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Caveman age MMO?

What do you guys think of a Caveman age MMO? Instead of the usual swords, armor and bows there could be clubs, throwing spears and pelt armor. Also, players could form communities and gather berries or hunt for their tribe. and there would be tribal wars over different territories (mammoth grounds, sabertooth tiger grounds, etc.)?
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Comments

  • MyrdynnMyrdynn Member RarePosts: 2,483

    would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

    Cavemen were kinda dumb, except the Geico ones

     

  • dauntSilverdauntSilver Member Posts: 146
    There could be so much included, classes such as oracle, hunter, craftsman.. crafting would be how all armor and weapons were made, no such thing as dropped items (unless from opposing tribes). and dungeons would hold epic furs to be made into full sabertooth armor. prehistoric beasts could exist too.. craftmen could be on the verge of discovering bronze, so perhaps bronze tipped spears would be the ultimate item, with mammoth horn tipped spears coming in second.
  • MyrdynnMyrdynn Member RarePosts: 2,483

    now if it was a server progression where actual discoveries could improve the quality of life, hunting and crafting that would be really cool.  Like a Caveman type Civilization project, on a small scale MMO world.  Like nobody has fire or anything when the game starts, til somebody discovers how to make it

     

  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by Myrdynn

    would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

    Cavemen were kinda dumb, except the Geico ones

     

    Yeah, have a fantasy world of dinosours and mammals, add dragons and some other fantasy monsters or lore, and maybe even an ancient semi-deity class of monsters (like Egyptian animal headed gods) as an intra-dimensional race of dethroned rulers who want to take it all back.

    Also, add in stone/flint working, and resource centers for such to fight over and control.

    And a shamanistic sort of magic, rituals.

    And contruction of mostly wood, but also stone as a top "level" ability like Skara Brae style...

    http://ts2.mm.bing.net/th?id=H.4897904276013725&pid=15.1

    ....Requiring a social effort to build and maintain.

    And some stone digging to help round out those caves as homes.

    Could be a pretty good game. As long as it's not done Themepark style.

    Agree also on the fire as discovery idea. Lots of otherwise minor things could be added to "discovery", such as cooking, new foods based on preparation, and give foods a long term buff effect of various types. Sewing techniques, leather treatments, wood hardening, construction techniques (pegs, joints, etc.), production techniques (bellows, turning lathes for wood and clay, etc.), are other forms of "discovery" or skill level advancements.

    Once upon a time....

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Sounds interesting, but I probably wouldn't play a caveman age mmo. I am big on asthetics and character looks. So, like, if the game doesn't have cute clothing ... it kinda becomes an issue for me.
  • BiskopBiskop Member UncommonPosts: 709
    I like this idea, I'm all for more historical MMOs and non-generic environments, archetypes, features and so on that breakes out of the tired fantasy mold.

    Give us a caveman MMO, a wild west MMO, a gangster MMO, a napoleonic wars MMO, an age of discovery MMO, a samurai MMO, a classical age MMO, etc. There are SO many interesting possibilities outside of the traditional fantasy stereotypes.
  • majimaji Member UncommonPosts: 2,091

    I guess the problem with a caveman MMO would be the lack of development possibilities. I mean, you got a cave... how far more luxurious should it get? You got a club and can throw rocks. The pinnacle of evolution in the game would be... a bow?

    There just doesn't seem to be that much room.

     

    If it would be some super realistic (thirst, hunger, having to wear certain clothes against heat or cold) MMO, then maybe. Or that it would have a super complex item system (like that you could basically trie to wield anything as a weapon. The game would use the objects shape, material, weight, size and so on to determine whether you could wield it and what it would do.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • allendale5allendale5 Member Posts: 124
    beta key please.  this is how old i am : i used to watch Korg as a kid.  anybody remember that caveman show??  think it was on right after bigfoot and wildboy and Ark 2
  • nigel71nigel71 Member UncommonPosts: 23
    Not sure if anyone's read "The clan of the cave bear"  (Earth's children series ) but what from I remember it contained many diverse & well rounded cultures from such times ( not saying the game should be based on that exact series necessarily by the way )
  • xaritscinxaritscin Member UncommonPosts: 350
    Originally posted by Myrdynn

    would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

    Cavemen were kinda dumb, except the Geico ones

     

    logging in order to QFT you man, we dont even need to add fantasy garbage to the mix:

