I don't mind the article but I find it comes from a narrow mindset of "This is how we have done it in the past so compared to that x y and z are problems.
Story being weak is one thing.
The issue discussing the roles is another and the author's opinion to me shows the exact problem with many folks who play mmos and report on them.
There are NO SET ROLES, it is not difficult to understand, are some traits not as obvious for certain abilities? Yes however why should the populace be spoon fed how they should play. Why is it assumed that the majority of players are so stupid that they can't figure things out for themselves.
How about you go into a dungeon and COMMUNICATE?!?! Lord knows pugs are bad but even then you can talk. If 5 people go in and are glass cannon builds of course things will be a mess.
Anet has said time and time again that things are easier if people go in knowing how to work with each other and their powers. I do dungeons all the time and wvwvw as a ranger. I group with guys who know what i am gonna do, they know i will drop a healing spring and know to use the proper combos when it is down, dungeons are EASY and they are fun.
The same with area flow..We are so used to such linear boring theme rides...yawn God forbid it is a more dynamic world that doesn't hold your hand through each area
Originally posted by Yamota Yeah Massively is my main source of news and reviews for MMORPGs. They (almost) always gives you a balanced view of things.
As long as its in ones best interest right?
I dont understand. Who's best interest would it be to say that GW 2 is not perfect and has some issues?
Come on guy, I know you are not that off the chart to know what I am talking about.
-I actually liked the crafting in GW2 but it (like most MMOs) is pointless
No it's not. I won't repeat my previous post, but this misinformation coming from people who obviously didn't test the feature toroughtly needs to stop. Crafting produces useful items at any level, if it didn't for you, then guess what... YOU did it wrong!
I kept myself pretty well geared as I was leveling through crafting - if you read further in my post it was a great source of XP and I did nearly 100% discovery to level it up.
What I found pointless about it was that I could just buy dropped gear off the TP or using Karma or buying sets via Racial vendors that had the same if not better stats for less investment of time/gold.
I haven't really played in a while, but like WoW and post-WoW MMOs the crafted gear is really just "option B" to gear you get as loot or from other such sources.
I have never been a big fan of crafting in MMOs - the only game I really liked it in was UO and it was because it was really like the only way to get gear.
So I'm one of those people that feels that unless everything is crafted by players, it's always pointless and second-fiddle to drops.
Huh. You actually drove him to deleting his account.
BAD SPOCK!!
If you dont do stupid things while youre young, youll have nothing to smile about when youre old.
I no longer am actively playing GW2 but felt I got more thna my money's worth out fo it and agree with soe of the points in the article but not all but....you coudl write a similar article about any game in any genre that was voted game of the year.
So Whilst it'a good to have articles like this to provide some balance it should not be taken as justification for the negative POV as some have taken it on this site.
Originally posted by Thorbrand You mean the least worst game of the year?
Exactly.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
-I actually liked the crafting in GW2 but it (like most MMOs) is pointless
No it's not. I won't repeat my previous post, but this misinformation coming from people who obviously didn't test the feature toroughtly needs to stop. Crafting produces useful items at any level, if it didn't for you, then guess what... YOU did it wrong!
I kept myself pretty well geared as I was leveling through crafting - if you read further in my post it was a great source of XP and I did nearly 100% discovery to level it up.
What I found pointless about it was that I could just buy dropped gear off the TP or using Karma or buying sets via Racial vendors that had the same if not better stats for less investment of time/gold.
I haven't really played in a while, but like WoW and post-WoW MMOs the crafted gear is really just "option B" to gear you get as loot or from other such sources.
I have never been a big fan of crafting in MMOs - the only game I really liked it in was UO and it was because it was really like the only way to get gear.
So I'm one of those people that feels that unless everything is crafted by players, it's always pointless and second-fiddle to drops.
Huh. You actually drove him to deleting his account.
-I actually liked the crafting in GW2 but it (like most MMOs) is pointless
No it's not. I won't repeat my previous post, but this misinformation coming from people who obviously didn't test the feature toroughtly needs to stop. Crafting produces useful items at any level, if it didn't for you, then guess what... YOU did it wrong!
*snip*
Huh. You actually drove him to deleting his account.
BAD SPOCK!!
I just noticed this too.
I'd be very sad if true - I liked Korrigan a lot! I would never report him or anything.
