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You'r view on Ascended items?

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  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by jpnz
    Originally posted by Gaia_Hunter
     

    If you quote out of context maybe.

    When you quote it in the context like I did in my above post, I don't see any admission.

    Here's a copy paste from your post. The whole answer of 'gated content'. We know it is about gated content cause Chris specifically mentions it (highlighted red).

    In regard to gated content via gear then i think that this is something we are going to give more thought to. Specifically if the reward at the end of the activity applies to players that are not just looking to do a specific type of content. Note that this statement is somewhat contradictory to the philosophy laid out above if the required items do not drop elsewhere or the ultimate rewards don’t either. This is something we are going to fix.

     

    So we have a word here called 'fix' (highlighted in yellow). So logically it isn't working as intended and they need to fix it.

    Since it isn't working as intended we can logically conclude that it is gated content and they are looking to fix it so that it isn't.

    So now we have ANet accept that it is gated content.

    Like I said, contradicting ANet dev's is probably not going to work for you guys.

    I really hope we don't get down to the "ANet does not know their own game" type of reasoning though. :(

    Yes, they're going to fix the whole gated content paradigm, as it mentions, by making sure that rewards in areas, FotM for example, are available elsewhere (ascended from dailies) and don't require you to do gated content to get them. At least when that paragraph is read in context with the whole article that's the impression I get... they're going to make ascended gear available from a variety of activities and break the old gated tier gear treadmill from older games. 

     

    They're already showing that they're doing this. You can get ascended gear from dailies. If you want to use that ascended gear in Fractals, you can run low level ones, get agony infusions there to add to your daily-acquired gear and keep going. I'm pretty sure you can upgrade your daily acquired ascended items as well for agony resist, but need confirmation on that.

    Oderint, dum metuant.

  • DakeruDakeru Member EpicPosts: 3,803
    Originally posted by Volkon

      I'm pretty sure you can upgrade your daily acquired ascended items as well for agony resist, but need confirmation on that.

    Yes, you can. I paid 10 gold to mix a fine maligned infusion that gives me +5 condition damage and +5 agony resistance and put it into my ascended amulet.

    Harbinger of Fools
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by jpnz
    Originally posted by Gaia_Hunter
     

    If you quote out of context maybe.

    When you quote it in the context like I did in my above post, I don't see any admission.

    Here's a copy paste from your post. The whole answer of 'gated content'. We know it is about gated content cause Chris specifically mentions it (highlighted red).

    In regard to gated content via gear then i think that this is something we are going to give more thought to. Specifically if the reward at the end of the activity applies to players that are not just looking to do a specific type of content. Note that this statement is somewhat contradictory to the philosophy laid out above if the required items do not drop elsewhere or the ultimate rewards don’t either. This is something we are going to fix.

     

    So we have a word here called 'fix' (highlighted in yellow). So logically it isn't working as intended and they need to fix it.

    Since it isn't working as intended we can logically conclude that it is gated content and they are looking to fix it so that it isn't.

    So now we have ANet accept that it is gated content.

    Like I said, contradicting ANet dev's is probably not going to work for you guys.

    I really hope we don't get down to the "ANet does not know their own game" type of reasoning though. :(

    You and the word culling.

    They are going to fix where you can obtain ascended gear, because unfortunately ascended gear doesn't just work in fractals due to higher stats

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Volkon
    Originally posted by Toxia

    Ascended gear hurts me ( the last piece, specificlly, the amulet) because i have 6 characters who need one, and the only way to get them is to log in every single day and do some stupid daily chore to get 1 laurel. I must do this everyday for a month, for one amulet. I must do this 6 months in a row to get 6 for each of my character.

    You asked, i answered.

    Ah, there we go. Found your problem. You actually don't "need" them for anything... you want them for the six characters however. That's what ascended gear is for... something for people to go for that won't be needed, will give slightly better stats and may get some people to spend the time required to get them for that sense of progression that some need. 

     

    Ascended gear fills the time gap between exotics and legendary items. It gives progression minded people their placebo without actually introducing a treadmill to the game. Think about it... exotics take no time at all to get anymore. Legendary weapons take considerable effort. To fill in the gap between them, ascended items. The amulet (I got one for my mesmer) takes about three weeks if you include the monthly 10 laurels. Another three weeks or so and I'll have an infusion for it. Eventually I'll get them across my 80s, but it'll take time... time spent playing regardless doing the dailies. 

