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[Column] General: A 'Next Gen' Opportunity

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Comments

  • MalcanisMalcanis Member UncommonPosts: 3,297

    The control scheme conflict is easily resolved if you offer a different experience to Console players and PC players. For instance, you could divide the playable races/classes between the two clients.  Keep the complex classes to the PC client, give the console client something different, like a race that can fly but only has a few specific abilities.

    Design the world and gameplay so that there are niches for both sets. Release.

    Give me liberty or give me lasers

  • ForumPvPForumPvP Member Posts: 871

    next gen console mmo.

    plastic staff look a like controller with 4 buttons ,x fireball , 0  dance etc,gonna be amazong next gen mmo ,Y button for funny fart sounds and  A button for instant messaging and screenshot roleplaying.

    Let's internet

  • OzmodanOzmodan Member EpicPosts: 9,726

    The problem with the current crop of consoles, they just do not have enough memory in them to do a good MMO.  You are going to have to wait until the end of the year when the next gen releases.  Developers have to cut too many corners to shoehorn a big MMO onto a console.

    With Sony finally going to the intel format chips with the PS4, it will be a lot easier for developer to move the game to the console.  

    You will still need a mouse and keyboard on the console though to really play one.

    The big drawback to games written for both consoles and the PC, bad UI.  Hopefully, developers won't make a console UI and move it to the PC.

    Oh and you can forget the WII-U, it is not something a big MMO is going to develop for, it is barely better than the existing consoles.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Ozmodan

    The problem with the current crop of consoles, they just do not have enough memory in them to do a good MMO.  You are going to have to wait until the end of the year when the next gen releases.  Developers have to cut too many corners to shoehorn a big MMO onto a console.

    With Sony finally going to the intel format chips with the PS4, it will be a lot easier for developer to move the game to the console.  

    You will still need a mouse and keyboard on the console though to really play one.

    The big drawback to games written for both consoles and the PC, bad UI.  Hopefully, developers won't make a console UI and move it to the PC.

    Oh and you can forget the WII-U, it is not something a big MMO is going to develop for, it is barely better than the existing consoles.

    This thread is about "next gen opportunity" so is not going on about Xbox 360 or PS3

    Also the Wii U is better than the existing consoles, it is next gen.

    Any console can handle any MMO, if it is designed specifically for that console, but any console, even the PS4 and next Xbox, will not be able to handle a MMO that is also on PC.

    I would rather play a MMO on the Wii U than the PS4 or next Xbox, that controller makes things more viable, unless they will get one too, but the PS4 does not look like it.

  • BattlerockBattlerock Member CommonPosts: 1,393
    Wow is easily the most popular mmo, it would run on an Atari. You dont need big expensive pc systems to have a great gaming experience. Now if you want to push the limits of graphical and audio technology, then yes you need a big expensive pc. If you want to play an mmo that pushes those limits as well you might as well forgwt it. Blizzard knows this, sony knows, the folks making wildstar know, and dare I say even swtor knows this. Swtor on the ps4 woud be a revival, now lets hooe these nickles and dimes schemes dont muddy up what could be.
  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    Originally posted by KingofHartz
    Wow is easily the most popular mmo, it would run on an Atari. You dont need big expensive pc systems to have a great gaming experience. Now if you want to push the limits of graphical and audio technology, then yes you need a big expensive pc. If you want to play an mmo that pushes those limits as well you might as well forgwt it. Blizzard knows this, sony knows, the folks making wildstar know, and dare I say even swtor knows this. Swtor on the ps4 woud be a revival, now lets hooe these nickles and dimes schemes dont muddy up what could be.

    Have you ever tried playing WoW on a computer with 256 MB of system memory?  I have.  It wasn't a pleasant experience.  I once timed it at about 25 minutes to run from one spot in Ironforge to a different spot in Ironforge.  Getting multiple frames per second would have really helped me avoid falling into the big pits.  Then I added more memory and the problems went away, which proves that memory was the real problem.

    You know how much system memory a PlayStation 3 has?  256 MB.  For Blizzard to get WoW to run on a PS3, they'd likely have had to lower the system requirements considerably.  It's not like WoW was horribly bloated to begin with, either.

