Although I have played games where I froze up because I couldn't decide what to do, I don't think you can have too many options. I just get weird when faced with too many possiblities at one time. You can see my eyes go BSoD.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
If the quality is bad, that isn't because they have too much content, it's because the quality is bad. It doesn't matter how much content you have if your standards are low.
Originally posted by Cephus404 If the quality is bad, that isn't because they have too much content, it's because the quality is bad. It doesn't matter how much content you have if your standards are low.
You're basing this on some imaginary project with unlimited time and resources?
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Originally posted by Cephus404 If the quality is bad, that isn't because they have too much content, it's because the quality is bad. It doesn't matter how much content you have if your standards are low.
You're basing this on some imaginary project with unlimited time and resources?
No, I'm saying that if you're willing to put out substandard content, it doesn't matter how much of it you have, it's still substandard.
I think some games do, but that's mainly because of the way my playtime has changed. When I was in junior high, I couldn't get enough. The more to do the better! FFXI had an insane amount of content to do when I played it, and I was always wanting to do the next "thing" in the game. A single quest took me almost a month to accomplish, and there were many more like it.
I'd never even consider playing a game like that now.
Looking at time as a resource was a meaningless concept to me back then. I'd spend hours playing and do everything there was to do in a game. As an adult, I prefer games that have content that is doable in the course of an hour or so a night. I'm the guy that the more recent themeparks are perfect for.
I'll go ahead and preemptively say that I'm sure players like me are the reason the genre was dumbed down or the reason it's dying or whatever.
Don't get me wrong, I love games with a ton of content like FFXI, but games like that have far too much for me to do to get caught up and participate in current content. I don't want to play an MMO to be floundering around in mid-game forever.
when i played vanguard i thought exactly the same thing at first.they had god knows how many starting areas because of the size of the game.someone once said to me (cant remember who) that there was enough content in vanguard to last 3 yrs on one char..wether or not that is correct i dont know.but you have 55lvls of adventuring,55lvls of diplomacy,and 55 lvls of crafting..on top of that the magnitude of dungeons,mount quests,raids et etc.but rather than being put off by this i always knew if i did an alt i would start somewhere completely new and it was always quests i had never done before or a dungeon.and i still aint managed to do everything up to today.
Originally posted by Cephus404 If the quality is bad, that isn't because they have too much content, it's because the quality is bad. It doesn't matter how much content you have if your standards are low.
You're basing this on some imaginary project with unlimited time and resources?
No, I'm saying that if you're willing to put out substandard content, it doesn't matter how much of it you have, it's still substandard.
I get where you are coming from Ceph
My feeling that it's not the amount of content that's potentiolly ever an issue, but the diversity. If the the variety is there, no, there can actually never be too much (talking about themepark games).
But... if it isn't and what you have built is just the same thing over and over, then sure. There is no point of offering me 50000 instances in which I kill rats. It may be content, sure, but it is boring.
Look at a game like EQ2 for instance- It has a ton of content, but it is diverse, interesting to learn, and (imo) fun. It has depth and breadth. Sometimes it can be boggling to look at what there is to get done, especially if you are a house person or whatever and want to keep up with the festival events, but once you get your head around it and realise it's about the marathon and not the sprint it all looks achievable.
I guess the only guys that 'too much' content would be an issue for in a more general sense would be the 'beat a game in a month' people and the 'play 5 games at the same time' people, both of which I have little in common playstyle wise in MMORPGs and so tend to not listen to much.
Originally posted by Cephus404 If the quality is bad, that isn't because they have too much content, it's because the quality is bad. It doesn't matter how much content you have if your standards are low.
You're basing this on some imaginary project with unlimited time and resources?
No, I'm saying that if you're willing to put out substandard content, it doesn't matter how much of it you have, it's still substandard.
If you only have X amount of time to make Y amount of areas, content included, and due to time constraints you cannot complete it on a level to your satisfaction, do you refuse to release the content? Apply extension to your deadline? What?
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
People are too narrow minded on these boards. No thinking of long term, only what can happen now. This is same way our mmo's have turned into over the years.
Too much content? Never. Unless you just plan to play your game for a week then swap over to another one. I have been playing EQ2 since 2004, and still havent hit maxed out characters just because i take time to smell the roses and explore. Dont need to rush through everything like these newer themeparks.
