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A Very Simple Solution...

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Iselin
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Originally posted by Iselin

     

    For me, personally, I don't like the concept of resetting the RvR and having a new emperor every 2 weeks. I would prefer more permanence, the faction leader NPC--not some player--being the emperoro and staying that way until forcibly dethroned.

     

    SOLD!!!!

     

    Except that is completely counter to the very compition that the game is designed around to move forward. Mechanics come before fluff.

     How is it counter? I don't understand what you mean.

    He just saying the emperoro is fluff not a mechanic. Fluff can always be changed. 

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Nanfoodle
    Originally posted by Iselin
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Originally posted by Iselin

     

    For me, personally, I don't like the concept of resetting the RvR and having a new emperor every 2 weeks. I would prefer more permanence, the faction leader NPC--not some player--being the emperoro and staying that way until forcibly dethroned.

     

    SOLD!!!!

     

    Except that is completely counter to the very compition that the game is designed around to move forward. Mechanics come before fluff.

     How is it counter? I don't understand what you mean.

    He just saying the emperoro is fluff not a mechanic. Fluff can always be changed. 

    Fair enough but I don't like the 2-week resetting mechanic either. That's GW2ish and it creates more of a battleground feel for RvR.

    Edit... I should probably also mention I always play in RP servers...that might explain where I'm coming from a bit better.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by Iselin
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Originally posted by Iselin

     

    For me, personally, I don't like the concept of resetting the RvR and having a new emperor every 2 weeks. I would prefer more permanence, the faction leader NPC--not some player--being the emperoro and staying that way until forcibly dethroned.

     

    SOLD!!!!

     

    Except that is completely counter to the very compition that the game is designed around to move forward. Mechanics come before fluff.

     How is it counter? I don't understand what you mean.

    Compition is based on having something to actually fight for, its part of what actually drives the realm pride etc. If the top spot is not changing out on a fairly consistant basis then that fight quickly loses its appeal. 1-2 weeks is right in the sweet spot. It gives the weekend warriors a couple of opportunities to feel like they made a difference, yet its not so long that once won people feel like they can just log off until its time to fight to the finish. Personal motivators are also extremely powerful amongst those on the "top end" of play, granting them recognition is a huge reward that does not increase power, and it actively removes so much of the "lore breaking" you are so worried about. Npcs are almost always seen as being apart from players (they follow different rules, like staying dead when they die) so they can be left as figureheads for the pve crowd also.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by jimdandy26
    Originally posted by Iselin
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Originally posted by Iselin

     

    For me, personally, I don't like the concept of resetting the RvR and having a new emperor every 2 weeks. I would prefer more permanence, the faction leader NPC--not some player--being the emperoro and staying that way until forcibly dethroned.

     

    SOLD!!!!

     

    Except that is completely counter to the very compition that the game is designed around to move forward. Mechanics come before fluff.

     How is it counter? I don't understand what you mean.

    Compition is based on having something to actually fight for, its part of what actually drives the realm pride etc. If the top spot is not changing out on a fairly consistant basis then that fight quickly loses its appeal. 1-2 weeks is right in the sweet spot. It gives the weekend warriors a couple of opportunities to feel like they made a difference, yet its not so long that once won people feel like they can just log off until its time to fight to the finish. Personal motivators are also extremely powerful amongst those on the "top end" of play, granting them recognition is a huge reward that does not increase power, and it actively removes so much of the "lore breaking" you are so worried about. Npcs are almost always seen as being apart from players (they follow different rules, like staying dead when they die) so they can be left as figureheads for the pve crowd also.

    Well I guess I'm more of a DAoC early-days diehard. RvR didn't reset there although the natural ebb and flow made it so that relics were only rarely held for a month or more. It just made it feel more real and this 2-week reset thing for me has more the feel of an e-sport....shrug. Not a dealbreaker anyway.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by Iselin

    Well I guess I'm more of a DAoC early-days diehard. RvR didn't reset there although the natural ebb and flow made it so that relics were only rarely held for a month or more. It just made it feel more real and this 2-week reset thing for me has more the feel of an e-sport....shrug. Not a dealbreaker anyway.

    I agree. There should be a persistent, static warzone that only changes when players themselves initiate the change, not some server time limit. If there's concern over one faction dominating... isn't that what three faction pvp is there to guard against? One faction rises up and the other two become allies of necessity to bring it back down.

