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Hello folks. As a refugee from the recently defunct City of Heroes, I'm very interested in finding another game (a) that has a player class that focuses (partly or primarily) on providing group buffs and/or enemy debuffs, and (b) where such a class is either needed or at least considered desirable for basic group content and beyond.
It seems that most games that allow buffer/debuffer roles in their group makeup ultimately render these roles irrelevent and undesirable because the other roles manage to get by fine without the extra support, and an extra DPS or healer ultimately provides more utility than the guy who buffs or debuffs. I'm not complaining about these games, mind you. I'm simply asking if there are games out there that do manage to maintain a need for buffs/debuffs even in the context of ubergeared tanks, healers and DPSers.
Any suggestions would be most welcome. Thanks in advance.
Comments
Rift has Support souls and thats probably as close you will get in the modern age.
But dont expect groups to beat down your door clamoring for you. Theres a reason most other MMOs have ditched the "Buff/Debuff" class role.
Closest thing I can think of is Lotro.
Burglar is a Debuff/Group utility + Dps class. Captain is a Buff/Off-tank class.
EQ2. Bards - Troubadours or Dirges. Hands down.
Troubadours:
Debuffs
Encounter Debuffs
Constant Group Offense Buffs
Short Group Offense Buff
Short Single Target General Buff
Constant Group General Buffs
Constant Group Defense Buffs
Constant Raid Defense Buffs
Hate Control
Constant Self General Buffs
Constant Self Epic Buff
Misc
Debuffs
Daze
Stun
Fear
Interrupt
Hate Control
Self Buffs
Single Target Buffs
Group Buffs
Short Duration Single Target Buffs
Short Duration Group Buffs
Resurrection
Misc
Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
also enchanters!
Of course. Most of classes have buffs/debuffs too but not in that numbers.
Coercer
Crowd Control
Pet
Power
Hate Control
Dispel
Group Buffs
Single Target Buffs
Mesmerize
Stun/Stifle/Root
Threat Management
Power Management
Persistant Buffs
Temporary Buffs
Melee Skill Debuff
Specialty
Invisibility
Vision
Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
And what is that reason exactly?
Debuffer role has always been my favorite.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Agreed , I liked class roles of the sort. Enjoyed being both a support and mez/cc type character many times over the years.
The primary reason would be that they dumbed down their game. It is a lot harder for them to create encounters with classes that excel at crowd control and debuffing.
Actually Age of Wushu claims to have "No classes or levels".
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
When looking at classes in Aion, a player written document described the same thing about their Enchanter class. Support classes are often seen as non-essential in tank-n-spank combat.
This isn't a signature, you just think it is.
I feel you OP. My favorite classes in CoH were the Storm and Kinetic Defenders. I've played most modern mmos, and while some while have classes with debuffs they are never really specialized. Those classes are mostly better off just dealing straight up dps.
The Minstrel (buffer/healer) and Burlgar (debuffer/DPS) are both very fun classes to play in LOTRO. The minstrel is probably one of the most fun healers I have ever played in any mmo. There is also the Loremaster who has some CC, but he tends to focus a little more on dps.
Rift has a couple buff classes, Archon and Bard. The Archon is a mage who leeches power/speed/str/health from enemies in order to buff allies. The Bard is mostly a healer with a few buffs that has to be constantly reapplied. However, both classes are mostly only used in Raids and even then you don't need multiples. The Archon is the closest thing to what you are looking for.
Otherwise I think you are going to have to go back to older games like EQ, EQ2, DAoC.
The "support" area is the most depressive and dark place to talk about regarding mmorpgs.
Every single problem the genre battled and battles with is aplicable in its destruction, class balance, hybrids vs pures, solo vs group, pvp vs pve, accessibility vs specialisation, ranged vs meelee...
As far a the playstyle in a modern game, the last time i had a fun time is as a bard in rift, but ofcourse, in the spirit of accessibility, the buffs and healing that made it interesting while leveling became nearly meaningless later on...
Dunno if anything has changed since i left.
Flame on!
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
The buffer/healer role would belong to Captain in this game, with Minstrel beeing a pure healer with some buffing capabilities.
A good Loremaster is king of crowd control and debuffing. Why so many have gone now DPS wannabe says a lot about the dumbification of the game.