I hope MMORPG.com didn't perma-ban him for some reason, or he didn't just rage quit this community.
-I actually liked the crafting in GW2 but it (like most MMOs) is pointless
No it's not. I won't repeat my previous post, but this misinformation coming from people who obviously didn't test the feature toroughtly needs to stop. Crafting produces useful items at any level, if it didn't for you, then guess what... YOU did it wrong!
I kept myself pretty well geared as I was leveling through crafting - if you read further in my post it was a great source of XP and I did nearly 100% discovery to level it up.
What I found pointless about it was that I could just buy dropped gear off the TP or using Karma or buying sets via Racial vendors that had the same if not better stats for less investment of time/gold.
I haven't really played in a while, but like WoW and post-WoW MMOs the crafted gear is really just "option B" to gear you get as loot or from other such sources.
I have never been a big fan of crafting in MMOs - the only game I really liked it in was UO and it was because it was really like the only way to get gear.
So I'm one of those people that feels that unless everything is crafted by players, it's always pointless and second-fiddle to drops.
Huh. You actually drove him to deleting his account.
BAD SPOCK!!
I just noticed this too.
It's that Vulcan mind contol stuff. He almost did it to me awhile ago. He didn't know that I have Magneto's helm sitting on my desk.
I no longer am actively playing GW2 but felt I got more thna my money's worth out fo it and agree with soe of the points in the article but not all but....you coudl write a similar article about any game in any genre that was voted game of the year.
So Whilst it'a good to have articles like this to provide some balance it should not be taken as justification for the negative POV as some have taken it on this site.
It would be a better article if wasn't so full of contradictions and outright lies.
One example:
"The game doesn't give you a chance to understand why Rytlock and Logan dislike each other; they just do"
Lets see why do Rytlock and Logan dislike each other?
Could it be because during a first clash against Zhaitan Logan abandoned Destiny's Edge?
The author didn't learned that during the story?
I wonder what game he has been playing because Gw2 wasn't for sure.
I also like how getting more powerful as you gain levels and go back to early areas is a problem specific to this or how is it worse than games where there is no down leveling at all?
Or how getting items that are the level of the area is also a drama because you keep levelling (which is also a lie since you get items that are your level),
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
-I actually liked the crafting in GW2 but it (like most MMOs) is pointless
No it's not. I won't repeat my previous post, but this misinformation coming from people who obviously didn't test the feature toroughtly needs to stop. Crafting produces useful items at any level, if it didn't for you, then guess what... YOU did it wrong!
*snip*
Huh. You actually drove him to deleting his account.
BAD SPOCK!!
I just noticed this too.
I'd be very sad if true - I liked Korrigan a lot! I would never report him or anything.
I hope MMORPG.com didn't perma-ban him for some reason, or he didn't just rage quit this community.
-I actually liked the crafting in GW2 but it (like most MMOs) is pointless
No it's not. I won't repeat my previous post, but this misinformation coming from people who obviously didn't test the feature toroughtly needs to stop. Crafting produces useful items at any level, if it didn't for you, then guess what... YOU did it wrong!
*snip*
Huh. You actually drove him to deleting his account.
BAD SPOCK!!
I just noticed this too.
I'd be very sad if true - I liked Korrigan a lot! I would never report him or anything.
I hope MMORPG.com didn't perma-ban him for some reason, or he didn't just rage quit this community.
Kor gone, Cresling gone, Aerowyn m.i.a.
Don't worry I'll be around to tell you to go dodge fireballs in WoW by hiding behind a tauren.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I'd be very sad if true - I liked Korrigan a lot! I would never report him or anything.
I hope MMORPG.com didn't perma-ban him for some reason, or he didn't just rage quit this community.
Kor gone, Cresling gone, Aerowyn m.i.a.
Very sad
You and I may have been at each other's throats a few times BC but I greatly value your contributions to this community and would be sad to see you go too! Keep fighting the good fight, hope to continue to see you and others on the battlefield
-I actually liked the crafting in GW2 but it (like most MMOs) is pointless
No it's not. I won't repeat my previous post, but this misinformation coming from people who obviously didn't test the feature toroughtly needs to stop. Crafting produces useful items at any level, if it didn't for you, then guess what... YOU did it wrong!
*snip*
Huh. You actually drove him to deleting his account.
BAD SPOCK!!
I just noticed this too.
