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What are the top solo classes?

I know this is mostly a group focused game, and I'll be doing a lot of grouping and want to be useful. But, I like being able to solo as well. I find that since my play time is very different than most in my time zone, that I usually end up soloing a lot as well. And even if I can find a group, I like being able to handle on my own in the higher level zones, since I don't want to group 100% of the time. 

 

I know Disciples are considered #1 soloer...but honestly not into martial arts classes in games, just not my style. And I don't like them in a group setting either, but thats just my preference.

 

Any other suggestions?

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Comments

  • ubermutubermut Member UncommonPosts: 275
    I hear necros make good soloers but mine is only lv 20 or so.  Also I hear they work well as support in groups if you build them that way.
  • KilsinKilsin Member RarePosts: 515

    Tanks:

    Pally or DK are best soloers, both able to self heal.

    Casters:

    Sorc and Psionicist are both considered best soloers as they are able to kite easily, Necro can fear kite and use pet to tank and do very well solo (Druids can also but Sorc & Psi can multi kite)

    Lightfighters:

    Ranger is the best in this catagory due to kiting abilities, Bard, Monk and Rogue all can be soloed but a lot slower than the rest

    Healers:

    All solo very well, Disc is only considered better due to Dps as well

    Best Soloers IMHO:

    Pally/DK

    Multi kite -Sorc/Psi, Fear Kite - Necro

    Ranger - Kite

    Disc/Cleric/Bmg/any Shaman patron easy to solo anything, Disc/Wolf Shaman fast dps, rest slow dps but awesome survivability.

    Worst soloers by far:

    Rogue and Warrior, both are slow due to down time between kills.

    I hope that helps you make a decision :)

  • StonesDKStonesDK Member UncommonPosts: 1,805
    It depends on what your objective is. If you just want to level real fast then ranger is the way to go. Once you get split arrow and a good bow then you can mass kite

    If your goal is to solo group quest lines for gear rewards then disciple is your class

    Dread Knight is a good choice but doesn't really come into his own until he gets his AoE life drain and some good gear

    Paladin is a good choice as well but his killing speed compared to all other classes is simply too slow for it to be a good solo choice. Dread Knight would be a better choice here

    Shaman is a very good solo class but the dps is also quite low compared to other classes. Disc would be a better choice here

    Sorcerers are good kiters once they get their snare and root but they still die too quick and largely dependent on casting time and mana. Ranger is the better choice here

    Druid is an excellent soloer after level 20. When out of mana you can just burn pheromone points.

    Cleric is a good solo class but also suffers from low dps.. disc would be a better choice

    Blood Mage is a decent solo class but surpassed by other classes in terms of killing speed. When it comes to hard hitting mobs other classes still has it beat IE disc

    Necromancers are excellent solo classes and the dps is decent

    Warriors suck solo - best dps out of the plate classes but no survivability

    Rogues suck solo - one big opener and then hope you can finish the rest with using poisons

    Bards suck solo - You can kite mobs around for periods of time but why do that when other classes does that way better

    Psionicist - Expect to die a lot from being over confident

  • AdamantineAdamantine Member RarePosts: 5,094

    There are basically 3 types of solists:

    Tank solist - These are the best. They can stand next to a mob thanks to healing or lifetap abilities, and take the damage they get from that mob. The necromancer is a tank solist because their pet can tank.

    Kiter solist - These classes need room for kiting their opponents. As long as this room is available, no problem.

    Nonsolist - Warrior and Monk. These classes have no strategy for soloing except honest fighting to the death and cant solo well at all.

     

    Paladin - Tank solist. With good gear this is a great solist, but low dps output during levelup. Better dps vs undead.

    Dread Knight - Tank solist. With good gear this is one of the best soloing classes, because of their area lifetap ability, thus awesome against groups lower level critters. Definitely the most interesting to play tank.

    Warrior - Worst Solist in the game. Can only do a dps run against the opponent, and use the standard running away ability if the opponent is too tough.

    Rogue - Kiter solist. Pretty awful solist, but has stealth to bypass opponents and has a weak ability for kiting with mediocre ranged damage

    Ranger - Kiter solist. Solist king of the physical dps classes - runspeed buff, ranged snare attack, massive ranged damage, really only levitation is missing

    Bard - Kiter solist. Extreme runspeed, but only mediocre ranged damage. Second king of crowd control after Psionicist. Invisibility OR invisibility vs Undead (never both at the same time).

    Monk - Second worst solist after Warrior. Can evade and bypass tough opponents with Fake Death ability.

    Cleric - Tank solist. Almost unkillable thanks to good defenses and massive heal over time spells, but lowest dps of any class in the game. Invis vs Undead selfbuff. Death and War specs are better in respect to dps. Death can also fearkite. Preservation is even more unkillable. Peace is a CC god with instant root ability and a kind of invisibility on self ability.

