Originally posted by tordurbar I agree with the OP that this patch has really killed GW2. For me it was the addition of the Daily requirement to do a combo with an ally. I am a die hard solo player. I hate forced grouping and this new requirement does just that. I enjoyed my 5 months with GW2 and still think it is a great game but me - I quit an hour after the new patch was released and do not intend to return.
Yeah, ok. Sure. The combo one was removed yesterday, but you weren't required to be grouped to do it anyhow. Combos work with all allies, not only the ones you're grouped with. Toss a field around an enemy, let someone else use a finisher through your field and bang, +1 each. Happens rather quickly. If you're quitting a game you claim to enjoy and think is a great game over this... well, I am failing to detect the gentle scent of sincerity about you.
Originally posted by evilastro Erm, it's the best update they have done since launch. I agree with all the changes.
Na, OP's got good points. Dungeons are annoying enough already, I do not like their idea of wipe and then back to fight.
Here's a thought... use a little strategy, pay attention and don't wipe. If you're a glass cannon that avoids dodging or defense you get what you deserve. If you're balanced and aware this should never be an issue.
great update happened today.... if this game was not killed yet, I guess it will add coup de grace to it.
1. daily achievements: before we got XP and points for each fraction, like 10 kills, 20 kills etc, now you'll get it only once. Now you need to dodge 20 enemies, so far all my tries got me 0, or it bug or I do something wrong, still it sucks. revive 15 allies is pretty long too.
2. temples: now we need like 3k people to get Grenth done, it was not a joke before, now it just too bad to do for like no rewards. Not sure for other temples, but I bet it similar, beside they were not that popular even before update as it more easy to run outposts / escort events for karma.
3. dungeons: how fun must be wait till we all die and gonna run back all long... what is brilliant social idea! Bravo! beside dungeons were annoying even before + missing finder tool + drop rate continued nerfs = great fun. from many MMO I've played so far, GW2 dungeons were far from my fun pleasant runs, now they became just to avoid.
4. adding new jewelry will kill skill which is not very demanded already, glad I'm done with when it was profitable. but who cares, economy at GW2 is suffer already.
That all I've noted so far, please add more comments.
People who still like it seems to love any grind etc, so I respect their choice and good luck for them to stay alone at GW2.
I keep asking me why ANet killing game they make, especially feel sorry for GW1 as they were very fun game, before some "nice" updated killed them. And here we go again....
I guess GW2 is now one more game I gonna visit time to time, while playing something fun.
here is a story called i hate Gw2:
long time ago (about 20 mins) there were someone who posted here about how bad the patch is and how bad the content of it is, and how the patch will kill this game.
so this person comes here and say i shall bash this patch because i dont like it, (even thoguht he siad that he hate the game and wont play it), so he post here saying that this will kill the game (becuase he didnt like the patch) saying that the devlopers want to kill the game because they are adding updates he dont like.
here is the truth: most off people here come and bash the game over and over and over and over and over (some of them dont even play it anymore and refse to even check it and if they do they log in for about 1 sec and they log out saying that notheing changed, that is okay {they dont like it}. but some of them dont even have the game and yet they bash it)
WHAT HAPPENED TO YOU PEOPLE, WHY CANT YOU JUST LEAVE THE GAME ALONE, WHY DO YOU HAVE TO BASH EVERY TIME Anet TRY TO SAY OR DO SOMETHING, SYRIOUSLY YOU NEED TO GROW UP (YOU DONT LIKE THE GAME WE GET IT AND WE ARE CRYING EVERYDAY BECAUSE YOU DONT LIKE IT) BUT SINCE YOU DONT LIKE IT AND YOU SAID THAT YOU WONT PLAY IT AGAIN, PLEASE DONT BASH IT JUST MOVE ALONG.
/screaming off
with that siad, i liked the idea of the patch and i need to try it more and hope you guys have fun too with what ever you do.
