Man wish people would get over this request already. Vanilla WoW was done and is gone, we don't need to bring it back. What made it truly great was its community back then. I look back and fondly remember the world pvp and the closer knit guilds. It felt great that gold was more hard earned too. But everything else about it was sorely overrated.
Originally posted by drbaltazar gw2 is as close a game as i ever saw doing vanilla style (forget graphic of caurse the gw2 graphic are better lol the game is newer!
GW2 (Anet) is mostly Blizzard North, a key group in making vanilla/TBC WoW.
I consider the two, very similar to a Pink Floyd of MMOs.
that's what vanilla was about. stop dreaming about something that never actually happened
Rogues have sucked since TBC, your point?
Rogues and DK's are quite good examples of classes that have been hammered in the endless quest for "balance". DK's especially. They started out as a "hero" anti caster class, and have been totally destroyed, because of the hysterical howling and foaming at the mouth, that resulted.
that's what vanilla was about. stop dreaming about something that never actually happened
Rogues have sucked since TBC, your point?
Rogues and DK's are quite good examples of classes that have been hammered in the endless quest for "balance". DK's especially. They started out as a "hero" anti caster class, and have been totally destroyed, because of the hysterical howling and foaming at the mouth, that resulted.
I had a combat daggers rogue in vanilla and it has been ruined. At least they never messed with pallys.....oh wait.....
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Originally posted by Wraithone Originally posted by Primernova Originally posted by Thane you guys wanna die to my rogue again?that's what vanilla was about. stop dreaming about something that never actually happened
Rogues have sucked since TBC, your point?
Rogues and DK's are quite good examples of classes that have been hammered in the endless quest for "balance". DK's especially. They started out as a "hero" anti caster class, and have been totally destroyed, because of the hysterical howling and foaming at the mouth, that resulted.
I had a combat daggers rogue in vanilla and it has been ruined. At least they never messed with pallys.....oh wait.....
that's what vanilla was about. stop dreaming about something that never actually happened
Rogues have sucked since TBC, your point?
Rogues and DK's are quite good examples of classes that have been hammered in the endless quest for "balance". DK's especially. They started out as a "hero" anti caster class, and have been totally destroyed, because of the hysterical howling and foaming at the mouth, that resulted.
I had a combat daggers rogue in vanilla and it has been ruined. At least they never messed with pallys.....oh wait.....
Dont forget they ruined spriests too.
I love my spriest. Not sure what you are referring to.
Originally posted by birdycephon Originally posted by waynejr2 Originally posted by Wraithone Originally posted by Primernova Originally posted by Thane you guys wanna die to my rogue again?that's what vanilla was about. stop dreaming about something that never actually happened
Rogues have sucked since TBC, your point?
Rogues and DK's are quite good examples of classes that have been hammered in the endless quest for "balance". DK's especially. They started out as a "hero" anti caster class, and have been totally destroyed, because of the hysterical howling and foaming at the mouth, that resulted.
I had a combat daggers rogue in vanilla and it has been ruined. At least they never messed with pallys.....oh wait.....
Dont forget they ruined spriests too.
I love my spriest. Not sure what you are referring to.
I havent played MoP, so I wouldnt know. I'm talking WotLK to Cata.
basically the thought process for every game made since say...2006
never works if you havent noticed.
no game released since WoW has come close to the reasons why WoW was good.
You mean releasing when there's pretty much no competition? You're right, no game will ever have that chance again.
Wait, I thought all the old games were supposed to be super double awesome! Are you saying they weren't competetive?
I'm not one of the people that thought they were super double awesome, so your guess is as good as mine. I just don't think WoW would do very well if it were released today.
I've been playing WoW since launch and I think the game is in a pretty good place right now. I have a lot of fond memories of Vanilla but I also believe that most of the improvements made over the years have made the overall WoW experience much more enjoyable for both casual and hardcore players.
From a PVP standpoint, there are quite a few BG's now which offer plenty of variety. If you're not into BG's, there are a few servers with extremely active world PvP.