    Ascended gear wasn't something GW2 need..

    Ascended gear has stats though, so yeah, to get in the playing level field where only skill matters you need the higher stats items.

    See how he isn't complaining he will need legendaries times six.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Z3R01

    Oh lord here we go...

    How dare A-net toss the hardcore a bone and give them something to work for.

    Look... you don't have to bother with fractals. You could hit max level, level alts, craft nice gear, run normal dungeons, do map completion, run dailies, complete achievements, run lower level zones with guildies for fun, WvW, sPVP...

    This game offers so much yet people seem to focus on this tiny bit of content designed for the players that want to get insanely far into fractals. 

     

    This isnt World of Warcraft where there's 20+ tiers of raid gear and raiding is the only viable content at max level. 

    The majority of the stuff you gain at max level in GW2 are cosmetic... 

    You wont be considered a second class citizen in GW2 for not having Ascended gear, like you would in WoW for wearing blues and crafted epics. 

    This.  But moreso than the WoW comparison, my point was that people who don't get "insanely far" into fractals aren't missing anything because the visuals and mechanics (apart from agony) are exactly the same.  The people who would miss that extra difficulty that the few high level fractals provides are the only ones who are going to care.  Everything else is the same.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Eir_S
    Originally posted by Z3R01

    Oh lord here we go...

    How dare A-net toss the hardcore a bone and give them something to work for.

    Look... you don't have to bother with fractals. You could hit max level, level alts, craft nice gear, run normal dungeons, do map completion, run dailies, complete achievements, run lower level zones with guildies for fun, WvW, sPVP...

    This game offers so much yet people seem to focus on this tiny bit of content designed for the players that want to get insanely far into fractals. 

     

    This isnt World of Warcraft where there's 20+ tiers of raid gear and raiding is the only viable content at max level. 

    The majority of the stuff you gain at max level in GW2 are cosmetic... 

    You wont be considered a second class citizen in GW2 for not having Ascended gear, like you would in WoW for wearing blues and crafted epics. 

    This.  But moreso than the WoW comparison, my point was that people who don't get "insanely far" into fractals aren't missing anything because the visuals and mechanics (apart from agony) are exactly the same.  The people who would miss that extra difficulty that the few high level fractals provides are the only ones who are going to care.  Everything else is the same.

    And in fact if they are after difficulty not having agony resistence is actually better. otherwise the difficulty is countered by the agony resistence. :)

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Gaia_Hunter
    Originally posted by Eir_S

    This.  But moreso than the WoW comparison, my point was that people who don't get "insanely far" into fractals aren't missing anything because the visuals and mechanics (apart from agony) are exactly the same.  The people who would miss that extra difficulty that the few high level fractals provides are the only ones who are going to care.  Everything else is the same.

    And in fact if they are after difficulty not having agony resistence is actually better. otherwise the difficulty is countered by the agony resistence. :)

    So it's like running raids in blues instead of purples.  Gotcha lol

    Well, if you aren't satisfied with the way the devs do it, there are artificial work-arounds just like in other MMOs (I hear the agony hits pretty hard though).

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Gaia_Hunter
    Originally posted by Volkon
    Originally posted by Toxia

    Ascended gear hurts me ( the last piece, specificlly, the amulet) because i have 6 characters who need one, and the only way to get them is to log in every single day and do some stupid daily chore to get 1 laurel. I must do this everyday for a month, for one amulet. I must do this 6 months in a row to get 6 for each of my character.

    You asked, i answered.

    Ah, there we go. Found your problem. You actually don't "need" them for anything... you want them for the six characters however. That's what ascended gear is for... something for people to go for that won't be needed, will give slightly better stats and may get some people to spend the time required to get them for that sense of progression that some need. 

     

    Ascended gear fills the time gap between exotics and legendary items. It gives progression minded people their placebo without actually introducing a treadmill to the game. Think about it... exotics take no time at all to get anymore. Legendary weapons take considerable effort. To fill in the gap between them, ascended items. The amulet (I got one for my mesmer) takes about three weeks if you include the monthly 10 laurels. Another three weeks or so and I'll have an infusion for it. Eventually I'll get them across my 80s, but it'll take time... time spent playing regardless doing the dailies. 

