oblige former players to pay a sub to get their "rewards"
- Oblige players to pay for Christmas "gifts"
- Do not add much content in F2P but mostly re-skinned assets
- Keep wasting $$$ on the space shooter, dedicating a whole team.
- Keeping hyping sup par features "going to love the speeder" Yeah sure.
Step 4)
- Make subscribers pay for future major patches (free in other games)
- Do not allow player to pay said content with earned in game currency (CC)
- Not extending the much looked after Class Story
- Bring back world PvP as timed events only
Step 5 (Taking guesses)
- Limiting world PvP to very specific "bigger" instances
- Still not separating PvE and PvP skills
- Adding re-skinned human skeletons as new species only.
- Making a BattleFront like space sim (boring long term) vs a X-Wing vs Tie-Fighter/JTL
- Pushing back UI addons/skins
- Not adding mini games like Pazaak, pod/swoop racing
- Keep making people to pay real cash for color (hue) changes on the gear (Revan set *cough*)
- Not adding appearance tabs nor gear slots toggles.
What's puzzling here, is after SWG failure and post MMO history of half success, you'd think people would learn from these mistakes, especially when they were involved in them.
But no, it seems TOR managers are digging their grave deeper and deeper at each iteration.
Comments
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
+100 for SWTOR And those who enjoy this game!
Great post!
Reading through the bullets .. yep .. yep .. yep .. yep..
I could only hope that EA gets some new interns who can actually say, "You know, this game isn't really what fans wanted." .. or "The monetization of Star Wars is becoming your worst enemy."
If SWTOR (and I mean IF) implements freeroam space combat, I hope they use a different engine (EQ1 had multiple engines in their game after all). Same with any potential competitive non-combat minigames (card games or racing).
SWTOR seems to load a brand new game every time players switch zones, so they might as well actually load a brand new game / game engine.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Nice list, but ...
Whew, thank God we aren't married. I could imagine the list you'd come up with.
Big mistake: Not including Space flight into a Star Wars game.
The Infinity freeroam space can't be linked enough. It's what SWTOR should have included (and what EA was asked to include years ago, but didn't):
Infinity The Quest For Earth: Pre Alpha Tech Demo HD (in game)
http://www.youtube.com/watch?v=43eIjvoYfos
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Seriously? The guy in green responds to half the accusations... and this last one is just completely misinformed.
Seriously? The guy in green responds to half the accusations... and this last one is just completely misinformed.
I found the bullets rather down to Earth. Factual evidence lies with those that played the game, and the issues presented indicated someone who, in-fact, played the game. I don't see anything malign towards SWTOR here, just honesty.
SWTOR can be a great game, but it needs people to talk about how it can be better, not how great it (argueably) already is.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
First off I played the game for a few months. With that said, less than half were reponded to. Not very hard to count, well it may be hard for folks still playing SWTOR :P
Some of the list may be completely wrong, buy I agree with more than disagree.
Brilliant satire, well played.
Nice summary by the original poster.
Why is it that SW-themed MMOs always become object lessons in 'how not to do an MMO'?
Meh, I'm in on about half of the list. Weak engine performance, questionable prioritization, and KOTOR-WoW hybrid.
I'm still hoping they can pull off a win with it. I'm nowhere near a fan, but it's a decent IP that deserves a decent game.
Perfect reply :P SW:TOR failed so badly as an mmo, would be good as a single player maybe
Let's start with the first 3:
1) Check the word in red / italic and think about it for 2 minutes
2) Do you mean you wanted a single player game, without even good story as in others RPG games like say Witcher or Risen or Planescape Torment and aren't looking for meaningfull choices?
3) @launch, missing among others (not in the way the game had not all the below entries but it's the only MMO that had none of them):
Reviews vs reality check and the F2P future
F2P the way it should have been
Would you support a web site focusing on how to make SWTOR better?