You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.
Pssssst. Ummm, I don't know if you're aware of this yet but GW2 is a THEMEPARK. Tell your friends.
EDIT: I don't want to sound too sarcastic though, english might be a second language for you and I have to be understanding for each person's individual circumstance, so please don't be offended if I say things that might seem rude in your native language.
I'll do my best to explain it and help you out.
Themeparks are games that are known for having "developer made content". That means, that if you are talking about a themepark, than you should be expecting scripted content because if they don't include scripted content, then it's not a themepark.
not to mention there is no such thing as an unscripted event or quest that's not player/dev actively ran.. even if they are open ended any interaction or encounter will have some sort of script.. even Rifts zone invasions while they encompass an entire map are following a scripted program like everything in a game.. just depends how many variables you program into it... i would be happy if GW2 had couple more variables on some of its events though..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Phry They may have more detail than Rifts dynamic events, but that doesnt really alter the fact that Rift created the concept. Maybe Arenanet took that idea and ran with it, but ultimately, it was Trion that brought about that revolution, if you can call it that. Whether it will catch on and evolve into something more in other games remains to be seen, i kind of hope it does.
What about Rikti invasions from COX? Long before RIfts.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
As was mentioned in a post some time ago, GW2's DEs, WAR's PQs and RIFT's Rifts are in fact post game useless. Of course, right now, GW2 is still somewhat of a new game, people are still making ALTs and so on, so you still have plenty of people who are doing lower level DEs. However, that won't always be the case, even though GW2 does have level scaling content. High level folk won't go out of their way to do low level DEs a year down the road when GW2's influx of players has dwindled. Which leaves a lot of new players with DE's that they can't complete because theres no one else around.
Aside from that, GW2 does have one of the better questing styles of any High Fantasy MMO. Does this make it revolutionary? Not so much. If an MMO created a non static NPC heartbeat into an MMO, such as NPC's that populated and evolved, that would be revolutionary. DE's are simply innovative or updated quests.
As was mentioned in a post some time ago, GW2's DEs, WAR's PQs and RIFT's Rifts are in fact post game useless. Of course, right now, GW2 is still somewhat of a new game, people are still making ALTs and so on, so you still have plenty of people who are doing lower level DEs. However, that won't always be the case, even though GW2 does have level scaling content. High level folk won't go out of their way to do low level DEs a year down the road when GW2's influx of players has dwindled. Which leaves a lot of new players with DE's that they can't complete because theres no one else around.
Aside from that, GW2 does have one of the better questing styles of any High Fantasy MMO. Does this make it revolutionary? Not so much. If an MMO created a non static NPC heartbeat into an MMO, such as NPC's that populated and evolved, that would be revolutionary. DE's are simply innovative or updated quests.
which is there whole focus of there next few patches if you haven't read...this is the problem they are striving to not run into and i'm glad they are being proactive about it and not reactive like many other developers.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.
Pssssst. Ummm, I don't know if you're aware of this yet but GW2 is a THEMEPARK. Tell your friends.
EDIT: I don't want to sound too sarcastic though, english might be a second language for you and I have to be understanding for each person's individual circumstance, so please don't be offended if I say things that might seem rude in your native language.
I'll do my best to explain it and help you out.
Themeparks are games that are known for having "developer made content". That means, that if you are talking about a themepark, than you should be expecting scripted content because if they don't include scripted content, then it's not a themepark.
I think you meant to type "English".
Thank heavens you're here. I will fix that for you right away. Keep pressing F5 so you can be aware of the correction the moment it's been changed.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
As was mentioned in a post some time ago, GW2's DEs, WAR's PQs and RIFT's Rifts are in fact post game useless. Of course, right now, GW2 is still somewhat of a new game, people are still making ALTs and so on, so you still have plenty of people who are doing lower level DEs. However, that won't always be the case, even though GW2 does have level scaling content. High level folk won't go out of their way to do low level DEs a year down the road when GW2's influx of players has dwindled. Which leaves a lot of new players with DE's that they can't complete because theres no one else around.
Aside from that, GW2 does have one of the better questing styles of any High Fantasy MMO. Does this make it revolutionary? Not so much. If an MMO created a non static NPC heartbeat into an MMO, such as NPC's that populated and evolved, that would be revolutionary. DE's are simply innovative or updated quests.
which is there whole focus of there next few patches if you haven't read...this is the problem they are striving to not run into and i'm glad they are being proactive about it and not reactive like many other developers.
Wouldn't that have been something to have been considered during an earlier stage of the game? Such as when it was being developed? It actually does seem to be a reaction, but more to a realization of the problem than the actual problem becoming crippling.
This does seem like something that should have been thought about from the start.
As was mentioned in a post some time ago, GW2's DEs, WAR's PQs and RIFT's Rifts are in fact post game useless. Of course, right now, GW2 is still somewhat of a new game, people are still making ALTs and so on, so you still have plenty of people who are doing lower level DEs. However, that won't always be the case, even though GW2 does have level scaling content. High level folk won't go out of their way to do low level DEs a year down the road when GW2's influx of players has dwindled. Which leaves a lot of new players with DE's that they can't complete because theres no one else around.
