Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Rooted in place

2456789

Comments

  • cronius77cronius77 Member UncommonPosts: 1,652
    I finally got to play neverwinter today and played for about two hours and just havent had the desire to log back in. While melee may feel actiony , its not very fluid and feels kinda clunky , like when you block an attack and you hit your attack to soon it doesnt register at all and you have to hit it again. Its ashame that they rooted people in place for some skills the ability to be mobile in all forms of attacks makes games much more fun. This will still be about the best game ive played to release directly as a free to play game though , so I cannot really complain but Im really glad I didnt buy any founders packs because I dont see myself playing it much at all with the way combat currently is. I guess GW2 also just spoiled me because this combat is kinda slow and clunky here. Hopefully they polish it before offical release and make it a great game because the scenery and story seemed done very well.
  • AerowynAerowyn Member Posts: 7,928
    Originally posted by k61977

    Mages and Clerics should be rooted in this game it is based off of D&D.  A mage is suppose to have to concentrate on the spells they are casting.  This is not an shooter. 

    That said I can see them remove the rooting if they cut all your damage by half.  Should not be able to nuke something down before it can get close to you.  That is why games that don't root have a very off balance class player pool.  If I can cast and kill you before you get close why would I play anything else.

    if you could run and cast i could see it being an issue but if they just allowed slow walking/pack peddling while casting/channeling i don't see this being an issue at all..  it also shouldn't be that hard to balance games with on the run ranged classes played numerous games that do it without many issues at all

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by cronius77
    I finally got to play neverwinter today and played for about two hours and just havent had the desire to log back in. While melee may feel actiony , its not very fluid and feels kinda clunky , like when you block an attack and you hit your attack to soon it doesnt register at all and you have to hit it again. Its ashame that they rooted people in place for some skills the ability to be mobile in all forms of attacks makes games much more fun. This will still be about the best game ive played to release directly as a free to play game though , so I cannot really complain but Im really glad I didnt buy any founders packs because I dont see myself playing it much at all with the way combat currently is. I guess GW2 also just spoiled me because this combat is kinda slow and clunky here. Hopefully they polish it before offical release and make it a great game because the scenery and story seemed done very well.

    you try a rogue? i found them to be pretty fluid overall when moving and going between attacks.. the other classes not so mch..

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • cronius77cronius77 Member UncommonPosts: 1,652
    Originally posted by Aerowyn
    Originally posted by cronius77
    I finally got to play neverwinter today and played for about two hours and just havent had the desire to log back in. While melee may feel actiony , its not very fluid and feels kinda clunky , like when you block an attack and you hit your attack to soon it doesnt register at all and you have to hit it again. Its ashame that they rooted people in place for some skills the ability to be mobile in all forms of attacks makes games much more fun. This will still be about the best game ive played to release directly as a free to play game though , so I cannot really complain but Im really glad I didnt buy any founders packs because I dont see myself playing it much at all with the way combat currently is. I guess GW2 also just spoiled me because this combat is kinda slow and clunky here. Hopefully they polish it before offical release and make it a great game because the scenery and story seemed done very well.

    you try a rogue? i found them to be pretty fluid overall when moving and going between attacks.. the other classes not so mch..

    not yet Ill play more tomorrow though and see how it goes , Im playing SimCity tonight and kinda got addicted to it. Yeah my main issue is polish so thats why I said the rest of the game seems fine and looks pretty decent . I played all the old school rpgs like ruins of mythi drannor ,neverwinter nights , Icewind dale, baulders gate etc . Neverwinter felt like they did a good job of the story and the threats around the city. I hope and prey myth drannor is in the game as a huge multple level dungeon later on down the road , that was an awesome old school dungeon crawl.

    But yeah ill give more classes a try tomorrow and see how polished they are but I love playing tanks really and manual blocking in this game is horrible in its current state so I really hope they polish up the animations and fix the skill timing so when you block you can attack etc.

  • rodingorodingo Member RarePosts: 2,870

    I think it's just an issue of adapting to their combat.  It's definitely weird to go from games like GW2, and Tera and their movement heavy combat to something like this, but then again I also just recently started playing Lotro again (lifer) and of course pretty much every move keeps you rooted.  Yes Lotro is not action based combat, but it still reminded me that their are several ways to do combat systems in a game. 