I dunno mate but this behaviour is not limited to GW2, every game that came out in the last 3-4 years has a dedicated bunch of 'haters'. With the time they waste hating on these games and plotting mad plans to destroy them, they surely could find a cure for their problems (or at least a shrink) and spare us the boredom of going though tis crap over and over...
Originally posted by tordurbar I agree with the OP that this patch has really killed GW2. For me it was the addition of the Daily requirement to do a combo with an ally. I am a die hard solo player. I hate forced grouping and this new requirement does just that. I enjoyed my 5 months with GW2 and still think it is a great game but me - I quit an hour after the new patch was released and do not intend to return.
I think npcs also qualify as allies here.
Also I am pretty sure you don't need to be grouped for them to qualify as "ally". So no forced grouping. Though you know, Massive Multiplayer and everything...
Originally posted by evilastro Erm, it's the best update they have done since launch. I agree with all the changes.
Na, OP's got good points. Dungeons are annoying enough already, I do not like their idea of wipe and then back to fight.
None of the OP points are good or valid. Have you seen the video of 2 Guardians doing a dungeon together and not dying - Arah? You see, people thing they can just force their way through and get it done - hence the rzerg-res thing. Now you need to actually think how you are going to do dungeons before you do them. I like that.
So far the current patch has done more good for the game than any other - it really made the game worth playing.
As others have said, people just like to complain. The OP's first post in this thread shows the OP does not think how to play but just uses a brute force method.
in the first month of game ihave mi lvl 80 guard. all exotic and abouth 50gold in 2-3 month 335gold and waitng for next expantion i dont play the game anymore cause to be honest there nothing more todo other than dungeaon everyday x money for nothing basically caus ei dont need anithign ,legendary is optional skin ihave the mistgreatsword wish its like l;egendary x less price and wvwv much of the same everytime to behonest its boring good to play x an ahour then go away
keep waitng expantion to make me comback till now playing terra and LOL.
great update happened today.... if this game was not killed yet, I guess it will add coup de grace to it.
1. daily achievements: before we got XP and points for each fraction, like 10 kills, 20 kills etc, now you'll get it only once. Now you need to dodge 20 enemies, so far all my tries got me 0, or it bug or I do something wrong, still it sucks. revive 15 allies is pretty long too.
2. temples: now we need like 3k people to get Grenth done, it was not a joke before, now it just too bad to do for like no rewards. Not sure for other temples, but I bet it similar, beside they were not that popular even before update as it more easy to run outposts / escort events for karma.
3. dungeons: how fun must be wait till we all die and gonna run back all long... what is brilliant social idea! Bravo! beside dungeons were annoying even before + missing finder tool + drop rate continued nerfs = great fun. from many MMO I've played so far, GW2 dungeons were far from my fun pleasant runs, now they became just to avoid.
4. adding new jewelry will kill skill which is not very demanded already, glad I'm done with when it was profitable. but who cares, economy at GW2 is suffer already.
That all I've noted so far, please add more comments.
People who still like it seems to love any grind etc, so I respect their choice and good luck for them to stay alone at GW2.
I keep asking me why ANet killing game they make, especially feel sorry for GW1 as they were very fun game, before some "nice" updated killed them. And here we go again....
I guess GW2 is now one more game I gonna visit time to time, while playing something fun.
well the only nerf for me was the nerf of the rich orichalcum .. it was a pleasant break to visit the karka island for a short type of daily grind ... all the others are working great ! at 3 & 1 i disagree strongly, at 4 i will agree and at 3 i dunno yet i am into exams so there is no time for long time to gameplay ..
I find the revised daily very easy. However, the time investment required for us non-dungeon runners to get the best endgame gear is ridiculous. Correct me if I'm wrong, but it's about one piece per month if I do dailies every single day?