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by jimdandy26

    Says the guy that has thrown a temper tantrum for two weeks while being fed by a handful of others about "ruining the Tes ip" but just admitted that you have no idea how many of these mechanics are really going to work because you have not played with them at all? Really?

    What temper tanturm are you talking about?   I admitted that I didn't know anything about PvE but we're not even talking about that.  Are you being hostile because I called you dandyman?

    You are the worst kind of fanboy. There is nothing in the "lore" that prevents anything they are doing, and even if there were they have every right to retcon it. Virtually any ip works in pretty much any genre, Star Wars shows that if nothing else. Can you please stop hijacking topics now sewing your doom and gloom garbage?

    There is plenty in the lore that works against what they are doing.  There are 3 sets of races (who don't entirely get along with themselves) who suddenly align behind a Breton Merchant Lord, Nord High King and a young Altmer Queen.

    ...funny, it seems like you're the one trying to hijack topics.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Iselin
    Originally posted by Nanfoodle
    Originally posted by Iselin
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Originally posted by Iselin

     

    For me, personally, I don't like the concept of resetting the RvR and having a new emperor every 2 weeks. I would prefer more permanence, the faction leader NPC--not some player--being the emperoro and staying that way until forcibly dethroned.

     

    SOLD!!!!

     

    Except that is completely counter to the very compition that the game is designed around to move forward. Mechanics come before fluff.

     How is it counter? I don't understand what you mean.

    He just saying the emperoro is fluff not a mechanic. Fluff can always be changed. 

    Fair enough but I don't like the 2-week resetting mechanic either. That's GW2ish and it creates more of a battleground feel for RvR.

    Edit... I should probably also mention I always play in RP servers...that might explain where I'm coming from a bit better.

    It does not reset every 2 weeks, thats missinformation =-) On the internet who knew that could happen lol. When a battle over Cyrodiil is won, they take up a tally of the winning side. DPS, Healing and what ever metrics they use to work that out, who ever gets the highest score is Emperoro. I think its kinda cool. I know I wont play enough to have that happen to me but would be cool IMO.  

  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by rygard49
    Originally posted by Iselin

    Well I guess I'm more of a DAoC early-days diehard. RvR didn't reset there although the natural ebb and flow made it so that relics were only rarely held for a month or more. It just made it feel more real and this 2-week reset thing for me has more the feel of an e-sport....shrug. Not a dealbreaker anyway.

    I agree. There should be a persistent, static warzone that only changes when players themselves initiate the change, not some server time limit. If there's concern over one faction dominating... isn't that what three faction pvp is there to guard against? One faction rises up and the other two become allies of necessity to bring it back down.

    Except no current gen 3 faction game exhibits those rules. The majority of the time the path of least resistence kicks in and whoever is "2nd" quickly turns on "3rd" for the quick kills before going back and quarling with "1st". They need to be super careful when it comes to power distribution, and actually rewarding the kinds of gameplay that they want to exhibit. If they truly want the 2 "lessers" to form an allaince against the greater, then that really needs to be rewarded, and heavily, but not enough to be overpowered, otherwise such alliances will be formed entirely to take advantage of it.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Originally posted by Iselin

     

    For me, personally, I don't like the concept of resetting the RvR and having a new emperor every 2 weeks. I would prefer more permanence, the faction leader NPC--not some player--being the emperoro and staying that way until forcibly dethroned.

     

    SOLD!!!!

     

    Except that is completely counter to the very compition that the game is designed around to move forward. Mechanics come before fluff.

    It still works.

    Players can compete for whoever wins the seat, the Faction Leader NPC is then seated and this means benefits to the winning faction.

    It's somewhat similiar to the Lineage 2 Dawn/Dusk competion in that the winning side gets benefits that then carry over to their side.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Sovrath
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Originally posted by Iselin

     

    For me, personally, I don't like the concept of resetting the RvR and having a new emperor every 2 weeks. I would prefer more permanence, the faction leader NPC--not some player--being the emperoro and staying that way until forcibly dethroned.

     

    SOLD!!!!

     

    Except that is completely counter to the very compition that the game is designed around to move forward. Mechanics come before fluff.

    It still works.

    Players can compete for whoever wins the seat, the Faction Leader NPC is then seated and this means benefits to the winning faction.