In terms of PvE, there's almost limitless stuff to do these days. The new dungeons and raids are fantastic. Couple that with the introduction of competitive PVE in the form of Challenge Mode dungeons and you've got plenty of stuff to do. Not to mention the Transmog system which has really made it worthwhile to go through the older raids and dungeons.
I see a lot of negative posts about WoW and while it's certainly lacking some sandbox mechanics that I've enjoyed in other games, it simply offers the best bang for your buck in terms of MMO entertainment.
Originally posted by Psychow Originally posted by Eir_S Originally posted by strangiato2112 Originally posted by BrownAle basically the thought process for every game made since say...2006never works if you havent noticed.
no game released since WoW has come close to the reasons why WoW was good.
You mean releasing when there's pretty much no competition? You're right, no game will ever have that chance again.
Wait, I thought all the old games were supposed to be super double awesome! Are you saying they weren't competetive?
I'm not one of the people that thought they were super double awesome, so your guess is as good as mine. I just don't think WoW would do very well if it were released today.
But look at it this way, would today's games be the same if WoW was never released? I think not. The reason WoW wouldnt do well, is because there is already a WoW, and all the copies of it as well.
Originally posted by Eir_S ^ That's what I meant. WoW is a good game, but everyone knows a lot of its success is also attributed to being in the right place at the right time.
agree but dont you think after so many failure mmo releases the last few years, blizz once again will be in the right place, the right time?
Bring back X-road, and Tarren Mill Vs Southshore raids!
P.S. Also I would like to see a server start from maybe the Dire Maul patch, and slowly progress to todays X- Pac
That would still leave a lot of question marks when it comes to class balancing that came along later. I think they would be better off picking a late Vanilla patch like 1.12, but then releasing the content like they did originally. That way players don't have to wait till a certain patch to get the skills they want, and that way class balancing would be done from the get go and no one could complain about their class since they would know ahead of tme exactly what talents and spells would be available for the entire expansion. Then when BC came out, again, pick a BC patch, like 2.4.3 (seems popular in the privare servers) and slowly release all the content in that patch.
So instead of constantly moving from patch to patch, just have 1 patch per era and only do content releases. I think that would work well.
Originally posted by Eir_S ^ That's what I meant. WoW is a good game, but everyone knows a lot of its success is also attributed to being in the right place at the right time.
A lot of their success also came from the Blizzard name. War3, SC, and Diablo II were extremely successful for their time. Gamers everywhere (including asia, which was already beginning to fall in love with the MMO) already loved Blizzard, so they were very excited to play their newest game. I know when I went to buy it around Xmas of 2004 I had to go to 3 stores to find it. It was selling out all over town. I don't even think Blizzard was ready for how successful it was in the first 6 months of release.
They also had a big advertising budget. Not so much for commericals, but it was being featured on internet gaming sties and in magazines for months leading up to its release, and about 6 months after its release it has had very successful commercials. Hell, it even had a South Park episode that made fun of the players, yet totally helped sub numbers.
WoW wasn't only super successful because of the game, it had a lot of things going for it.
Comments
GW2 (Anet) is mostly Blizzard North, a key group in making vanilla/TBC WoW.
I consider the two, very similar to a Pink Floyd of MMOs.
I'll follow Gilmore.
you guys wanna die to my rogue again?
that's what vanilla was about. stop dreaming about something that never actually happened
"I'll never grow up, never grow up, never grow up! Not me!"
Rogues have sucked since TBC, your point?
Rogues and DK's are quite good examples of classes that have been hammered in the endless quest for "balance". DK's especially. They started out as a "hero" anti caster class, and have been totally destroyed, because of the hysterical howling and foaming at the mouth, that resulted.
I had a combat daggers rogue in vanilla and it has been ruined. At least they never messed with pallys.....oh wait.....
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Rogues have sucked since TBC, your point?
Rogues and DK's are quite good examples of classes that have been hammered in the endless quest for "balance". DK's especially. They started out as a "hero" anti caster class, and have been totally destroyed, because of the hysterical howling and foaming at the mouth, that resulted.