Too much bad content........yes. Too many changes over time destroying your game and fun....... yes.
Tools to make content and replay value is always a plus.I am always for player created content, scavenger hunts, pvp events, an so much more i have seen done in other games.
More good content that will occupy my time........more the merrier.
You can never have too much content, but you can have too much boring content. Adding systems in just for the sake of having the system but not developing it a point where its fun to interact with said system is a waste.
I too, am older/married/children, but dont like the expedited fashion games are made today. I still want the slow progression - just make it fun. World of Warcraft has shown me its possible, it just needs to be evolved and expanded.
After playing Everquest off and on for over 12 years. There is never too much content. In those 12 years of Everquest, I still have not seen nor completed more than 50% of the content. There is not a single EQ player who can tell me they have been through 100% of EQs content.
Voted no, at least not a new game. It takes huge teams years to complete content that last average players 3 months or locusts a few weeks. I'd venture to say that my opinion is that too much is physically impossible without a 100 million dollar budget, extremely high productivity, and excellent management (not that we see this in MMO devs today).
On the other side, a mature game with several expansions already released could get close to "too much". WoW would be close to this but they streamlined content to increase consumption speed. I'm guessing original EQ as well, but I've never played it.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
Then out of the ventilation shaft I enter ... the room behind the bullet-proof glass. And I push the button. and the door opens.
I remember that one. Yeah, that ventilation shaft was a pig. Wasn't the entrance in some meat locker or something?
Great game. Best SP I've ever played. So freakin' amazing that it runs on a P3 500 with no GPU.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
Originally posted by Cephus404 If the quality is bad, that isn't because they have too much content, it's because the quality is bad. It doesn't matter how much content you have if your standards are low.
You're basing this on some imaginary project with unlimited time and resources?
No, I'm saying that if you're willing to put out substandard content, it doesn't matter how much of it you have, it's still substandard.
If you only have X amount of time to make Y amount of areas, content included, and due to time constraints you cannot complete it on a level to your satisfaction, do you refuse to release the content? Apply extension to your deadline? What?
No, you just hire more people. The question is not how much time it takes to make quality content, but if it is possible, regardless of time or employees, to have too much content. I contend that you cannot have too much content, but that if your standartds are not high, any content, from the least amount to the most amount, will probably be bad anyhow.
Generally there isn't such a thing as too much content, but it does matter how it's presented and structured.
A nice recent example of overwhelming content exposure is Age of Wushu. There's a lot to take in and the game figues that it will just go ahead and tell you everything immediately. And on top of that, it's a sandbox world which means you're also not limited to any one area. So new player's have their heads spinning.
A hyper structured example is WoW. No one else does it as well, some people call it hand holding, but WoW really eases new players into the game.
If you're speaking of too much content, as in too many types of activities to do, then I'd quote most people in saying "only if the quality suffers."
If you mean too much content to level in, then I absolutely believe so. The older games that lack significant populations (EQ/2) suffer from way too much content. Each small level range has numerous oddly similar and quickly/easily burned through locations to level in. The sheer number of locations ensures that you'll rarely ever come across another player, and loads of dev time was wasted writing pointless quests and developing worthless items/rewards/npc's. I much prefer WoW's way of keeping it relatively tight... and instead of making 30 new low level zones, revamping the old ones.
Originally posted by mindw0rk Yes. Everquest 1 for example. It has alot of content that if you start now you will never experience and no motivation to go there at all.
does that make it "too much" though?
sure, you'll never experience it, but does that hurt you ?
I always said - particularly about eve's walking in stations and wow's pet battles - add as much as you want. As long as I can choose to ignore it and I'm not funneled in there, I have no problem with you adding things i have no interest in. There's no such thing as too much, I can simply not worry about it.
Let me expand OP's question to the absurd: There's millions of video games out there, no human being played more than 1% of them. Is there too much video game content 'out there' ?
How can too much content hurt you? :-) I would LOVE to be in that position in every game I played. It just gives you something new to strive for if you ever get bored with your current initiative.
As an example, when I got bored with my SWTOR story, I had nothing to do (that I found interesting). If there was other fun stuff (for me) to do I might have stayed with the game longer. Nothing is worse than being bored with the main objective and have nothing else to fill your time with.
