honestly i think MMOS are at the make a quick buck stage
Devs KNOW that subs are a thing of the past so know they make a game hype it and get alto of sales right off the bat then sell alot of stuff in their market, then basicly leave a small crew to run it from that point on and focus on the next one, that is the pattern with new MMOs
its sucks and leads to a whole line of half assed MMOs,
to use a old saying they just dont make them like they used to *with love and care*
Define quick. Most MMOs, even teh F2P, went through years of dev and 10s of millions of budget. Is that "quick"?
At the same time, they are not any "quicker" than SP games.
It is known that the western industry hardly ever deviates from set boundaries. Wow has set the boundaries in the MMO world and you will simply not find a heavy weight western company who is willing to go beyond. Its always innovation in veeery small steps if at all. True innovation usually only happens in the early stages of a new product / genre. After that it is 'milking' until there is nothing left.
--- Insanity: Doing the same thing over and over again and expecting different results.
If you make a game with less expected financial return, quality must go down. That is what we are going to face in the future; investors will be looking at how AAA titles are not strong enough to support a subscription for more than a few months. Why put up so much money? Why be prepared to fund a MMO more than a solo game if you are not going to get sustained after launch profit?
This is the financial reality that MMO’s which are started now will be facing. In four to five years time we will see the result, games which struggle to have any content apart from levelling to top level and make today's linear world MMO's look lush and open world.
Comments
Define quick. Most MMOs, even teh F2P, went through years of dev and 10s of millions of budget. Is that "quick"?
At the same time, they are not any "quicker" than SP games.
It is known that the western industry hardly ever deviates from set boundaries. Wow has set the boundaries in the MMO world and you will simply not find a heavy weight western company who is willing to go beyond. Its always innovation in veeery small steps if at all. True innovation usually only happens in the early stages of a new product / genre. After that it is 'milking' until there is nothing left.
---
Insanity: Doing the same thing over and over again and expecting different results.
If you make a game with less expected financial return, quality must go down. That is what we are going to face in the future; investors will be looking at how AAA titles are not strong enough to support a subscription for more than a few months. Why put up so much money? Why be prepared to fund a MMO more than a solo game if you are not going to get sustained after launch profit?
This is the financial reality that MMO’s which are started now will be facing. In four to five years time we will see the result, games which struggle to have any content apart from levelling to top level and make today's linear world MMO's look lush and open world.