    The only class I have tried so far in Neverwinter is guardian fighter and at least I can move while blocking with my shield so,..at least not everything roots you.  So glass have empty or half full?  image

    "If I offended you, you needed it" -Corey Taylor

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by cronius77
    Originally posted by Aerowyn
    Originally posted by cronius77
    I finally got to play neverwinter today and played for about two hours and just havent had the desire to log back in. While melee may feel actiony , its not very fluid and feels kinda clunky , like when you block an attack and you hit your attack to soon it doesnt register at all and you have to hit it again. Its ashame that they rooted people in place for some skills the ability to be mobile in all forms of attacks makes games much more fun. This will still be about the best game ive played to release directly as a free to play game though , so I cannot really complain but Im really glad I didnt buy any founders packs because I dont see myself playing it much at all with the way combat currently is. I guess GW2 also just spoiled me because this combat is kinda slow and clunky here. Hopefully they polish it before offical release and make it a great game because the scenery and story seemed done very well.

    you try a rogue? i found them to be pretty fluid overall when moving and going between attacks.. the other classes not so mch..

    not yet Ill play more tomorrow though and see how it goes , Im playing SimCity tonight and kinda got addicted to it. Yeah my main issue is polish so thats why I said the rest of the game seems fine and looks pretty decent . I played all the old school rpgs like ruins of mythi drannor ,neverwinter nights , Icewind dale, baulders gate etc . Neverwinter felt like they did a good job of the story and the threats around the city. I hope and prey myth drannor is in the game as a huge multple level dungeon later on down the road , that was an awesome old school dungeon crawl.

    But yeah ill give more classes a try tomorrow and see how polished they are but I love playing tanks really and manual blocking in this game is horrible in its current state so I really hope they polish up the animations and fix the skill timing so when you block you can attack etc.

    yea not a big fan of the blocking feel overall either.. honestly only class that is keeping me playing  is rogue heh

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • cronius77cronius77 Member UncommonPosts: 1,652
    Originally posted by Aerowyn
    Originally posted by cronius77
    Originally posted by Aerowyn
    Originally posted by cronius77
    I finally got to play neverwinter today and played for about two hours and just havent had the desire to log back in. While melee may feel actiony , its not very fluid and feels kinda clunky , like when you block an attack and you hit your attack to soon it doesnt register at all and you have to hit it again. Its ashame that they rooted people in place for some skills the ability to be mobile in all forms of attacks makes games much more fun. This will still be about the best game ive played to release directly as a free to play game though , so I cannot really complain but Im really glad I didnt buy any founders packs because I dont see myself playing it much at all with the way combat currently is. I guess GW2 also just spoiled me because this combat is kinda slow and clunky here. Hopefully they polish it before offical release and make it a great game because the scenery and story seemed done very well.

    you try a rogue? i found them to be pretty fluid overall when moving and going between attacks.. the other classes not so mch..

    not yet Ill play more tomorrow though and see how it goes , Im playing SimCity tonight and kinda got addicted to it. Yeah my main issue is polish so thats why I said the rest of the game seems fine and looks pretty decent . I played all the old school rpgs like ruins of mythi drannor ,neverwinter nights , Icewind dale, baulders gate etc . Neverwinter felt like they did a good job of the story and the threats around the city. I hope and prey myth drannor is in the game as a huge multple level dungeon later on down the road , that was an awesome old school dungeon crawl.

    But yeah ill give more classes a try tomorrow and see how polished they are but I love playing tanks really and manual blocking in this game is horrible in its current state so I really hope they polish up the animations and fix the skill timing so when you block you can attack etc.

    yea not a big fan of the blocking feel overall either.. honestly only class that is keeping me playing  is rogue heh

    yeah my thing is i get bored very easily if i cannot play a tankish class. GW2 about killed me with not having a true tank class but I still was able to build up my warrior tanky and got used to the dodge button and swapping to ranged. Its just like Tera , I hate ALL the classes but the lancer so im kinda weird I guess. They gotta get that block working before ill end up staying for sure , I did love using the charge over and over in the middle of combat with no minimal range though , that was great on boss fights in the dungeons.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Aerowyn
    Originally posted by ranncore

    I like it a lot better than seeing pepole jump/swing/spin at the same time. 