    It's somewhat similiar to the Lineage 2 Dawn/Dusk competion in that the winning side gets benefits that then carry over to their side.

     

    What would be cool is if a larger then life NPC of you was in the middle of the Cyrodiil castle as emperoro. Larger then life in raid boss size and had your skill set and armor and guild talbard. And to claim Cyrodiil the last thing needed doing was to kill the NPC raid boss of you. 

    EDIT: Would keep raiding Cyrodiil fresh as you would not need to kill the same generic NPCs

  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by sapphen
    Originally posted by jimdandy26

    Says the guy that has thrown a temper tantrum for two weeks while being fed by a handful of others about "ruining the Tes ip" but just admitted that you have no idea how many of these mechanics are really going to work because you have not played with them at all? Really?

    What temper tanturm are you talking about?   I admitted that I didn't know anything about PvE but we're not even talking about that.  Are you being hostile because I called you dandyman?

    [mod edit]

    You are the worst kind of fanboy. There is nothing in the "lore" that prevents anything they are doing, and even if there were they have every right to retcon it. Virtually any ip works in pretty much any genre, Star Wars shows that if nothing else. Can you please stop hijacking topics now sewing your doom and gloom garbage?

    There is plenty in the lore that works against what they are doing.  There are 3 sets of races (who don't entirely get along with themselves) who suddenly align behind a Breton Merchant Lord, Nord High King and a young Altmer Queen.

    ...funny, it seems like you're the one trying to hijack topics.

    Strictly, sure. Its not realistic that ALL of a given race would unite. However, mechanics trumps fluff. There is a reason even now you will find so many absurd fights on the internet, pirates vs ninjas, superman vs goku, horde vs alliance, star wars vs star trek, team jacob vs team edward. Why? Becuase being part of an easily identifiable team brings out the herd mentality in us. It helps us belong. It also helps that easily identifying races by looks will tell you ally vs enemy, often faster than mere colors, or healthbars will. Its programmed into us instinctually. Hurray for evolution.  and yeah, considering that your little handful have hijacked oh 10 or so topics now I am quite fine with those who actually want to discuss things kicking ya'll out of one for once. Taste of your own medicine is good for you. Those who yell loudest and all that.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Nanfoodle
    Originally posted by Sovrath
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Originally posted by Iselin

     

    For me, personally, I don't like the concept of resetting the RvR and having a new emperor every 2 weeks. I would prefer more permanence, the faction leader NPC--not some player--being the emperoro and staying that way until forcibly dethroned.

     

    SOLD!!!!

     

    Except that is completely counter to the very compition that the game is designed around to move forward. Mechanics come before fluff.

    It still works.

    Players can compete for whoever wins the seat, the Faction Leader NPC is then seated and this means benefits to the winning faction.

    It's somewhat similiar to the Lineage 2 Dawn/Dusk competion in that the winning side gets benefits that then carry over to their side.

     

    What would be cool is if a larger then life NPC of you was in the middle of the Cyrodiil castle as emperoro. Larger then life in raid boss size and had your skill set and armor and guild talbard. And to claim Cyrodiil the last thing needed doing was to kill the NPC raid boss of you. 

    Well what about this, as long as we are cloud talking...

    the NPC emperor is seated and the guild that contributed the most gets certain perks, one of them being the guild leader gets expanded abilities thus making him/her more of a "raid boss". The guild leader essentially becomes the Emperoro's Protector of the Realm and the guild becomes the emperor's special elite force army.

    Archlord gives the "Archlord" expanded abilities and controls and I believe makes them tougher.

    In lineage 2, a player can find one of two demon swords which make them pretty close to a raid boss. I've even seen one go up against a raid boss.

    I don't see why a simliar mechanic can't be used here.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • asmkm22asmkm22 Member Posts: 1,788
    People keep acting like the dev's just blundered into the currect design, but nobody seems to consider that maybe they designed it this way for a reason?

    You make me like charity

  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by Sovrath
    Well what about this, as long as we are cloud talking...

    the NPC emperor is seated and the guild that contributed the most gets certain perks, one of them being the guild leader gets expanded abilities thus making him/her more of a "raid boss". The guild leader essentially becomes the Emperoro's Protector of the Realm and the guild becomes the emperor's special elite force army.

    Archlord gives the "Archlord" expanded abilities and controls and I believe makes them tougher.

