His server speaks for all the 52 serves in the game.
Move on folks nothing to talk about here. You are all obviously making up stuff when you say 'lower level zones are deserted'.
*rolls eyes*
There is just as much truth in these pictures as there is in YOU claiming there is no one in the lower area's on all 52 servers in the game..... I happen to have the same experience as Gaia, I am an altoholic with character in all levelranges.
Some lower/mid area's are more popular then others, that is true, human area's are often fuller then the charr ones.
Plus if you are unhappy about your server there ia always the option to transfer FOR FREE and try out another one. Every 7 days...
Reading comprehnsion is a good thing because i never claimed what you stated in highlighter part. Could you show me where i said all 52 server has low level zones deserted? i never made a claim where i said 'hey my server is dead in lower zones so it is true for all 52 servers' i would be full of myself to say something like that.
That is why i find claims likese these ridiculous because situation vary from server to server. You know that i can also post screenshots of empty zones and claim 'that you are lying'.
Yet you claim that Gaia is saying ALL 52 servers have full lowlevel zones when all he/she (?) did was show that they are not empty on his/her server.....
His server speaks for all the 52 serves in the game.
Move on folks nothing to talk about here. You are all obviously making up stuff when you say 'lower level zones are deserted'.
*rolls eyes*
There is just as much truth in these pictures as there is in YOU claiming there is no one in the lower area's on all 52 servers in the game..... I happen to have the same experience as Gaia, I am an altoholic with character in all levelranges.
Some lower/mid area's are more popular then others, that is true, human area's are often fuller then the charr ones.
Plus if you are unhappy about your server there ia always the option to transfer FOR FREE and try out another one. Every 7 days...
Reading comprehnsion is a good thing because i never claimed what you stated in highlighter part. Could you show me where i said all 52 server has low level zones deserted? i never made a claim where i said 'hey my server is dead in lower zones so it is true for all 52 servers' i would be full of myself to say something like that.
That is why i find claims likese these ridiculous because situation vary from server to server. You know that i can also post screenshots of empty zones and claim 'that you are lying'.
Yet you claim that Gaia is saying ALL 52 servers have full lowlevel zones when all he/she (?) did was show that they are not empty on his/her server.....
I think you don't understand what sarcasm means. It is obvious that players here are talking about their individual servers. So posting screenshots serve no purpose. Iit is very easy to show screenshots of empty zones and claim that GW2 is deserted.
His post comes across as if he is telling those who are having low population issues that they are just making up stuff to flame GW2.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
His server speaks for all the 52 serves in the game.
Move on folks nothing to talk about here. You are all obviously making up stuff when you say 'lower level zones are deserted'.
*rolls eyes*
There is just as much truth in these pictures as there is in YOU claiming there is no one in the lower area's on all 52 servers in the game..... I happen to have the same experience as Gaia, I am an altoholic with character in all levelranges.
Some lower/mid area's are more popular then others, that is true, human area's are often fuller then the charr ones.
Plus if you are unhappy about your server there ia always the option to transfer FOR FREE and try out another one. Every 7 days...
Reading comprehnsion is a good thing because i never claimed what you stated in highlighter part. Could you show me where i said all 52 server has low level zones deserted? i never made a claim where i said 'hey my server is dead in lower zones so it is true for all 52 servers' i would be full of myself to say something like that.
That is why i find claims likese these ridiculous because situation vary from server to server. You know that i can also post screenshots of empty zones and claim 'that you are lying'.
Yet you claim that Gaia is saying ALL 52 servers have full lowlevel zones when all he/she (?) did was show that they are not empty on his/her server.....
I think you don't understand what sarcasm means. It is obvious that players here are talking about their individual servers. So posting screenshots serve no purpose. Iit is very easy to show screenshots of empty zones and claim that GW2 is deserted.
His post comes across as if he is telling those who are having low population issues that they are just making up stuff to flame GW2.
It is very easy to show empty areas of a game that is full of people if the game is large enough and so pointless.
It is a bit harder to create people where they aren't.
I've made no claims at all.
I just posted 3 screen shots of my Sunday 13 of January 2013 play session.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
It is very easy to show empty areas of a game that is full of people if the game is large enough and so pointless.
