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Situational Benefits

ZoomzooZoomzoo Member Posts: 82

Just a few random thoughts on ways to incorporate situational benefits into CU in ways that I don’t think have been done before.  I’m not necessarily advocating one or two of the options below above others, but my opinion is that adding situational benefits would add a level of strategy to the game and also increase realm pride (whether defending or attacking).

The first way could be to have home territories defined in the game, where the defender would have a benefit added to their attack and defense skill.  This benefit is rational due to the fact that the defender would surely know his/her home territory better than an invader. 

The second way to incorporate situational benefits would be based upon the natural strengths of the empires.  For example, Hibs should be stronger in deep forests when surrounded by certain vegetation.  Mids should be stronger in permanently frozen environments.  Albs should be stronger in open fields where their armies can benefit from their superior strategy and organizational skills.

The third way to have situational benefits would be to have certain skills or spells be more effective in definite locations.  For example, a water spell could be made more powerful if the caster is near a body of water.  An icy spell would be more effective if snow was falling.  A fear spell would be more effective in the dead of night.

These sorts of situational benefits (and I’m sure there are others I haven’t thought of) would increase the depth of the game and keep players on their toes.  I’m in favor of substantial situational benefits (maybe +20%), so that if an attacker overcomes these odds, there is a real feeling of accomplishment.

Thanks! 

Thoughts?

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