    Ascended gear wasn't something GW2 need..

    Ascended gear has stats though, so yeah, to get in the playing level field where only skill matters you need the higher stats items.

    See how he isn't complaining he will need legendaries times six.

    No, it really wasn't needed, but they felt that people were complaining about nothing to strive for once they've been decked out in exotics because the legendary weapons take so long to get. So it makes sense to add them to fill that time gap for people yet keep them marginal enough not to effect the game as a whole. They're much more a mental placebo for the progressionally addicted than anything.

    Oderint, dum metuant.

  • mikahrmikahr Member Posts: 1,066
    Originally posted by Gaia_Hunter

    And in fact if they are after difficulty not having agony resistence is actually better. otherwise the difficulty is countered by the agony resistence. :)

    Nah, after certain levels you cant deal with agony with skill alone and you need agony resistance.

    Basic point is that you arent missing any content without having agony resistance as fractals are exactly the same content on any level and only reason to run them is challenge and bragging rights ;)

  • moosecatlolmoosecatlol Member RarePosts: 1,531
    Originally posted by Eir_S
    Originally posted by Z3R01

    Oh lord here we go...

    How dare A-net toss the hardcore a bone and give them something to work for.

    Look... you don't have to bother with fractals. You could hit max level, level alts, craft nice gear, run normal dungeons, do map completion, run dailies, complete achievements, run lower level zones with guildies for fun, WvW, sPVP...

    This game offers so much yet people seem to focus on this tiny bit of content designed for the players that want to get insanely far into fractals. 

     

    This isnt World of Warcraft where there's 20+ tiers of raid gear and raiding is the only viable content at max level. 

    The majority of the stuff you gain at max level in GW2 are cosmetic... 

    You wont be considered a second class citizen in GW2 for not having Ascended gear, like you would in WoW for wearing blues and crafted epics. 

    This.  But moreso than the WoW comparison, my point was that people who don't get "insanely far" into fractals aren't missing anything because the visuals and mechanics (apart from agony) are exactly the same.  The people who would miss that extra difficulty that the few high level fractals provides are the only ones who are going to care.  Everything else is the same.

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

  • mikahrmikahr Member Posts: 1,066
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

  • botrytisbotrytis Member RarePosts: 3,363

    If hasn't affected me in the least. The differences are so minimal - your traits have more influence on damage then the small amount of change in these items.

     

    It really is a non-starter issue but, people will complain about anything now. If people actually understood the mechanics of the game, they would understand that the onely thing you get is Agony resistance which is only for Fractals currently.


  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by moosecatlol

    Want a real WoW comparison?

    Sure, I'll wait.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Volkon
    Originally posted by Gaia_Hunter
    Originally posted by Volkon
    Originally posted by Toxia

    Ascended gear hurts me ( the last piece, specificlly, the amulet) because i have 6 characters who need one, and the only way to get them is to log in every single day and do some stupid daily chore to get 1 laurel. I must do this everyday for a month, for one amulet. I must do this 6 months in a row to get 6 for each of my character.

    You asked, i answered.

    Ah, there we go. Found your problem. You actually don't "need" them for anything... you want them for the six characters however. That's what ascended gear is for... something for people to go for that won't be needed, will give slightly better stats and may get some people to spend the time required to get them for that sense of progression that some need. 

     

    Ascended gear fills the time gap between exotics and legendary items. It gives progression minded people their placebo without actually introducing a treadmill to the game. Think about it... exotics take no time at all to get anymore. Legendary weapons take considerable effort. To fill in the gap between them, ascended items. The amulet (I got one for my mesmer) takes about three weeks if you include the monthly 10 laurels. Another three weeks or so and I'll have an infusion for it. Eventually I'll get them across my 80s, but it'll take time... time spent playing regardless doing the dailies. 

    Ascended gear wasn't something GW2 need..

    Ascended gear has stats though, so yeah, to get in the playing level field where only skill matters you need the higher stats items.

    See how he isn't complaining he will need legendaries times six.