I'd be very sad if true - I liked Korrigan a lot! I would never report him or anything.
I hope MMORPG.com didn't perma-ban him for some reason, or he didn't just rage quit this community.
Kor gone, Cresling gone, Aerowyn m.i.a.
You all still have me as well. Although admittedly I don't post as much as I used to, but that's only because I actually have an MMO to play now instead of simply chat about.
Meh... it's opinions, and opinions I disagree with. The fact that he's worrying about how clear roles are being defined shows he's still thinking in a more archaic "roles" mindset from too much trinity training in earlier games.
It's an interesting opinion piece, nothing more.
Umm..thank you captain obvious. yes it is an opinion peice just like saying that GW2 is best MMO of 2012. Everything is an opinion and nothing more.
Don't feel bad. Volkon is an obvious GW2 fanboi. Just look at his recent posts regarding such. He can't be budged at all. At least he's civil about it though, I'll give him that.
I don't consider him civil when he proclaims my preferred play style as archaic. When classes are done right, it's a beautiful thing. (EQ, EQ2, Vanguard, CoH, DAoC, WoW) Just as the trinity is a valid play style and no better nor worse than twitch / action combat. I suppose I could just turn around and proclaim him and those like him that they were brain washed in their earlier gaming days by consoles and are now bastardizing the PC MMO genre with their twitchy game mechanics and ruining things for an entire gaming population that originated this genre and plays here specifically to get away from consoles and console type games.
Meh... it's opinions, and opinions I disagree with. The fact that he's worrying about how clear roles are being defined shows he's still thinking in a more archaic "roles" mindset from too much trinity training in earlier games.
It's an interesting opinion piece, nothing more.
Umm..thank you captain obvious. yes it is an opinion peice just like saying that GW2 is best MMO of 2012. Everything is an opinion and nothing more.
Don't feel bad. Volkon is an obvious GW2 fanboi. Just look at his recent posts regarding such. He can't be budged at all. At least he's civil about it though, I'll give him that.
I don't consider him civil when he proclaims my preferred play style as archaic. When classes are done right, it's a beautiful thing. (EQ, EQ2, Vanguard, CoH, DAoC, WoW) Just as the trinity is a valid play style and no better nor worse than twitch / action combat. I suppose I could just turn around and proclaim him and those like him that they were brain washed in their earlier gaming days by consoles and are now bastardizing the PC MMO genre with their twitchy game mechanics and ruining things for an entire gaming population that originated this genre plays here specifically to get away from consoles and console type games.
Archaic as in old-fashioned. Outdated in my opinion. If "archaic" is the worst I'm throwing at you I can't be all bad, no?
Oh... never played console games, been strictly PC. Well... unless you count Pong and my old Atari... but that's dating me there. Ah, the old 8088 computer with it's 20 Meg hard drive and 5 1/4" floppy...
I'd be very sad if true - I liked Korrigan a lot! I would never report him or anything.
I hope MMORPG.com didn't perma-ban him for some reason, or he didn't just rage quit this community.
Kor gone, Cresling gone, Aerowyn m.i.a.
Very sad
You and I may have been at each other's throats a few times BC but I greatly value your contributions to this community and would be sad to see you go too! Keep fighting the good fight, hope to continue to see you and others on the battlefield
Meh... it's opinions, and opinions I disagree with. The fact that he's worrying about how clear roles are being defined shows he's still thinking in a more archaic "roles" mindset from too much trinity training in earlier games.
It's an interesting opinion piece, nothing more.
Umm..thank you captain obvious. yes it is an opinion peice just like saying that GW2 is best MMO of 2012. Everything is an opinion and nothing more.
Don't feel bad. Volkon is an obvious GW2 fanboi. Just look at his recent posts regarding such. He can't be budged at all. At least he's civil about it though, I'll give him that.
I don't consider him civil when he proclaims my preferred play style as archaic. When classes are done right, it's a beautiful thing. (EQ, EQ2, Vanguard, CoH, DAoC, WoW) Just as the trinity is a valid play style and no better nor worse than twitch / action combat. I suppose I could just turn around and proclaim him and those like him that they were brain washed in their earlier gaming days by consoles and are now bastardizing the PC MMO genre with their twitchy game mechanics and ruining things for an entire gaming population that originated this genre plays here specifically to get away from consoles and console type games.
