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Will the citizen gamer of the future have a tool that allows the gamer to make his own game? A comprehensive system for the end user to create the game he dreams up, and then post for others to use?
Press the gadget there to expand on the good and bad, fantasy or feasibility of this idea!
Survivor of the great MMORPG Famine of 2011
Comments
You have everything from 3D engines (Big World, Unity, Unreal) to entire turnkey systems (Explorations RPG, Realm Crafter).
There are scores of options. Take your pick.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Survivor of the great MMORPG Famine of 2011
CryEngine is completely available for free. If you wish to profit from your game you would have to license the engine. I found CryEngine to be relatively easy to use and pretty straightforward.
There's also 10billion games being made on RPG Creator or whatever it is called.
Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker
You don't really need crazy hardware to design a game with a lot of the tools currently available. Sure it helps, but isn't mandatory. Something like Unity will run on almost anything.
But you will likely never be able to sidestep the learning curves involved. I wish things were super easy too!
Enter a whole new realm of challenge and adventure.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Anyone can use Realm Crafter, RPG Maker, Platinum Sandbox, Exploration RPG, StoryBricks.
The limitation isn't the 3D engine or the modern day Klik-n-Play, it's the user's ability and talent that is.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
There are some tools out there that require very little to no experience on programming or modelling
But most likely than not you will only be able to produce mediocrity or use assets that OTHER people do, making your game to become not so ''yours''
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
I may actually agree with you here.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
I've never met a design kit I liked - they're always far too much effort for far too little outcome.
What I expect will eventually occur will be a wave of games blurring of the line between what's design and what's play. Think the creature editor in Spore - is that tool for designing content to share or for playing a minigame? That's what I think will eventually happen in MMOs.
If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?
Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?
If u wouldn't let a construction worker design your house, then why let a programmer design your world?
The idea here is to make better tools than are currently available. This really should be a natual progression. A past example would be how Photoshop was extremely difficult to use a decade or so ago and was used exclusely by highly paid professionsals. Now it has been made simple and many people use it along with highly intuitive wacom tablets. The same evolutionary process could very well happen with 3d modeling and animation.
SoEmote was a breakthough with this concept but it can be taken much further. We have the technology to bring do it at home motion capture with Xbox Kinect and other motion sensors. Nobody has yet built the tools translates this into 3D design outside of a major studio. This can be done and it WILL be done at some point in the future. Expect 3 to 5 years.