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I voted yes for a couple of reasons.
#1. The game is nothing that it was advertised to be. It is NOT a MMO it is a simple single player RPG.
#2.Hopefully it's death will open the doors for a true honest to goodness Star Wars MMO.
#3. Claustrophobia. Sadly for a space based game it felt small as hell it seemed that I was boxed in or moving thru endless corridors. I even had this sensation on planet surfaces. Epic fail.
#4.Elitist, crybaby, full of jerkwads community. Easily the worst online community in any online game I've ever played.I got the impression the average mentality of the players in this game was that of a 13 year old zit-faced mommie and daddie basement dwelling, know-it-all douchebag. I can proudly say I've never played WoW and it seems most SWTOR players migrated from there. This was probably the biggest factor in my leaving the game. I just hope the attitude of the majority of people in this game isn't the same in other newer games as well. If that's the case the future of MMO gaming as whole is bleak indeed
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I don't want to see anyone fail or lose their job. However, I wasn't shocked at what had ultimately happened.
I thought that SWTOR was going to be the last of the hand-holding kid-MMOs. So I thought to myself, "Fianlly! No more story-driven Theme Parks." A few months later, The Elder Scrolls Online was announced.
Ditto . Although Wow has been around a long time, and I am warming up to them; there are probably some cool, mature, skilled players among the sea of IDBs.
Although I didn't play SWTOR thanks to researching players' satisfaction, I agree with the reasons you stated.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Actually, it's exactly what was advertised. I had no intention of playing the game but since I had just gotten off of a Dragon Age kick I decided to try it and sure enough, it was a bioware game.
The only surprise I saw was that they mucked up the pvp planet. But the game played exactly what I imagined it would be from what they said.
And since I had done quite a lot of grouping in the game I never got the feeling it wasn't an mmo.
That's not to say the game is perfect but I highly suspect people inferred a bit more than they should have.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This.
As much as I dislike WoW for heavy influence on the MMO genre, I can still say at least WoW is an MMO. GW2, SWTOR etc etc are psuedo MMOs. It seems like we're moving from the trend of causual MMOs which WoW started and moving into the even worse trend of "story driven" MMOs. Maybe Mass Effect and single player gamers like the idea of having stories told them. Heck, everyone likes a good story. BUT. Why in the heck would I want what is supposed to be MY story told to me. If I make a character, I am going to want to have his life played out based on my interaction with the world. Not based on pre-existing scripts that everyone else is experincing.
This is one reason I couldn't get into Age of Wushu (the so called Eve online but set in China mmo). How is it is that my character has an NPC father who gives me quests as well as 100 other people getting the same exact quest/story. All these new MMOs have main quests now instead scattered quest pathers like older games have which gave a sense of freedom because you could pick and choose what to get involved in. You made rivals and friends and even family with other players, not NPCs. Even older than that, you actually had to work with others. Now you just solo everything except for a few bosses or dungeons here and there. And with the stories your character is "special" or some kind of "chosen one" who is the most gifted fighter of some sort in a long time. These games would have worked better as single player with an online co-op drop in and drop out mode.
The only thing I see happening now, is people wanting sandbox games. Game devs continue to make story driven games that end up failing and going free to play or buy to play. Eventually they start making horrible sandbox games driven by story. Then maybe in 10 years people will notice that story driven MMOs are terrible. Just like it took forever for people realise that it was super casual-single player features of MMOs were the problems while others noticed it right away. It'll take an indy developer with a lot of money to make something decent enough for the masses. Another problem with MMOs is that they try to appeal to everyone and since they require large teams to make, then the old problem comes up. "Too many chefs in the kitchen". Not to mention the terrible publishers behind these games can ruin a good MMO dev's vision. Look at who published the games and what they've done in the past or are doing now.
Brilliantly said. We should use that criteria to differentiate MMOs. Instead of Sandobx versus Themepark, I think a better categorization would be "Story Driven or Player Driven."
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
People need to get over the whole "single player RPG" argument. It's just as much an MMO as any other with social hubs, guilds, auction house, battlegrounds, instances, raids, heroic areas that are meant to be completed in a group, etc. Sure, you can play it solo through leveling, personal story and space combat, but that's your problem -- it's not the games fault you're anti-social.
That being said, the game is still very bland for an MMO in terms of the actual quality of each of these features. I get insanely bored by level 10, because the starter planet is actually the best part of the game. lol
Also BioWare are coming off as greedy pricks at this point. I'd rather see a new developer give it a go and see if they can do better, because BioWare simply failed, in my opinion. They made a general MMO with a Star Wars skin and a lot of unnecessary VO work. So I guess I'll agree with the rest, except I didn't play long enough to have the extensive interaction with the community required to know if they are elitist jerks, but generally, every MMO is gonna have those types of people, so...
I don't think you have to "want SWToR to fail." It's already happened. You don't even have to stick a fork in it -- there are already a few hundred in there.
I'm past schadenfreude with this title. It's never a good thing when people lose their jobs over stupid decisions made at the management level. If anything good comes of this fiasco, it will scare EA away from the genre forever. Maybe it'll also push other publishers away from dressing up rail-shooters with cutscenes as MMOs, like it did with Sony.