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SOE's taken a second crack at the MMOFPS with PlanetSide 2. Does the sequel succeed where its predecessor fell short? We offer our take in our official review!
PlanetSide 2 is SOE’s second crack at properly tackling a large scale MMOFPS since the release of the original PlanetSide back in 2003. Like its predecessor, PlanetSide 2 pits players in a three-way conflict over the resources and territory of the planet Auraxis. The three factions of the Terran Republic, New Conglomerate, and Vanu Sovereignty make their return and players can choose to align themselves with any of the three in their efforts for global dominance. If you’re a fan of the original PlanetSide or a long time veteran of the Battlefield series, you’re sure to be excited by what’s in store for you in SOE’s sophomore MMOFPS effort.
Read more of Michael Bitton's PlanetSide 2: The MMOFPS Gold Standard.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
It covers 2 areas I like
- daoc style rvr play, which this game just gets right compared to other games that have tried with varying degrees if success or otherwise
- real time combat that leads to emergent gameplay you just don't get in a gcd/hidden turn type game.
It also has a top notch engine for mmos which should bode well for EQ3. And has probably the best f2p model on the market.
Just hope they never add pve to it.
after few weeks this game is empty already
you go and cap empty bases sometimes you engage other squad doing same thing
It feels like the whole world is empty. It's all reliant on players capping bases. Nobody lives there, nothing but trees, rocks and sand in the world. Add a few bases and soldiers. Why fight for er... nothing? Then again maybe that's my RPG me, but a whole empty continent feels way off compared to an empty battlefield like BF3.
"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...
Base building i see being a strong possibility
Crafting on the other hand will open up a whole heap of problems if not handled correctly, that exludes gathering which would be a much easier element to tackle.
This, no PvE PLEASE... but crafting and base building would be fun.
google sweetFX ultra settings for Planetside 2 and see how that looks ... its so so much better but u can get banned for using that, FXAA is just crap compared to the sweetFX
ppl played with sweetFX in beta and u could actually disable FXAA but after lauch u cant disable FXAA anymore and if u use sweetFX u get banned because it shows as a hack
it would be so great if they had sweetFX instead of FXAA but unfortunatelly its not the case
This game is great because it is the ultimate freedom (ultimate chaos?). No dailies, no achievements, no dungeons, no instances, no vanity goals.... I'm impressed because you DON'T need an outfit/guild to enjoy this game, you just poke around a bit for a good battle, auto-join a squad and you're ready to kill.
The fun is IN THE PLAYING and in the variety of ways to play... not chasing one carrot on a stick after another.
I'm thrilled to give up on MMO-styles of play and vanity goals, and when I move on with my life after a few hours of fighting I actually think to myself "Hmm... that crazy PS2 session was FUN!"
...and your certs will come with time, you earn them faster than some greedy people would have you think.
"I'm a nerd, and I'm pretty proud of it." - Gilbert, Revenge of the Nerds[1984]
Yeah yeah yeah just wait till they start adding BFR's and other game breaking crap or piss poor expansions see if the review is the same. Reviewer sounds like hes fresh faced to the genre and didnt play the original which was argueably better and was fresh at the time.
PS2 to a PS1 vet feels like its all been done before just better the 1st time around.
I think the score is a little high myself. The first Planetside was better. We had water in the game. We had a few more V commands like /salute. There were parts of bases underground that had narrow corridors that made for some fierce fire fights. Bases at least had walls defenders could get behind and use as defensive postions to fight from. The inability of special ops to make an impact in game by going in and back-hacking and starting a new front doesn't work in PS2 they way it did in PS1. Don't get me wrong PS2 is fun for the most part, but PS2 is no PS1. I think PS2 has a lot more that needs to be done to make it a more polished game overall. Lack of pop control is hurting the game. Right now there is no real strategic game play in PS2 - it's all about the "zerg". If I were to score PS2 I'd give it a 7.5 to maybe a 7.8 out of 10.
Right now PS2 is just a good FPS shooter MMO. They really need to add more strategic game play elements to the game and add some fuana. Yes - I said fauna. The continents are lifeless barren areas. I do not care what they add, but they should add some creatures, just to give life to the barren waste of the continents. There is room for SOE to step up to the plate and make the game better - but that depends on SOE. I would like to see new variations(designs) for tanks and aircraft as well. Add new faction based designs. Love to see faction based gunships. How about a new levitating type Sunderer for the Vanu?
Game just needs fleshed out. It doesn't seem anywhere near the finished state in my opinion. Good but needs work.
I liked planetside 1 better.
Have they fixed all the AimBot, hacks and exploits yet? This game was 10/10 in beta, but the second it went live, you were getting killed from across the map by all the hacks. Wasnt worth logging in if you werent one of the cheaters.
As long as that gets fixed, its a spot on game. Great graphics and superb PVP gameplay. This could easily be the number one MMOFPS once all the leaks get plugged.
This..
playing PS2 im reminded too much of the things i could do before but not in PS2, the things that are missing.. and bases, just arent .. maybe its the strategic importance of things in PS1 that im missing the most. Maybe gameplay will improve in the future, but i have a feeling that the games longevity just isnt going to be that great. This is a game that bears watching, but its not where i think it should be.
Gotta to agree with bc. Whats wrong with me today ; ; first I agree with Smedley, now bc... I need a drink...
8 in longetivity? For what, there is absolutely no point in taking over control points and you can log of for 10 mins, 1 hour or 10 hours and it wont make any difference to anyone.
Waste of such an otherwise good game.
My gaming blog
Review to me was spot on
Now we will see a surge of other MMOFPS trying to replicate what PS2 has.
2 other games that would be kick ass in the same format as PS2 would be Battlefield Series or Tribes