It's not a fundamental issue and would be easily removed Things that matter at this point is gameplay, and combat mechanics ( the raw outline not individual abilities ) being a pvp game I dunno how much thought will be made to make tanks "tank" better In pvp, it really is silly and most people arguing never player an "old school mmo" like daoc so have no idea how daoc did tanks well.
We should focus on keeping tab targeting, no collision detection etc Amirite?
Originally posted by Niix_Ozek It's not a fundamental issue and would be easily removed Things that matter at this point is gameplay, and combat mechanics ( the raw outline not individual abilities ) being a pvp game I dunno how much thought will be made to make tanks "tank" better In pvp, it really is silly and most people arguing never player an "old school mmo" like daoc so have no idea how daoc did tanks well.
We should focus on keeping tab targeting, no collision detection etc Amirite?
Yes gameplay and mechanics needs to be a focus, but dismissing something just because you think it is silly is not a valid argument. As for me, I am an "old school mmo" player. So I do have ideas how many developers have done tanks. That is what I am basing my opinion on.
Either way I don't care about this issue I think it's a pointless ability an ill just make macros to break someone stealing my target No one should be able to force who you're targeting but if they implement this there will be ways of making It pointless so go not too worried I'm more worried at the bigger issues right now Maybe after they release classes if there even is a tank based class these arguments can gain ground again I still don't get what was ever wrong with daoc tanks Just because people were bad and didn't know how to utilize guard protect pally taunt on pets Stun peels etc IS NOT a good reasons to implement these "oh I'm bad " abilities Let's hear some more creative abilities that require talent to stop someone from attacking their healers not just a one button
Would love for the game to be designed with realistic physics.. doubt it's possible in today's MMOs, but maybe someday.. Then you could give a tank some sort of ability with a name such as "Call of Magic" or "Absorb Magic" and then any spell that travels towards a target that comes within x range of the tank gets pulled into the tank.
Could also have some sort of gravity spell that pulls missile weapons.
And then of course you need collision so that the tank can block the way of opposing melee characters trying to reach mages and missile users in the back.
All of this would add much to the tactical game in the MMO as you now worry about actual formations and spacing. Now you can add a whole 'nother level of tactics by allowing the construction of walls, gates, parapets, archer towers that can be manned by casters/archers to give a different angle towards units in the rear where maybe the melees up front won't be able to utilize their tank abilities to stop the incoming attacks coming at that angle.. etc etc.
Would love for the game to be designed with realistic physics.. doubt it's possible in today's MMOs, but maybe someday.. Then you could give a tank some sort of ability with a name such as "Call of Magic" or "Absorb Magic" and then any spell that travels towards a target that comes within x range of the tank gets pulled into the tank.
Could also have some sort of gravity spell that pulls missile weapons.
And then of course you need collision so that the tank can block the way of opposing melee characters trying to reach mages and missile users in the back.
All of this would add much to the tactical game in the MMO as you now worry about actual formations and spacing. Now you can add a whole 'nother level of tactics by allowing the construction of walls, gates, parapets, archer towers that can be manned by casters/archers to give a different angle towards units in the rear where maybe the melees up front won't be able to utilize their tank abilities to stop the incoming attacks coming at that angle.. etc etc.
So many possibilities.
How can you say realistic physics and then talk about magic. Ugh its a game, reality only goes so far to being a fun playable long lasting game.
Would love for the game to be designed with realistic physics.. doubt it's possible in today's MMOs, but maybe someday.. Then you could give a tank some sort of ability with a name such as "Call of Magic" or "Absorb Magic" and then any spell that travels towards a target that comes within x range of the tank gets pulled into the tank.
Could also have some sort of gravity spell that pulls missile weapons.
And then of course you need collision so that the tank can block the way of opposing melee characters trying to reach mages and missile users in the back.
All of this would add much to the tactical game in the MMO as you now worry about actual formations and spacing. Now you can add a whole 'nother level of tactics by allowing the construction of walls, gates, parapets, archer towers that can be manned by casters/archers to give a different angle towards units in the rear where maybe the melees up front won't be able to utilize their tank abilities to stop the incoming attacks coming at that angle.. etc etc.
So many possibilities.
How can you say realistic physics and then talk about magic. Ugh its a game, reality only goes so far to being a fun playable long lasting game.
Ugh, seriously? Implementing accurate physics doesn't mean you can't have magic.
I had 2 taunts, both stoped any spell being casted, cd was 10 sec one 15 sec other and both changed teh target to you one make you also have to keep the target on you for 1 or 2 sec before you could change it again.
L2 now I heard the taunts make you also target the pc using taunts.
for gameplay I think would be nice so you guys who so love more fast combat, keep your eyes open and notice when someone made you lose your target so you have to target him again or just wipe the tank out then target the squishy again
Would love for the game to be designed with realistic physics.. doubt it's possible in today's MMOs, but maybe someday.. Then you could give a tank some sort of ability with a name such as "Call of Magic" or "Absorb Magic" and then any spell that travels towards a target that comes within x range of the tank gets pulled into the tank.