By the time I catch up to the dungeon runners (especially the ones spending money on gold to shorten the mat grind) they'll have probably raised the level cap and introduced whole new tiers of gear. I refuse to be treated like a second class citizen when it comes to how I get my gear, sorry Anet, you failed again.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Originally posted by itgrowls apparently for the dodge you have to wait for some weird message that popsup that says "evade!" before it registers. I suggested they delete this and bring back the underwater kills so much simpler to accomplish.
That is the message that appears when you succesfuly dodge an attack.
You never noticed before?
I think ArenaNet put in the dodging dailies as a way to try to tell some of their more clueless players that you're supposed to dodge quite a bit when you get attacked, not just stand there trading hits with everything.
I find the revised daily very easy. However, the time investment required for us non-dungeon runners to get the best endgame gear is ridiculous. Correct me if I'm wrong, but it's about one piece per month if I do dailies every single day?
By the time I catch up to the dungeon runners (especially the ones spending money on gold to shorten the mat grind) they'll have probably raised the level cap and introduced whole new tiers of gear. I refuse to be treated like a second class citizen when it comes to how I get my gear, sorry Anet, you failed again.
Ok ill correct you, this is not a themepark where you need to keep up with the latest gear. Not really much to say beyond this. Why do you care what other gear people has? Appart from inspiring you when you see gear you really want, it has no impact on you. Comments suggest you dont actually play GW2?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by evilastro Erm, it's the best update they have done since launch. I agree with all the changes.
Na, OP's got good points. Dungeons are annoying enough already, I do not like their idea of wipe and then back to fight.
Here's a thought... use a little strategy, pay attention and don't wipe. If you're a glass cannon that avoids dodging or defense you get what you deserve. If you're balanced and aware this should never be an issue.
According to ANet this IS an issue since they said they will have to 'rebalance' the dungeon.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
Dungeons in GW2 aren't that difficult. Some are tedious, but not difficult. If you are having trouble and needing to res zerg a boss you need to seriously evaluate your level of play. Fractals (post level 20, try doing them at 40+) are harder than any dungeon including Arah Seer path. If you are struggling in dungeons I don't know what to tell you. Try not running glass cannon specs and learning to effectively dodge, most of the dungeons on explorable mode don't have complex mechanics and simply require nothing more than surviving and staying out of the red circles. The OP also forgets to mention that with this patch there were a large amount of dungeon nerfs including some of the easier paths. Fractals already had the requirement of waiting for your party to wipe before you can res.
GW2 is for people who love grinding? GW2 has very little grinding compared to other MMOs (minus legendary and rare exotic forged recipe grinding which requires massive amounts of gold). You can "max" out a character within 2 weeks of a semi-hardcore play which includes leveling 1-80, getting full exotic, doing Fractals till ~28, and getting the ascended drops. By comparison as someone who did 30/50 HoM in GW1, GW1 had A LOT more grinding. Personally hated GW1 and enjoy GW2, so I think the OP might be in the minority on that opinion.
Also Orr reward chests have been increased. So doing it for "no rewards" is false. Not only is the karma you get from events far more valuable now for those not aiming for legendaries (Orr Jewelry Boxes), but the chests themselves contain higher chances at rares and exotics now, including precursors.
Dungeon rewards have never really been nerfed. Yes, they did have one nerf at one point, but since then they've been buffed. This includes the following buffs since release:
Increasing end rewards of dungeons to contain karma.
Adding silver (and lots of it) to champion and legendary MOBs killed at the end.
Adding bags of wondorous goods which contain silver, more badges, and karma.
Increasing loot contained within dungeon chests.
Making it so veterans consistently reward more loot. Champions / Legendary now always drop at least a blue item.
I definitely think dungeons can use more balance in terms of rewards, but that's different discussion here. Dungeon rewards are fine right now, in fact I'd argue for dungeons like CoF and AC EXP the rewards are TOO GOOD.