     

    lrn2dodge

    you could still allow slow movement and not allow jumping.. maybe cut movement speed by 50-75% while casting/channeling spells.. would do wonders imho.. 

    This is what they did in Vnaguard, and it worked out great, strange that no other game ever copied that . It lets your character feel the burden of casting but still makes it feel more natural.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    You can dodge- and shield-cancel your attacks. As a fighter, I do this constantly. I find it far more strategic than GW2's style of moving anywhere anytime.

    Think about it. If you're swinging a sword, you're swinging it with your entire body, not just one arm. On ranged classes, I can understand the complaint, but their explanation was that if they allowed you to move, they would have had to make ranged enemies attack faster to compensate. It would have ended up like GW2 where ranged attacks are generally unavoidable.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • muffins89muffins89 Member UncommonPosts: 1,585
    the only reason it feels odd is because there is no cast bar........most mmo's root you in place while casting.  
  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Lord.Bachus
    Originally posted by Aerowyn
    Originally posted by ranncore

    I like it a lot better than seeing pepole jump/swing/spin at the same time. 

     

    lrn2dodge

    you could still allow slow movement and not allow jumping.. maybe cut movement speed by 50-75% while casting/channeling spells.. would do wonders imho.. 

    This is what they did in Vnaguard, and it worked out great, strange that no other game ever copied that . It lets your character feel the burden of casting but still makes it feel more natural.

    yup good example and it works just fine in that game

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by muffins89
    the only reason it feels odd is because there is no cast bar........most mmo's root you in place while casting.  

    Actually most MMOs don't. The trend has been toward mobile abilities even if they have a "cast-time." Even WOW hast taken steps to move away from that static rooted feel with the new classes (e.g. monk) and making sure all the older classes have viable options for high mobility fights.

    Neverwinter just feels really awkward in this respect. And it makes it even worse by not prioritizing moving over casting. In most other MMOs, you can cancel out of cast-time abilities by just moving. Here the priority seems to be to finish the cast.

    I find this extemely annoying as well.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ShaighShaigh Member EpicPosts: 2,150
    Originally posted by Aerowyn
    Originally posted by Lord.Bachus
    Originally posted by Aerowyn
    Originally posted by ranncore

    I like it a lot better than seeing pepole jump/swing/spin at the same time. 

     

    lrn2dodge

    you could still allow slow movement and not allow jumping.. maybe cut movement speed by 50-75% while casting/channeling spells.. would do wonders imho.. 

    This is what they did in Vnaguard, and it worked out great, strange that no other game ever copied that . It lets your character feel the burden of casting but still makes it feel more natural.

    yup good example and it works just fine in that game

    Slowing down movement speed would do nothing since your attacks are instant. Also, if you wouldn't be rooted you would easily avoid all melee attacks because they are telegraphed. You can still time your attacks so that you don't get stuck rooted when stronger mobs start their channeled attacks, but this is impossible if you just spam attacks.

     

    This game is already fairly easy, without rooting it would become a joke because you would be able to kite everything to death. 

    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Shaigh
    Originally posted by Aerowyn
    Originally posted by Lord.Bachus
    Originally posted by Aerowyn
    Originally posted by ranncore

    I like it a lot better than seeing pepole jump/swing/spin at the same time. 

     

    lrn2dodge

    you could still allow slow movement and not allow jumping.. maybe cut movement speed by 50-75% while casting/channeling spells.. would do wonders imho.. 

    This is what they did in Vnaguard, and it worked out great, strange that no other game ever copied that . It lets your character feel the burden of casting but still makes it feel more natural.

    yup good example and it works just fine in that game

    Slowing down movement speed would do nothing since your attacks are instant. Also, if you wouldn't be rooted you would easily avoid all melee attacks because they are telegraphed. You can still time your attacks so that you don't get stuck rooted when stronger mobs start their channeled attacks, but this is impossible if you just spam attacks.

     

    This game is already fairly easy, without rooting it would become a joke because you would be able to kite everything to death. 

    It has nothing to do with easy or hard. It could be balanced either way. What it has to do with is the alien, awkward feel combat here has, at least for those of us who play several MMOs or at least sample the new ones. I guess those who don't know any better could think it's OK...shrug.