    In lineage 2, a player can find one of two demon swords which make them pretty close to a raid boss. I've even seen one go up against a raid boss.

    I don't see why a simliar mechanic can't be used here.

    Because rewarding a single person for a group effort does not go over well when the vast majority of your playerbase are selfish twats. Its the same reason why we are moving away from "kill stealing" in pve etc.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by asmkm22
    People keep acting like the dev's just blundered into the currect design, but nobody seems to consider that maybe they designed it this way for a reason?

    I don't think anyone thinks they blundered into this design and I believe that everyone thinks they designed it for a reason.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by asmkm22
    People keep acting like the dev's just blundered into the currect design, but nobody seems to consider that maybe they designed it this way for a reason?

    DING DING DING we have a winrar.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Well what about this, as long as we are cloud talking...

    the NPC emperor is seated and the guild that contributed the most gets certain perks, one of them being the guild leader gets expanded abilities thus making him/her more of a "raid boss". The guild leader essentially becomes the Emperoro's Protector of the Realm and the guild becomes the emperor's special elite force army.

    Archlord gives the "Archlord" expanded abilities and controls and I believe makes them tougher.

    In lineage 2, a player can find one of two demon swords which make them pretty close to a raid boss. I've even seen one go up against a raid boss.

    I don't see why a simliar mechanic can't be used here.

    Because rewarding a single person for a group effort does not go over well when the vast majority of your playerbase are selfish twats. Its the same reason why we are moving away from "kill stealing" in pve etc.

    Well of course that is a good point though there are games that do allow for this level of competition. But look, even Tera allows for a guild leader to be elected and that guild leader is granted abilities as well as the tax money taken from players. It's not really beyond the scope of imagination.

    And now that I thnk about it, in Aion, your faction takes a fortress but only one guild is the fortress leader.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Sovrath
    Originally posted by Nanfoodle
    Originally posted by Sovrath
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Originally posted by Iselin

     

    For me, personally, I don't like the concept of resetting the RvR and having a new emperor every 2 weeks. I would prefer more permanence, the faction leader NPC--not some player--being the emperoro and staying that way until forcibly dethroned.

     

    SOLD!!!!

     

    Except that is completely counter to the very compition that the game is designed around to move forward. Mechanics come before fluff.

    It still works.

    Players can compete for whoever wins the seat, the Faction Leader NPC is then seated and this means benefits to the winning faction.

    It's somewhat similiar to the Lineage 2 Dawn/Dusk competion in that the winning side gets benefits that then carry over to their side.

     

    What would be cool is if a larger then life NPC of you was in the middle of the Cyrodiil castle as emperoro. Larger then life in raid boss size and had your skill set and armor and guild talbard. And to claim Cyrodiil the last thing needed doing was to kill the NPC raid boss of you. 

    Well what about this, as long as we are cloud talking...

    the NPC emperor is seated and the guild that contributed the most gets certain perks, one of them being the guild leader gets expanded abilities thus making him/her more of a "raid boss". The guild leader essentially becomes the Emperoro's Protector of the Realm and the guild becomes the emperor's special elite force army.

    Archlord gives the "Archlord" expanded abilities and controls and I believe makes them tougher.

    In lineage 2, a player can find one of two demon swords which make them pretty close to a raid boss. I've even seen one go up against a raid boss.

    I don't see why a simliar mechanic can't be used here.

    That would not fit with ESO model. They are shooting for equal footing in PvP battles. No PvP stats no PvP gear. Earn your gear in PvP or PvE and if you have top gear your all equal. I personally like to know when my butt is kicked in PvP it was because of skill.

  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by Sovrath
    Originally posted by jimdandy26
    Originally posted by Sovrath
    Well what about this, as long as we are cloud talking...

    the NPC emperor is seated and the guild that contributed the most gets certain perks, one of them being the guild leader gets expanded abilities thus making him/her more of a "raid boss". The guild leader essentially becomes the Emperoro's Protector of the Realm and the guild becomes the emperor's special elite force army.

    Archlord gives the "Archlord" expanded abilities and controls and I believe makes them tougher.

    In lineage 2, a player can find one of two demon swords which make them pretty close to a raid boss. I've even seen one go up against a raid boss.

    I don't see why a simliar mechanic can't be used here.

    Because rewarding a single person for a group effort does not go over well when the vast majority of your playerbase are selfish twats. Its the same reason why we are moving away from "kill stealing" in pve etc.

