Aventurine has released a brand new video from Darkfall: Unholy Wars. In this new video, the team details the crafting system for the upcoming game. Check it out!
I am amazed that they had the time and resources to make a video about a system that is LARGELY unchanged from the original game. Shouldn't they be focusing on releasing the game? I am at a loss for words to explain the total lack of professionalism that Aventurine exhibits. Who is in charge over there?
I have seen better crafting and gathering systems in low budget f2p games from asia. It's hard to believe that this is the best they could come up with after 13 - 14 years of development. I don't really see any changes from darkfall 1 in this video other than the UI. Get ready for hours of fun while you watch a progress bar slowly fill up.
The crafting system looks great as long as they dont dumb-down or "streamline" the system like some other idiot MMOs have like Lotro, WoW, & SWG in the last days before it was shut down. Emphasis on the "it was shut down" part.
Unfortunately the NDA is starting to bite AV in the ass, as those who have decided its not for them will ragepost, while those who want to play need to comply with the NDA and stay quiet for now.
Playing: Darkfall New Dawn (and planning to play Fallout 76) Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
I think the game is great. I can't wait till release. PVP is awesome with full loot. There are big safe zones so you do have somewhere to hang out safely. Resources run out in safe zones pretty quick so you really need to harvest outside of the safe zones. Joined a clan and we are building a city right now
Definitly a beta right now but lots of stuff is coming to the game with all the different roles. Some people say the grind is horrible but I thnk its actually not bad at all.
Point - Click - Wait is correct for the last part in the crafting system.
Other than that you have to get the resources first, refine them. Some resources are regional and some from specific mobs/activities.
But what sets DFUW crafting from most games is the constant need for it. In DFUW the economy is constantly moving, items break, people lose their items in PvP/PvE. These items have to be replenished constantly. In other MMO's you just go to the blacksmith and pay 50 gold or w/e.
Not to mention that crafting provides all the best gear in DFUW. In other games dungeon gear is just so much better. Not the case here.
It's a centered open world pvp game full loot with conquest and economy focus. The difference with this crafting system and other mmorpg's is the fact that you can craft everything: armors, weapons, food, boats, siege engines, cities... Nothing in game that you can't craft. You don't need to kill epic mobs to get the best weapon in the game.
If you expected an none fun slow interactive crafting system, then go play Hello kitty online.
Point - Click - Wait is correct for the last part in the crafting system.
Other than that you have to get the resources first, refine them. Some resources are regional and some from specific mobs/activities.
But what sets DFUW crafting from most games is the constant need for it. In DFUW the economy is constantly moving, items break, people lose their items in PvP/PvE. These items have to be replenished constantly. In other MMO's you just go to the blacksmith and pay 50 gold or w/e.
Not to mention that crafting provides all the best gear in DFUW. In other games dungeon gear is just so much better. Not the case here.
This is somewhat true. However, there is no efficient way to sell anything you have crafted, unless you don't mind spamming chat for HOURS to unload all the shit you just spent HOURS farming and grinding. There is no economy in Darkfall. A decent regional banking system requiring the movement of goods from one area to another, and local hubs for distribution would have fixed that. In the end, people with infinite amounts of free time just master every crafting skill, and make shit for themselves and their friends. It's stupid, and a total waste of time.
Point - Click - Wait is correct for the last part in the crafting system.
Other than that you have to get the resources first, refine them. Some resources are regional and some from specific mobs/activities.
But what sets DFUW crafting from most games is the constant need for it. In DFUW the economy is constantly moving, items break, people lose their items in PvP/PvE. These items have to be replenished constantly. In other MMO's you just go to the blacksmith and pay 50 gold or w/e.
Not to mention that crafting provides all the best gear in DFUW. In other games dungeon gear is just so much better. Not the case here.
The thing though is that the materials are always the same, with the exception of rare ingots which can be harder to find. The amount of materials in DF was very low (with the exception of enchant mats), so although there is a constant demand, the materials are easily accessible anywhere around the world as there are no localized ressources. The only mats that were harder to acquire were Rare Ores and some enchant mats. Not only that, but most players were crafters as well to some extent (or at least had a few members in their clan that could handle the work) because of the stats gain you'd get from harvesting/crafting (which I assume hasn't changed in DFUW seeing players talk about grinding stats)
Besides that, because DarkFall was filled with pixel huggers, most players feared going out in high-end gear unless it had very low durability, meaning that players were, for the most part, crafting at best r50-r60 weapons and Scale/Plate or Bone Armor.
All in all, DarkFall didn't have much of an economy other than the Gold Seller market (which reminds me of that gold farmer clan that made a deal with another clan to be able to farm the Devil without interruption). Besides Enchant mats, players weren't really trading much other than chaos chest loot (deeds, furniture), rare chest loot (astrolabe, orb, etc) and bags of r40-60 weapons. Everything else that could be crafted was either for you or sold to NPC because there's no one to buy them (like any weapon or armor made to level up crafting skills).
Well MadnessRealm, AV has taken steps to counter what you say. I believe the only thing I can mention w/o breaking NDA is the soon to be implemented Market system.
It will work better than the previous game in DFUW.
The crafting in DFUW is actually very good.. I love harvesting nodes in the non safe zone its very thrilling to gather while knowing at anytime you can lose it all, if anything they need to up the outside sfae zone yields to encourage others to go outside the safe zones to gather..