    This system is going against the trend... and although some may say "good for them, they're being unique and not just another WOW clone" I'll just say that unique, new and different are all neutral terms-- things can be uniquely good or uniquely bad. This system just feels wrong.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by Aerowyn
    Originally posted by Lord.Bachus

    I saw. Cleric video and the player was complaining thatwith every spell he casted, he w unable to move and rooted on the spot.  That sounds just plain stupid for an action based combat system, doesnt it?

     

    yes it is dumb imho no matter how people want to defend it for balancing and such.. i hate "hard" rooting in action games as it feels horrible when combat is supposed to be fast paced.. the flow between spells feels off and just not fluid at all.. cleric honestly isn't horrible to me but i can't play the wizard.. i enjoy the melee(especially rogue) so ill just stick with melee classes in this game I guess

    It's pretty tough to stomach the wizard at this point.  I quit TERA because of the animation lock and this is even worse.  I need to try a melee class maybe they will be better.

  • revy66revy66 Member Posts: 464
    Originally posted by Mardukk
    Originally posted by Aerowyn
    Originally posted by Lord.Bachus

    I saw. Cleric video and the player was complaining thatwith every spell he casted, he w unable to move and rooted on the spot.  That sounds just plain stupid for an action based combat system, doesnt it?

     

    yes it is dumb imho no matter how people want to defend it for balancing and such.. i hate "hard" rooting in action games as it feels horrible when combat is supposed to be fast paced.. the flow between spells feels off and just not fluid at all.. cleric honestly isn't horrible to me but i can't play the wizard.. i enjoy the melee(especially rogue) so ill just stick with melee classes in this game I guess

    It's pretty tough to stomach the wizard at this point.  I quit TERA because of the animation lock and this is even worse.  I need to try a melee class maybe they will be better.

    Animation lock is a prime feature of action combat. Anything else would be stupid. This is why TERA and other action games use it. Sounds like you don't like action combat.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by revy66
    Originally posted by Mardukk
    Originally posted by Aerowyn
    Originally posted by Lord.Bachus

    I saw. Cleric video and the player was complaining thatwith every spell he casted, he w unable to move and rooted on the spot.  That sounds just plain stupid for an action based combat system, doesnt it?

     

    yes it is dumb imho no matter how people want to defend it for balancing and such.. i hate "hard" rooting in action games as it feels horrible when combat is supposed to be fast paced.. the flow between spells feels off and just not fluid at all.. cleric honestly isn't horrible to me but i can't play the wizard.. i enjoy the melee(especially rogue) so ill just stick with melee classes in this game I guess

    It's pretty tough to stomach the wizard at this point.  I quit TERA because of the animation lock and this is even worse.  I need to try a melee class maybe they will be better.

    Animation lock is a prime feature of action combat. Anything else would be stupid. This is why TERA and other action games use it. Sounds like you don't like action combat.

    play dmc, bayonetta, or any of those other action games. Yes they all have animation lock but they all have fast fluid transitions between those animations so the lock is hardly noticable.. i can't say the same for tera and nw as its very noticable and annoying to me in these games

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Lord.Bachus

    I saw. Cleric video and the player was complaining thatwith every spell he casted, he w unable to move and rooted on the spot.  That sounds just plain stupid for an action based combat system, doesnt it?

     

    I'm not fond of the rooting myself but it's actually not that bad. It's a great deal better than Tera, but it isn't as fluid as GW2. I get why they did it though, I can only imagine a Warrior trying to chase down a mage that can teleport and run while casting. 

     

    In any case though like I said, It's actually not that bad. While I wish my characters were more mobile it's a huge improvement over TERAs combat system so I can tolerate it. 

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by GrayGhost79
    Originally posted by Lord.Bachus

    I saw. Cleric video and the player was complaining thatwith every spell he casted, he w unable to move and rooted on the spot.  That sounds just plain stupid for an action based combat system, doesnt it?

     

    I'm not fond of the rooting myself but it's actually not that bad. It's a great deal better than Tera, but it isn't as fluid as GW2. I get why they did it though, I can only imagine a Warrior trying to chase down a mage that can teleport and run while casting. 

