I'm not a fan of open FFA PVP, but if a game had to have it, I would love a capital punishment aspect to whatever justice system is in place. The mechanics of it would have to be sorted out by those who know how to put these things together, but the gist of it would be that if a PK was done in cold blood with no other reason than to kill or take stuff (outside of a battle situation, such as a siege. I'm talking highway robbery gone wild here), and there was sufficient in-game evidence, the offending player's character would be put to permadeath.
Might be an interesting approach to griefer behavioral modification.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
If they truly mean sandbox and total freedom then to me that means...
If you want to go around killing low level players, gank and grief to your hearts content...
Then I want to be able to make a prison where I can lock you up permanently (until you can break out but that might never happen)...
But I doubt the OW PvP full loot brigade would be ok with that...
The is why games with OW PvP and full loot are so sparsely populated in comparison. When things like total freedom to do anything is mentioned they don't actually want total freedom, just total freedom to be dicks without any repercussion for their actions.
If it's full loot open-world pvp, then the game has disenfranchised about 90% of its potential base. As much as open world pvp is Nirvana to some, it is an anathema to most.
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
Ps2 has the best mmo engine going. Consider how it looks. Consider what it has to do - 2000 players per map, collision detection, real time bullet tracing. Compare to the competition, e.g. gw2, less players, smaller maps, semi tab based combat, no bullet tracing, no collision detection - plagued with culling problems.
If they truly mean sandbox and total freedom then to me that means...
If you want to go around killing low level players, gank and grief to your hearts content...
Then I want to be able to make a prison where I can lock you up permanently (until you can break out but that might never happen)...
But I doubt the OW PvP full loot brigade would be ok with that...
The is why games with OW PvP and full loot are so sparsely populated in comparison. When things like total freedom to do anything is mentioned they don't actually want total freedom, just total freedom to be dicks without any repercussion for their actions.
i agree with your sentiment, but not with your definition of a sandbox. A sandbox can have, but doesnt have to have, open world PVP. second life and a tale in the desert are both sandboxes but don't have OWPVP. Eve is a sandbox as well but does have OWPVP. what they all have in common is the true sandbox element: player-driven content, using tools provided by the devs, as opposed to dev-provided content.
edit: i spelled pvp wrong.... at least i admit it
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
I think they will take an Archeage style approach. There will be pve islands and pvp islands, but the pvp islands will be ffa,/ guild based not factional pvp.
Ps2 has the best mmo engine going. Consider how it looks. Consider what it has to do - 2000 players per map, collision detection, real time bullet tracing. Compare to the competition, e.g. gw2, less players, smaller maps, semi tab based combat, no bullet tracing, no collision detection - plagued with culling problems.
Planetside 2 player textures and models are fewer in number than Guild Wars 2 which frees up processing power and bandwidth. That said, Forgelight is a really impressive engine. Guild Wars 2 is running off a modified Guild Wars 1 engine, so it is natural that Planetside 2 is able to do a lot more impressive things.
Originally posted by ShakyMo I think they will take an Archeage style approach. There will be pve islands and pvp islands, but the pvp islands will be ffa,/ guild based not factional pvp.
ArcheAge doesn't have PVE and PVP continents. They have two faction based continents and one open pvp continent.
I would say it is likely that it will be similar with EVE where you have highsec, lowsec, and nullsec. Very likely faction based where highsec and lowsec type areas are based around faction and if you enter an opposing faction lowsec area, you are far more at risk.
i agree with your sentiment, but not with your definition of a sandbox. A sandbox can have, but doesnt have to have, open world PVP. second life and a tale in the desert are both sandboxes but don't have OWPVP. Eve is a sandbox as well but does have OWPVP. what they all have in common is the true sandbox element: player-driven content, using tools provided by the devs, as opposed to dev-provided content.
edit: i spelled pvp wrong.... at least i admit it
I agree that sandbox doesn't need OWPvP but if it does then I hope they don't go half arsed. if they want to give someone the freedom to kill someone else then I hope they also have the tools to allow someone to build a prision and lock someone else up for a crime (as an example).
How would a prison help? Won't they just kill themselves and respawn outside?
The whole world needs to be open PVP for the sandbox to be really meaningful to me. In other words I can build an empire but I need to defend it. Or I can go take an empire.