Could also have some sort of gravity spell that pulls missile weapons.
And then of course you need collision so that the tank can block the way of opposing melee characters trying to reach mages and missile users in the back.
All of this would add much to the tactical game in the MMO as you now worry about actual formations and spacing. Now you can add a whole 'nother level of tactics by allowing the construction of walls, gates, parapets, archer towers that can be manned by casters/archers to give a different angle towards units in the rear where maybe the melees up front won't be able to utilize their tank abilities to stop the incoming attacks coming at that angle.. etc etc.
So many possibilities.
How can you say realistic physics and then talk about magic. Ugh its a game, reality only goes so far to being a fun playable long lasting game.
Ugh, seriously? Implementing accurate physics doesn't mean you can't have magic.
It's hypocritical to want so much reality yet need magic and everything... Build a work that is enjoyable to play and immersive and let yourself go there, it doesn't have to be realistic in any sense of "physics" to be a good game or fun etc.
It's a game, if you want reality you will have anyone wearing armor and carrying a sword be able to run for 10 seconds, and walk for 5 mins before needing a 15min break and a meal. There are just some things that simply have to be ignored to make the game playable for long periods of time and enjoyable that whole time.
That's why I don't buy any of the "MAKE IT REALISTIC" arguments, I think they are a false argument to get some quirky ability they want.
Would love for the game to be designed with realistic physics.. doubt it's possible in today's MMOs, but maybe someday.. Then you could give a tank some sort of ability with a name such as "Call of Magic" or "Absorb Magic" and then any spell that travels towards a target that comes within x range of the tank gets pulled into the tank.
Could also have some sort of gravity spell that pulls missile weapons.
And then of course you need collision so that the tank can block the way of opposing melee characters trying to reach mages and missile users in the back.
All of this would add much to the tactical game in the MMO as you now worry about actual formations and spacing. Now you can add a whole 'nother level of tactics by allowing the construction of walls, gates, parapets, archer towers that can be manned by casters/archers to give a different angle towards units in the rear where maybe the melees up front won't be able to utilize their tank abilities to stop the incoming attacks coming at that angle.. etc etc.
So many possibilities.
How can you say realistic physics and then talk about magic. Ugh its a game, reality only goes so far to being a fun playable long lasting game.
Ugh, seriously? Implementing accurate physics doesn't mean you can't have magic.
It's hypocritical to want so much reality yet need magic and everything... Build a work that is enjoyable to play and immersive and let yourself go there, it doesn't have to be realistic in any sense of "physics" to be a good game or fun etc.
It's a game, if you want reality you will have anyone wearing armor and carrying a sword be able to run for 10 seconds, and walk for 5 mins before needing a 15min break and a meal. There are just some things that simply have to be ignored to make the game playable for long periods of time and enjoyable that whole time.
That's why I don't buy any of the "MAKE IT REALISTIC" arguments, I think they are a false argument to get some quirky ability they want.
You're not getting it. You're confusing "realistic" gameplay with a physics-based engine. You can have a fantasy world with "realistic" physics. In your mind, you apparently can't have physics in a game with dragons.
Would love for the game to be designed with realistic physics.. doubt it's possible in today's MMOs, but maybe someday.. Then you could give a tank some sort of ability with a name such as "Call of Magic" or "Absorb Magic" and then any spell that travels towards a target that comes within x range of the tank gets pulled into the tank.
Could also have some sort of gravity spell that pulls missile weapons.
And then of course you need collision so that the tank can block the way of opposing melee characters trying to reach mages and missile users in the back.
All of this would add much to the tactical game in the MMO as you now worry about actual formations and spacing. Now you can add a whole 'nother level of tactics by allowing the construction of walls, gates, parapets, archer towers that can be manned by casters/archers to give a different angle towards units in the rear where maybe the melees up front won't be able to utilize their tank abilities to stop the incoming attacks coming at that angle.. etc etc.
So many possibilities.
How can you say realistic physics and then talk about magic. Ugh its a game, reality only goes so far to being a fun playable long lasting game.
Ugh, seriously? Implementing accurate physics doesn't mean you can't have magic.
It's hypocritical to want so much reality yet need magic and everything... Build a work that is enjoyable to play and immersive and let yourself go there, it doesn't have to be realistic in any sense of "physics" to be a good game or fun etc.
It's a game, if you want reality you will have anyone wearing armor and carrying a sword be able to run for 10 seconds, and walk for 5 mins before needing a 15min break and a meal. There are just some things that simply have to be ignored to make the game playable for long periods of time and enjoyable that whole time.
That's why I don't buy any of the "MAKE IT REALISTIC" arguments, I think they are a false argument to get some quirky ability they want.