Archaic as in old-fashioned. Outdated in my opinion. If "archaic" is the worst I'm throwing at you I can't be all bad, no?
Oh... never played console games, been strictly PC. Well... unless you count Pong and my old Atari... but that's dating me there. Ah, the old 8088 computer with it's 20 Meg hard drive and 5 1/4" floppy...
Of course it's insulting and no better than turning around and saying one play style requires no skill over another. It is not outdated, the problem is that gamers like you never liked it in the first place and prefer action combat over slower paced combat. Which is fine, but don't put down another's play style just because you don't like it. My issue with gamers like you is that you have been so incredibly vocal about it, that developers are completely shying away from slower paced combat, so much so that over the last year and over the next few years, there will not be a single slow paced MMO released and that is a big problem for me.
Meh... it's opinions, and opinions I disagree with. The fact that he's worrying about how clear roles are being defined shows he's still thinking in a more archaic "roles" mindset from too much trinity training in earlier games.
It's an interesting opinion piece, nothing more.
Umm..thank you captain obvious. yes it is an opinion peice just like saying that GW2 is best MMO of 2012. Everything is an opinion and nothing more.
Don't feel bad. Volkon is an obvious GW2 fanboi. Just look at his recent posts regarding such. He can't be budged at all. At least he's civil about it though, I'll give him that.
I don't consider him civil when he proclaims my preferred play style as archaic. When classes are done right, it's a beautiful thing. (EQ, EQ2, Vanguard, CoH, DAoC, WoW) Just as the trinity is a valid play style and no better nor worse than twitch / action combat. I suppose I could just turn around and proclaim him and those like him that they were brain washed in their earlier gaming days by consoles and are now bastardizing the PC MMO genre with their twitchy game mechanics and ruining things for an entire gaming population that originated this genre plays here specifically to get away from consoles and console type games.
Archaic as in old-fashioned. Outdated in my opinion. If "archaic" is the worst I'm throwing at you I can't be all bad, no?
Oh... never played console games, been strictly PC. Well... unless you count Pong and my old Atari... but that's dating me there. Ah, the old 8088 computer with it's 20 Meg hard drive and 5 1/4" floppy...
Of course it's insulting and no better than turning around and saying one play style requires no skill over another. It is not outdated, the problem is that gamers like you never liked it in the first place and prefer action combat over slower paced combat. Which is fine, but don't put down another's play style just because you don't like it. My issue with gamers like you is that you have been so incredibly vocal about it, that developers are completely shying away from slower paced combat, so much so that over the last year and over the next few years, there will not be a single slow paced MMO released and that is a big problem for me.
Never liked it in the first place? After years of being a pally tank or very good hunter in WoW I certainly don't qualify as one who never liked it.
I simply out-grew it.
OK, OK, sorry... that was meant to get a rise out of you and I apologize. (It's kind of funny though.) Seriously, I used to be fully entrenched in the trinity back in the day (pre-Cata). I could tank with the best of them (good old 9-6-9 rotation) while still being able to grab rogue adds, or I could burn out enough dps to make the best tanks sweat. I had fun, too, a lot of it. It... just did get old. Became too automated. There was nothing new to learn once you had the script down for any dungeon. You stood there, you did your rotation, don't stand in the fire, blame the hunters. I enjoyed it, but I don't miss it. I see that style of combat now as a relic of the past... an era in MMOs that we're moving out of these days into more active and situationally aware combat. In GW2, rotations are gone. Staring at other people health bars are gone. Watching what's actually happening in the fight, that's in now. Crippling or interrupting a foe that's about to whack an ally, that's in now. I dps, I buff allies and remove conditions from them. I dance amongst my clones like Baryshnikov on stage, using the right shatters as the situation demands. So yes, that trinity style, to me, is archaic. A relic of the past best left there.
The story could use some work, it did get good in Orr, (estate of decay was my fav) but then it ended, and I wasn't happy with the ending of "Victory or Death". Crafting is kind of boring, though you can make some items lowbies sometimes buy, and it's nice that the market is game wide instead of just server wide. Buying mats is not a good way to make money off crafting, you are better farming stuff yourself because you will see smaller profit margins(as with any game). As for heart quests, I found myself under leveled many times and bounced around a lot, which did make it easy when I went for map completion since I had a lot of areas opened already.
It's not a bad game, one of the most fun I've played in a long time, and my guild is awesome, I just hope they add more end game content to keep me hooked.
