Every instance of the world will be fully populated, but as a result, communities will suffer.
You'll almost never see the same faces (outside of PVP campaigns), so the effect will just be one giant cross-realm LFG/LFD scenario, with people nice at first, but becoming increasingly rude as time goes on. There are no consequences to anyones actions, and no personal reputation to maintain.
You can switch around PVP campaigns too if you play enough (switching costs some sort of PVP currency). So be a toxic jerk for awhile, then switch.
My take on it anyways. Some stuff could change here and there, but that's pretty much the game architecture going into beta, which can't be changed. GW2 is widely known as anti-social, and GW2 die-hard fans will eat this game up.
Well some may look at it like that but there is zero evidence to support your theory.
My theory is more valid because everyone is helpful and mindful of their surroundings because the game first and formost supports cooperation in PvE, Looting and resource nodes. GW2 is a good indication that my theory is more sound. But again I wouldnt expect someone whos first MMO was WoW to think otherwise.
Except in GW2 people were anti-social, would run past you if you needed a rezz, would never respond to questions or pleas for help in /map chat, and wouldn't say a world in DE's. They'd just AoE for max credit and move along, nothing said, and everyone dead at the end be damned. Not to mention all the bots just auto casting and attacking at well known DE respawn points. I think you chose a very poor example of a game to emmulate a good cohesive communicative community.
Rubbish, your mindlessly repeating some rubbish churned up in this forum as fact, if you played GW2 you would know that is not the case. That asside, his arguements that sharing nodes and quests is a lot better than having people fight over nodes and npc's is obviously valid.
Simple analagy, 2 people want that last loaf of bread on the supermarket shelf at the same time and they know there wont be another loaf for hours - 1 person loses out as a direct impact of the other person taking that loaf. For a % of the time when this happens there will be conflict and anti-social behaviour . Same shelf but now there are 2 loafs, now we never have conflict. 2 Loafs does not encourage social behaviour, but it removes anti-social behavior, which is excatly why the the shared node approach helps a community.
Actually, that was my first hand experience in GW2 during halfway through the first month and the following 2 weeks after that before I got fed up with it all and quit. No reason to get immature and attack me for having a different experience. Next time I'll just report and ignore you.
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Actually, that was my first hand experience in GW2 during halfway through the first month and the following 2 weeks after that before I got fed up with it all and quit. No reason to get immature and attack me for having a different experience. Next time I'll just report and ignore you.
But I agree with node and quest sharing as well.