You're not getting it. You're confusing "realistic" gameplay with a physics-based engine. You can have a fantasy world with "realistic" physics. In your mind, you apparently can't have physics in a game with dragons.
Define for me realistic gameplay then, you can't just define it "something with Collision Detection" without forcing FPS style view, and numerous other things. However all the arguments I see for everything is wanting one piece of physics and ignoring another ... which is fine, but that doesn't establish a valid argument. Can't have your cake and eat it too.
Only so much reality to fit into a game, I will fight against ones that break my fun/immersion into the game. As should you. Fighting for too much reality is what drove games into WAR which imo was a bad game.
That's all i'm saying.
Personally i'm all for whatever system makes the game more interactive / immersive / fun ... for me.
Comments
Things that matter at this point is gameplay, and combat mechanics ( the raw outline not individual abilities ) being a pvp game I dunno how much thought will be made to make tanks "tank" better In pvp, it really is silly and most people arguing never player an "old school mmo" like daoc so have no idea how daoc did tanks well.
We should focus on keeping tab targeting, no collision detection etc
Amirite?
Ozek - DAOC
Niix - Other games that sucked
Yes gameplay and mechanics needs to be a focus, but dismissing something just because you think it is silly is not a valid argument. As for me, I am an "old school mmo" player. So I do have ideas how many developers have done tanks. That is what I am basing my opinion on.
I think it's a pointless ability an ill just make macros to break someone stealing my target
No one should be able to force who you're targeting but if they implement this there will be ways of making It pointless so go not too worried
I'm more worried at the bigger issues right now
Maybe after they release classes if there even is a tank based class these arguments can gain ground again
I still don't get what was ever wrong with daoc tanks
Just because people were bad and didn't know how to utilize guard protect pally taunt on pets
Stun peels etc IS NOT a good reasons to implement these "oh I'm bad " abilities
Let's hear some more creative abilities that require talent to stop someone from attacking their healers not just a one button
Ozek - DAOC
Niix - Other games that sucked
Would love for the game to be designed with realistic physics.. doubt it's possible in today's MMOs, but maybe someday.. Then you could give a tank some sort of ability with a name such as "Call of Magic" or "Absorb Magic" and then any spell that travels towards a target that comes within x range of the tank gets pulled into the tank.
Could also have some sort of gravity spell that pulls missile weapons.
And then of course you need collision so that the tank can block the way of opposing melee characters trying to reach mages and missile users in the back.
All of this would add much to the tactical game in the MMO as you now worry about actual formations and spacing. Now you can add a whole 'nother level of tactics by allowing the construction of walls, gates, parapets, archer towers that can be manned by casters/archers to give a different angle towards units in the rear where maybe the melees up front won't be able to utilize their tank abilities to stop the incoming attacks coming at that angle.. etc etc.
So many possibilities.
How can you say realistic physics and then talk about magic. Ugh its a game, reality only goes so far to being a fun playable long lasting game.
Ozek - DAOC
Niix - Other games that sucked
Ugh, seriously? Implementing accurate physics doesn't mean you can't have magic.
I liked the way pandora sagad did with taunts,
I had 2 taunts, both stoped any spell being casted, cd was 10 sec one 15 sec other and both changed teh target to you one make you also have to keep the target on you for 1 or 2 sec before you could change it again.
L2 now I heard the taunts make you also target the pc using taunts.
for gameplay I think would be nice so you guys who so love more fast combat, keep your eyes open and notice when someone made you lose your target so you have to target him again or just wipe the tank out then target the squishy again
It's hypocritical to want so much reality yet need magic and everything... Build a work that is enjoyable to play and immersive and let yourself go there, it doesn't have to be realistic in any sense of "physics" to be a good game or fun etc.
It's a game, if you want reality you will have anyone wearing armor and carrying a sword be able to run for 10 seconds, and walk for 5 mins before needing a 15min break and a meal. There are just some things that simply have to be ignored to make the game playable for long periods of time and enjoyable that whole time.
That's why I don't buy any of the "MAKE IT REALISTIC" arguments, I think they are a false argument to get some quirky ability they want.
Ozek - DAOC
Niix - Other games that sucked
You're not getting it. You're confusing "realistic" gameplay with a physics-based engine. You can have a fantasy world with "realistic" physics. In your mind, you apparently can't have physics in a game with dragons.
Define for me realistic gameplay then, you can't just define it "something with Collision Detection" without forcing FPS style view, and numerous other things. However all the arguments I see for everything is wanting one piece of physics and ignoring another ... which is fine, but that doesn't establish a valid argument. Can't have your cake and eat it too.
Only so much reality to fit into a game, I will fight against ones that break my fun/immersion into the game. As should you. Fighting for too much reality is what drove games into WAR which imo was a bad game.
That's all i'm saying.
Personally i'm all for whatever system makes the game more interactive / immersive / fun ... for me.
Ozek - DAOC
Niix - Other games that sucked