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Our own Bill Murphy caught up with Elder Scrolls Online's Creative Director, Paul Sage, to talk about all things TESO. From the beta process to the progression, guilds, and even some never-before revealed details on crafting, this interview was chock full of goodies about the upcoming MMORPG.
Click through to read a summary and watch the full video of the interview.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
2 people saying they are excited isn't really a train, in fact most people around here are already trashing the game so...I dunno. Read?
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
They haven't. If you like me have been hoping for a true Elder Scrolls MMO this isn't it. This is DAoC 2 in Tamriel. Not saying it will be a bad game, and maybe it'll be fun to play, but take it for what it is. Otherwise you'll just be disappointed.
That really just makes me want to play it more ;P
I guessing that your opinion of a "true Elder Scrolls MMO" is different then many other peoples. While i too have my doubts it will be everything i would like in a Elder scrolls MMO I'm not so quick to blindly cast a verdict on it without even trying it. YMMV
*raises hand*
The combat and itemization sound really good, but I think confining pvp to a single zone will hurt this game replayability. I'm really concerned about his. I'm concerned from experience. Swtor, TSW, and GW2 tried this. As a pvpr these 3 games all lacked staying power.
You should look up the definition of "Hype" before you type. It's why it is here, not for people to say nothing. lol
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
i gauruntee you those 3 games didnt lack staying power solely because pvp was confined to a single zone.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
rReally? you haven't read the GW2 forums here recently were people have played 1000 hours in the last 4 months, or post how GW2 is the Dominant game out these days. Granted these are 2 sides of the spectrum, but while I acknewledge GW2 has done well for itself i disagree its the Dominant game currently out. By the same token the majority of actual GW2 players are not Whining incessantly about it as you say.
In the end just because you can't be happy or excited about any new game doesn't mean everyone else should be as sad and disappointed as you. Yeah too much unrealistic hype can be bad. Doesn't mean people with their feet on the ground can't still be hopefull.
so thats why a good portion of GW2 NA servers are ghost towns in just about every map. even including LA at near peak times. the only time most servers are populated are during an event when the achievement hunters come out of the wood works to get those seasonal achievements.
not saying the game is bad, like you said, it was successful. but that doesn't mean its anywhere near the top dog cause it isn't. in alot of areas of the game, you could say it is, but in staying power, it most definitely is not. and that is what really matters in mmo's, staying power, that thing in the game that makes you -want- to come back and play it day after day, or however much time you have to play it. WoW had it for me, EQ had it for me, Hell, even DOMO from aeria games had it for me(though not nearly to the extent as the other two) but GW2 failed in that regard.
Anyway, this is about ESO not GW2. Also the flipside of your last argument, just because you are happy/excited about any new game doesn't mean everyone else should be as happy and excited as you. I agree, to much unrealistic hype can be bad(and threads like this is what generally start the whole process). Doesn't mean people with their realistic views on an upcoming game can't still be hopeful.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
I play GW2 -so talk to the hand.....
What I was saying is, people will read all sorts of things into these interviews then assume something that is not there. Then when they find out it is not, they go off the deep end being negative about the game and it's developers, when it was all them.
Obviously not. Humans are doomed to repeat history, not learn from it.
I make spreadsheets at work - I don't want to make them for the games I play.
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DAoC 2.0 in Tamriel sounds a lot better than anything else being drummed up the past few years. In fact that excites me even more!
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
I wish there were some Argonians and Khajit too in the trailer. That would give it more character aside from other things but one thing i don't understand is why is the Altmer not golden skinned. Aside from that it is an incredible cinematic and i literally can't tell if it's part live action part cgi or full cgi.
Btw, are they still on Hero engine? That's my biggest gripe about the game. All the other concerns getting looked at imo and it will be a pretty good game probably (i can't help but be optimistic about it being a huge TES fan). In the end i'm excited, can't lie.
Experience has taught me that features which devs do not bring up are usually the ones that are lacking, thus resulting in significant lack of staying power for specific MMO.
For example, what about: arena/warzones and leveling through PVP, alternative leveling zones within faction, roleplaying elements (housing, chat bubbles, inns etc.), combat and class diversity?
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