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Free-to-play games have swiftly become the norm in the MMO space in the last year. In a new column, we take a look at the phenomenon and what it means to we, the consumer. Read on before heading to the comments to tell us what you think.
I think there's no longer any argument about the direction in which the MMO market is heading, with the proliferation of free-to-play titles and decline of subscription-based games over the past five years. In fact, while there are still more than a few MMORPGs out there that employ a subscription-only payment model -- you can find most of them on our game list -- only a handful can continue to boast "blockbuster" success. This trend doesn't necessarily suggest that subscriptions are completely going the way of the dodo, or that there is no room in the genre for pay-to-play monetization, but it does indicate that developers have been increasingly required to think differently about how to implement subscriptions within free-to-play and freemium models.
Read more of Som Pourfarzaneh's Free-to-Play and the Consumer Choice Narrative.
Comments
I disagree entirely. Its ruining the genre into a type of fast food crap fest where nobody is part of a community within these games anymore. Your just a random number drooling ATM machine for these companies that try to entice you into buying some crap from a cash shop to make some money off you.
When I play a game or go out to eat, I expect top notch service and a quality experience. I don't go to buffet's because you get neither, as I don't play F2P because you get neither.
F2P just allows a crap game to stick around longer than it should, there is no quality control built in with it. A subscription game allows players to show if the game is good or not, if the game is crap you lose all your players, hence you lose your income. F2P you only need a few players who dish out tons of money to keep it alive with droves of others that just pop in to try it out, which is the same as the old free trial system which had nothing wrong with it.
"There's no question that free-to-play MMORPGs are here to stay"
If you mean there will always be at least some f2p MMORPGs then fine, but I do question f2p as a major long term trend. F2p expansion in the west has happened in a fairly brief amount of time, shorter than the development cycles of many major MMOs. We haven't seen proof that players will continue to spend in cash shops long term, especially as the average time players stick with the games stays so low. Just from following the gtn prices and availbity of cartel shop packs in SWTOR its clear that the market has fallen quickly and gets weaker with each pack issue. I just don't see this trend being good for paying customers or generating much profit for developers long term.
I could not disagree more, F2P is a passing fad, all we have to do is wait for people to catch on that they are wasting 30 dollars a month for a new dress and a new dungeon when they could be paying a flat rate for all new content at a far cheaper price.
F2P is basically a response to the ADD generation, poor development choices, and shoddy game releases and should no way be considered the future of MMOs.
F2P will always be around in some form, but as we already see the most populated and played MMOs are sub based in some form or another.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Of course F2P "payment models" are aimed squarely at the "gotta have it now" mentality. Most people will make the bulk of their cash shop purchases in the first month or two of play. That's fine, seeing as most people move on to the next game after 2 or 3 months anyway, because they'll be bored with the endgame grind by then.
And because the game is free to play, there's a constant stream of new players arriving to try it out. And they all "need" that extra bag space, and that slightly better mount, and those XP potions and scrolls and such.
And it's always more economical to buy large chunks of "ingame currency" rather than multiple small lots. Better to spend $20 on 40K GC than to spend $10 on 15K GC. So you end up with a big pile of "platinum slabs" or "gems" or whatever. And because you now have a lot of them, it's very tempting to spend it on cash shop stuff....
or avast... or comodo... etc +1, this was my first thought as well when red that, free AV progs keep getting pretty high scores on bulletin boards in the last years, so your free-to-use antivirus request is already outdated.
To the topic, I too had my bad feelings against f2p model, but when my favourite games went freemium one by one (and the runner-ups as well) I slowly got used to it. Not saying that it will be good for the mmo genre on the long run... But until my games are up and running, I'm fine.
Btw. nice pics, for illustrating the "subscription-only models of monetization are becoming more and more archaic" part the templars are a perfect pick Loomies ftw. (and the Tiger mount - though I like my mammoth better, a tiger mount is always cool)
F2P is here to stay, because it's a "win-win" all round.
The game companies love it, because it makes them more money.
The players love it, because they can choose whether to spend any money or not.
Ironically, it appears that the average gamer actually spends more money in F2P games than they did on the old P2P model. But that's OK, because they can stop anytime. Just not this week...
its nice to see you guys educating us on mmo genres now n again, so perhaps now more comments can be valid and not just presumptious.
from what ive read in other posts - alot of comments here can be ignored.
thanks mmorpg!- nice article.
iam abig example of F2p...never played TERA, started playing it f2p model actually enjoying the game, bought a few things from their cash shop, =win /win.
same for GW2.
without subs, no further development.
I like subs because I want the premium package not the free sample for cheapskates
Secrets of Dragon?s Spine Trailer.. !
http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !
there is no reason you can't have both in an mmo. Tera has a great monthly package now that its gone f2p-i was impressed!. it was tempting for me- but i have a few games i play which limits my time in TERA.
its not abt beign cheap its abt time investing-imo
The "consumer choice narrative" is just that, a narrative. It's fiction. There's no such thing as a free lunch as the saying goes.
Also, it's warehouse as in a house for wares as opposed to a wherehouse. Which I suppose is a question? "Where house?" "Here house!"
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
More precisely, without subs, to ensure the steady income the devs should heavily focusing and promote the store, which can easily affect the gameplay as well. To be honest, the games I play all kept the subscription option when switched to freemium, so I'm not sure how will a full-blown f2p perform on the long run. I'm really curious about Neverwinter's in-game store and prices...
So you believe GW2 is a crapfest? Or is it "above" F2P titles because you have to purchase the box? You overgeneralize the concept to the point that its unrealistic.
The bottom line remains in F2P you get to pick and choose what parts of the game you want to purchase/play. Having the discipline to not use the cash shop or believe someone buying something they want somehow affects your gaming experience is a different conversation.