It is a bit harder to create people where they aren't.
I've made no claims at all.
I just posted 3 screen shots of my Sunday 13 of January 2013 play session.
Come on man i wasn't born yesterday. You posted these screenshots and added 'the deserted game' to mock those who are having population issues on their servers. However, considering that there are 52 servers for GW2 so i have no idea what you were trying to prove with that screenshot? that you server has healthy population in lower areas? well congrats.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Actually all of these arguments are ignoring what really happened to this game.
A poor post launch decision was made to add a gear treadmill dungeon to a game that didn't need either, instead of using those creative resources to add to and improve low- mid level meta DE's and that would have kept people in the open world.
Instead we're seeing what happens when you suddenly go against your manifesto and require people to be in the town that the dungeon portal is in because of no LFGtool at launch of the dungeon.
So essentially the vast bulk of the players are in LA standing around like a lobby game and this part is the only part of the game that is like the other themeparks. (so that argument is moot as well).
Until they do what they said they would, focus no more on dungeons and return to an all meta developement because it's easier cheaper faster then dungeon developement and distribute the rewards BACK to the open world it's going to be a ghosttown. Oh and it's not as much a ghosttown in the lower level zones as it is in mid level zones. Mid level zones are more distributed and don't have the same rewards we're seeing in lower level zones (weird random rare and exotics) and it's just plain easier to complete a daily in the lower level zones, lots more types of mobs to fill the quota.
It is very easy to show empty areas of a game that is full of people if the game is large enough and so pointless.
It is a bit harder to create people where they aren't.
I've made no claims at all.
I just posted 3 screen shots of my Sunday 13 of January 2013 play session.
Come on man i wasn't born yesterday. You posted these screenshots and added 'the deserted game' to mock those who are having population issues on their servers. However, considering that there are 52 servers for GW2 so i have no idea what you were trying to prove with that screenshot? that you server has healthy population in lower areas? well congrats.
My screen shots have more value than people saying the game is empty or is a desert.
If they want to say that their server is empty, then they should say that.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Plus if you are unhappy about your server there ia always the option to transfer FOR FREE and try out another one. Every 7 days...
Reading comprehnsion is a good thing because i never claimed what you stated in highlighter part. Could you show me where i said all 52 server has low level zones deserted? i never made a claim where i said 'hey my server is dead in lower zones so it is true for all 52 servers' i would be full of myself to say something like that.
That is why i find claims likese these ridiculous because situation vary from server to server. You know that i can also post screenshots of empty zones and claim 'that you are lying'.
So why did you not respond about changing servers? Not to mention, why have you not changed servers?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
It is very easy to show empty areas of a game that is full of people if the game is large enough and so pointless.
It is a bit harder to create people where they aren't.
I've made no claims at all.
I just posted 3 screen shots of my Sunday 13 of January 2013 play session.
Come on man i wasn't born yesterday. You posted these screenshots and added 'the deserted game' to mock those who are having population issues on their servers. However, considering that there are 52 servers for GW2 so i have no idea what you were trying to prove with that screenshot? that you server has healthy population in lower areas? well congrats.
My screen shots have more value than people saying the game is empty or is a desert.
If they want to say that their server is empty, then they should say that.
Your psot hass no value because when it comes problems like low population and bugs there will always be someone like who will try to sideline the problems by posting stuff llike you did. However, the fact remains that a lot of players are suffering from low population on their servers. Even official forums has many such topics. So obviously the problem is there,
I don't even know what you were trying to prove by posting screens from your server when this problem is widespread and not limited to one or two servers.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Plus if you are unhappy about your server there ia always the option to transfer FOR FREE and try out another one. Every 7 days...
Reading comprehnsion is a good thing because i never claimed what you stated in highlighter part. Could you show me where i said all 52 server has low level zones deserted? i never made a claim where i said 'hey my server is dead in lower zones so it is true for all 52 servers' i would be full of myself to say something like that.
That is why i find claims likese these ridiculous because situation vary from server to server. You know that i can also post screenshots of empty zones and claim 'that you are lying'.
So why did you not respond about changing servers? Not to mention, why have you not changed servers?