    Shaman - Kiter, in case of Bear Totem also tank solist. Massive healing. Massive buffs (including levitation and waterbreathing) and debuffs. Extremely different in respect to soloing. The Bear Shaman with massive defenses is definitely one of the best, maybe even better than Disciple. Phoenix Shaman though is an pretty awful kiter, probably the worst solist of all Healers: Levitation, runspeed, but spells are not instant and slow down massively, and snare abilities cant be kept up. All shamans get an impressive array of debuffs.

    Disciple - Tank solist. The king of soloing - practically the godmode in Vanguard. Fake Death allows to avoid tough opponents. Massive damage output, great defenses, extreme single target healing output, not much in respect to buffs and zip in respect to debuffs, though.

    Blood Mage - Tank solist. No defenses to speak of, but massive hitpoint selfbuffs and very powerful lifetap abilities. Cant handle multiple opponents too well - a charm ability that only works once and a slow cast root. Invisibility on self to bypass opponents. Best dps from any healer class as long as they can focus on dps - otherwise Disciple is probably better.

    Sorcerer - Kiter solist. King of damage; glass cannon. Permanent levitation OR runspeed OR immunity to slow effects on self. Invisibility spell and evacuate group spell. Extreme ranged damage. Ability to slow opponents with ice spells, even an icebased unbreakable temporary root (cant be kept up all the time).

    Druid - Kiter solist. King of Peak Damage. Levitation buff, runspeed buff, snare, root, heal, evacuate, drop all aggro ability.

    Psionicist - Kiter solist. King of Crowd Control. Can charm, mezz, fear, whatever, you name it. Also evacuate and invisibility. Lowest dps of all mages, but not bad.

    Necromancer - Tank and fear kiter solist. The prince of soloing, maybe even the king if you prefer more damage. Pet class; the pet tanks for the necro. Fake Death, ranged snare, massive damage over time, evacuate, invis vs undead, waterbreathing, levitation.

     

     

    P.s.: Ranked from 10 (awesome, god mode) to 1 (awful):

    Paladin - 6-7 (tough, but low dps; less gear dependent than DK in their healing, though)

    Dread Knight - 5 to 9 (9 only with good gear; excellent against groups of lower critters, 1vs1 solo better than Pal, some small CC abilities)

    Warrior - 1 (worst solist; still has good defenses and high hitpoints, though)

    Bard - 5 (low dps, needs a lot room for kiting, graphics/network lag because of extreme runspeed; invis OR invis vs undeath)

    Rogue - 3 (low dps, not that good at kiting; stealth)

    Ranger - 7 (needs room for kitnig, but massive ranged damage; stealth)

    Monk - 2 (as awful as Warrior but a little self healing and great fake death)

    Cleric - 5 to 7 (unkillable but low dps even as Death/War)

    Shaman - 3 to 9 (depending upon Totem choice: Bear is awesome, Phoenix awful, Wolf in between)

    Disciple - 10 (massive single target healing, great defenses, excellent dps)

    Blood Mage - 5 (great at damage output, but has to tank mobs and cant handle multiple mobs well)

    Sorcerer - 7 (needs room for kiting, but massive ranged damage; evacuate + invis; can level really fast because of high killing speed)

    Druid - 8 (needs room for kiting, but great cc, damage, aggro drop, evacuate)

    Psionicist - 6 (king of cc but not as great damage as Sorcerer and Druid; evacuate + invis)

    Necromancer - 9-10 (fake death, tank pet, fear kiting, evacuate, massive damage output against tougher opponents)

     

  • TheScavengerTheScavenger Member EpicPosts: 3,321

    Thanks for the feedback :)

     

    Out of those. Looks like either Necromancer, Death Knight, Ranger, Druid or Sorc.

     

    I'm not a very good tank in MMOs, so that leaves out the Death Knight. 

     

    So, I'll be trying out the spellcasters and Ranger...see what I like more. I can always pick all four to play :P but I kind of want to focus on one or two at most.

     

    Well, time to get playing and see what I like more :) again, thanks.

     

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

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  • AnslemAnslem Member CommonPosts: 215
    Originally posted by Adamantine

    There are basically 3 types of solists:

    Tank solist - These are the best. They can stand next to a mob thanks to healing or lifetap abilities, and take the damage they get from that mob. The necromancer is a tank solist because their pet can tank.

    Kiter solist - These classes need room for kiting their opponents. As long as this room is available, no problem.

    Nonsolist - Warrior and Monk. These classes have no strategy for soloing except honest fighting to the death and cant solo well at all.

     

    Paladin - Tank solist. With good gear this is a great solist, but low dps output during levelup. Better dps vs undead.

    Dread Knight - Tank solist. With good gear this is one of the best soloing classes, because of their area lifetap ability, thus awesome against groups lower level critters. Definitely the most interesting to play tank.

    Warrior - Worst Solist in the game. Can only do a dps run against the opponent, and use the standard running away ability if the opponent is too tough.

    Rogue - Kiter solist. Pretty awful solist, but has stealth to bypass opponents and has a weak ability for kiting with mediocre ranged damage

    Ranger - Kiter solist. Solist king of the physical dps classes - runspeed buff, ranged snare attack, massive ranged damage, really only levitation is missing

    Bard - Kiter solist. Extreme runspeed, but only mediocre ranged damage. Second king of crowd control after Psionicist. Invisibility OR invisibility vs Undead (never both at the same time).