    No, it really wasn't needed, but they felt that people were complaining about nothing to strive for once they've been decked out in exotics because the legendary weapons take so long to get. So it makes sense to add them to fill that time gap for people yet keep them marginal enough not to effect the game as a whole. They're much more a mental placebo for the progressionally addicted than anything.

    That is a false reason and everyone should know it.

    People don't want legendaries because they don't make you better not because they take you too long.º

    Likewise ascended gear doesn't make you better since everyone else can do everything without it still.

    We can pretend it is about having +5 in the sword but it is about being superior to the others and GW2 is a game complete opposite to it.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Lovely_LalyLovely_Laly Member UncommonPosts: 734

    Main problem here is: soon players will be chosen for dungeon runs because of ascended gear, I mean GW2 don't have dungeon finder, so elites groups already forming on out-game site: here guys just asking to be lvl 80 for lvl 35 dungeon and have X amount of asc gear (I see it from groups formation and difficulty to join dungeon group if you don't have enough runs or correct gear).

    I mean it's not that bad yet, it just on it's way: same as WoW check for raid group.

    I think it one more broken promise from A-net, one more insupportable difference between GW1 and GW2.

    GW1 never used to be gear treadmill, it was, in worst of case, skill hunt or skin hunt, which was sorta more fun then grind.

    GW2 has several options, making this game very close to most of current MMO, p2p or f2p:
    exotic and legend you can grind or buy with real money.
    grind for exotics is not as fast as most of people think and way less fun as they stand, I did Orr farm, so can judge,
    grind for legend is endless IMO, I don't even think to do it.

    ascended is slow grind, not buyable, can last very long, number of already grinded items will determinate your ability to go further in game? said grind? progression?
    so IMO it simply real treadmill and even not fast / fun.

    Compare to WoW: as far as I remember at WoW it was not endless grind to get Heroic gear, then for better, sure it was slow raid grind, which makes both games equal. Only, IMO, at WoW you got more to do as only raids, GW2 offers nothing for end game, but slow grind for gear you can't really need for gaming and you'll need to prove your ability to be good for this or that group.

    End of story about "game for all", "no grind" etc, soon game will have established elite and "the rest" with all consequences of such community split.

    That why people who don't care about grind and don't want "buy to win", just left game.

    try before buy, even if it's a game to avoid bad surprises.
    Worst surprises for me: Aion, GW2

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Gaia_Hunter
    Originally posted by Volkon
    Originally posted by Gaia_Hunter
    Originally posted by Volkon
    Originally posted by Toxia

    Ascended gear hurts me ( the last piece, specificlly, the amulet) because i have 6 characters who need one, and the only way to get them is to log in every single day and do some stupid daily chore to get 1 laurel. I must do this everyday for a month, for one amulet. I must do this 6 months in a row to get 6 for each of my character.

    You asked, i answered.

    Ah, there we go. Found your problem. You actually don't "need" them for anything... you want them for the six characters however. That's what ascended gear is for... something for people to go for that won't be needed, will give slightly better stats and may get some people to spend the time required to get them for that sense of progression that some need. 

     

    Ascended gear fills the time gap between exotics and legendary items. It gives progression minded people their placebo without actually introducing a treadmill to the game. Think about it... exotics take no time at all to get anymore. Legendary weapons take considerable effort. To fill in the gap between them, ascended items. The amulet (I got one for my mesmer) takes about three weeks if you include the monthly 10 laurels. Another three weeks or so and I'll have an infusion for it. Eventually I'll get them across my 80s, but it'll take time... time spent playing regardless doing the dailies. 

    Ascended gear wasn't something GW2 need..

    Ascended gear has stats though, so yeah, to get in the playing level field where only skill matters you need the higher stats items.

    See how he isn't complaining he will need legendaries times six.

    No, it really wasn't needed, but they felt that people were complaining about nothing to strive for once they've been decked out in exotics because the legendary weapons take so long to get. So it makes sense to add them to fill that time gap for people yet keep them marginal enough not to effect the game as a whole. They're much more a mental placebo for the progressionally addicted than anything.

    That is a false reason and everyone should know it.

    People don't want legendaries because they don't make you better not because they take you too long.º

    Likewise ascended gear doesn't make you better since everyone else can do everything without it still.

    We can pretend it is about having +5 in the sword but it is about being superior to the others and GW2 is a game complete opposite to it.