Full disclosure: I'm not playing GW2 right now, but I do enjoy the game. I feel like you need to make these qualifying statements around here lest you be called a hater and be stripped of your nerd credentials.
I've never been 'burned out' on forum posts, but I'm bored of talking about GW2. Hell, I'm bored of reading about GW2. Everything that could be said has been said. I can't wait for a new game to be released so the MMORPG.com cycle of extreme hype, followed by bitter disappointment by some, and sugary sweet affection by others can continue. I expect the rhetoric will be much the same, but at least it will be a change of scenery.
I'll preemptively say that, yes I should simply avoid GW2 related posts. Anywho, I just wanted to get that off my chest.
Have some pretty interesting and intelligent arguments against the game that I tend to agree with.
Pretty much highlights the issues I have with the game almost perfectly.
To pique your interest - the highlights in bullet point form-
-Roles are horribly underexplained and unclear
-Dynamic events don't work in their role as quest replacements
-Area flow is problematic
-Crafting is a freaking mess
-The story is weak
I can agree with the crafting, not much else though. Definitely prefer DE's over quests. Story is pretty good, but only if you follow the story through the DE's. If you don't the story can seem weak. Haven't had issue with area flow, but I can see how those use to the standard themepark may find issue here (Being a sandbox player it seems fine). Not really sure how the roles are underexplained or unclear.
Lets focus on "Roles are horribly underexplained and unclear". The problem here is that it's extremely simple to understand. Your role is what you choose it to be, for someone that prefers the trinity this can be confusing. You get stuck on the "Whats my role in parties" rather than "What kind of player am I". You will remain confused and lost until you let go of the former and embrace the latter. Your role is that which you define for yourself. You can tailor you character in many ways and it's up to you to figure out how you want to play.
This is a bit interesting to point out but what I have found by discussing this with friends is that this tends to only be an issue with those from a predominantly themepark background while sandbox players have had no issue with this.
The rest is going to boil down to prefference so not much reason to discuss it. I don't like the crafting, others will. I prefer DE's over quests, others may prefer quests.
Meh... it's opinions, and opinions I disagree with. The fact that he's worrying about how clear roles are being defined shows he's still thinking in a more archaic "roles" mindset from too much trinity training in earlier games.
It's an interesting opinion piece, nothing more.
Umm..thank you captain obvious. yes it is an opinion peice just like saying that GW2 is best MMO of 2012. Everything is an opinion and nothing more.
Don't feel bad. Volkon is an obvious GW2 fanboi. Just look at his recent posts regarding such. He can't be budged at all. At least he's civil about it though, I'll give him that.
I don't consider him civil when he proclaims my preferred play style as archaic. When classes are done right, it's a beautiful thing. (EQ, EQ2, Vanguard, CoH, DAoC, WoW) Just as the trinity is a valid play style and no better nor worse than twitch / action combat. I suppose I could just turn around and proclaim him and those like him that they were brain washed in their earlier gaming days by consoles and are now bastardizing the PC MMO genre with their twitchy game mechanics and ruining things for an entire gaming population that originated this genre and plays here specifically to get away from consoles and console type games.
Why do pen and paper games require stats and dice rolls to determine outcomes?
The reason behind it is obvious.
It isn't as obvious why games that have at its disposal physic engines require the same dice rolls.
Also there is no reason why MMORPGs and RPGs have to stick with dice role styles forever and why we can't have both coexisting.
In PC games we have Turn Based Strategy games that derive from tabletop games and we have Real Time Strategy games.
And Tank, DPS and Healer aren't exactly something that has been imported from pen and paper games.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I'd be very sad if true - I liked Korrigan a lot! I would never report him or anything.
I hope MMORPG.com didn't perma-ban him for some reason, or he didn't just rage quit this community.
Kor gone, Cresling gone, Aerowyn m.i.a.
Very sad
You and I may have been at each other's throats a few times BC but I greatly value your contributions to this community and would be sad to see you go too! Keep fighting the good fight, hope to continue to see you and others on the battlefield
Thanks bro. \.//i
BC - I'll be reporting you every chance I get till you are removed from these forums.
Comments
Ya'll should read the article on Massively -
They author agrees that it is still a good game and they still stand by their vote for MMO of the year.
But to say it is without some flaws is silly (even if flaws that are only perceived by some and viewed differently than others.)