    Monk - Second worst solist after Warrior. Can evade and bypass tough opponents with Fake Death ability.

    Cleric - Tank solist. Almost unkillable thanks to good defenses and massive heal over time spells, but lowest dps of any class in the game. Invis vs Undead selfbuff. Death and War specs are better in respect to dps. Death can also fearkite. Preservation is even more unkillable. Peace is a CC god with instant root ability and a kind of invisibility on self ability.

    Shaman - Kiter, in case of Bear Totem also tank solist. Massive healing. Massive buffs (including levitation and waterbreathing) and debuffs. Extremely different in respect to soloing. The Bear Shaman with massive defenses is definitely one of the best, maybe even better than Disciple. Phoenix Shaman though is an pretty awful kiter, probably the worst solist of all Healers: Levitation, runspeed, but spells are not instant and slow down massively, and snare abilities cant be kept up. All shamans get an impressive array of debuffs.

    Disciple - Tank solist. The king of soloing - practically the godmode in Vanguard. Fake Death allows to avoid tough opponents. Massive damage output, great defenses, extreme single target healing output, not much in respect to buffs and zip in respect to debuffs, though.

    Blood Mage - Tank solist. No defenses to speak of, but massive hitpoint selfbuffs and very powerful lifetap abilities. Cant handle multiple opponents too well - a charm ability that only works once and a slow cast root. Invisibility on self to bypass opponents. Best dps from any healer class as long as they can focus on dps - otherwise Disciple is probably better.

    Sorcerer - Kiter solist. King of damage; glass cannon. Permanent levitation OR runspeed OR immunity to slow effects on self. Invisibility spell and evacuate group spell. Extreme ranged damage. Ability to slow opponents with ice spells, even an icebased unbreakable temporary root (cant be kept up all the time).

    Druid - Kiter solist. King of Peak Damage. Levitation buff, runspeed buff, snare, root, heal, evacuate, drop all aggro ability.

    Psionicist - Kiter solist. King of Crowd Control. Can charm, mezz, fear, whatever, you name it. Also evacuate and invisibility. Lowest dps of all mages, but not bad.

    Necromancer - Tank and fear kiter solist. The prince of soloing, maybe even the king if you prefer more damage. Pet class; the pet tanks for the necro. Fake Death, ranged snare, massive damage over time, evacuate, invis vs undead, waterbreathing, levitation.

     

     

    P.s.: Ranked from 10 (awesome, god mode) to 1 (awful):

    Paladin - 6-7 (tough, but low dps; less gear dependent than DK in their healing, though)

    Dread Knight - 5 to 9 (9 only with good gear; excellent against groups of lower critters, 1vs1 solo better than Pal, some small CC abilities)

    Warrior - 1 (worst solist; still has good defenses and high hitpoints, though)

    Bard - 5 (low dps, needs a lot room for kiting, graphics/network lag because of extreme runspeed; invis OR invis vs undeath)

    Rogue - 3 (low dps, not that good at kiting; stealth)

    Ranger - 7 (needs room for kitnig, but massive ranged damage; stealth)

    Monk - 2 (as awful as Warrior but a little self healing and great fake death)

    Cleric - 5 to 7 (unkillable but low dps even as Death/War)

    Shaman - 3 to 9 (depending upon Totem choice: Bear is awesome, Phoenix awful, Wolf in between)

    Disciple - 10 (massive single target healing, great defenses, excellent dps)

    Blood Mage - 5 (great at damage output, but has to tank mobs and cant handle multiple mobs well)

    Sorcerer - 7 (needs room for kiting, but massive ranged damage; evacuate + invis; can level really fast because of high killing speed)

    Druid - 8 (needs room for kiting, but great cc, damage, aggro drop, evacuate)

    Psionicist - 6 (king of cc but not as great damage as Sorcerer and Druid; evacuate + invis)

    Necromancer - 9-10 (fake death, tank pet, fear kiting, evacuate, massive damage output against tougher opponents)

     

    Awesome and conscise advise - thank you.

    I love that this game makes you "think" before choosing your character's class.  I'm torn between a blood mage and bard and psionicist!

    I'm confused about the lag talk on bard's run speed.  Is it server lag?  Because of my PC and its video card?

    Thanks in advance. 

    Played: Ultima Online - DaoC - WoW -

  • allegriaallegria Member CommonPosts: 682

    I have been playing VG on and off from launch. Disciple is the best solo class in my opinion. You are a healer, a decent DPS and really a useful tank.

    The great thing about DISC is you can solo just about anything ( including group mobs ) and if you join a group you are very very useful in almost any role.

     

     

  • AdamantineAdamantine Member RarePosts: 5,094

    I really have no idea what causes the lag with bard runspeed. The game just gets jumpy, and it gets worse with higher level bards and their higher speeds. My guess would be its both graphics lag as well as problems to load the new terrain from the server that fast. They nerfed bard runspeed a while ago, though, that helped.

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