Aside from that, GW2 does have one of the better questing styles of any High Fantasy MMO. Does this make it revolutionary? Not so much. If an MMO created a non static NPC heartbeat into an MMO, such as NPC's that populated and evolved, that would be revolutionary. DE's are simply innovative or updated quests.
which is there whole focus of there next few patches if you haven't read...this is the problem they are striving to not run into and i'm glad they are being proactive about it and not reactive like many other developers.
Wouldn't that have been something to have been considered during an earlier stage of the game? Such as when it was being developed? It actually does seem to be a reaction, but more to a realization of the problem than the actual problem becoming crippling.
This does seem like something that should have been thought about from the start.
they did though with scaling and allowing you get rewards off lower zones and map completion as well.. so its been there from the start now they are expanding on it to make it even more worthwhile
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.
Pssssst. Ummm, I don't know if you're aware of this yet but GW2 is a THEMEPARK. Tell your friends.
EDIT: I don't want to sound too sarcastic though, english might be a second language for you and I have to be understanding for each person's individual circumstance, so please don't be offended if I say things that might seem rude in your native language.
I'll do my best to explain it and help you out.
Themeparks are games that are known for having "developer made content". That means, that if you are talking about a themepark, than you should be expecting scripted content because if they don't include scripted content, then it's not a themepark.
I think you meant to type "English".
Thank heavens you're here. I will fix that for you right away. Keep pressing F5 so you can be aware of the correction the moment it's been changed.
Actually it was pretty funny. I laughed a bit when I read your attempt to insult someone over a language you didn't spell correctly.
Remember, I'm not the one claiming to know the language well here - that was you. I was just pointing out some very funny irony.
they did though with scaling and allowing you get rewards off lower zones and map completion as well.. so its been there from the start now they are expanding on it to make it even more worthwhile
I feel as though scaling, and rewards from zone completion are separate from Dynamic Events, but benifit them as well. I also am unaware of map completion requiring Dynamic Events.
I think they wanted to make zones useful despite level. I think they now realized a problem with Dynamic Events they didn't forsee, and are rushing to correct it in patches coming soon.
they did though with scaling and allowing you get rewards off lower zones and map completion as well.. so its been there from the start now they are expanding on it to make it even more worthwhile
I feel as though scaling, and rewards from zone completion are separate from Dynamic Events, but benifit them as well. I also am unaware of map completion requiring Dynamic Events.
I think they wanted to make zones useful despite level. I think they now realized a problem with Dynamic Events they didn't forsee, and are rushing to correct it in patches coming soon.
the point is getting people into those zones.. when people are in the zones they join events(not everyone of course but many do).. that's the point you give more incentives to get people back into the previous zones people will go and people will join up with events.. map completetion does not require DE's but it's an incentive to get people into zones in turn will do events.. and they have from the start said they will continue to monitor and try to update events in all zones as best they could to keep things fresh
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.
Pssssst. Ummm, I don't know if you're aware of this yet but GW2 is a THEMEPARK. Tell your friends.
EDIT: I don't want to sound too sarcastic though, english might be a second language for you and I have to be understanding for each person's individual circumstance, so please don't be offended if I say things that might seem rude in your native language.
I'll do my best to explain it and help you out.
Themeparks are games that are known for having "developer made content". That means, that if you are talking about a themepark, than you should be expecting scripted content because if they don't include scripted content, then it's not a themepark.
I think you meant to type "English".
Thank heavens you're here. I will fix that for you right away. Keep pressing F5 so you can be aware of the correction the moment it's been changed.
Actually it was pretty funny. I laughed a bit when I read your attempt to insult someone over a language you didn't spell correctly.
Remember, I'm not the one claiming to know the language well here - that was you. I was just pointing out some very funny irony.
keep pressing F5, it's sure to change shortly before the grammar police arrests me.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
they did though with scaling and allowing you get rewards off lower zones and map completion as well.. so its been there from the start now they are expanding on it to make it even more worthwhile
I feel as though scaling, and rewards from zone completion are separate from Dynamic Events, but benifit them as well. I also am unaware of map completion requiring Dynamic Events.
I think they wanted to make zones useful despite level. I think they now realized a problem with Dynamic Events they didn't forsee, and are rushing to correct it in patches coming soon.
What are these rewards you speak of? My experience with GW2 is you run around getting in 3.5 second fights with mobs that everybody is zerging then you head back to town with a bag full of crap you got to sift though.
The same bag full of crap everybody else in the game has.
If things get too challenging just leave battle for 10 seconds and get insta healed lol.
they did though with scaling and allowing you get rewards off lower zones and map completion as well.. so its been there from the start now they are expanding on it to make it even more worthwhile
I feel as though scaling, and rewards from zone completion are separate from Dynamic Events, but benifit them as well. I also am unaware of map completion requiring Dynamic Events.
I think they wanted to make zones useful despite level. I think they now realized a problem with Dynamic Events they didn't forsee, and are rushing to correct it in patches coming soon.
