Just currious what do you guys see TESO offering you that GW2 currently does not offer? What improvements do you see TESO having over GW2? Almost my entire guild left GW2 within a month of the game's release. When I ask most of them why they left they can't really pin it down to anything specific. Just that they lost interest, and couldn't be bothered to log in. The three big changes I see being different are
- Lore - ESO and GW both have a well established lore, ESO is just different. But both are equally good. And while this is a different aspect between the two games. I don't see it as an improvment.
- Character development - This is where I think TESO will really shine. The character development in gw2 is sort of lacking In my opinion. Being stuck with certain weapons for certain classes, and having skills tied to those weapons kind of bugs me. And after you have unlocked all of the attacks for each weapon, you really don't have anything huge to look forward to as far as advancing your character.
- Seamless world - Having no loading screens will be a nice change.
What other changes do you see between two games? Of those changes is it really an improvement?
Comments
Like you the progression system is one of the things i'm most looking forward to, sounds awsome!
Also the RvR I think could be better than gw2's due to the fact that the conflict is a big part of the plot of the game, they're using an alternate advancement system to reward players for doing it, plus they've said that you can do things like "starve out" keeps (no idea how that works but me wants!)
There's plenty of other things i'm interested in (like dark anchors, "adventure zones", combat mechanics, no quest hubs etc), but we dont know enough about them to be excited yet.
edit: Also mountable giant land jelly-fish things (whats not to love?)
RvR instead of WvW is one thing I see.
Duh, everything, TESO offers everything GW2 currently does not! Don't you know?! TESO is the new kid on the block and no one here is going to complain about it until after it releases. Until then we will have the highest expectations and defend it feverishly.
However, after it releases we will all just complain about it and call it a massive failure.
well the open world RvR instead of the instanced WvW.
also the combat will play completely different
skills are completely different
look, feel, story, um should I go on?
oh and saying they both have lore is kind of like saying they both have humans so they must be the same. Just because something is featurned in multiple products does not mean they are the same. While we are at it why don't we compare EVE to SWTOR since they both have space flight??
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
This big time, but GW2 bored me to tears, so I m sure there will be more.
lol sounds about right... anywho.. for me biggest i see are faction locked zones(which i actually don't mind), more open weapon/armor system. stamina based combat system.. some others but those are ones i noticed so far...
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
A funny comparison. GW2 was lackluster despite all the hype. TESO is .... TBD.
I played GW2 for a couple months, and it was graphically very good, but a very BAD MMORPG.
The comparison to ESO might come true. Outside of a fanbase, the community won't be there with it's 1 megaserver .. I mean how long can you actually enjoy a continuous WoW LFG / LFD scenario. Thats what each and every TESO instance will be like.
Other aspects, like crafting might be better, but it is YET to be proven, just speculative hype. The combat looks really lame in the trailers though. You just see players from their backside so you can't see the horrid animations, but there was a couple (literally 2) shots of combat from the frontside that lasted a few seconds. [from the 9 minute trailer a month ago]
Combat was just a player standing there swinging a weapon without much emotion. There were, of course, plenty of particle effects to make it look exciting. Whee!
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
when did they add open world RvR? Cyrodiil is an instanced zone.. not really much differn't than WvW zones in that aspect...
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
meh, maybe I just misunderstood what they were describing.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
Cyrodiil's persistent, it's not instanced
so if a campaign is full i go into a differn't "instance" than the one i was trying to go into correct? it's still the same as WvW it's persistent to the players inside but still instanced in the fact it makes copies of itself to accomidate more people.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Good PvE content.
GW2 only has the main quest lines working for it.
thought there was no aggro mechanic in this game sort of kills the tank class and breaks the trinity.. going from here http://www.ign.com/wikis/elder-scrolls-online
TES Online gives players a lot of control in battle to break away from what is known as the "Holy Trinity" in MMOs (Tank/Healer/Damage). The intent is to have players form small groups to clear most content without the use of Aggro. That's right, there will be no Aggro in TES Online. Each player is responsible for their own selves.
sounds similar to gw2 in that aspect
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
No its persistant as in it doesnt reset, there are set campaigns, the score will reset when someone wins but keeps remain in he hands of those that captured them and in the condition they captured them in.
Edit: just to be clear, campaigns are more like servers than instances, they are perminent, your locked to one and if you roll an alt on the other faction he cant be in the same one as you. It's not i'm in cyrodiil 1 one day and cyrodiil 27 the next.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
curious what they have plans for when one side is completely dominating the other two factions.. saw this plenty in TSW and even GW2 even with 3 factions there are often times 1 can easily hold its own against 2 others. Also wonder how they will handle campaign transfers..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
goals and gear..
I love gw2 combat system but it has the most unrewarding system for its pvp.. Was a ton of fun but very shallow with no ladder to even have something to aim for no loot no variety, was great competative combat but if I wanted to play a non loot fps game I would I want some rpg in my rpg's
Well then, I hated GW2.....frowny face.
The thing that stands out to me is true factions in ESO.
I hope the character development system his robust and fufilling, this is a very much wait and see though.
Unless I'm mistaken on terminology, open world PVP is PVP that can happen anywhere in the world. I don't see how restricting RVR to a zone could be "open world", even if the zone isn't instanced.
Well they have said each campaign holds up to 2k players, If it was me I would make sure that as it fills up no faction can have more than double the faction with the lowest population, then at least zerg faction will always be outnumbered by the other 2 factions.
Also remember the map is a lot bigger than gw2's already pretty big map and with the average faction having 667 players each thats a lot of map to hold on to