    1. there's more prehistoric beasts than just sabertoothed felines and woolly mammoths (every continent had a contingent of  prehistoric fauna). so we could have different parts of the world with different biomes bearing prehistoric fauna, maybe even invent some of them (like a Woolly Indricothere, or modern chalicotheres, sabertoothed marsupials dont disappear to felines, etc). also you have to take in account that there were modern species during the prehistoric times, like the aurochs, or the european bisons.

    2. i like your  idea of historical progression, maybe we could start as little nomad hunter and gatherers, and the next expansion we could sedentarize and start to build permanent villages, plant crops, discover metals, domesticating animals (which would add more pets and add mounts), etc.... until we reach for example, the bronze or iron ages....

    3. cultural development for roleplaying, i mean, da hell we are cavemen, we can invent our own societies, with our own beliefs and that stuff, we could finish creating a completely unique civilization...

    4. different sizes, during the ice ages there were several types of human, we had the Neanderthal, the Homo Sapiens and the Homo Floresiensis, so we could have them as 3 separated human races, heck we have an equivalent of human, dwarves and gnomes there btw. we could add other variations and create equivalents to orcs or elves, but again i said, try to keep realistic (althought maybe there were more hominids just that we haven't discovered them).

    5. about crafting, well a tribal level isnt so low covered, i mean, the less items we have to make, the more skill we can put in what we have for example, finding better ways to produce leather armors or animal fur based clothes, now, we could craft boats and travois for example, so transportation of  goods isnt a problem, maybe the invent of the wheel and domestication would take us to better lvls as we can craft chariots, and build roads, etc...

    6. while we are tribesmen, we dont have an actual economics system, maybe an interchange system, but again, players are more used to money, so we could invent an skill for creating currency (like seashells, pebbles, etc...) of course this would mean ever society has to invent it's own valid currency, and we would have to thing in currency change and that stuff... at least until we invent real metal based currency...

    dont have more to discuss here i guess....

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by nigel71
    Not sure if anyone's read "The clan of the cave bear"  (Earth's children series ) but what from I remember it contained many diverse & well rounded cultures from such times ( not saying the game should be based on that exact series necessarily by the way )

    I have read it but anytime someone brings up a caveman game all I can think of is...

     

    https://www.youtube.com/watch?v=HPWPid4UxBw

  • DihoruDihoru Member Posts: 2,731

    http://strt.cc/?ref=c2lsdmVyMV9Xb2xmMkB5YWhvby5jb20_ again, you start in the neolitic and civilization works it way up, check this if you don't believe me http://www.twitch.tv/universeprojects/c/1950336 .

    So in a sense the game is already being made.

    image
  • FARGIN_WARFARGIN_WAR Member Posts: 166
    Originally posted by Myrdynn

    would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

    Cavemen were kinda dumb, except the Geico ones

     

    I'm thinking you could benefit from a few anthropology classes. The slovenly dimwit caveman stereotype is massively unjust and ignorant. I'd be willing to bet the average "caveman" was far brighter than most of todays celler dwelling net-tards.

     

    If they made it a survival sandboxy sort of game I think it could be pretty cool. Players could form up into tribes and cooperate or fight over resources.

    image

    If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  • FARGIN_WARFARGIN_WAR Member Posts: 166
    Originally posted by GrayGhost79
    Originally posted by nigel71
    Not sure if anyone's read "The clan of the cave bear"  (Earth's children series ) but what from I remember it contained many diverse & well rounded cultures from such times ( not saying the game should be based on that exact series necessarily by the way )

    I have read it but anytime someone brings up a caveman game all I can think of is...