    Oh, and I'm talking about WoW shortly after the game's launch, not WoW with years of upgrades tacked on.  And with no mods, for good measure.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Quizzical
    Originally posted by KingofHartz
    Wow is easily the most popular mmo, it would run on an Atari. You dont need big expensive pc systems to have a great gaming experience. Now if you want to push the limits of graphical and audio technology, then yes you need a big expensive pc. If you want to play an mmo that pushes those limits as well you might as well forgwt it. Blizzard knows this, sony knows, the folks making wildstar know, and dare I say even swtor knows this. Swtor on the ps4 woud be a revival, now lets hooe these nickles and dimes schemes dont muddy up what could be.

    Have you ever tried playing WoW on a computer with 256 MB of system memory?  I have.  It wasn't a pleasant experience.  I once timed it at about 25 minutes to run from one spot in Ironforge to a different spot in Ironforge.  Getting multiple frames per second would have really helped me avoid falling into the big pits.  Then I added more memory and the problems went away, which proves that memory was the real problem.

    You know how much system memory a PlayStation 3 has?  256 MB.  For Blizzard to get WoW to run on a PS3, they'd likely have had to lower the system requirements considerably.  It's not like WoW was horribly bloated to begin with, either.

    Oh, and I'm talking about WoW shortly after the game's launch, not WoW with years of upgrades tacked on.  And with no mods, for good measure.

    Do you think the PS3's operating system takes up the same resources as Windows XP?

    Give me liberty or give me lasers

  • LycanthatLycanthat Member UncommonPosts: 3

     

    Quizzical

    "WoW on a computer with 256 MB of system memory (...) wasn't a pleasant experience (...) You know how much system memory a PlayStation 3 has?  256 MB."

    And yet somehow they magically get beautiful games like Gran Turismo 5 and Killzone 2 running on PS3... games which would have no chance in hell of running on a PC with even twice that memory. It's called OPTIMIZATION. Good programmers know how to do it.

  • GroovyFlowerGroovyFlower Member Posts: 1,245

    If i even slighest smell a R...uhhh console i will not play it.

    Exception offcorse if game is 100% also developed for pc and then also playable for console players i dont mind.

    But even fraction dumb down to favor console(new gen consoles will still be dumb down compare to PC that will all ways be on fore front) i wont buy the game.

    From a Hardcore PC gamer!

  • GroovyFlowerGroovyFlower Member Posts: 1,245
    Originally posted by Lycanthat

     

    Quizzical

    "WoW on a computer with 256 MB of system memory (...) wasn't a pleasant experience (...) You know how much system memory a PlayStation 3 has?  256 MB."

    And yet somehow they magically get beautiful games like Gran Turismo 5 and Killzone 2 running on PS3... games which would have no chance in hell of running on a PC with even twice that memory. It's called OPTIMIZATION. Good programmers know how to do it.

    Try get crysis 1 at the time or crysis 3 now run on console as beautiful as PC can run it THEY CAN'T.

    Consoles will always behind high end PC'S(+PC can do alot more that those simple boxes) nomatter how optimized.

  • GranDuxGranDux Member Posts: 70

    Spreading out incase of another 1983 game collaspe? :)

    PC to console was done for the first Final Fantasy MMO and Phantasy Star Online series. If MMO companies are going to go into console then they have to make the games fluid-like in combat first and less reliance on walls of text for quest dialogues with more visual aspect like Blade and Soul.

    No one will be tab-targeting on a game unit that mainly relies upon controller and action.  Both PC and Console players should be interact with one-another on the same servers instead of seperate ones. Much as the experiment being done with Eve Online and DUST 514.

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by superniceguy
    Originally posted by Ozmodan

    The problem with the current crop of consoles, they just do not have enough memory in them to do a good MMO.  You are going to have to wait until the end of the year when the next gen releases.  Developers have to cut too many corners to shoehorn a big MMO onto a console.

    With Sony finally going to the intel format chips with the PS4, it will be a lot easier for developer to move the game to the console.  

    You will still need a mouse and keyboard on the console though to really play one.

    The big drawback to games written for both consoles and the PC, bad UI.  Hopefully, developers won't make a console UI and move it to the PC.

