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What do you all think about having friendly tournaments within the same realm that takes place in the games "safe/capital" city or whatever?
I am talking about a legit, game-supported tournament system where players can "sign up" to take part in a REAL tournament that takes place in the main capital and isn't instanced or a "battlegrounds" style game.
Where there's bascially an "Arena" type of building ini the city that you sign up at and then wait your turn (as the people ahead of you fight in the tournament- or perhaps even have a sign up that allows you to select a "time" to fight, if it's open, so you won't have to wait around and can come at the time you selected). When it's your turn you simply go to the entrance of the arena and it allows oyu to enter the arena (but doens't allow anyone who isn't selected to fight in that match, so no one can "interrupt" the fights or anything).
Then throughout the days or however so often the Arena can "change" the types of tournaments there are. From a single person 1 vs 1 tournament, to a two man team focus, to tournaments fighting against creatures (sinc ethere will be some in game, think of like a small dragon that the people have to defeat).
Then every so often there can be "grand" tournaments that basically work like real tournaments where there's a champion crowned, and they get a special costmetic reward or something for winning that tournament.
The basic idea is to make the tournaments feel like "real" tournaments, with other real people watching and not the usual /instanced style tournaments which just feel disconnected and things.
Part of this was brought up because one of my fondest memories of an mmo was back in the days of early UO when the players organized a tournament and people actually gathered around an dtwo people fought each other (without anoyne dicking around and interrupting them) and the winner got a special prize from the guild that held the tournament, and even GM's were there to watch it/talk with players and other things. It's the only time I ever expeirenced a tournament like that in an mmo, and these days with the "arenas" in some mmo's that are all instanced style, it just doesn't come anywhere close to that feeling that the ones in UO had.
Thoughts/ideas? Would be interested in what othe rpeople think, or any additions/issues they might see with this.
Comments
Why? Just friendly tournaments in the cities, like classic middle ages Knight tournaments.
These kinds of things were done historically, and the point wasn't to injure/killt he other knight, it was a friendly sport not done in hostiility but as sport, practice, and a show of prowess. They used blunted swords and things to lessen the chance of injuries and it was quite a sport back in the day.
In Tournaments you wouldn't have to "kill" the other player rather in the end once you do enough damage you win as the other player walks off the field of battle or such, they don't have to make it look like normal combat int erms of people dying or anything.
The losing player could simply (once the reach 0 hp) kneel down while the winner raises his hand.
Completely fits within the theme/setting of CU
I personally would rather spend my time attacking/defending from other realms or crafting, not fighting my realm mates. Just my opinion, nothing against you for bringing it up, it's just something I don't think I would ever participate in.
I could see this being interesting as a holiday event (midsummer, potentially) or a once-a-month thing. So long as no reward earned from the tournament can cause any sort of benefit in the games main RvR aspect, this may be fun. Maybe a mount, coin, tabard, title, etc. type of reward.
It might be difficult to implement, but it could be a great way to increase the pride that Mark Jacobs has mentioned. Pride in your own character, pride in the champion of the tournament, pride in a group (maybe add a group combat component).
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Honestly, I'm always for more features and something like that could add a certain ambiance to a city. I also like the idea of players filing in and sitting in the stands rather than it all being instanced.
So long as you're not required to participate in any way in the competitions, I don't see how it could hurt (it's not as if some minigame is going to cause a considerable drain on the available defenders).
It would be nice if there was some sort of neutral merchant-run city (like freeport) where underground cage fights could occur between all the races and you could place bets on the winners.
Is it that hard for some of you to give civil responses/list your opinion?
Fuck no....because? It's not like the system would be forced upon you, and it's not like it'd take "over" RVR, at all, it's merely a little friendly pvp within your own realm to help pratice your character/build and see how you stack up against other people within your own realm.
It would be an interesting stretch goal. I know Mark is more concerned with his firm support within this niche community, but it would be an avenue in which it could open up some interesting competitions held by City State Entertainment, both as a festival event, or even more on a 'pro gamer' style circuit. I honestly doubt know how I feel about it at the moment.
Imagine, realm's finest competiting with an opposing realm's finest. Despite the fact this is fantasy based, even warring/extremely hostile nations are capable of exchanging the olive branch under the sworn oath of the white flag. A great example is classical warfare; if a highly respectable leader were killed in combat, both sides would honor a peace for a burial ceremony. It isn't far fetched.
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I just heard it so many times, patience is gone. There are so many e-sport games this will not be it, do not try to add that stuff tot he game it is worthless.
Anything that is not promoting cohesion inside a realm and team work within realm should be cut without mercy.
What I talk about has nothing to do with "e-sports" at all. Rather I just mentioned it to give that kind of pvp usually found in battlegrounds or /duel style fighting and other things as something with a more realistic and fitting flavor.