     

    https://www.youtube.com/watch?v=HPWPid4UxBw

    Hmm. Any time someone brings up the subject of cavemen in general I'm reminded of this scene from this movie.

    http://youtu.be/tYBNoFcvcWI

    image

    If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by FARGIN_WAR
    Originally posted by Myrdynn

    would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

    Cavemen were kinda dumb, except the Geico ones

     

    I'm thinking you could benefit from a few anthropology classes. The slovenly dimwit caveman sterotype is massively unjust and ignorant. I'd be willing to bet the average "caveman" was far brighter than most of todays celler dwelling net-tards.

     

    If they made it a survival sandboxy sort of game I think it could be pretty cool. Players could form up into tribes and cooperate or fight over resources.

    It was a joke, I've taken plenty of anthropology courses, it was my minor in college.  IQ was irrelevant the better term to use was resourceful

  • EbonheartEbonheart Member Posts: 138

    Caveman Online Classes:

     

    Alpha Male (Tank)

    Rock Thrower (DPS)

    Ungabunga (Healer)

    Berrypicker (Support)

  • MukeMuke Member RarePosts: 2,614


    Originally posted by dauntSilver
    What do you guys think of a Caveman age MMO? Instead of the usual swords, armor and bows there could be clubs, throwing spears and pelt armor. Also, players could form communities and gather berries or hunt for their tribe. and there would be tribal wars over different territories (mammoth grounds, sabertooth tiger grounds, etc.)?


    old commodore 64 UGH Olympics style....would be hilarious lolol.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by Ebonheart

    Caveman Online Classes:

     

    Alpha Male (Tank)

    Rock Thrower (DPS)

    Ungabunga (Healer)

    Berrypicker (Support)

    Tamer/ Handler

  • koboldfodderkoboldfodder Member UncommonPosts: 447

    Marshall, Will and Holly

    In their caveman MMO

    Met the greatest WOW Clone ever known

    Paid for the Beta

    Went straight to free-to-play

    Would have been better if Sleestaks were a playable race

     

    To the Lannnnnnd of the Fail.

     

     

     

     

     

  • FARGIN_WARFARGIN_WAR Member Posts: 166
    Originally posted by Myrdynn
    Originally posted by FARGIN_WAR
    Originally posted by Myrdynn

    would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

    Cavemen were kinda dumb, except the Geico ones

     

    I'm thinking you could benefit from a few anthropology classes. The slovenly dimwit caveman sterotype is massively unjust and ignorant. I'd be willing to bet the average "caveman" was far brighter than most of todays celler dwelling net-tards.

     

    If they made it a survival sandboxy sort of game I think it could be pretty cool. Players could form up into tribes and cooperate or fight over resources.

    It was a joke, I've taken plenty of anthropology courses, it was my minor in college.  IQ was irrelevant the better term to use was resourceful

    Right...... because creating the concepts of language and counting are so much easier than learning them from rote.

    Sorry, not trying to pick a fight I just get annoyed at modern societie's false sense of superiority when we are as a whole far more feeble than our ancestors. And most learning theses days isn't really learning, but indoctrination by repetition.

    Anyway I'm climbing off my soapbox now.

    image

    If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by FARGIN_WAR
    Originally posted by Myrdynn
    Originally posted by FARGIN_WAR
    Originally posted by Myrdynn

    would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

    Cavemen were kinda dumb, except the Geico ones

     

    I'm thinking you could benefit from a few anthropology classes. The slovenly dimwit caveman sterotype is massively unjust and ignorant. I'd be willing to bet the average "caveman" was far brighter than most of todays celler dwelling net-tards.

     

    If they made it a survival sandboxy sort of game I think it could be pretty cool. Players could form up into tribes and cooperate or fight over resources.

    It was a joke, I've taken plenty of anthropology courses, it was my minor in college.  IQ was irrelevant the better term to use was resourceful

    Right...... because creating the concepts of language and counting are so much easier than learning them from rote.

