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Command & Conquer Tiberium Alliances Review and Overview

If there is a game that should win your favor as well as consume your patience and enthusiasm both by its tedious and repetitive yet lighthearted gameplay, I bet it highly possibly could be Command and Conqueror: Tiberium Alliances. Every time I log in on an impulse, and leave crestfallen. But, I’m never reluctant to give up.

 

Taking a first glance, I find little flamboyant in Command & Conquer: Tiberium Alliances. The graphics are plain and to some extent rigid with the sharp-featured columns and items, touching the tender spot of what a strategy game lack of. But later on, when glittering treasures such as Tiberiums and Crystals are squandering in to charm my eyes and expand my storage, my interest is aroused.

On the surface, each little icon: the Crystal, Tiberium, Power plant, Silo, Barracks, as well as the central construction yard…stands randomly on the base carrying out their respective producing tasks. Oh, seems like the workshops of Charlie and the Chocolate Factory. However, there are built-in tactics on the positioning of these settings, for example, putting the Stimulator next to the Power plant will generate bonus power and setting the Power plant aside the Refinery will produce bonus credits. Therefore, a strategically overall disposition of these factories is sure to yield twice the energy with half the effort.

You can read the complete review and overview here http://www.dotmmo.com/command-conquer-tiberium-alliances-6080.html

 

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