I have already changed server but i ended up in similar situation with low level and mid zones beign empty. Now i am on cooldown so i have to wait a week before i can transfer again.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
I've found that the majority of the time, if you say in /map that there's an event going on that involves a champion or whatever and link the nearest waypoint, several people will be there in short order. At least on my server.
It is very easy to show empty areas of a game that is full of people if the game is large enough and so pointless.
It is a bit harder to create people where they aren't.
I've made no claims at all.
I just posted 3 screen shots of my Sunday 13 of January 2013 play session.
Come on man i wasn't born yesterday. You posted these screenshots and added 'the deserted game' to mock those who are having population issues on their servers. However, considering that there are 52 servers for GW2 so i have no idea what you were trying to prove with that screenshot? that you server has healthy population in lower areas? well congrats.
My screen shots have more value than people saying the game is empty or is a desert.
If they want to say that their server is empty, then they should say that.
Your psot hass no value because when it comes problems like low population and bugs there will always be someone like who will try to sideline the problems by posting stuff llike you did. However, the fact remains that a lot of players are suffering from low population on their servers. Even official forums has many such topics. So obviously the problem is there,
I don't even know what you were trying to prove by posting screens from your server when this problem is widespread and not limited to one or two servers.
Then people should start saying "on my server blah de blah, the level 20-70 areas are desert".
I see loads of hyperbole and exaggeration and absolutes that are easily countered flying around forums.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Dynamic events, Rifts, zone invasions, Public Quests... all fail once the games population out levels an area or the games population dwindles.
I've seen this happen with three games now. First with WAR public quests. They were great at first and then after a month or two you were left soloing them or skipping them entirely.
Then Rift came along with its Rift events and even with population scaling they failed once populations dropped.
Now here I am... in a mid tier zone in GW2 and i can't kill a orange event/mob because no one is around. I find myself avoiding content as I level.
Sure everyone loves open world content. its great when a game first launches and everyone is leveling together. WAR, Rift and GW2 were all great the first month or two.
But in hindsight was it really a good decision to put these mechanics into the game? Now that GW2 is mostly top heavy, even with down scaling people are left skipping events or begging for help in map chat.
I'm sure at this point A-net is second guessing their decisions now. Same as Trion and Mythic did back then when the game worlds became ghost towns.
You would think after watching two companies fail with on the fly open world group content that A-net would have design GW2 to be adjusted later on when populations dipped.
They didn't and now anyone thats leveling gets to suffer...
So what do they do? What could they do that Mythic and Trion couldnt? You guys have any ideas? because right now im at the point of wishing Gw2 was a tad more traditional with its leveling content and didn't entirely focus everything on massive zone popluation.
The only Dynamic Events anyone should have any problem with are those marked as (Group). 90% or more DEs are not group events and someone would have to be a really bad player to not be able to finish these solo, assuming the DE isn't more than a couple levels higher than the character.
For those marked group, just broadcast the event in area chat, linking the nearest waypoint and you will almost always have enough people to take on the event in less than five minutes. (Most group designated events can be completed by 3-5 players).
There are some mega events, like the various Dragon fights and a few other bosses that require ten or more people, but these are extremely rare and are even easier to draw other players to.
I did a couple Champions in Group designated DEs late last night, about 3AM Eastern time and didn't have to wait more than 3 minutes to get enough players together for completion.
Dynamic events, Rifts, zone invasions, Public Quests... all fail once the games population out levels an area or the games population dwindles.
I've seen this happen with three games now. First with WAR public quests. They were great at first and then after a month or two you were left soloing them or skipping them entirely.
Then Rift came along with its Rift events and even with population scaling they failed once populations dropped.
Now here I am... in a mid tier zone in GW2 and i can't kill a orange event/mob because no one is around. I find myself avoiding content as I level.
Sure everyone loves open world content. its great when a game first launches and everyone is leveling together. WAR, Rift and GW2 were all great the first month or two.
But in hindsight was it really a good decision to put these mechanics into the game? Now that GW2 is mostly top heavy, even with down scaling people are left skipping events or begging for help in map chat.
