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After this morning's announcement of Camelot Unchained, a lot of excitement and not just a few questions have been generated. We managed to catch up with Mark Jacobs with some follow up to his blog here at MMORPG.com and with regard to the announcement in general. Check out our exclusive interview and then talk about it in the comments.
MMORPG: Thanks for talking to us again a bit today, Mark. I think the big thing a lot of our readers will want to hear from you is why you think RVR is making a comeback? Camelot Unchained won't be the first game to try and emulate what DAOC captured, and it may not be the last.
Mark Jacobs: RvR/PvP is on the mind of a lot of players and developers based to what has been happening in the MMORPG space since WoW’s release. With the less-than-optimal financial results from almost all “AAA” MMORPGs since then, I think players and developers are looking for another angle for new MMORPGs. In terms of emulating what Dark Age of Camelot captured, we are not trying to do that as that game had both strong PvE/RvR elements. Keep in mind (no pun intended) that I got the idea for the three-sided combat that set Dark Age of Camelot apart from the other MMORPGs at the time from Kesmai’s brilliant Air Warrior and my experience from playing that game way too much back in the GEnie days.
Read more of Bill Murphy's Camelot Unchained: Mark Jacobs On Subs, RVR, and Sandboxes.
Comments
What are your other Hobbies?
Gaming is Dirt Cheap compared to this...
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Id consider changing it to something more inclusive, but i guess you're also trying draw some hype by association.
Nope, this game is not meant for Raiders / PvE'ers.
PvP or GTFO!
I love RVR etc however I like working towards experiencing that aspect. Just having RvR will cause this game to fail.
/daoc release player.
(\ /) ?
( . .)
c('')('')
I wouldn't be so quick to think there will be no PvE. Like Mark said in the interview, DAoC would not have been nearly as successful without its PvE content and like he also said, he and his crew have learned from their mistakes and triumphs. So, not having PvE would be a huge mistake, but that doesn't mean the game couldn't or shouldn't still have a greater focus on the RvR aspect.
But what its mostly remembered for is the rvr, so I think they will concentrate on that.
Which is a shame as daoc is just about the only game where I have enjoyed raiding. I normally hate raiding. But daoc raids were inclusive and not the realm of elitist jerks like EQ and wow.
Well, I got a little giddy watching that trailer, seeing the three factions essentially hib mid and alb.
That said, PART of what made DAoC great was the expansive PVE WORLD. Yes, RvR was significant, but without the rest it wouldn't have been the same. I hope he doesn't neglect the overall world in interest of focusing solely on RvR.
I completely disagree.
This game will attract those that love PvP/RvR and really do not care for PvE. I am one of those players. This is going to be a niche game. Not for everyone, and that's ok. They don't need millions of players to be successful.I remember it (DAoC) the most for the RvR and crafting glad to see them focusing on it at the front. PvE always gets boring and stale, the challenge for them will be making the RvR worthwhile. I think the housing and crafting will add alot for stuff to do when there is no huge war going on and they seem to be thinking the same.
PvE though, its never been my main attraction to a game or the fondest memories either. I never did any raiding in DAoC, I wasnt playing it when they added it so I can't say if it was good or not. I never really liked raiding at all in any game. Its just a bigger dungeon run with usually the same old routine being needed to complete it. Atleast PvP your playing agaisnt humans and never know what they might do next.
But whatever each person finds entertaining others will not, I will keep one eye on this game and hope it turns out well.
I myself prefer a subscription based game, I think they should come out with a free trial also after 2-4 weeks, or even launch (so people do not 'waste' money). I do not like the cash shops that need to sell more than cosmetic stuff. Some do a good job, but a lot don't.
If he brought out a $9.99 sub, I think a lot of people would go for that, people have been clamoring for $5-10 subs as a alternative.
Hopefully it is good, but not gonna put much hope in it.
Cant be daoc 2 without Midgard, Hibernia, and Albion.. just not the same
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
Playing: Darkfall Unholy Wars & ArcheAge(Alpha)
Backed: Shards Online, Camelot Unchained
Loved: Vanilla WoW,UO,Shadowbane,EQ,DAoC,Asheron's Call(Darktide)
Finally! Go for a select niche in the market that is under-served and bring high quality and a strong cohesive community of like-minded players - ie don't invite the whole world to dinner!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Guy With Head Screwed On Right
Because there's no such thing a PvP/RvR raid...
right just like Rift, TERA, TSW, etc.
having to wave goodbye to your co-workers after a few months of your ship date is so GREAT! constantly laying off people and switching business models as a safety net is the way it's meant to be!
sub or not, only good games grow and stay afloat.
No kidding.
It's refreshing to read wise words in such a tragic time for the genre. My wallet will likely be open to this promising title.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb