As we all know with Cryptic .. you have free players.. and then you have players paying for stuff which gets replaced by better stuff every week so they make you pay even more.
I find the issue of "action based combat with little skill managment" vs "4 hot bars loaded with skills strategy based combat" both work but in different types of games.
When you have a game that has slower combat, longer fights...i find that having a wide array of skills to choose from and managing those as ideal. Global Cool down ruins this all by the way, as then a lot of skills are not worth the GCD to even use.
When you have a more action based combat...faster kills ect...i like the action style a bit more. I like the D3 combat, and really D3 does combat in such a fantastic way for ARPG games its really the reason i can still play it. Now a lot of ARPG games use this style of combat and it works for them. With the ARPG left/right click few skill hot bar style...i think this is ideal for games with quicker combat where you need to watch the game more than the hotbars..
Question for the players is...does this game offer quick combat encounters and lots of them...where a quicker action combat would make sense...or are the encounter long and drawn out, meaning battles where applying debuffs and weaknesses to mobs make sense..which would make a 4 hotbar system make sense?
Comments
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
Disclaimer: havent played this game yet
I find the issue of "action based combat with little skill managment" vs "4 hot bars loaded with skills strategy based combat" both work but in different types of games.
When you have a game that has slower combat, longer fights...i find that having a wide array of skills to choose from and managing those as ideal. Global Cool down ruins this all by the way, as then a lot of skills are not worth the GCD to even use.
When you have a more action based combat...faster kills ect...i like the action style a bit more. I like the D3 combat, and really D3 does combat in such a fantastic way for ARPG games its really the reason i can still play it. Now a lot of ARPG games use this style of combat and it works for them. With the ARPG left/right click few skill hot bar style...i think this is ideal for games with quicker combat where you need to watch the game more than the hotbars..
Question for the players is...does this game offer quick combat encounters and lots of them...where a quicker action combat would make sense...or are the encounter long and drawn out, meaning battles where applying debuffs and weaknesses to mobs make sense..which would make a 4 hotbar system make sense?
What is awesome is I can ignore 100% of these posts and simply say.
It's 4th edition man.
That's how 4th ed plays on the table, very simplistic but it is fun as it prevents the feeling of god characters at level 8+.
Cryptic is emulating the feel the best they can and they have to work within the confines of 4th ed's feeling or we know what happens.
This is partially so wizards can sell you 4th ed as being better than 3rd or even 2nd.
Much like they did with NwN. (I don't count pool of radiance here :P), then with ddo, and now with 4th we NW-4th ed.