I don't mind the article but I find it comes from a narrow mindset of "This is how we have done it in the past so compared to that x y and z are problems.
Story being weak is one thing.
The issue discussing the roles is another and the author's opinion to me shows the exact problem with many folks who play mmos and report on them.
There are NO SET ROLES, it is not difficult to understand, are some traits not as obvious for certain abilities? Yes however why should the populace be spoon fed how they should play. Why is it assumed that the majority of players are so stupid that they can't figure things out for themselves.
How about you go into a dungeon and COMMUNICATE?!?! Lord knows pugs are bad but even then you can talk. If 5 people go in and are glass cannon builds of course things will be a mess.
Anet has said time and time again that things are easier if people go in knowing how to work with each other and their powers. I do dungeons all the time and wvwvw as a ranger. I group with guys who know what i am gonna do, they know i will drop a healing spring and know to use the proper combos when it is down, dungeons are EASY and they are fun.
The same with area flow..We are so used to such linear boring theme rides...yawn God forbid it is a more dynamic world that doesn't hold your hand through each area
Come on guy, I know you are not that off the chart to know what I am talking about.
Huh. You actually drove him to deleting his account.
BAD SPOCK!!
If you dont do stupid things while youre young, youll have nothing to smile about when youre old.
I no longer am actively playing GW2 but felt I got more thna my money's worth out fo it and agree with soe of the points in the article but not all but....you coudl write a similar article about any game in any genre that was voted game of the year.
So Whilst it'a good to have articles like this to provide some balance it should not be taken as justification for the negative POV as some have taken it on this site.
Exactly.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I just noticed this too.
I'd be very sad if true - I liked Korrigan a lot! I would never report him or anything.
I hope MMORPG.com didn't perma-ban him for some reason, or he didn't just rage quit this community.
It's that Vulcan mind contol stuff. He almost did it to me awhile ago. He didn't know that I have Magneto's helm sitting on my desk.
It would be a better article if wasn't so full of contradictions and outright lies.
One example:
"The game doesn't give you a chance to understand why Rytlock and Logan dislike each other; they just do"
Lets see why do Rytlock and Logan dislike each other?
Could it be because during a first clash against Zhaitan Logan abandoned Destiny's Edge?
The author didn't learned that during the story?
I wonder what game he has been playing because Gw2 wasn't for sure.
I also like how getting more powerful as you gain levels and go back to early areas is a problem specific to this or how is it worse than games where there is no down leveling at all?
Or how getting items that are the level of the area is also a drama because you keep levelling (which is also a lie since you get items that are your level),
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Kor gone, Cresling gone, Aerowyn m.i.a.
Don't worry I'll be around to tell you to go dodge fireballs in WoW by hiding behind a tauren.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Very sad
You and I may have been at each other's throats a few times BC but I greatly value your contributions to this community and would be sad to see you go too! Keep fighting the good fight, hope to continue to see you and others on the battlefield
You all still have me as well. Although admittedly I don't post as much as I used to, but that's only because I actually have an MMO to play now instead of simply chat about.
Oderint, dum metuant.
I don't consider him civil when he proclaims my preferred play style as archaic. When classes are done right, it's a beautiful thing. (EQ, EQ2, Vanguard, CoH, DAoC, WoW) Just as the trinity is a valid play style and no better nor worse than twitch / action combat. I suppose I could just turn around and proclaim him and those like him that they were brain washed in their earlier gaming days by consoles and are now bastardizing the PC MMO genre with their twitchy game mechanics and ruining things for an entire gaming population that originated this genre and plays here specifically to get away from consoles and console type games.
Archaic as in old-fashioned. Outdated in my opinion. If "archaic" is the worst I'm throwing at you I can't be all bad, no?
Oh... never played console games, been strictly PC. Well... unless you count Pong and my old Atari... but that's dating me there. Ah, the old 8088 computer with it's 20 Meg hard drive and 5 1/4" floppy...
Oderint, dum metuant.
Thanks bro. \.//i
Of course it's insulting and no better than turning around and saying one play style requires no skill over another. It is not outdated, the problem is that gamers like you never liked it in the first place and prefer action combat over slower paced combat. Which is fine, but don't put down another's play style just because you don't like it. My issue with gamers like you is that you have been so incredibly vocal about it, that developers are completely shying away from slower paced combat, so much so that over the last year and over the next few years, there will not be a single slow paced MMO released and that is a big problem for me.