    Well of course that is a good point though there are games that do allow for this level of competition. But look, even Tera allows for a guild leader to be elected and that guild leader is granted abilities as well as the tax money taken from players. It's not really beyond the scope of imagination.

    Both games you are pulling from are primairily from the east. Comunism and all that. All told setting it up that way is essentially shooting themselves in the foot considering the sheer number that will not compete at all if they do not believe that they have a shot. Now, that is all predicated on just how scores are tallied, accuracy, balance, etc etc.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • SovrathSovrath Member LegendaryPosts: 32,963
    all good points of course.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • sapphensapphen Member UncommonPosts: 911
    Originally posted by jimdandy26

    [mod edit]

    [mod edit]

    Strictly, sure. Its not realistic that ALL of a given race would unite. However, mechanics trumps fluff. There is a reason even now you will find so many absurd fights on the internet, pirates vs ninjas, superman vs goku, horde vs alliance, star wars vs star trek, team jacob vs team edward. Why? Becuase being part of an easily identifiable team brings out the herd mentality in us. It helps us belong. It also helps that easily identifying races by looks will tell you ally vs enemy, often faster than mere colors, or healthbars will. Its programmed into us instinctually. Hurray for evolution.  and yeah, considering that your little handful have hijacked oh 10 or so topics now I am quite fine with those who actually want to discuss things kicking ya'll out of one for once. Taste of your own medicine is good for you. Those who yell loudest and all that.

    Mechanics doesn't trump anything, in a well desigend game the mechanics, setting and fluffy fit naturally together.  If they are having to do a lot of retcon to fit the story into something else, then they should consider what direction they are going.

    It's hard to identify someone by their race when they are fully decked out in armor w/helmet (unless you count tails).  TES games normally do not have faction pride, just because it worked in DAoC doesn't mean it's gonna work in ESO.

    Kick us out of what?  I can barely figure out what you're trying to write but you don't have the authority to 'kick' us out of anything.  As for a taste of my own medicine... despite all the over-emotional rants that you spew my way, I have been nothing but civil to you.

    [mod edit]

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by jimdandy26

    Because rewarding a single person for a group effort does not go over well when the vast majority of your playerbase are selfish twats.

    Isn't that the same thing the Emporer system is doing?  This is a group game, a player isn't going to be the top ranked player by playing by himself.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by sapphen
    Originally posted by jimdandy26

    Because rewarding a single person for a group effort does not go over well when the vast majority of your playerbase are selfish twats.

    Isn't that the same thing the Emporer system is doing?  This is a group game, a player isn't going to be the top ranked player by playing by himself.

    Different rewarding someone with a temp title over giving them a power boots in PvP. If you missed it on the last page it works like this... When a battle over Cyrodiil is won, they take up a tally of the winning side. DPS, Healing and what ever metrics they use to work that out, who ever gets the highest score is Emperoro. I think its kinda cool. I know I wont play enough to have that happen to me but would be cool IMO. 

    A solo player has as much chance of winning the title as a team player.

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Nanfoodle
    Originally posted by sapphen
    Originally posted by jimdandy26

    Because rewarding a single person for a group effort does not go over well when the vast majority of your playerbase are selfish twats.

    Isn't that the same thing the Emporer system is doing?  This is a group game, a player isn't going to be the top ranked player by playing by himself.

    Different rewarding someone with a temp title over giving them a power boots in PvP. If you missed it on the last page it works like this... When a battle over Cyrodiil is won, they take up a tally of the winning side. DPS, Healing and what ever metrics they use to work that out, who ever gets the highest score is Emperoro. I think its kinda cool. I know I wont play enough to have that happen to me but would be cool IMO. 

    A solo player has as much chance of winning the title as a team player.

    hmmmm that's intriguing though weird.

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  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Maelwydd

    Just make an alt. That's a far FAR simpler solution than the ugly bloody bandaid the OP suggested.

    Simpler? Yes. Do I want to do that? No. Should I have to do that? No. Is it impossible to allow it? No.

    And I don't want the devs to have to reconfigure the game to suit someone who is too lazy to make a second character.

    And I don't want to have players from an enemy realm walking through my home, eating my food, adventuring with my friends, when all the lore of the game tells me that we should be enemies and killing one another.

    It undermines the entire fucking game.

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