You can read more info on the kinds of things I'm talking about here:
http://en.wikipedia.org/wiki/Tournament_%28medieval%29
The Knight's tournament was a staple of classic middle ages and extremely popular for a large part of the era. If fits prefectly in CU's theme/setting, especially for the Albion side.
In many mmo's that feature pvp there's usually a tournament type of flavor in some shape or form, but it's usually instanced and feels "disconnected" from the rest of the game, that's why I thought o fthis idea to have it be in teh capital city and non-instance, with something done for special occassions.
In historical tournaments you'd have knight's that would literally travel THOUSANDS of miles to fight in such things, up to thousands of them would come to fight in said games, for honor and glory (and the prizes of course).
I just though it'd fit within the theme and setting of CU.
It would fill something different from RVR, give some variety and something to do when you want to mix things up a little. I wouldn't really think it'd "take away" from RVR rather it'd add more to the game itself in terms of things you can do.
edit - I forgot to say, a few more idea's for helping separate the idea from RVR.
Tournaments reward no EXP or any kind of "character" advancement (so you can't use them to level up or gain skills in any way, so people won't camp them/use them to lv up instead of RVR).
As far as "rewards" go, you could simply keep it cosmetic, a title, a unique weapon/armour skin for reaching a certain achievement or something like that. Nothing that affects gameplay (IE no + stats or anything) just the cosmetic things.
I think thkat'd offer a good mix for people who want to joint he tournaments but also still provide a reason to RVR as well, since you wouldn't ever level up or gain any skill by fighting in them.
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yes PLEASE!
i would love to see this implemented!! since there won't be much .. or even absolutely no pve ingame there needs to be some things to do besides rvr, which this system would totally fill out :>
would be totally awesome !
This.
I would purposly plan an attack on the enemy realm knowing their best combatants are squandering about in some arena battle deep in the heart of the mainland ( main city ). And yes, Battlegrounds took away from realm defending in Daoc .. my brothers had career characters in thid with a "name" to uphold and it didnt matter if our relics were in danger.
So basically this would be a epeen measuring stick?
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i may come out a little stupid but will this game have factions lets say like WOW
or will it strictly be realm vs realm like gw2 withj no actualy WorldPvP
i have never played DoAC reason i ask
I concur. Plus, it gives you a chance to test out some gear before heading out.
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In Dark Age, realms were the factions, not the servers. So, you had a server name, like Merlin, then the three realms, Albion, Hibernia, Midgard, and then the races within each of those factions. Players could only pick one of the three realms on any particular server. If you logged onto the Merlin server, you chose a faction (realm) like Hibernia, then made a character from one of the HIbernian classes. Once you did that, you had to play exclusively Hibernian characters on Merlin, unless you completely deleted all of the Hibernian characters on Merlin.
It seems the convention has changed and realms now means server in most games.
For CU, there will be three realms again, with names still unclear, but based on the same sort of mythos or histories of DAOC. There will be an Arthurian realm led by Arthur Pendragon, a Viking realm led by Sigurd, and an Irish/Celtic/Tuatha De Danann realm led by Nuada Airgetlam (there's a lot of debate in other threads about where the Celts fit in and stuff, but this one generally reflects the Hibernian realm of DAoC.)
The plan is the same as it was for early Dark Age, one realm per server per player, so pick a side on a realm and thats the only faction you play for there.
Tournaments in which programmed, predetermined elements are the very reason for the tournament?
No. And here's why: this is being promoted as a game whose heart and soul is rvr, realm pride, and crafting.
Here's what I am NOT saying: that tournaments would wholly undermine that vision. I am NOT saying that.
I am saying that making tourneys like a mini-game would take players out of the ongoing flow of the rvr dynamic. This is hypothetically supposed to be about realm pride, crushing your enemies, and letting players who are disillusioned by the pve bullshit current mmorpgs offer make their own stories. Through conquest, through vision, and through glory.
However, and I have said this in another thread: crafting should be intertwined with the struggle. If it were segmented off to just providing goods to the badasses, how fun would that be?
So let crafters make the tourneys. We have heard Mark speak of critical successes in crafting, and that they will be rare. Why not let crafters set up a tourney whose champion wins the fabled prize (that prize being their masterpiece?) Why not let them see the lengths their comrades will go to to win the masterpiece they might never create again?
This removes the themepark bullshit from the tournament idea and further assimilates the goals of crafters and combatants.
Tl;dr
We can have both. Also, there is staggering historical precedence for tourneys, but implementing them in a themepark fashion could POTENTIALLY ruin the vision if overdone.
I know I posted this in another thread, but this one seems more appropriate given the levels of vitriol expressed thus far.
Let's be constructive, not destructive.
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