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This game is a prime example of how to not implement Legendary weapons into your game.

moosecatlolmoosecatlol Member RarePosts: 1,531

Quite the fancy ornate sword, wouldn't you agree? The question is what are the stats on it?

Well they're absolutely stupid in my opinion, but hey if you're going to buy $1400 USD worth of gold it better be worth it right?


313 Attack
88 Defence Penetration
207 Crit
Chance to regen 10 Chi
Chance to get "Enlightenment" stack (30% chance)

4 Hexa gem slots

Bind on equip (can be traded)

Nothing too over the top right? But what is the "Enlightenment " you might ask. Well it's the stupid part.

* Enlightment - on 10 stacks, you get a buff with the name of the weapon. Effects are...
Health and Defence +10000 (yes 10k)
Block and Evasion +1500
Health regen in battle +2500
Buff last 30 seconds. When the buff ends, all cooldowns are refreshed.

 

Who in their right mind would do this to their own game?

Just to infuriate you more, have a video of what it's like to hit god status in a game that was once considered a big deal in Korea.(A somewhat familiar tune for Korean games. . . VINDICTUS)

 

Comments

  • windluvianwindluvian Member UncommonPosts: 7
    Well that's why they're legendary weapons.  Look at any wuxia movie where they hero is up agaisnt normal fighters, he wins. Like in crouching tiger hidden dragon they green destiny was a legendary weapon compared to al the others in that world.  When they girl got it she was unstoppable against all of the other fighters, and she wasn't better she just had a FAR superior weapon to them.
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