However the combat in dfuw atm is super meh which makes the game very unenjoyable for me. If they can correct combat issues I still have hope for DFUW
This is somewhat true. However, there is no efficient way to sell anything you have crafted
That IS the whole point. That is like back in SWG days. It creates a reason for merchants and traders to exist.
Commerce in games such as WoW and GW2 is absolutely meaningless because 1 person performs all commercial activities from primary industry to selling the final product. That's not good commerce and it doesn't build communities and that's what makes commercial activities boring in those games.
I'm glad that there remains some games that don't have central auction house and instead has local vendors.
Comments
Click, wait, click, wait. Good thing they made a video to show this exciting and revolutionary process.
^This. Unfortunately...
Anyone feeling they want a refund?
Too bad we cannot... :'(
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The Positive= I only spent $15 on this trash
The negative= I spent $15 on this trash
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
I think the game is great. I can't wait till release. PVP is awesome with full loot. There are big safe zones so you do have somewhere to hang out safely. Resources run out in safe zones pretty quick so you really need to harvest outside of the safe zones. Joined a clan and we are building a city right now
Definitly a beta right now but lots of stuff is coming to the game with all the different roles. Some people say the grind is horrible but I thnk its actually not bad at all.
The game is gonna be good
The beta.. is just a bit meh atm as there is no content updates and people are bored so they are giving it a negative review.
But honestly I cant find any game better than darkfall UW out there on the market yet !
Point - Click - Wait is correct for the last part in the crafting system.
Other than that you have to get the resources first, refine them. Some resources are regional and some from specific mobs/activities.
But what sets DFUW crafting from most games is the constant need for it. In DFUW the economy is constantly moving, items break, people lose their items in PvP/PvE. These items have to be replenished constantly. In other MMO's you just go to the blacksmith and pay 50 gold or w/e.
Not to mention that crafting provides all the best gear in DFUW. In other games dungeon gear is just so much better. Not the case here.
Look at them haters judging the crafting system.
I mean, what more did you expect?
It's a centered open world pvp game full loot with conquest and economy focus. The difference with this crafting system and other mmorpg's is the fact that you can craft everything: armors, weapons, food, boats, siege engines, cities... Nothing in game that you can't craft. You don't need to kill epic mobs to get the best weapon in the game.
If you expected an none fun slow interactive crafting system, then go play Hello kitty online.
C:\Users\FF\Desktop\spin move.gif
This is somewhat true. However, there is no efficient way to sell anything you have crafted, unless you don't mind spamming chat for HOURS to unload all the shit you just spent HOURS farming and grinding. There is no economy in Darkfall. A decent regional banking system requiring the movement of goods from one area to another, and local hubs for distribution would have fixed that. In the end, people with infinite amounts of free time just master every crafting skill, and make shit for themselves and their friends. It's stupid, and a total waste of time.
The thing though is that the materials are always the same, with the exception of rare ingots which can be harder to find. The amount of materials in DF was very low (with the exception of enchant mats), so although there is a constant demand, the materials are easily accessible anywhere around the world as there are no localized ressources. The only mats that were harder to acquire were Rare Ores and some enchant mats. Not only that, but most players were crafters as well to some extent (or at least had a few members in their clan that could handle the work) because of the stats gain you'd get from harvesting/crafting (which I assume hasn't changed in DFUW seeing players talk about grinding stats)
Besides that, because DarkFall was filled with pixel huggers, most players feared going out in high-end gear unless it had very low durability, meaning that players were, for the most part, crafting at best r50-r60 weapons and Scale/Plate or Bone Armor.
All in all, DarkFall didn't have much of an economy other than the Gold Seller market (which reminds me of that gold farmer clan that made a deal with another clan to be able to farm the Devil without interruption). Besides Enchant mats, players weren't really trading much other than chaos chest loot (deeds, furniture), rare chest loot (astrolabe, orb, etc) and bags of r40-60 weapons. Everything else that could be crafted was either for you or sold to NPC because there's no one to buy them (like any weapon or armor made to level up crafting skills).
Well MadnessRealm, AV has taken steps to counter what you say. I believe the only thing I can mention w/o breaking NDA is the soon to be implemented Market system.
It will work better than the previous game in DFUW.
The crafting in DFUW is actually very good.. I love harvesting nodes in the non safe zone its very thrilling to gather while knowing at anytime you can lose it all, if anything they need to up the outside sfae zone yields to encourage others to go outside the safe zones to gather..
However the combat in dfuw atm is super meh which makes the game very unenjoyable for me. If they can correct combat issues I still have hope for DFUW
That IS the whole point. That is like back in SWG days. It creates a reason for merchants and traders to exist.
Commerce in games such as WoW and GW2 is absolutely meaningless because 1 person performs all commercial activities from primary industry to selling the final product. That's not good commerce and it doesn't build communities and that's what makes commercial activities boring in those games.
I'm glad that there remains some games that don't have central auction house and instead has local vendors.
Remember its Beta , this game is realy good for hardcore pvp players. best crafting system so far , best pvp game full loot .
What he said
Did i walk under a Bridge or Something? I seem to be surrounded by Trolls.
It must be hard living such a depressing life. Though i guess its better to bitch here instead of General Chat later.