I would love to play 1 MMO and stay there, but with today's options I dont see that happening anytime soon. Today I play 3 or 4 depending on my mood.
One game contains of a subset of all the gaming I could do. If I decide it has too many options for what to do, then what's the alternative? If I look for a new game, that meaning I've choosen to open up *more* options for what to do. So on the grounds of pure logic alone, I would argue that no, a game can never have "too many options".
What it sounds like to me is that the OP is projecting a completionist personality and is not seeing a nice series of plateaus that they can strive for.
Nah, in GW2 I was wearing green gear when there was yellow and orange as better available.
There is a concept called "The Paradox of Choice" where adding more options just leaves you feeling less happy with your choice, whatever it is.
There's actually a long tangent I could go off on here on my theory of why game designers have over-estimated the interest in story because questing systems were very good at breaking the paradox-of-choice rut people would find themselves in when they had the freedom to go anywhere and fight any mob.
Has anyone ever been in a game and found themselves saying, there is too much to do, I can't possibly play this game?
How much is too much or is it never too much.
Can you prioritize what you want to excel at and the rest accept mediocrity letting someone else excel at that portion if they choose that as their priority.
How do completionists deal with too much content or does it just encourage them to spend time on alts spreading out talents that must be specialized to a single character.
As a sideline on the topic, do you consider daily/weekly/monthly tracking systems content themselves? I expect they might get brought up so it makes sense to include them on the table.
Is there such a thing as too much fun?
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
Comments
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
I don't feel they can have to much content... but I must also agree with Quirhid.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
You're basing this on some imaginary project with unlimited time and resources?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
No, I'm saying that if you're willing to put out substandard content, it doesn't matter how much of it you have, it's still substandard.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
I think some games do, but that's mainly because of the way my playtime has changed. When I was in junior high, I couldn't get enough. The more to do the better! FFXI had an insane amount of content to do when I played it, and I was always wanting to do the next "thing" in the game. A single quest took me almost a month to accomplish, and there were many more like it.
I'd never even consider playing a game like that now.
Looking at time as a resource was a meaningless concept to me back then. I'd spend hours playing and do everything there was to do in a game. As an adult, I prefer games that have content that is doable in the course of an hour or so a night. I'm the guy that the more recent themeparks are perfect for.
I'll go ahead and preemptively say that I'm sure players like me are the reason the genre was dumbed down or the reason it's dying or whatever.
Don't get me wrong, I love games with a ton of content like FFXI, but games like that have far too much for me to do to get caught up and participate in current content. I don't want to play an MMO to be floundering around in mid-game forever.
when i played vanguard i thought exactly the same thing at first.they had god knows how many starting areas because of the size of the game.someone once said to me (cant remember who) that there was enough content in vanguard to last 3 yrs on one char..wether or not that is correct i dont know.but you have 55lvls of adventuring,55lvls of diplomacy,and 55 lvls of crafting..on top of that the magnitude of dungeons,mount quests,raids et etc.but rather than being put off by this i always knew if i did an alt i would start somewhere completely new and it was always quests i had never done before or a dungeon.and i still aint managed to do everything up to today.
I get where you are coming from Ceph
My feeling that it's not the amount of content that's potentiolly ever an issue, but the diversity. If the the variety is there, no, there can actually never be too much (talking about themepark games).
But... if it isn't and what you have built is just the same thing over and over, then sure. There is no point of offering me 50000 instances in which I kill rats. It may be content, sure, but it is boring.
Look at a game like EQ2 for instance- It has a ton of content, but it is diverse, interesting to learn, and (imo) fun. It has depth and breadth. Sometimes it can be boggling to look at what there is to get done, especially if you are a house person or whatever and want to keep up with the festival events, but once you get your head around it and realise it's about the marathon and not the sprint it all looks achievable.
I guess the only guys that 'too much' content would be an issue for in a more general sense would be the 'beat a game in a month' people and the 'play 5 games at the same time' people, both of which I have little in common playstyle wise in MMORPGs and so tend to not listen to much.