    That's not entirely accurate. I know quite a few in my guild going for legendary weapons for the skins. The biggest grumble I hear about them is getting the precursors. There's nothing false about the time sink argument... ANet themselves stated that this was the reason for ascended items. Some people really need that feeling of progression, no matter how minor. So they added ascended with a time sink such that it will take people that wish to do so a notable period of time to get gear they untimately don't really need.

    Oderint, dum metuant.

  • IPolygonIPolygon Member UncommonPosts: 707
    Originally posted by andre369

    Okay, so every time I go to the GW2 forums I come over threads where people say they will/have quit the game because of Ascended gear. My question to those players; How does ascended gear hurt you?   

     

    It's the beginning of the end (gear treadmill). How does it hurt me?

    It goes against everything that made GW1 great. It forces me to go into another round of char completion in order to stay competitive (WvW) and valuable (PvE). I can never finish a char when I want to, thus removing the "play how you want to play". I have to get another gear set I need to grind for. The more tiers are added, the more I have to grind, since exotic didn't satisfy the WoW-crowd, neither will Ascended, thus more and more tiers will be added in the future. It goes against the basic philosophy of anti-grind that ANet marketed. Doing the same activities in a agame over and over again is grind. I won't argue about fun. I've lost a lot of trust in ANet, which they built over 8 years. This does hurt, personally.

    Just a bunch of points that keep coming up. Not well-formed but spot-on.
  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Lovely_Laly

    Main problem here is: soon players will be chosen for dungeon runs because of ascended gear, I mean GW2 don't have dungeon finder, so elites groups already forming on out-game site: here guys just asking to be lvl 80 for lvl 35 dungeon and have X amount of asc gear (I see it from groups formation and difficulty to join dungeon group if you don't have enough runs or correct gear).

    I mean it's not that bad yet, it just on it's way: same as WoW check for raid group.

    I think it one more broken promise from A-net, one more insupportable difference between GW1 and GW2.

    GW1 never used to be gear treadmill, it was, in worst of case, skill hunt or skin hunt, which was sorta more fun then grind.

    GW2 has several options, making this game very close to most of current MMO, p2p or f2p:
    exotic and legend you can grind or buy with real money.
    grind for exotics is not as fast as most of people think and way less fun as they stand, I did Orr farm, so can judge,
    grind for legend is endless IMO, I don't even think to do it.

    ascended is slow grind, not buyable, can last very long, number of already grinded items will determinate your ability to go further in game? said grind? progression?
    so IMO it simply real treadmill and even not fast / fun.

    Compare to WoW: as far as I remember at WoW it was not endless grind to get Heroic gear, then for better, sure it was slow raid grind, which makes both games equal. Only, IMO, at WoW you got more to do as only raids, GW2 offers nothing for end game, but slow grind for gear you can't really need for gaming and you'll need to prove your ability to be good for this or that group.

    End of story about "game for all", "no grind" etc, soon game will have established elite and "the rest" with all consequences of such community split.

    That why people who don't care about grind and don't want "buy to win", just left game.

    The absolute only place ascended is affecting the game (i.e. you need to proceed) is high end fractals. I've seen groups looking to run level 40ish fractals requiring ascended items, and this makes perfect sense. You'd be silly to take someone that will die every time the boss breaks wind in their general direction. It's been a complete non-issue in any other dungeons and will remain so.

     

    What are you babbling about "buy to win"? There's nothing remotely buy to win in this game.

    Oderint, dum metuant.

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by IPolygon
    Originally posted by andre369

    Okay, so every time I go to the GW2 forums I come over threads where people say they will/have quit the game because of Ascended gear. 

    My question to those players; How does ascended gear hurt you? 

     

     

     

    It's the beginning of the end (gear treadmill). How does it hurt me?

     

    It goes against everything that made GW1 great. It forces me to go into another round of char completion in order to stay competitive (WvW) and valuable (PvE). I can never finish a char when I want to, thus removing the "play how you want to play". I have to get another gear set I need to grind for. The more tiers are added, the more I have to grind, since exotic didn't satisfy the WoW-crowd, neither will Ascended, thus more and more tiers will be added in the future. It goes against the basic philosophy of anti-grind that ANet marketed. Doing the same activities in a agame over and over again is grind. I won't argue about fun. I've lost a lot of trust in ANet, which they built over 8 years. This does hurt, personally.