If you have different zones, players will all build their cities inside the safe zones. Even the people who love PVP, because it's safer. For the conflicts over territories to be meaningful you need the building grounds to be potential war grounds.
All I can say is hopefully its not Full Open World PvP.
Make a server for PvP as they always have.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Anyone who thinks that EQN is going to be some sandbox PVP savoir is kidding themselves. The game will have some sort of PVP system and PVP servers but don't expect PVP to take a level standing against PVE.
I think you guys are going to be blown away when the game releases They are talking about doing things very differently. It will be a massive shock for people who are expecting more of the same. For that reason the change might not go so well. Which is why they need to appeal to new markets to mitigate the risk. That's why I hope they release on PlayStation 4, where a lot of players are used to PVP and wouldn't necessarily think twice about it.
Remember... this isn't Everquest 3 and it isn't meant to replace 1 and 2. It is going to be different ... brace yourselves .
Anyone who thinks that EQN is going to be some sandbox PVP savoir is kidding themselves. The game will have some sort of PVP system and PVP servers but don't expect PVP to take a level standing against PVE.
And you have a magic ball to see the future?? No one can even guess what this game will or will not do for mmos yet.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
the chances of this game being solely FFA PvP are slim to none. FFA PvP certainly has a niche market and it certainly deserves to have great games. but the vast majority of people do not play these games for a multitude of reasons, let alone the annoyance factor.
there may be a server or two dedicated to it perhaps, which i think would be great, but that type of gameplay is just not mainstream enough to bring in the kind of revenue levels i would think that SOE imagines it can attain from an IP reboot of the EQ franchise.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
the chances of this game being solely FFA PvP are slim to none. FFA PvP certainly has a niche market and it certainly deserves to have great games. but the vast majority of people do not play these games for a multitude of reasons, let alone the annoyance factor.
there may be a server or two dedicated to it perhaps, which i think would be great, but that type of gameplay is just not mainstream enough to bring in the kind of revenue levels i would think that SOE imagines it can attain from an IP reboot of the EQ franchise.
To be honest i am sick of playing in the mainstream i hope they do it differently to all the others.
and i can certainly sympathize with that. im just stating what i believe the market has shown people to want. at least what a large enough slice of that demographic want.
i just cannot see SOE taking their primary IP and using it to make a niche game. it just doesnt make financial sense.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
Anyone who thinks that EQN is going to be some sandbox PVP savoir is kidding themselves. The game will have some sort of PVP system and PVP servers but don't expect PVP to take a level standing against PVE.
And you have a magic ball to see the future?? No one can even guess what this game will or will not do for mmos yet.
You dont need a magic ball to understand that a pvp focused games dont have a bright future.
depends on what type of server tech they are going to use. The old school servers (pve, pvp, rp, rp-pvp) or the new emerging super servers!!!! where everyone is essentially on one server.
If it is the first type then I'm sure the pvp servers will be full world pvp. The second type though I'm not sure, they want pve'ers to play this game and pve players will avoid it if its full open world pvp.
Playing: Smite, Marvel Heroes Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge Waiting On: Nothing. Mmorpg's are dead.
Comments
It will definitely not be FFA-pvp.
It might have pvp-servers down the pipeline, but deffo not developed as open world pvp.
I'm not a fan of open FFA PVP, but if a game had to have it, I would love a capital punishment aspect to whatever justice system is in place. The mechanics of it would have to be sorted out by those who know how to put these things together, but the gist of it would be that if a PK was done in cold blood with no other reason than to kill or take stuff (outside of a battle situation, such as a siege. I'm talking highway robbery gone wild here), and there was sufficient in-game evidence, the offending player's character would be put to permadeath.
Might be an interesting approach to griefer behavioral modification.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
If they truly mean sandbox and total freedom then to me that means...
If you want to go around killing low level players, gank and grief to your hearts content...
Then I want to be able to make a prison where I can lock you up permanently (until you can break out but that might never happen)...
But I doubt the OW PvP full loot brigade would be ok with that...
The is why games with OW PvP and full loot are so sparsely populated in comparison. When things like total freedom to do anything is mentioned they don't actually want total freedom, just total freedom to be dicks without any repercussion for their actions.
