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Why the MMO is nice at begining and bad in the end? (about leveling)

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Comments

  • IcewhiteIcewhite Member Posts: 6,403
    In conclusion no-one is ever going to rediscover the magic of their first mmo experience.  

    Bingo.

    But that won't stop them from trying, year after year, topic after topic.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • MightyChasmMightyChasm Member Posts: 298
    Originally posted by Icewhite
    In conclusion no-one is ever going to rediscover the magic of their first mmo experience.  

    Bingo.

    But that won't stop them from trying, year after year, topic after topic.

    You know those 'older couples' you see who claim they make each other feel like lovestruck teenagers again, then they marry and divorce within a year.  That is what I see on mmorpg.com again and again.  

     

  • DrakxiiDrakxii Member Posts: 594


    Originally posted by MightyChasm  In conclusion no-one is ever going to rediscover the magic of their first mmo experience.  
     

    I just don't agree. If this was true I would be complain that no FPS lives up to Doom or that no TBS is a good as Civ1.

    IMO MMORPGs just anrt being made for the same people as they use to be, and that makes me sad.

    I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  • YakkinYakkin Member Posts: 919
    Originally posted by Drakxii

    Originally posted by MightyChasm

     

      In conclusion no-one is ever going to rediscover the magic of their first mmo experience.  

    I just don't agree. If this was true I would be complain that no FPS lives up to Doom or that no TBS is a good as Civ1.

    IMO MMORPGs just anrt being made for the same people as they use to be, and that makes me sad.

    Actually I'd argue that the MMOs ARE still being made for the same people; it's just that the same people have changed over the years and their priorities are different.

    On top of that (attempting slippery slope/conspiracy, get your popcorn out), I've always had a hunch that many of the "veterans" who lament the loss of the old days are also the people who most likely caused the onslaught of "easy mode, carebear" features in the first place.

    What do I mean by this? Think about it. Those games back in the day might have had steady populations and all that jazz, but I have no doubt in my mind that ther would have been a lot of people who were complaining about how tedious it was, or how awful the community was (AKA not that different from now), so they start asking for changes. The devs comply, and over the years those MMOs morph into the "horrible carebear, not the same as before" stuff they are today.

    Here is the kicker: All of those so called veterans who bemoan the loss of the old days? They're the ones who started the whole mess of "dumbing down", and upon realizing this, started backpedalling as fast as possible and shifted the blame to the new generation of players, who for all intents and purposes probably had no idea why they were being blamed for something that had occured before they came along, so as to avoid taking responsibility.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Drakxii
    IMO MMORPGs just anrt being made for the same people as they use to be, and that makes me sad.

    Terrible thing to suspect your successors aren't fit to hold your crown.

    But...most MMO players weren't fit to inherit the crown from MUDs, either.

    I feel bad for my 1200 baud modem. He was a hard worker and didn't deserve to get shut out by broadband.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Any game is more fun close to the beginning and not nearly as fun towards the end. It has to do with mastering it or experiencing everything you wanted to and at the end you are just going through the motions. It doesn't help that themeparks are so similarly designed and it makes the learning to mastery process even shorter.
  • DrakxiiDrakxii Member Posts: 594
    Originally posted by Icewhite
    Originally posted by Drakxii
    IMO MMORPGs just anrt being made for the same people as they use to be, and that makes me sad.

    Terrible thing to suspect your successors aren't fit to hold your crown.

    But...most MMO players weren't fit to inherit the crown from MUDs, either.

    I feel bad for my 1200 baud modem. He was a hard worker and didn't deserve to get shut out by broadband.

    Way to put words in my month there buddy.  I never even implied that they were worse or that I was better.  I just feel that the genre hasn't even tried to make a game for people like me.

     

    @Yakkin ;

    I will agree there is a large group of those that thought they wanted to easier but really didn't.  But i just feel as there are just as many old timers that never asked for and never wanted an easier/shallower MMOs.

    I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  • pongdunpongdun Member UncommonPosts: 81
    mmmoguy43 I don't think it has to be like that, a solution for that would be creating the game like if it was 2 games on 1. The endgame should be something nice, cool and with real stuff to do (with lots of interaction between players). But this is not even my complain in this post, it's the leveling before the endgame that becomes such horrible! I like PVP a lot and the problem is that in lots of game you just can do decent pvp when you reach max level, and to reach it you must "suffer" instead of having fun!
  • YakkinYakkin Member Posts: 919
    Originally posted by Drakxii

    @Yakkin ;

    I will agree there is a large group of those that thought they wanted to easier but really didn't.  But i just feel as there are just as many old timers that never asked for and never wanted an easier/shallower MMOs.

    I don't deny that there probably are people who were just minding their own business and got caught in the tide of stuff they never wanted, but you gotta admit: All of the crap they hate had to have come from somewhere. Maybe small bits of the new generation had something to do with it, but I'm inclined to think that part of the root of the problem comes from the same generation as the veterans, and I wouldn't be surprised if those guys who moaned about the tedium of the games in that era are now currently backpedalling and pretending they had nothing to do with it, all the while throwing a hissy fit at the new generation to avoid the blame.

  • ThorbrandThorbrand Member Posts: 1,198
    MMOs shouldn't have a end until the new developer realize this we will continue to get crap.
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Thorbrand
    MMOs shouldn't have a end until the new developer realize this we will continue to get crap.

    Well, as long as you keep buying it, sure.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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