As for daily achievements I can't believe you can't complete the dodge one. I get this faster than any other daily achievement when I play (though it helps that Ranger has evasion on both the Greatsword, Sword, and Dagger) literally within 1 minute of starting combat. You actually have to EVADE attacks, not just dodge randomly. As for reviving allies you can find a heart question which has you revive NPCs, there are plenty of them and NPCs do count towards this achievement.
LOL I don't even know why all think I can't complete dodge. I complained for loss of XP for my alts from daily, and it's true as now you have only 1 tier on each of 5 requests.
Dodge is annoying as it not worked each time to me, but it works too, so about daily all clear.
I have not seen best chest rewards from Orr so far, but may be some guys just don't show it.
Seems after update Orr drops where much better but corrected by now.
Grind I see for Legendary or dungeon sets, even karma farm can be seen this way but I don't mind as it more or less single fun I have in this game.
I can suck hard and totally fail, but why any group I dung with are same way? I can admit existence of some elite genius who can solo anything. May be I should meditate each time about any dungeon, but sorry I go for play game and have no time to elaborate great strategy for quite boring dungeons. I know the fact is: to be good at any dungeon you need to make X runs, but to make X runs here you need to be good and have good group.
I have actually same issue as after 3 years or so of GW1: my friends list shown OFF... But who cares, it's nice looking side game to play between WoW and something else.
try before buy, even if it's a game to avoid bad surprises. Worst surprises for me: Aion, GW2
I find the revised daily very easy. However, the time investment required for us non-dungeon runners to get the best endgame gear is ridiculous. Correct me if I'm wrong, but it's about one piece per month if I do dailies every single day?
By the time I catch up to the dungeon runners (especially the ones spending money on gold to shorten the mat grind) they'll have probably raised the level cap and introduced whole new tiers of gear. I refuse to be treated like a second class citizen when it comes to how I get my gear, sorry Anet, you failed again.
Ok ill correct you, this is not a themepark where you need to keep up with the latest gear. Not really much to say beyond this. Why do you care what other gear people has? Appart from inspiring you when you see gear you really want, it has no impact on you. Comments suggest you dont actually play GW2?
WvW is (or I should say was) my preferred endgame activity. Therefore yes, my gear in comparison to that of other players and the time it takes me to acquire that gear does matter.
Guess you either don't play GW2 or you only PVE, huh?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Originally posted by Bladestrom So your saying being able to hit for an extra 1% in a pitched battle makes a difference?. Gw2 is not about gear stats.
people seem to need to invent a reason to bitch about something... really haven't seen ascended gear have any sort of major effect on WvW at all.. it's not a 1vs1 type of fight and never found any one person overpowering or running around just destroying everyone because they had better gear...
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Yep exacty, as everyone knows in wvw get a set of exotic and you are competitive if you have a bit of skill. Smacks of someone who has come across from wow and not adjusted yet.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
If gear didn't matter in PvP Arenanet wouldn't have equalized it in their tournament PvP. Gear does matter, there are many one on one fight situations in WvW and often fights are very close. Close enough that the stat differences (which are also much bigger than some here are admitting to) do matter.
I have never met an MMO pvper who was happy about going up against other players without BiS. It would be stupid to be okay with any advantage an enemy player might have, no matter how small. This is why balancing for PvP is so much harder than for PVE. This is why 'nerf this' 'fix that' threads are so common among PvPers. As they should be.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
If gear didn't matter in PvP Arenanet wouldn't have equalized it in their tournament PvP. Gear does matter, there are many one on one fight situations in WvW and often fights are very close. Close enough that the stat differences (which are also much bigger than some here are admitting to) do matter.
I have never met an MMO pvper who was happy about going up against other players without BiS. It would be stupid to be okay with any advantage an enemy player might have, no matter how small. This is why balancing for PvP is so much harder than for PVE. This is why 'nerf this' 'fix that' threads are so common among PvPers. As they should be.
difference is GW2 is much more about positioning and using your dodge effectively.. this alone makes the gear disparity even less and makes the gap between asended and exotic even smaller.. in Rift before they normalized PVP gear i could with my Rank 8 easily dispatch 4 to 6 rank 1-3s without breaking a sweat, they had no shot at all because of my gear. GW2 has nothing even close to this sort of issue.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
If gear didn't matter in PvP Arenanet wouldn't have equalized it in their tournament PvP. Gear does matter, there are many one on one fight situations in WvW and often fights are very close. Close enough that the stat differences (which are also much bigger than some here are admitting to) do matter.