     

    In any case though like I said, It's actually not that bad. While I wish my characters were more mobile it's a huge improvement over TERAs combat system so I can tolerate it. 

    doesn't need to be running just a slow walk like vanguard does would do wonders imho

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Aerowyn
    Originally posted by GrayGhost79
    Originally posted by Lord.Bachus

    I saw. Cleric video and the player was complaining thatwith every spell he casted, he w unable to move and rooted on the spot.  That sounds just plain stupid for an action based combat system, doesnt it?

     

    I'm not fond of the rooting myself but it's actually not that bad. It's a great deal better than Tera, but it isn't as fluid as GW2. I get why they did it though, I can only imagine a Warrior trying to chase down a mage that can teleport and run while casting. 

     

    In any case though like I said, It's actually not that bad. While I wish my characters were more mobile it's a huge improvement over TERAs combat system so I can tolerate it. 

    doesn't need to be running just a slow walk like vanguard does would do wonders imho

    I'd be fine with that as well. As long as they don't go more towards TERAs lock I'm fine lol. 

  • MadDemon64MadDemon64 Member UncommonPosts: 1,102

    People are complaining that you can't move while attacking like in other action MMOs, but if we were allowed to move while attacking, D&D purists would complain that you shouldn't be able to move while attacking since you can't move and attack at the same time in D&D.

    It's one or the other folks.  We can't have it both ways, and either way some people will disagree with the decision.

    Since when is Tuesday a direction?

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Torvaldr
    Originally posted by MadDemon64

    People are complaining that you can't move while attacking like in other action MMOs, but if we were allowed to move while attacking, D&D purists would complain that you shouldn't be able to move while attacking since you can't move and attack at the same time in D&D.

    It's one or the other folks.  We can't have it both ways, and either way some people will disagree with the decision.

    I don't think self-titled "D&D purists", which typically ends up being people who think 3.5ed is the only rule set, will be big fans of this game for a lot of reasons.  That group is going to be a hard win for Cryptic.

    The root is there as one of the balance points so I understand why it's there.  Figuring out the timing of the game (mob attacks vs skill roots) helps a lot.

    I do think they could make the roots softer like Tera or even TSW and GW2 and adjust mob difficulty accordingly.  I don't think that is as easy as people might make that sound though because that affects the power and efficiency of melee toughness, ranged damage, mob damage, etc.

    The desire for less hard rooting is just my personal play style preference though.  With action oriented combat I enjoy a more "run-n-gun" and kitey (yep I made that word up) feel to combat.

    same which is why i like games like dmc for that run and gun type play.. but even still you can add "movement" to make the transition between skills feel more fluid and not use the hard root as this game has.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Sovrath
    Well, not to me but to each his/her own.

     It's like TERA all over again isn't it?

     

    People instantly put action and bunny hopping circle strafing side by side when they are totally different things...

     

     

    Wonder how many Action MMOs it will take before people stop being dissapointed because they though they could backpedal, circle strafe, bunny hop all day while casting.

    image

  • WinelenWinelen Member UncommonPosts: 11

    While the rooted combat I am not a fan of (but somehow is really fun), it is however not as clunky as Tera, and the animations are far quicker (unlike Tera I dont miss 90% of my attacks on a PvP target) making the rooted combat suck but not as bad as tera. I play Berserker in tera, and rogue in neverwinter mind you.

    What actually turns me off to the game the most is the non open world, and how you just port from place to place..... To me it is just a very pretty hack and slash dungeon crawler...... 

    As a melee class player I really enjoy jumping and strafing side to side while attacking, double tapping in a direction to dodge in an MMO just doesnt seem quite right to me.....

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Winelen

    While the rooted combat I am not a fan of (but somehow is really fun), it is however not as clunky as Tera, and the animations are far quicker (unlike Tera I dont miss 90% of my attacks on a PvP target) making the rooted combat suck but not as bad as tera. I play Berserker in tera, and rogue in neverwinter mind you.

    What actually turns me off to the game the most is the non open world, and how you just port from place to place..... To me it is just a very pretty hack and slash dungeon crawler...... 

    As a melee class player I really enjoy jumping and strafing side to side while attacking, double tapping in a direction to dodge in an MMO just doesnt seem quite right to me.....

    which is what the game is.. but that's what i was expecting so not dissapointed in this aspect.. i knew it was more of a 3d diablo type dungeon crawler with some larger open zones thrown in

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

Sign In or Register to comment.