It's easy to stay in games for years when there was only 3 or 4 to choose from. Now a new game comes out every few months and gamers like jumping games.
Ppl make excuses as to why they do it but even if they made " great " games like they once did...ppl would still game hop.
I don't game hop, I stop playing for a while, because their is nothing worth hopping into...Might describe some, but not all. A lot of the newer mmos have horrible harvesting/crafting, no non-instanced housing, small/railed worlds, and boring daily checklists once you hit 'end game'.
More virtual goods that'll be taken away from you at first opportunity.
More addiction.
More exploitation of players and designers alike.
More apathy.
More unconscionable language in EULAs.
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
Probably because the games of today doesn't offer you a reason to do so.
Ding ding ding!
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I'm extremely curious to see where Scott will go next. Hopefully SoE will make an offer to rehire this guy for EQ Next (assuming that bridge hasn't been burned already). He has tons of experience and seems to deal with the MMO community quite well.
Probably because the games of today doesn't offer you a reason to do so.
That is probably part of it. Another part is that gamers have been doing the leveling up treadmill thing for many years now and that alone isn't going to give an MMO longevity like it did in the past.
"Now players simply aren’t willing to commit to the subscription model as large audiences"
NEWS FLASH: Don't make an MMO with a sub model and at the same time aim for a mass audience. With a focused audience it can succeed but I guess we still haven't gotten over chasing WoW's success.
Originally posted by aleos if they would stop working on a business model that fits everyone and made a game that fit everyone instead. we'd be having an entirely different conversation.
Actually I think what they have been trying to do is making a game to fit as many people as possible AND using a revenue model to fit everyone (F2P +sub). But even with that it still isn't working. The game truely doesn't fit for everyone nor for very long.
Comments
Actually there are 10 full US servers right now
https://www.soe.com/status/
So seems to be quite a lot
Star Trek Online - Best Free MMORPG of 2012
Probably because the games of today doesn't offer you a reason to do so.
Pretty much spot on. It's funny how nobody in the industry is willing to admit this and now say "FTP is the future!".
I don't game hop, I stop playing for a while, because their is nothing worth hopping into...Might describe some, but not all. A lot of the newer mmos have horrible harvesting/crafting, no non-instanced housing, small/railed worlds, and boring daily checklists once you hit 'end game'.
Here's my prediction for the future of MMOs:
More PR.
More scams.
More unexpected closures.
More virtual goods that'll be taken away from you at first opportunity.
More addiction.
More exploitation of players and designers alike.
More apathy.
More unconscionable language in EULAs.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Ding ding ding!
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
That is probably part of it. Another part is that gamers have been doing the leveling up treadmill thing for many years now and that alone isn't going to give an MMO longevity like it did in the past.
"Now players simply aren’t willing to commit to the subscription model as large audiences"
NEWS FLASH: Don't make an MMO with a sub model and at the same time aim for a mass audience. With a focused audience it can succeed but I guess we still haven't gotten over chasing WoW's success.
Actually I think what they have been trying to do is making a game to fit as many people as possible AND using a revenue model to fit everyone (F2P +sub). But even with that it still isn't working. The game truely doesn't fit for everyone nor for very long.