I have never met an MMO pvper who was happy about going up against other players without BiS. It would be stupid to be okay with any advantage an enemy player might have, no matter how small. This is why balancing for PvP is so much harder than for PVE. This is why 'nerf this' 'fix that' threads are so common among PvPers. As they should be.
difference is GW2 is much more about positioning and using your dodge effectively.. this alone makes the gear disparity even less and makes the gap between asended and exotic even smaller.. in Rift before they normalized PVP gear i could with my Rank 8 easily dispatch 4 to 6 rank 1-3s without breaking a sweat, they had no shot at all because of my gear. GW2 has nothing even close to this sort of issue.
I like an equal playing field in my PvP. Totally equal. I like the classes as balanced as is humanly possible in an MMO and above all, I want gear to be equal (at level cap that is, I'm willing to deal with inequality while leveling).
If equal gear is not provided for my PvP then at very least I want the BiS gear to not involve grinding in a style of play I hate, such as doing dungeons for hours on end so as not to fall behind other players. We were told we wouldn't have to do that. Specifically we were told endgame wouldn't be about dungeons, but it is. I hate that.
Edit: What sucks even worse is that probably it was for the sake of simplifying the equalizing of PvP that the awesome variety of skills we had in GW1 are absent in GW2, yet gear is allowed to make us unequal in WvW. Boring gear we have to grind for? Why? If it's going to be unequal anyway, bring on more skills then.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
If gear didn't matter in PvP Arenanet wouldn't have equalized it in their tournament PvP. Gear does matter, there are many one on one fight situations in WvW and often fights are very close. Close enough that the stat differences (which are also much bigger than some here are admitting to) do matter.
I have never met an MMO pvper who was happy about going up against other players without BiS. It would be stupid to be okay with any advantage an enemy player might have, no matter how small. This is why balancing for PvP is so much harder than for PVE. This is why 'nerf this' 'fix that' threads are so common among PvPers. As they should be.
difference is GW2 is much more about positioning and using your dodge effectively.. this alone makes the gear disparity even less and makes the gap between asended and exotic even smaller.. in Rift before they normalized PVP gear i could with my Rank 8 easily dispatch 4 to 6 rank 1-3s without breaking a sweat, they had no shot at all because of my gear. GW2 has nothing even close to this sort of issue.
I like an equal playing field in my PvP. Totally equal. I like the classes as balanced as is humanly possible in an MMO and above all, I want gear to be equal (at level cap that is, I'm willing to deal with inequality while leveling).
If equal gear is not provided for my PvP then at very least I want the BiS gear to not involve grinding in a style of play I hate, such as doing dungeons for hours on end so as not to fall behind other players. We were told we wouldn't have to do that. Specifically we were told endgame wouldn't be about dungeons, but it is. I hate that.
it is because you want to make it.. not because the game requires it.. if you want 100% even play field do sPVP that's what its there for. GW2 WvW is already the most even playfield you could find in a large scale battle like this in this type of game.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Bladestrom Bis is a wow thing it has nothing to do with gw2.
That's a lie.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Comments
Na, OP's got good points. Dungeons are annoying enough already, I do not like their idea of wipe and then back to fight.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Yeah, ok. Sure. The combo one was removed yesterday, but you weren't required to be grouped to do it anyhow. Combos work with all allies, not only the ones you're grouped with. Toss a field around an enemy, let someone else use a finisher through your field and bang, +1 each. Happens rather quickly. If you're quitting a game you claim to enjoy and think is a great game over this... well, I am failing to detect the gentle scent of sincerity about you.