I'm sure at this point A-net is second guessing their decisions now. Same as Trion and Mythic did back then when the game worlds became ghost towns.
You would think after watching two companies fail with on the fly open world group content that A-net would have design GW2 to be adjusted later on when populations dipped.
They didn't and now anyone thats leveling gets to suffer...
So what do they do? What could they do that Mythic and Trion couldnt? You guys have any ideas? because right now im at the point of wishing Gw2 was a tad more traditional with its leveling content and didn't entirely focus everything on massive zone popluation.
The problem isn't the type of content, it's the developers who are unwilling to truly scale it so it's doable solo or with just a couple of people, even when populations die down. I don't know if it's due to laziness or pride, but many development houses seem unwilling to go back and fix these issues on earlier content with lower populations.
Dynamic events, Rifts, zone invasions, Public Quests... all fail once the games population out levels an area or the games population dwindles.
I've seen this happen with three games now. First with WAR public quests. They were great at first and then after a month or two you were left soloing them or skipping them entirely.
Then Rift came along with its Rift events and even with population scaling they failed once populations dropped.
Now here I am... in a mid tier zone in GW2 and i can't kill a orange event/mob because no one is around. I find myself avoiding content as I level.
Sure everyone loves open world content. its great when a game first launches and everyone is leveling together. WAR, Rift and GW2 were all great the first month or two.
But in hindsight was it really a good decision to put these mechanics into the game? Now that GW2 is mostly top heavy, even with down scaling people are left skipping events or begging for help in map chat.
I'm sure at this point A-net is second guessing their decisions now. Same as Trion and Mythic did back then when the game worlds became ghost towns.
You would think after watching two companies fail with on the fly open world group content that A-net would have design GW2 to be adjusted later on when populations dipped.
They didn't and now anyone thats leveling gets to suffer...
So what do they do? What could they do that Mythic and Trion couldnt? You guys have any ideas? because right now im at the point of wishing Gw2 was a tad more traditional with its leveling content and didn't entirely focus everything on massive zone popluation.
It all comes down to getting people back into those zones by rewarding them. Hopefully the upcoming patches can do that. I think they should setup an "underflow" system as well for lower population zones. Its not like the game is losing people, its just too top heavy. Most people just go to Orr for events at this point. Low level (like the first 2 zones) it is not an issue yet, but it certainly comes up later on.
This problem is not unique to event driven games though realistically, it is a problem in questing games too. It has gotten to the point in most games that people generally avoid questing all together in favor of dungeon finder or battlegrounds over and over.
I really wish that MMO devs would just have one server that is just loaded with overflow zones. Unfortunately until then, this will be a problem we continue to see.
I don't remember where I saw it, but iirc there was some interview a couple of months ago where they talked about this specifically. I believe the idea was that they wanted to make sure the core game had very rich content for people to do throughout the whole game before they consider things like underflow servers and population considerations for WvW.
Originally posted by Eir_S I've found that the majority of the time, if you say in /map that there's an event going on that involves a champion or whatever and link the nearest waypoint, several people will be there in short order. At least on my server.
Of course there is, i guess if theres no 50 people just waiting around for these people to arrive and start an event its deserted.
Recently i didnt even have to call out for event, almost always there were few people around and more joined on the way, at the end there were 7-15 people around.
Actually all of these arguments are ignoring what really happened to this game.
A poor post launch decision was made to add a gear treadmill dungeon to a game that didn't need either, instead of using those creative resources to add to and improve low- mid level meta DE's and that would have kept people in the open world.
Instead we're seeing what happens when you suddenly go against your manifesto and require people to be in the town that the dungeon portal is in because of no LFGtool at launch of the dungeon.
So essentially the vast bulk of the players are in LA standing around like a lobby game and this part is the only part of the game that is like the other themeparks. (so that argument is moot as well).
Until they do what they said they would, focus no more on dungeons and return to an all meta developement because it's easier cheaper faster then dungeon developement and distribute the rewards BACK to the open world it's going to be a ghosttown. Oh and it's not as much a ghosttown in the lower level zones as it is in mid level zones. Mid level zones are more distributed and don't have the same rewards we're seeing in lower level zones (weird random rare and exotics) and it's just plain easier to complete a daily in the lower level zones, lots more types of mobs to fill the quota.