    Oh and you can forget the WII-U, it is not something a big MMO is going to develop for, it is barely better than the existing consoles.

    This thread is about "next gen opportunity" so is not going on about Xbox 360 or PS3

    Also the Wii U is better than the existing consoles, it is next gen.

    Any console can handle any MMO, if it is designed specifically for that console, but any console, even the PS4 and next Xbox, will not be able to handle a MMO that is also on PC.

    I would rather play a MMO on the Wii U than the PS4 or next Xbox, that controller makes things more viable, unless they will get one too, but the PS4 does not look like it.

    The only thing next gen about the WII-U is it is a shade better than the current competition, once Sony and Microsoft release their new consoles it will again be a also ran.  I agree about the WII-U controller though, it is better than what Sony is going to offer, problem is, it is attached to a box with less than robust features and it is not intel based.  

  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    Originally posted by Lycanthat

     

    Quizzical

    "WoW on a computer with 256 MB of system memory (...) wasn't a pleasant experience (...) You know how much system memory a PlayStation 3 has?  256 MB."

    And yet somehow they magically get beautiful games like Gran Turismo 5 and Killzone 2 running on PS3... games which would have no chance in hell of running on a PC with even twice that memory. It's called OPTIMIZATION. Good programmers know how to do it.

    Neither of which are MMORPGs.  Having a bunch of other players in the same game world potentially wearing arbitrary gear that you have to draw and doing arbitrary things adds a bunch of complications.

    I'm not saying that you can't do anything on 256 MB of system memory or the 256 MB of video memory that a PlayStation 3 has.  But it does considerably restrict what you can do.  For example, you're going to need fairly low resolution textures.

  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    Originally posted by Ozmodan
    Originally posted by superniceguy
    Originally posted by Ozmodan

    The problem with the current crop of consoles, they just do not have enough memory in them to do a good MMO.  You are going to have to wait until the end of the year when the next gen releases.  Developers have to cut too many corners to shoehorn a big MMO onto a console.

    With Sony finally going to the intel format chips with the PS4, it will be a lot easier for developer to move the game to the console.  

    You will still need a mouse and keyboard on the console though to really play one.

    The big drawback to games written for both consoles and the PC, bad UI.  Hopefully, developers won't make a console UI and move it to the PC.

    Oh and you can forget the WII-U, it is not something a big MMO is going to develop for, it is barely better than the existing consoles.

    This thread is about "next gen opportunity" so is not going on about Xbox 360 or PS3

    Also the Wii U is better than the existing consoles, it is next gen.

    Any console can handle any MMO, if it is designed specifically for that console, but any console, even the PS4 and next Xbox, will not be able to handle a MMO that is also on PC.

    I would rather play a MMO on the Wii U than the PS4 or next Xbox, that controller makes things more viable, unless they will get one too, but the PS4 does not look like it.

    The only thing next gen about the WII-U is it is a shade better than the current competition, once Sony and Microsoft release their new consoles it will again be a also ran.  I agree about the WII-U controller though, it is better than what Sony is going to offer, problem is, it is attached to a box with less than robust features and it is not intel based.  

    Nintendo doesn't release the full system specs, but people can deduce some things by buying one, taking it apart, and seeing what is inside.

    http://www.anandtech.com/show/6465/nintendo-wii-u-teardown

    The easiest thing to see is the memory, since its specs are printed on the chip.  The Wii U sports 12.8 GB/s of memory bandwidth.  For comparison, the Xbox 360 had 22.4 GB/s.  The PlayStation 4, meanwhile, has 176 GB/s.

  • DestaiDestai Member Posts: 574

    I'm optimistic about the upcoming generation of consoles. I think they have some really horsepower behind them and could support MMOs. However, I hope the would be developers don't compromise on depth for the sake of a console sale. There are several compromises that would have to be addressed:

    1. Do all players get to play with each other? 

    2. Are the systems (combat, events, etc) the same across environments?

    3. Is the UI comfortable in both environments?

    4. Will content be released at the same time for each environment?

    If those are all yes, then it would be cool. If any of those cannot be met, I don't see how it could succeed.

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