Oderint, dum metuant.
Here's a thought... use a little strategy, pay attention and don't wipe. If you're a glass cannon that avoids dodging or defense you get what you deserve. If you're balanced and aware this should never be an issue.
Oderint, dum metuant.
I dunno mate but this behaviour is not limited to GW2, every game that came out in the last 3-4 years has a dedicated bunch of 'haters'. With the time they waste hating on these games and plotting mad plans to destroy them, they surely could find a cure for their problems (or at least a shrink) and spare us the boredom of going though tis crap over and over...
What wipe?
A downed or dead player can be rezzed. He just cant rush from the waypoint.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Also I am pretty sure you don't need to be grouped for them to qualify as "ally". So no forced grouping. Though you know, Massive Multiplayer and everything...
None of the OP points are good or valid. Have you seen the video of 2 Guardians doing a dungeon together and not dying - Arah? You see, people thing they can just force their way through and get it done - hence the rzerg-res thing. Now you need to actually think how you are going to do dungeons before you do them. I like that.
So far the current patch has done more good for the game than any other - it really made the game worth playing.
As others have said, people just like to complain. The OP's first post in this thread shows the OP does not think how to play but just uses a brute force method.
in the first month of game ihave mi lvl 80 guard. all exotic and abouth 50gold in 2-3 month 335gold and waitng for next expantion i dont play the game anymore cause to be honest there nothing more todo other than dungeaon everyday x money for nothing basically caus ei dont need anithign ,legendary is optional skin ihave the mistgreatsword wish its like l;egendary x less price and wvwv much of the same everytime to behonest its boring good to play x an ahour then go away
keep waitng expantion to make me comback till now playing terra and LOL.
peace
well the only nerf for me was the nerf of the rich orichalcum .. it was a pleasant break to visit the karka island for a short type of daily grind ... all the others are working great ! at 3 & 1 i disagree strongly, at 4 i will agree and at 3 i dunno yet i am into exams so there is no time for long time to gameplay ..
I find the revised daily very easy. However, the time investment required for us non-dungeon runners to get the best endgame gear is ridiculous. Correct me if I'm wrong, but it's about one piece per month if I do dailies every single day?
By the time I catch up to the dungeon runners (especially the ones spending money on gold to shorten the mat grind) they'll have probably raised the level cap and introduced whole new tiers of gear. I refuse to be treated like a second class citizen when it comes to how I get my gear, sorry Anet, you failed again.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
I think ArenaNet put in the dodging dailies as a way to try to tell some of their more clueless players that you're supposed to dodge quite a bit when you get attacked, not just stand there trading hits with everything.
Ok ill correct you, this is not a themepark where you need to keep up with the latest gear. Not really much to say beyond this. Why do you care what other gear people has? Appart from inspiring you when you see gear you really want, it has no impact on you. Comments suggest you dont actually play GW2?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
According to ANet this IS an issue since they said they will have to 'rebalance' the dungeon.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Dungeons in GW2 aren't that difficult. Some are tedious, but not difficult. If you are having trouble and needing to res zerg a boss you need to seriously evaluate your level of play. Fractals (post level 20, try doing them at 40+) are harder than any dungeon including Arah Seer path. If you are struggling in dungeons I don't know what to tell you. Try not running glass cannon specs and learning to effectively dodge, most of the dungeons on explorable mode don't have complex mechanics and simply require nothing more than surviving and staying out of the red circles. The OP also forgets to mention that with this patch there were a large amount of dungeon nerfs including some of the easier paths. Fractals already had the requirement of waiting for your party to wipe before you can res.
GW2 is for people who love grinding? GW2 has very little grinding compared to other MMOs (minus legendary and rare exotic forged recipe grinding which requires massive amounts of gold). You can "max" out a character within 2 weeks of a semi-hardcore play which includes leveling 1-80, getting full exotic, doing Fractals till ~28, and getting the ascended drops. By comparison as someone who did 30/50 HoM in GW1, GW1 had A LOT more grinding. Personally hated GW1 and enjoy GW2, so I think the OP might be in the minority on that opinion.
