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So if action combat is soo great , then why does tera fail ? Prove to me action combat mmorpg that is successful? Give me evidence that action combat is al the rage for the mmorpg industry.
You really think mmorpg players plays mmorpg just for combat features? why isnt darkfall popular thats a non tab targeting mmo, how about tera thats also an action non tab mmorpg how is that game doing? also mortal online is also a 1st person non tab targeting combat? how is that game doing?
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Teras biggest issues are hardly the combat... and to answer your question gw2 is hybrid action and very successfull.. both combat systems have their place though.. i like both just depends how they are implemented
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Combat is not the only deciding factor when choosing an MMORPG to put time into.
You are looking at it the wrong way. Teras action combat is so good that people play the game inspite of everything else completely sucking.
^ also find it odd since OP is obviously an AA fan yet AA seems to have so much more to offer than just combat...
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I'm in agreement with you here. I don't think action combat is nearly as widely desired as many would want you to believe. I think a lot of it comes from a desire to be "different." That said it certainly has its place. GW2 is a pretty good example. As was pointed out already, Tera's issues are not solely related to its combat style choice.
There are alos many examples proving that combat isn't the "end all be all" of a good game too, though. Rift is still popular despite its combat being EQ/WoW style. Also, SWG, even today, has an insanely devoted following. Just look at the EMU project. Perhaps the best example is Eve. Not much combat at all really, but rather a large focus on shipbuilding and skill setup. I will concede, however, that for every game I listed here there are many that have boring combat and suffered because of it, but it could be argued that those games, like Tera, have underlying issues as well.
For me personally. I prefer a laid back combat that is less focussed on action combat. I'm not 20 anymore, and I prefer the social aspect to MMOs more than the "MUST KILL EVERYTHINNNNNNG!" mentality that many games have these days. But then growing up, I was the one that despised Mortal Combat (I sucked at it :P), and lost interest quickly in FPS of the day that had very little story. AoC comes to mind here. Aside from the bugs, my biggest complaint with that game was that it required constant attention to detail when fighting. I couldn't just veg out, and grind on mobs while chatting. I had to finish my fight, scroll up and reread the last lines of text, respond, and then abandon chat for the next fight.
There's really a lot of variety out there right now, and that's a very good thing. To each his own. I'm just glad there's an actual choice for MMO gamers right now.
Action-combat is good tbecause let more space to player skills make more influence in the combat. Tab-target is nothing more than a automatized form of targeting, so demanding less atention and skill. It's like a automated transmission versus a manual in a car race.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Well i like the old school tab combat personaly. Getting old so its easier for me
But to this point, 99.5% of mmorpgs are all about combat. Only a handful of mmorpgs do not have combat or a choice between combat or crafter. Not many new aged mmorpgs do anything but combat. Often putting exploration, crafting, business aspect, and social aspects on the back burner or making them so dumbed down its not worthy.
New aged mmorpgs seem like nothing more than eye candy, fluff 3 week long stories, and poor gameplay. They feel more like console games than online games to me. I guess my standards are too high this day in age having been able to play older gamer. Havent really seen any indepth mmorpg's in a long time. Well until recently with news of a few sandbox style mmorpgs such as AA. Quests, loot based economy, and pvp........ yeah mmorpgs are all about combat.
Nobody cares about the combat of a game after playing it for 6 months and having nothing to do but reashed themepark content.
If this game is as sandbox as it seems, it's going to have great long term retention.
If i wanted to play action combat, i can always play Bayonetta/Dark Souls/God of War 3 on my PS3, action combat in MMO's have always been terrible, and the worst of all, when a game as Tera actually tries true action combat, the people who never played an action game in their lives complain about ANIMATION LOCK.
Yeah! animation lock is terrible! better to be jumping all around like in GW2.... all action games have animation lock
Step in the arena and break the wall down
yes all games do have animation lock in some form or another, but not all games root you when using skills or lock you into a skill animation without a way to cancel half way on many skills.. for example devil may cry has animation lock but because of the very very fast speed you can hardly notice it at all same with bayonetta.. also i never see people jumping all around while fighting in gw2 as there is no point to do so.. just personal preference really.. i like many forms of combat and glad MMOs offer a variety of types now.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I playing rpg for building my character ,dont care about combat , but when playing arcade/shooter game it is all about combat
What ever we talking abouth in mmorpg's ,only can work EQ/wow old school gameplay , action combat in an rpg is easy way,I can't understand why is it hard & advanced for some players ... it is no brain easy combat.