     

    Just a bunch of points that keep coming up. Not well-formed but spot-on.

    No, it isn't. The treadmill is the constant required progression by forced gated content. Ascended gear is optional and available through a variety of means, even as simple as doing your dailies. In WoW, a good example of a treadmill based game, entire areas of content are locked to you if you haven't progressed on the treadmill getting the latest gear. That is not a factor in GW2 at all. The closest thing anyone could possibly find to this would be high end Fractals which require you to, not surprisingly, do lower end Fractals first and get agony resistance. If you choose not to you won't find yourself locked out of any future content as a result.

    Oderint, dum metuant.

  • moosecatlolmoosecatlol Member RarePosts: 1,531
    Originally posted by mikahr
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

  • meddyckmeddyck Member UncommonPosts: 1,282

    My view goes like this:

    • WvW already turned out to be much less fun than I had hoped
    • I have yet to complete a set of Exotic gear on even one character because it requires a ton of grinding which is boring. But at least there was the promise that once I finished my Exotic gear set on a character I would be done forever since I don't care about acquiring elite cosmetic gear.
    • Nevermind. Now there's another gear tier beyond Exotic called Ascended.
    • If they will add one new gear tier, they will likely add more tiers in the future.
    • WvW isn't fun enough right now for me to want to grind PvE to acquire multiple tiers of gear to be competitive.
    • Therefore I all but stopped playing GW 2 until they improve WvW to be worth my effort.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by moosecatlol
    Originally posted by mikahr
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

    Someone going from 1281 Str to 1292 Str, for example... no, don't see a big deal with that at all. You try an compare the items to each other, but without scale those numbers are meaningless when they're that small. You're talking closer to a 0.8% increase.

    Oderint, dum metuant.

  • moosecatlolmoosecatlol Member RarePosts: 1,531
    Originally posted by Volkon
    Originally posted by moosecatlol
    Originally posted by mikahr
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

    Someone going from 1281 Str to 1292 Str, for example... no, don't see a big deal with that at all. You try an compare the items to each other, but without scale those numbers are meaningless when they're that small. You're talking closer to a 0.8% increase.

    There's a reason they hard-locked level 50 Fractal.

    10 points if you can guess why!

    Anyways like I said before, cognitive thought seems to escape those that keep their head in the sand.

  • mikahrmikahr Member Posts: 1,066
    Originally posted by moosecatlol

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

    Uh yes, i can see you were one of the rez zerg people.

    Str? Really? I dont care for stats in WoW.

    AND GW2 has derived stats, so yah, you actually have to delve deeper that that to get ACTUAL stat increase (instance where increase of 20 in precision can get you 0 ACTUAL increase in stats). Your kowledge is...lacking....and exactly people like you with superficial knowledge make most of fuss, mostly because lack of understanding.

    Peple do that as well as everything else in the game. I didnt want fractals i dont do fractals and i dont need anything from fractals and i CAN run the anytime if i ever feel like it. AND i will get ascended gear without stepping into fractals. How about that? AND you will have to back up your claim with some data.

    The day that they start skewed interpretation of data (like many of MMOers do) is the day they fail. And for now they did exactly THE OPPOSITE (admitted the mistake) making ascended items available without stepping into fractals and will make them available in many more avenues soon.

    Wow armchair psycologist as well.

    From some of your statements i would say that you didnt even play GW2. And if you did...well....lets say...im not that disspointed you stopped lol (str right).

    Originally posted by moosecatlol

    There's a reason they hard-locked level 50 Fractal.

    ooooh, come on, enlighten us all (not paying atention to wrong info atm)

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by moosecatlol
    Originally posted by Volkon
    Originally posted by moosecatlol
    Originally posted by mikahr
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

    Someone going from 1281 Str to 1292 Str, for example... no, don't see a big deal with that at all. You try an compare the items to each other, but without scale those numbers are meaningless when they're that small. You're talking closer to a 0.8% increase.

    There's a reason they hard-locked level 50 Fractal.

    10 points if you can guess why!

    Anyways like I said before, cognitive thought seems to escape those that keep their head in the sand.

    That is why people reached level 60 fractals?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

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