If you only have X amount of time to make Y amount of areas, content included, and due to time constraints you cannot complete it on a level to your satisfaction, do you refuse to release the content? Apply extension to your deadline? What?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
People are too narrow minded on these boards. No thinking of long term, only what can happen now. This is same way our mmo's have turned into over the years.
Too much content? Never. Unless you just plan to play your game for a week then swap over to another one. I have been playing EQ2 since 2004, and still havent hit maxed out characters just because i take time to smell the roses and explore. Dont need to rush through everything like these newer themeparks.
Too much bad content........yes. Too many changes over time destroying your game and fun....... yes.
Tools to make content and replay value is always a plus.I am always for player created content, scavenger hunts, pvp events, an so much more i have seen done in other games.
More good content that will occupy my time........more the merrier.
You can never have too much content, but you can have too much boring content. Adding systems in just for the sake of having the system but not developing it a point where its fun to interact with said system is a waste.
I too, am older/married/children, but dont like the expedited fashion games are made today. I still want the slow progression - just make it fun. World of Warcraft has shown me its possible, it just needs to be evolved and expanded.
Looking forward to ArcheAge...
Voted no, at least not a new game. It takes huge teams years to complete content that last average players 3 months or locusts a few weeks. I'd venture to say that my opinion is that too much is physically impossible without a 100 million dollar budget, extremely high productivity, and excellent management (not that we see this in MMO devs today).
On the other side, a mature game with several expansions already released could get close to "too much". WoW would be close to this but they streamlined content to increase consumption speed. I'm guessing original EQ as well, but I've never played it.
I remember that one. Yeah, that ventilation shaft was a pig. Wasn't the entrance in some meat locker or something?
Great game. Best SP I've ever played. So freakin' amazing that it runs on a P3 500 with no GPU.
No, you just hire more people. The question is not how much time it takes to make quality content, but if it is possible, regardless of time or employees, to have too much content. I contend that you cannot have too much content, but that if your standartds are not high, any content, from the least amount to the most amount, will probably be bad anyhow.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Generally there isn't such a thing as too much content, but it does matter how it's presented and structured.
A nice recent example of overwhelming content exposure is Age of Wushu. There's a lot to take in and the game figues that it will just go ahead and tell you everything immediately. And on top of that, it's a sandbox world which means you're also not limited to any one area. So new player's have their heads spinning.
A hyper structured example is WoW. No one else does it as well, some people call it hand holding, but WoW really eases new players into the game.
Philosophy of MMO Game Design
If you're speaking of too much content, as in too many types of activities to do, then I'd quote most people in saying "only if the quality suffers."
If you mean too much content to level in, then I absolutely believe so. The older games that lack significant populations (EQ/2) suffer from way too much content. Each small level range has numerous oddly similar and quickly/easily burned through locations to level in. The sheer number of locations ensures that you'll rarely ever come across another player, and loads of dev time was wasted writing pointless quests and developing worthless items/rewards/npc's. I much prefer WoW's way of keeping it relatively tight... and instead of making 30 new low level zones, revamping the old ones.
How can too much content hurt you? :-) I would LOVE to be in that position in every game I played. It just gives you something new to strive for if you ever get bored with your current initiative.
As an example, when I got bored with my SWTOR story, I had nothing to do (that I found interesting). If there was other fun stuff (for me) to do I might have stayed with the game longer. Nothing is worse than being bored with the main objective and have nothing else to fill your time with.
I would love to play 1 MMO and stay there, but with today's options I dont see that happening anytime soon. Today I play 3 or 4 depending on my mood.
Let me think about this question logically.
One game contains of a subset of all the gaming I could do. If I decide it has too many options for what to do, then what's the alternative? If I look for a new game, that meaning I've choosen to open up *more* options for what to do. So on the grounds of pure logic alone, I would argue that no, a game can never have "too many options".
What it sounds like to me is that the OP is projecting a completionist personality and is not seeing a nice series of plateaus that they can strive for.
There is a concept called "The Paradox of Choice" where adding more options just leaves you feeling less happy with your choice, whatever it is.
There's actually a long tangent I could go off on here on my theory of why game designers have over-estimated the interest in story because questing systems were very good at breaking the paradox-of-choice rut people would find themselves in when they had the freedom to go anywhere and fight any mob.
Is there such a thing as too much fun?
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI