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So were going to get 3 factions, they are going to be loosely based upon Celtic, Arthurian and Norse Mythology i guess? (TDD, Vikings and Camelot)
So it got me thinking, i see someone mention helms for the realms, a Stag helm for TDD, a winged helm for Norse and a knights helm for Camelot, yeah sounds good,
Would also like to see Norse in lots of Chain and Furs, TDD is leathers with greens and browns, long hoods etc, and Camelot in Shiny plate and tabards and plumed helms and what not.
As for weapons i would like to see big double headed axes and hammers for Norse, Longswords and Maces and Ball n Chains for Camelot and Rapiers and elvish type weapons for TDD.
These are but a few examples but i feel its important to be able to tell your enemy from a good distance just at a glance of their attire, it adds real depth and immersion imo.
Comments
As for identification, it was easy to tell what realm one was from just by the way they moved.
I am sure there will be even more visual differences between realms in CU, if what MJ is saying is any indication
http://www.mmorpg.com/blogs/PerfArt
http://www.mmorpg.com/blogs/PerfArt
For the Vikings, i agree too, chain and fur.
Also, check out this new tv show called....well what do you know ! "Vikings"
http://eztv.it/shows/798/vikings-us/
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
QFT, +1, Bingo, This.
Mark Jacobs
CEO, City State Entertainment
http://www.mmorpg.com/blogs/PerfArt
Midranki - To us, Thidranki Faste is not just some center keep, it's our field Guild Hall.
Camelot Unchained's Kickstarter - Warrior Forever
http://www.mmorpg.com/blogs/PerfArt
And gentle lakes with bland grassland for the silly Arthurians.
Just kidding
The further you went into an enemy realm, the terrain could affect RvR strategy more and more, and the visuals could impart a sense of knowing things are getting really chancy while imparting a sense of awe.
That would rule.
http://www.mmorpg.com/blogs/PerfArt
Depends on how much grog they were drinking and what else they had in their grog to spirit them into battle. Berserkers were based on lore of Viking warriors turning into bears via potions (more likely mushrooms) causing much death and destruction. BTW, Call of Mjolnir's hammers are blue, not purple. Now lightning has a long history in Norse mythology from the giants casting down lightning to destroy villages to Thor's Mjolnir (sp?) returning hammer of lightening bolts (cloud to cloud lightning).
Midranki - To us, Thidranki Faste is not just some center keep, it's our field Guild Hall.
Camelot Unchained's Kickstarter - Warrior Forever
And yeah they were blue, but the rose tinted glasses I am wearing make them purple
http://www.mmorpg.com/blogs/PerfArt
Since artists borrowed the winged helmet from the Celts and plopped them on Vikings, let's just put them back on Celtic noggins
http://www.mmorpg.com/blogs/PerfArt
I healed Mistwraith and all I got was this stupid tee-shirt!