    Sorry, not trying to pick a fight I just get annoyed at modern societie's false sense of superiority when we are as a whole far more feeble than our ancestors. And most learning theses days isn't really learning, but indoctrination by repetition.

    Anyway I'm climbing off my soapbox now.

    Didn't homo sapiens either kill off or assimilated the much more intellectually capable Homo neanderthalensis ?

    image
  • majimaji Member UncommonPosts: 2,091

    If you want to get into the mood for a caveman MMO, have a look at these two movie trailers, which are about neanderthaler:

    Ao: http://www.youtube.com/watch?v=_hNxUaTtcWE

    Quest for Fire: http://www.youtube.com/watch?v=gSWjkYAjAzA

     

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by Dihoru
    Originally posted by FARGIN_WAR
    Originally posted by Myrdynn
    Originally posted by FARGIN_WAR
    Originally posted by Myrdynn

    would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

    Cavemen were kinda dumb, except the Geico ones

     

    I'm thinking you could benefit from a few anthropology classes. The slovenly dimwit caveman sterotype is massively unjust and ignorant. I'd be willing to bet the average "caveman" was far brighter than most of todays celler dwelling net-tards.

     

    If they made it a survival sandboxy sort of game I think it could be pretty cool. Players could form up into tribes and cooperate or fight over resources.

    It was a joke, I've taken plenty of anthropology courses, it was my minor in college.  IQ was irrelevant the better term to use was resourceful

    Right...... because creating the concepts of language and counting are so much easier than learning them from rote.

    Sorry, not trying to pick a fight I just get annoyed at modern societie's false sense of superiority when we are as a whole far more feeble than our ancestors. And most learning theses days isn't really learning, but indoctrination by repetition.

    Anyway I'm climbing off my soapbox now.

    Didn't homo sapiens either kill off or assimilated the much more intellectually capable Homo neanderthalensis ?

    If homo sapiens were indeed "homo" sapiens, is that why they are extinct now?

    and to Fargin_War this is a joke also

    .....

    Necessity is the mother of Invention, Technology is where great minds exceed expectations

  • FARGIN_WARFARGIN_WAR Member Posts: 166
    Originally posted by Myrdynn
    Originally posted by Dihoru
    Originally posted by FARGIN_WAR
    Originally posted by Myrdynn
    Originally posted by FARGIN_WAR
    Originally posted by Myrdynn

    would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

    Cavemen were kinda dumb, except the Geico ones

     

    I'm thinking you could benefit from a few anthropology classes. The slovenly dimwit caveman sterotype is massively unjust and ignorant. I'd be willing to bet the average "caveman" was far brighter than most of todays celler dwelling net-tards.

     

    If they made it a survival sandboxy sort of game I think it could be pretty cool. Players could form up into tribes and cooperate or fight over resources.

    It was a joke, I've taken plenty of anthropology courses, it was my minor in college.  IQ was irrelevant the better term to use was resourceful

    Right...... because creating the concepts of language and counting are so much easier than learning them from rote.

    Sorry, not trying to pick a fight I just get annoyed at modern societie's false sense of superiority when we are as a whole far more feeble than our ancestors. And most learning theses days isn't really learning, but indoctrination by repetition.

    Anyway I'm climbing off my soapbox now.

    Didn't homo sapiens either kill off or assimilated the much more intellectually capable Homo neanderthalensis ?

    If homo sapiens were indeed "homo" sapiens, is that why they are extinct now?

    and to Fargin_War this is a joke also

    .....

    Necessity is the mother of Invention, Technology is where great minds exceed expectations

    WHAT!!?? HOW DARE YOU SIR!!!!!

    Actually that was pretty hilarious, thanks for the laugh.

    image

    If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by Ebonheart

    Caveman Online Classes:

     

    Alpha Male (Tank)

    Rock Thrower (DPS)

    Ungabunga (Healer)

    Berrypicker (Support)

    So blueberry chuckers would be like medeival archers? Heh.

    Once upon a time....

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