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To the developers of Camelot Unchained. After a long discussion with my former Daoc guildmates, we realized that what made DAOC great to us was that it was not quick to end game and that it took so much longer to level that a more dedicated guildmate might only be 2 levels above the others which allowed us to play with one another. I doubt that the newer generation expecting instant gratification would accept the xp losses and long level progression that we dealt with in DAOC.
Dynamic Level Adjustments (the natural progression on mentoring systems) created for guild wars 2 allows more and less dedicated players to group together and ALL still get useful rewards (both xp and irems) and provides the opportunity to play the entire games content with just one character if one would like.
Feel free to debate if you disagree.
Comments
1) Long leveling ended a long time ago even in DAOC.
2) There isn't any PvE leveling in CU anyway so there isn't any need for dynamic adjustment.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Not a big fan of level boosting and stuff. Didn't like hearing that everyone who goes into the RvR area in TESO will be boosted to level 50 (max level.) I realize it evens out the playing field in a way, but it just seems very unnatural and immersion breaking.
Will have to see what mechanics and systems are put into place here, but as a rule, the less of any of this stuff the better, imo.
While I like the auto-mentoring system in GW2 for PVE, I have to say that I am not that fond of the idea for RvR. I liked tabbing through the opposing group's members to find the people that conned blue or green to me and then setting them on fire with extra damage with a fireball. RvR is about strengths and weaknesses, strategy, and varying other elements between Us and Them, not carebear "everyone's on an even plane".
Man, I thought I'd never use "carebear"..oh well. Anyway. Level up, get your skills, be a valuable asset. Earn it.
You have to look at it from other perspectives.
There are many mmo's out there that had pvp and were level based (IE EQ) and it was just simply not "fun" either side, losing because you were lower level, or winning because you'r ea higher level and thus have bascially an "I kill " button compared to the other player.
Having level bumps, that brings players up (or down depending on the area/game) doens't make them completely even (as the higher level players still have access to their higher level skills, the lower levels usually just get the HP/etc bonuses).
However this at least gives thema FIGHTING chance, and makes combat more exciting imo.
I rather fight and know that my enemy has a snowballs chance in hell of killinkg me , even if I am a much higher level. It's not fighting to fight against little flies when you can take on lions and challenge yourself.
Fights should be dangerious, regardless of the level of the person you're fighting, imo at least.
As per Mark's own post on the CU blog:
"What is also important to note is that we want players to get into RvR right from the beginning of their journey in CU. We want to create a system where a high level character is better than he was, better…faster…stronger… than a low level player but it should also not be a system (if we want to have a truly open world) where the high level player sneezes and the low level player is scattered to the four winds. You must be able to have actual RvR in an RvR-focused game and that means that the cavernous gulf of disparity between characters that can be found in other games must not be part of the system here. Again, being a more experienced player will come with tons of perks, benefits, abilities, etc. but it should not be instant death to see somebody a bit more powerful than you coming at you if we want this game to succeed."
http://citystateentertainment.com/2013/02/top-ten-questions-no-realm-ranks-abilities-what/
So, with a less vertical power level system in place, a dynamic level adjustment system is pretty much unnecessary. I personally prefer this over GW2's or similar systems.
http://www.mmorpg.com/blogs/PerfArt
So just jacking the players you can get an easy kill on is the way to go?
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!