There is little Anet can do about poor population in the zones. The fact is once someone has 100%'ed an area there is little chance that they'll come back to it. The only way Anet can bring people back to certain areas is to have their large events happen there or announce in their patches when they've put in new events in certain areas because some people will actually want to run out and find these events just to see what they are and how they play out.
Apart from that, they did say they are working on redoing rewards so, we'll see if that keeps people in the open world more.
Actually all of these arguments are ignoring what really happened to this game.
A poor post launch decision was made to add a gear treadmill dungeon to a game that didn't need either, instead of using those creative resources to add to and improve low- mid level meta DE's and that would have kept people in the open world.
Instead we're seeing what happens when you suddenly go against your manifesto and require people to be in the town that the dungeon portal is in because of no LFGtool at launch of the dungeon.
So essentially the vast bulk of the players are in LA standing around like a lobby game and this part is the only part of the game that is like the other themeparks. (so that argument is moot as well).
Until they do what they said they would, focus no more on dungeons and return to an all meta developement because it's easier cheaper faster then dungeon developement and distribute the rewards BACK to the open world it's going to be a ghosttown. Oh and it's not as much a ghosttown in the lower level zones as it is in mid level zones. Mid level zones are more distributed and don't have the same rewards we're seeing in lower level zones (weird random rare and exotics) and it's just plain easier to complete a daily in the lower level zones, lots more types of mobs to fill the quota.
There is little Anet can do about poor population in the zones. The fact is once someone has 100%'ed an area there is little chance that they'll come back to it. The only way Anet can bring people back to certain areas is to have their large events happen there or announce in their patches when they've put in new events in certain areas because some people will actually want to run out and find these events just to see what they are and how they play out.
Apart from that, they did say they are working on redoing rewards so, we'll see if that keeps people in the open world more.
I do sometimes revisit zones I've completed, but I agree they need to add more content worth returning for.
I really wish there were at least 3X the current number of DEs in each zone, with a bunch of smaller DEs that you have to explore around a bit to discover. I also wish that Heart Tasks would reset every month, so people could redo them with out needing to do so with an alt. More things worth buying with Karma might help as well. Dailies are a nice source of karma and one thing that drives me back to zones I've completed, but at this point it mostly out of the hope that they will add more cool karma goods in the future, because currently, once you have your exotics and your look, there is just no use for Karma.
Comments
Yet you claim that Gaia is saying ALL 52 servers have full lowlevel zones when all he/she (?) did was show that they are not empty on his/her server.....
I think you don't understand what sarcasm means. It is obvious that players here are talking about their individual servers. So posting screenshots serve no purpose. Iit is very easy to show screenshots of empty zones and claim that GW2 is deserted.
His post comes across as if he is telling those who are having low population issues that they are just making up stuff to flame GW2.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
It is very easy to show empty areas of a game that is full of people if the game is large enough and so pointless.
It is a bit harder to create people where they aren't.
I've made no claims at all.
I just posted 3 screen shots of my Sunday 13 of January 2013 play session.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Come on man i wasn't born yesterday. You posted these screenshots and added 'the deserted game' to mock those who are having population issues on their servers. However, considering that there are 52 servers for GW2 so i have no idea what you were trying to prove with that screenshot? that you server has healthy population in lower areas? well congrats.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Actually all of these arguments are ignoring what really happened to this game.
A poor post launch decision was made to add a gear treadmill dungeon to a game that didn't need either, instead of using those creative resources to add to and improve low- mid level meta DE's and that would have kept people in the open world.
Instead we're seeing what happens when you suddenly go against your manifesto and require people to be in the town that the dungeon portal is in because of no LFGtool at launch of the dungeon.
So essentially the vast bulk of the players are in LA standing around like a lobby game and this part is the only part of the game that is like the other themeparks. (so that argument is moot as well).