What are these rewards you speak of? My experience with GW2 is you run around getting in 3.5 second fights with mobs that everybody is zerging then you head back to town with a bag full of crap you got to sift though.
The same bag full of crap everybody else in the game has.
If things get too challenging just leave battle for 10 seconds and get insta healed lol.
sounds like you played for an hour during launch week:).. also check out the patch info on gw2 website for patch on the 28th talks about some of the new rewards they are adding in with the laurels system and achievement overhaul
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by redcapp I can finally say not sure if srs and mean it
Uhm, I'm not sure if being tired is my issue tonight, but can anyone explain what this means?
srs=serious
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
To the OP, if you find that event to be impressive, wait til you get to the larger chain events that can take upwards an hour to complete...those are epic and the most fun I personally have in the game even if you join half way through!
Like the one you have to take out the massive ogre camps, I forget which area it was in, but the event gets more intense as it goes on until you take out their war cheif.
Originally posted by Arskaaa "when players learned tacticks in dungeon/raids, its bread".
To the OP, if you find that event to be impressive, wait til you get to the larger chain events that can take upwards an hour to complete...those are epic and the most fun I personally have in the game even if you join half way through!
Like the one you have to take out the massive ogre camps, I forget which area it was in, but the event gets more intense as it goes on until you take out their war cheif.
Oh, there are all sorts of events that I really enjoy. As I've talked about before, my favorite event is the Modnir DE chain in Harathi Hinterlands.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
Comments
not to mention there is no such thing as an unscripted event or quest that's not player/dev actively ran.. even if they are open ended any interaction or encounter will have some sort of script.. even Rifts zone invasions while they encompass an entire map are following a scripted program like everything in a game.. just depends how many variables you program into it... i would be happy if GW2 had couple more variables on some of its events though..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
What about Rikti invasions from COX? Long before RIfts.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
In this other MMORPG that's been around longer than WoW, we called unscripted dynamic events "player interaction".
That MMORPG was actually influential outside of fanboy hopes and dreams, even spawning something of a clone of the game.
It is called EVE Online.
Well said.
which is there whole focus of there next few patches if you haven't read...this is the problem they are striving to not run into and i'm glad they are being proactive about it and not reactive like many other developers.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Thank heavens you're here. I will fix that for you right away. Keep pressing F5 so you can be aware of the correction the moment it's been changed.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Wouldn't that have been something to have been considered during an earlier stage of the game? Such as when it was being developed? It actually does seem to be a reaction, but more to a realization of the problem than the actual problem becoming crippling.
This does seem like something that should have been thought about from the start.
they did though with scaling and allowing you get rewards off lower zones and map completion as well.. so its been there from the start now they are expanding on it to make it even more worthwhile
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Actually it was pretty funny. I laughed a bit when I read your attempt to insult someone over a language you didn't spell correctly.
Remember, I'm not the one claiming to know the language well here - that was you. I was just pointing out some very funny irony.
I feel as though scaling, and rewards from zone completion are separate from Dynamic Events, but benifit them as well. I also am unaware of map completion requiring Dynamic Events.
I think they wanted to make zones useful despite level. I think they now realized a problem with Dynamic Events they didn't forsee, and are rushing to correct it in patches coming soon.
the point is getting people into those zones.. when people are in the zones they join events(not everyone of course but many do).. that's the point you give more incentives to get people back into the previous zones people will go and people will join up with events.. map completetion does not require DE's but it's an incentive to get people into zones in turn will do events.. and they have from the start said they will continue to monitor and try to update events in all zones as best they could to keep things fresh
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
keep pressing F5, it's sure to change shortly before the grammar police arrests me.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
I didn't realize your feelings about Guild Wars 2 were that strong.
I am sorry to offend you.
What are these rewards you speak of? My experience with GW2 is you run around getting in 3.5 second fights with mobs that everybody is zerging then you head back to town with a bag full of crap you got to sift though.
The same bag full of crap everybody else in the game has.
If things get too challenging just leave battle for 10 seconds and get insta healed lol.
He editted his post, Rhoklaw. Too late if you and I are any indication though
I'm just about to fix that typo. Thanks again for pointing it out.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
sounds like you played for an hour during launch week:).. also check out the patch info on gw2 website for patch on the 28th talks about some of the new rewards they are adding in with the laurels system and achievement overhaul
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Hmm, that is not what I said.
Which anyone can see as the post you are supposedly quoting is not editted, but doesn't say what you wrote
I'm glad that I'm not the only one laughing
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Yes, I enjoy laughter as well. It is good to find humor in life, and be happy.
srs=serious
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I'm glad someone quotted this before he editted it. haha nerd rage, gotta love it.
To the OP, if you find that event to be impressive, wait til you get to the larger chain events that can take upwards an hour to complete...those are epic and the most fun I personally have in the game even if you join half way through!
Like the one you have to take out the massive ogre camps, I forget which area it was in, but the event gets more intense as it goes on until you take out their war cheif.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Oh, there are all sorts of events that I really enjoy. As I've talked about before, my favorite event is the Modnir DE chain in Harathi Hinterlands.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.