I had a combat daggers rogue in vanilla and it has been ruined. At least they never messed with pallys.....oh wait.....
Dont forget they ruined spriests too.
I love my spriest. Not sure what you are referring to.
You mean releasing when there's pretty much no competition? You're right, no game will ever have that chance again.
Rogues have sucked since TBC, your point?
Rogues and DK's are quite good examples of classes that have been hammered in the endless quest for "balance". DK's especially. They started out as a "hero" anti caster class, and have been totally destroyed, because of the hysterical howling and foaming at the mouth, that resulted.
I had a combat daggers rogue in vanilla and it has been ruined. At least they never messed with pallys.....oh wait.....
Dont forget they ruined spriests too.
I love my spriest. Not sure what you are referring to.
I havent played MoP, so I wouldnt know. I'm talking WotLK to Cata.
Wait, I thought all the old games were supposed to be super double awesome! Are you saying they weren't competetive?
I'm not one of the people that thought they were super double awesome, so your guess is as good as mine. I just don't think WoW would do very well if it were released today.
I've been playing WoW since launch and I think the game is in a pretty good place right now. I have a lot of fond memories of Vanilla but I also believe that most of the improvements made over the years have made the overall WoW experience much more enjoyable for both casual and hardcore players.
From a PVP standpoint, there are quite a few BG's now which offer plenty of variety. If you're not into BG's, there are a few servers with extremely active world PvP.
In terms of PvE, there's almost limitless stuff to do these days. The new dungeons and raids are fantastic. Couple that with the introduction of competitive PVE in the form of Challenge Mode dungeons and you've got plenty of stuff to do. Not to mention the Transmog system which has really made it worthwhile to go through the older raids and dungeons.
I see a lot of negative posts about WoW and while it's certainly lacking some sandbox mechanics that I've enjoyed in other games, it simply offers the best bang for your buck in terms of MMO entertainment.
no game released since WoW has come close to the reasons why WoW was good.
You mean releasing when there's pretty much no competition? You're right, no game will ever have that chance again.
Wait, I thought all the old games were supposed to be super double awesome! Are you saying they weren't competetive?
I'm not one of the people that thought they were super double awesome, so your guess is as good as mine. I just don't think WoW would do very well if it were released today.
But look at it this way, would today's games be the same if WoW was never released? I think not. The reason WoW wouldnt do well, is because there is already a WoW, and all the copies of it as well.
I think the implication is that it is easier to compete with:
UO, EQ and DAOC
than competing with these:
http://www.mmorpg.com/gamelist.cfm
Yes they competed in the past, but the competition is a little stiffer today.
agree but dont you think after so many failure mmo releases the last few years, blizz once again will be in the right place, the right time?
i will bet on it
That would still leave a lot of question marks when it comes to class balancing that came along later. I think they would be better off picking a late Vanilla patch like 1.12, but then releasing the content like they did originally. That way players don't have to wait till a certain patch to get the skills they want, and that way class balancing would be done from the get go and no one could complain about their class since they would know ahead of tme exactly what talents and spells would be available for the entire expansion. Then when BC came out, again, pick a BC patch, like 2.4.3 (seems popular in the privare servers) and slowly release all the content in that patch.
So instead of constantly moving from patch to patch, just have 1 patch per era and only do content releases. I think that would work well.
A lot of their success also came from the Blizzard name. War3, SC, and Diablo II were extremely successful for their time. Gamers everywhere (including asia, which was already beginning to fall in love with the MMO) already loved Blizzard, so they were very excited to play their newest game. I know when I went to buy it around Xmas of 2004 I had to go to 3 stores to find it. It was selling out all over town. I don't even think Blizzard was ready for how successful it was in the first 6 months of release.
They also had a big advertising budget. Not so much for commericals, but it was being featured on internet gaming sties and in magazines for months leading up to its release, and about 6 months after its release it has had very successful commercials. Hell, it even had a South Park episode that made fun of the players, yet totally helped sub numbers.
WoW wasn't only super successful because of the game, it had a lot of things going for it.