Never liked it in the first place? After years of being a pally tank or very good hunter in WoW I certainly don't qualify as one who never liked it.
I simply out-grew it.
OK, OK, sorry... that was meant to get a rise out of you and I apologize. (It's kind of funny though.) Seriously, I used to be fully entrenched in the trinity back in the day (pre-Cata). I could tank with the best of them (good old 9-6-9 rotation) while still being able to grab rogue adds, or I could burn out enough dps to make the best tanks sweat. I had fun, too, a lot of it. It... just did get old. Became too automated. There was nothing new to learn once you had the script down for any dungeon. You stood there, you did your rotation, don't stand in the fire, blame the hunters. I enjoyed it, but I don't miss it. I see that style of combat now as a relic of the past... an era in MMOs that we're moving out of these days into more active and situationally aware combat. In GW2, rotations are gone. Staring at other people health bars are gone. Watching what's actually happening in the fight, that's in now. Crippling or interrupting a foe that's about to whack an ally, that's in now. I dps, I buff allies and remove conditions from them. I dance amongst my clones like Baryshnikov on stage, using the right shatters as the situation demands. So yes, that trinity style, to me, is archaic. A relic of the past best left there.
But it looks good on you.
Oderint, dum metuant.
The story could use some work, it did get good in Orr, (estate of decay was my fav) but then it ended, and I wasn't happy with the ending of "Victory or Death". Crafting is kind of boring, though you can make some items lowbies sometimes buy, and it's nice that the market is game wide instead of just server wide. Buying mats is not a good way to make money off crafting, you are better farming stuff yourself because you will see smaller profit margins(as with any game). As for heart quests, I found myself under leveled many times and bounced around a lot, which did make it easy when I went for map completion since I had a lot of areas opened already.
It's not a bad game, one of the most fun I've played in a long time, and my guild is awesome, I just hope they add more end game content to keep me hooked.
Full disclosure: I'm not playing GW2 right now, but I do enjoy the game. I feel like you need to make these qualifying statements around here lest you be called a hater and be stripped of your nerd credentials.
I've never been 'burned out' on forum posts, but I'm bored of talking about GW2. Hell, I'm bored of reading about GW2. Everything that could be said has been said. I can't wait for a new game to be released so the MMORPG.com cycle of extreme hype, followed by bitter disappointment by some, and sugary sweet affection by others can continue. I expect the rhetoric will be much the same, but at least it will be a change of scenery.
I'll preemptively say that, yes I should simply avoid GW2 related posts. Anywho, I just wanted to get that off my chest.
I can agree with the crafting, not much else though. Definitely prefer DE's over quests. Story is pretty good, but only if you follow the story through the DE's. If you don't the story can seem weak. Haven't had issue with area flow, but I can see how those use to the standard themepark may find issue here (Being a sandbox player it seems fine). Not really sure how the roles are underexplained or unclear.
Lets focus on "Roles are horribly underexplained and unclear". The problem here is that it's extremely simple to understand. Your role is what you choose it to be, for someone that prefers the trinity this can be confusing. You get stuck on the "Whats my role in parties" rather than "What kind of player am I". You will remain confused and lost until you let go of the former and embrace the latter. Your role is that which you define for yourself. You can tailor you character in many ways and it's up to you to figure out how you want to play.
This is a bit interesting to point out but what I have found by discussing this with friends is that this tends to only be an issue with those from a predominantly themepark background while sandbox players have had no issue with this.
The rest is going to boil down to prefference so not much reason to discuss it. I don't like the crafting, others will. I prefer DE's over quests, others may prefer quests.
Why do pen and paper games require stats and dice rolls to determine outcomes?
The reason behind it is obvious.
It isn't as obvious why games that have at its disposal physic engines require the same dice rolls.
Also there is no reason why MMORPGs and RPGs have to stick with dice role styles forever and why we can't have both coexisting.
In PC games we have Turn Based Strategy games that derive from tabletop games and we have Real Time Strategy games.
And Tank, DPS and Healer aren't exactly something that has been imported from pen and paper games.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Whoa! A critique? On a video game? By a video game journalist? Thats insane!
BC - I'll be reporting you every chance I get till you are removed from these forums.
I joke, I joke.