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
Ps2 has the best mmo engine going. Consider how it looks. Consider what it has to do - 2000 players per map, collision detection, real time bullet tracing. Compare to the competition, e.g. gw2, less players, smaller maps, semi tab based combat, no bullet tracing, no collision detection - plagued with culling problems.
i agree with your sentiment, but not with your definition of a sandbox. A sandbox can have, but doesnt have to have, open world PVP. second life and a tale in the desert are both sandboxes but don't have OWPVP. Eve is a sandbox as well but does have OWPVP. what they all have in common is the true sandbox element: player-driven content, using tools provided by the devs, as opposed to dev-provided content.
edit: i spelled pvp wrong.... at least i admit it
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Planetside 2 player textures and models are fewer in number than Guild Wars 2 which frees up processing power and bandwidth. That said, Forgelight is a really impressive engine. Guild Wars 2 is running off a modified Guild Wars 1 engine, so it is natural that Planetside 2 is able to do a lot more impressive things.
ArcheAge doesn't have PVE and PVP continents. They have two faction based continents and one open pvp continent.
I would say it is likely that it will be similar with EVE where you have highsec, lowsec, and nullsec. Very likely faction based where highsec and lowsec type areas are based around faction and if you enter an opposing faction lowsec area, you are far more at risk.I agree that sandbox doesn't need OWPvP but if it does then I hope they don't go half arsed. if they want to give someone the freedom to kill someone else then I hope they also have the tools to allow someone to build a prision and lock someone else up for a crime (as an example).
The whole world needs to be open PVP for the sandbox to be really meaningful to me. In other words I can build an empire but I need to defend it. Or I can go take an empire.
If you have different zones, players will all build their cities inside the safe zones. Even the people who love PVP, because it's safer. For the conflicts over territories to be meaningful you need the building grounds to be potential war grounds.
All I can say is hopefully its not Full Open World PvP.
Make a server for PvP as they always have.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Anyone who thinks that EQN is going to be some sandbox PVP savoir is kidding themselves. The game will have some sort of PVP system and PVP servers but don't expect PVP to take a level standing against PVE.
They are talking about doing things very differently. It will be a massive shock for people who are expecting more of the same. For that reason the change might not go so well. Which is why they need to appeal to new markets to mitigate the risk. That's why I hope they release on PlayStation 4, where a lot of players are used to PVP and wouldn't necessarily think twice about it.
Remember... this isn't Everquest 3 and it isn't meant to replace 1 and 2. It is going to be different
... brace yourselves .
And you have a magic ball to see the future?? No one can even guess what this game will or will not do for mmos yet.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
the chances of this game being solely FFA PvP are slim to none. FFA PvP certainly has a niche market and it certainly deserves to have great games. but the vast majority of people do not play these games for a multitude of reasons, let alone the annoyance factor.
there may be a server or two dedicated to it perhaps, which i think would be great, but that type of gameplay is just not mainstream enough to bring in the kind of revenue levels i would think that SOE imagines it can attain from an IP reboot of the EQ franchise.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
To be honest i am sick of playing in the mainstream i hope they do it differently to all the others.
and i can certainly sympathize with that. im just stating what i believe the market has shown people to want. at least what a large enough slice of that demographic want.
i just cannot see SOE taking their primary IP and using it to make a niche game. it just doesnt make financial sense.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
LOL.
You do realise that pvp is a niche sub game right?
The way some people talk on here it is if they think pvp is the game.
I am hoping for one massive server similar to EVE instead.
You dont need a magic ball to understand that a pvp focused games dont have a bright future.
1 Wow - mostly pve
2 gw2 - about 2/3rds pve
3 ps2 - all pvp
4 eve - mostly pvp
Below them a bunch of mostly pve games that clone wow.
Wow has the pve market sewn up. The 3 most successful mmos after wow are considerably more pvp orientated.
depends on what type of server tech they are going to use. The old school servers (pve, pvp, rp, rp-pvp) or the new emerging super servers!!!! where everyone is essentially on one server.
If it is the first type then I'm sure the pvp servers will be full world pvp. The second type though I'm not sure, they want pve'ers to play this game and pve players will avoid it if its full open world pvp.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.