Until they do what they said they would, focus no more on dungeons and return to an all meta developement because it's easier cheaper faster then dungeon developement and distribute the rewards BACK to the open world it's going to be a ghosttown. Oh and it's not as much a ghosttown in the lower level zones as it is in mid level zones. Mid level zones are more distributed and don't have the same rewards we're seeing in lower level zones (weird random rare and exotics) and it's just plain easier to complete a daily in the lower level zones, lots more types of mobs to fill the quota.
My screen shots have more value than people saying the game is empty or is a desert.
If they want to say that their server is empty, then they should say that.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
So why did you not respond about changing servers? Not to mention, why have you not changed servers?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Your psot hass no value because when it comes problems like low population and bugs there will always be someone like who will try to sideline the problems by posting stuff llike you did. However, the fact remains that a lot of players are suffering from low population on their servers. Even official forums has many such topics. So obviously the problem is there,
I don't even know what you were trying to prove by posting screens from your server when this problem is widespread and not limited to one or two servers.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
I have already changed server but i ended up in similar situation with low level and mid zones beign empty. Now i am on cooldown so i have to wait a week before i can transfer again.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Then people should start saying "on my server blah de blah, the level 20-70 areas are desert".
I see loads of hyperbole and exaggeration and absolutes that are easily countered flying around forums.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
The only Dynamic Events anyone should have any problem with are those marked as (Group). 90% or more DEs are not group events and someone would have to be a really bad player to not be able to finish these solo, assuming the DE isn't more than a couple levels higher than the character.
For those marked group, just broadcast the event in area chat, linking the nearest waypoint and you will almost always have enough people to take on the event in less than five minutes. (Most group designated events can be completed by 3-5 players).
There are some mega events, like the various Dragon fights and a few other bosses that require ten or more people, but these are extremely rare and are even easier to draw other players to.
I did a couple Champions in Group designated DEs late last night, about 3AM Eastern time and didn't have to wait more than 3 minutes to get enough players together for completion.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
You are right... asking for help, and giving help, is unacceptable in a modern MMORPG and is obviously a design flaw.
The problem isn't the type of content, it's the developers who are unwilling to truly scale it so it's doable solo or with just a couple of people, even when populations die down. I don't know if it's due to laziness or pride, but many development houses seem unwilling to go back and fix these issues on earlier content with lower populations.
It all comes down to getting people back into those zones by rewarding them. Hopefully the upcoming patches can do that. I think they should setup an "underflow" system as well for lower population zones. Its not like the game is losing people, its just too top heavy. Most people just go to Orr for events at this point. Low level (like the first 2 zones) it is not an issue yet, but it certainly comes up later on.
This problem is not unique to event driven games though realistically, it is a problem in questing games too. It has gotten to the point in most games that people generally avoid questing all together in favor of dungeon finder or battlegrounds over and over.
I really wish that MMO devs would just have one server that is just loaded with overflow zones. Unfortunately until then, this will be a problem we continue to see.
I don't remember where I saw it, but iirc there was some interview a couple of months ago where they talked about this specifically. I believe the idea was that they wanted to make sure the core game had very rich content for people to do throughout the whole game before they consider things like underflow servers and population considerations for WvW.
Of course there is, i guess if theres no 50 people just waiting around for these people to arrive and start an event its deserted.
Recently i didnt even have to call out for event, almost always there were few people around and more joined on the way, at the end there were 7-15 people around.
There is little Anet can do about poor population in the zones. The fact is once someone has 100%'ed an area there is little chance that they'll come back to it. The only way Anet can bring people back to certain areas is to have their large events happen there or announce in their patches when they've put in new events in certain areas because some people will actually want to run out and find these events just to see what they are and how they play out.
Apart from that, they did say they are working on redoing rewards so, we'll see if that keeps people in the open world more.
This is not a game.
I do sometimes revisit zones I've completed, but I agree they need to add more content worth returning for.
I really wish there were at least 3X the current number of DEs in each zone, with a bunch of smaller DEs that you have to explore around a bit to discover. I also wish that Heart Tasks would reset every month, so people could redo them with out needing to do so with an alt. More things worth buying with Karma might help as well. Dailies are a nice source of karma and one thing that drives me back to zones I've completed, but at this point it mostly out of the hope that they will add more cool karma goods in the future, because currently, once you have your exotics and your look, there is just no use for Karma.
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