And to your example, I prefer the buffet because the service you pay for is probably subpar. Just because you pay for something doesnt necessarily mean you get (additional) value. Its an assumption marketers have been gaming for years.
The more articles they publish to herald f2p as the next best thing since sliced bread, the more obvious they are on the take. Wish the journalists would hold the game developers accountable for poor quality games, for f2p will not resolve the current problem we as gamers face, poor game quality at launch.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
Great article. I dont think F2P can come fast enough. Sub models are archaic and a waste of money (similiar to a cable subscription). The fact that people dont understand they spend MORE from a sub than from an a-la-carte is astounding to me, but not surprising.
P2W only makes sense is terms of PvP but even then I attribute it to time. I have never seen a cash shop in the F2P titles I frequent that had a weapon or armor set that gave an obvious advantage over another player (doesnt mean it doesnt exist in some old asian F2P title). What I have seen are XP boosters, revival jars, and other convenience items that doesnt change how a player progresses but merely how fast they can do it. If you get upset because random player X can get more XP percentage than you then I'd say you are playing for the wrong reasons. At the end of the day you should be enjoying your experience and how you share it with others rather than what the Joneses are doing.
Best of both worlds. Let those silly enough to sub continue and give the option to us who are more concious of cost to pay a-la-carte.
Yes I think GW2 is a crap fest. They can't even fix the game becasue they are rushing out holiday events so they can cash in off the gem store while disregarding the actual game part.
I'am not talking about chain restaurants chief. Really? You think you get more value out of free stuff when your talking about a product? Do you buy some cheap peice of crap in a store if it has some other peice of crap that comes with it free over something thats a bit more expensive and is built better and think you got a deal?
Paid or not, Im not hearing a valid argument of how why subs are better? I dont think we can guess either way without trying it. If it doesnt work subs (or something else) will replace it... but I doubt it in my opinion.
Let me go get my tin foil hat for you.
On a side note, the f2p business model doesn't promote expansions and doesn't lend it self to legacy titles that players can just keep playing for years. It however does support development of new titles and concepts with shorter content. This is good for all of us normal players that only spend about 1-3 hours a day playing video games. It's not a fad, nor is it a dying trend. It's bad for the hardcore players who like end-game and raiding and all those sorts of non-sense.
I believe this is more of a "put your time where your mouth is" instead of "put your money where your mouth is". The field is simply adapting to a more short term business model to feed the needs of players who are the majority of gamers.
I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.
Dude are you from the 90-ies? You do know that there are already tons of high quality anti-virus products completely free of charge? Paying for an anti-virus program is done by companies who aren't allowed to use the free programs and by people who don't have a clue.
I use Avast myself by the way. It has never dissapointed me or failed to catch a virus.
"...not the least of which because I like to play a lot of MMOs concurrently and am cheap."
Urgh... Nice that you got a platform here at MMORPG.com to evangalise your transient non-commital freeloading playstyle though.
This type of gamer is as selfish as it gets tbh, pushing a bad value revenue model that comes with a big raft of game damaging design points at the expense of invested committed supporters of their chosen game.
Ask yourselves how much does a cheap (his word) freeloader like this actually paying into your game (that you probably pay to support) as he pops into it for his 1-2 hours a week play stint, because he and his type are having a profound effect on how you pay for your games and the core design focus you are seeing.
But, like I said, nice to see he is being given an 'official' voice here at MMORPG.com. I am sure we can expect to see a balancing article soon from someone who likes to invest themselves into their chosen game and wants to pay to support it?
Second this. I said the same last year in an another f2p-based thread.
There's no need to promote f2p (and especially no need to pay the writers for that), it's happening anyways. The playerbase is changing as time goes forward. Actually I wouldn't be surprised if outside the mmo sites (which are cramped with veteran players with many years of mmo history) nobody would raise concerns about f2p's becoming the trend. I know kids who are laughing their heads off from even the idea of subscribing to a game, while they spend 20-30 bucks in a month for lame (in my eyes lame) browser-based microtransaction games... And whether we like it or not, they're the target audience, since they will be playing 4-6-8 hours a day in the next 4-8 years (most likely).
Jebus jumped up...
Yet another piece acting as if F2P is new and un-proven.
GET OVER YOURSELVES ALREADY, there was F2P BEFORE Ultima Online, F2P created the second largest gaming company on the planet, Nexon Co a company so GOD DAMN LARGE it spent over 500 MILLION DOLLARS buying up companies in the last 1 1/2 years...they even bought a 15% stake in NCSoft.
P.S. Stop calling Freemium, F2P...it isnt the same. FREE is free...freemium is like saying you are giving away free hotdogs...but only the toppings and the bun is free.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Nice try pushing F2P with phrases like "freedom of choice" and "consumer freedom". I'll use my freedom of choice to not support the trend of P2W, F2P MMO's. Give me a F2P MMO that doesn't sell power or advancement and I'll give it a fair chance.
Who is Som Pourfazaneh and did he write this F2P propaganda on his own initiative or did someone pay him to write this?
Oh, the piece is full of it... including labelling the sub as 'archaic' (when in truth no model is modern or 'archaic', all are contemporary) in an attempt to make one look outdated and the other 'the future'.
This is despite, as has been proven, so called 'F2P' needing the sub to prop it up in the face of a transient freeloading non committed F2P player base. Some 'future model' eh?
Funny how pieces like this never talk about the durability and attraction of the sub... so much in fact that games that switch to 'F2P' still have to offer it.
But then MMORPG.com articles don't ever look at the sub in anything but a critical light, proclaiming their death and the hidden cost cash shop the new saviour or something.