Also Orr reward chests have been increased. So doing it for "no rewards" is false. Not only is the karma you get from events far more valuable now for those not aiming for legendaries (Orr Jewelry Boxes), but the chests themselves contain higher chances at rares and exotics now, including precursors.
Dungeon rewards have never really been nerfed. Yes, they did have one nerf at one point, but since then they've been buffed. This includes the following buffs since release:
LOL I don't even know why all think I can't complete dodge. I complained for loss of XP for my alts from daily, and it's true as now you have only 1 tier on each of 5 requests.
Dodge is annoying as it not worked each time to me, but it works too, so about daily all clear.
I have not seen best chest rewards from Orr so far, but may be some guys just don't show it.
Seems after update Orr drops where much better but corrected by now.
Grind I see for Legendary or dungeon sets, even karma farm can be seen this way but I don't mind as it more or less single fun I have in this game.
I can suck hard and totally fail, but why any group I dung with are same way? I can admit existence of some elite genius who can solo anything. May be I should meditate each time about any dungeon, but sorry I go for play game and have no time to elaborate great strategy for quite boring dungeons. I know the fact is: to be good at any dungeon you need to make X runs, but to make X runs here you need to be good and have good group.
I have actually same issue as after 3 years or so of GW1: my friends list shown OFF...
But who cares, it's nice looking side game to play between WoW and something else.
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2
WvW is (or I should say was) my preferred endgame activity. Therefore yes, my gear in comparison to that of other players and the time it takes me to acquire that gear does matter.
Guess you either don't play GW2 or you only PVE, huh?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
people seem to need to invent a reason to bitch about something... really haven't seen ascended gear have any sort of major effect on WvW at all.. it's not a 1vs1 type of fight and never found any one person overpowering or running around just destroying everyone because they had better gear...
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
If gear didn't matter in PvP Arenanet wouldn't have equalized it in their tournament PvP. Gear does matter, there are many one on one fight situations in WvW and often fights are very close. Close enough that the stat differences (which are also much bigger than some here are admitting to) do matter.
I have never met an MMO pvper who was happy about going up against other players without BiS. It would be stupid to be okay with any advantage an enemy player might have, no matter how small. This is why balancing for PvP is so much harder than for PVE. This is why 'nerf this' 'fix that' threads are so common among PvPers. As they should be.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
difference is GW2 is much more about positioning and using your dodge effectively.. this alone makes the gear disparity even less and makes the gap between asended and exotic even smaller.. in Rift before they normalized PVP gear i could with my Rank 8 easily dispatch 4 to 6 rank 1-3s without breaking a sweat, they had no shot at all because of my gear. GW2 has nothing even close to this sort of issue.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I like an equal playing field in my PvP. Totally equal. I like the classes as balanced as is humanly possible in an MMO and above all, I want gear to be equal (at level cap that is, I'm willing to deal with inequality while leveling).
If equal gear is not provided for my PvP then at very least I want the BiS gear to not involve grinding in a style of play I hate, such as doing dungeons for hours on end so as not to fall behind other players. We were told we wouldn't have to do that. Specifically we were told endgame wouldn't be about dungeons, but it is. I hate that.
Edit: What sucks even worse is that probably it was for the sake of simplifying the equalizing of PvP that the awesome variety of skills we had in GW1 are absent in GW2, yet gear is allowed to make us unequal in WvW. Boring gear we have to grind for? Why? If it's going to be unequal anyway, bring on more skills then.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
it is because you want to make it.. not because the game requires it.. if you want 100% even play field do sPVP that's what its there for. GW2 WvW is already the most even playfield you could find in a large scale battle like this in this type of game.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
That's a lie.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein