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The following is a very small snippet of what was posted today as part of the ongoing development diary. In this installment Chris Foster covers the intense detail and care that goes into creating the element of lore within Middle Earth.
"... there are moreover in our treasuries many things preserved: books and tablets writ on withered parchments, yea, and on stone, and on leaves of silver and of gold, in divers characters. Some none can now read; and for the rest, few ever unlock them." -- Faramir, "The Window on the West," Book Four There are very clear differences between Middle-earth and just about any other fantasy setting. This is not only because Tolkien was the inspiration for most modern fantasy, but because Tolkien himself was so particular about the details and derivations of his world. Adhering to the lore is an important responsibility shared across the entire MEO team. The characters and quests in the game must "feel right"; the geography and vegetation must match Tolkiens intentions; the metaphors used by our game systems and rulesets must be uniquely appropriate to Middle-earth; and on and on. Everything we do passes through two filters: 1) how does this make a great game and 2) how does this fit into Middle-earth? Some details are easier to get right than others or at least have clearer precedents. A telling detail comes in how Tolkien revised The Hobbit to remove a reference to tomatoes. As his understanding of the Shire matured, Tolkien decided "tomato" no longer fit with the linguistic and historic origins of that land. This (and other corroborating information "corn," anyone?) helps us decide what plants and animals belong in Eriador. Shifting our gaze from the trees to the (Old) Forest, we rely on the texts themselves, with their voluminous Appendices, to chart the way. But Tolkiens first goal wasnt to provide reference works for game developers (if only!), and the information found beyond the books themselves covers only some areas of knowledge. (And some of this even contradicts itself, reflecting the ongoing evolution of the world in the authors imagination.) What unnamed forces might remain of the lost armies of Morgoth? What, if any, commonalities are there between Barrow-wights and Shades of Men? And most importantly: if the crops available in the Shire are based on those found in Medieval England, and food like maize and tomatoes are off-limits, then what exactly is a "tater"? To answer each question, we consult with a number of references (sorting the more-reliable from the less), and seek insight from Tolkien Enterprises. The final result is constructed out of individual imaginings and passionate debate. At every step, we feel the burden of this responsibility, and tread with great care. |
To find the entire article, click here.
Comments
I'm sorry, I just have a hard time believing anything Turbine says about MEO anymore. I really really hope they pull it off and make a decent game. But I'm not holding my breath and I won't be buying this sucker without a free trial.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
These last two dev diaries are making me more confident of Turbine's ability to make MEO great. They seem to be taking the care and consideration into every aspect of the game that is needed to properly portray Middle-Earth.
Can't wait for the next one!