I can see subs working for this game, but on the other hand, sub games have such a hard time succeeding.
I can also see a buy to play with an in-game shop for boosters and cosmetics, and paid future content (zones, levels etc) possibly being more successful.
May I also go out on a limb and say that not EVERY new MMO that comes out needs to be $15 a month. It was an abritrary number Sony made up with EQ and Blizzard stuck with the price. I'm sure $5-10/month would still be very profitable for them.
I can see subs working for this game, but on the other hand, sub games have such a hard time succeeding.
I can also see a buy to play with an in-game shop for boosters and cosmetics, and paid future content (zones, levels etc) possibly being more successful.
May I also go out on a limb and say that not EVERY new MMO that comes out needs to be $15 a month. It was an abritrary number Sony made up with EQ and Blizzard stuck with the price. I'm sure $5-10/month would still be very profitable for them.
you are right.
i think that giving 50-60$ to buy the game + 5$ every month is more than enough to make profit. you may add the income of a yearly expansion at around 35-40$. dont forget that even sub based games have also shops and payed services like char name-race-faction change / server transfer etc.
Originally posted by Piiritus No idea so far but personally I hope it will be a sub based game. Freaking hate cash shops, even if they are not p2w.
The only problem with that is recently sub doesn't guarantee lack of cash shop. They want to double and tripple-dip and I can't really imagine them not doing some kind of vanity micro transactions (and of course micro transactions for server switches, name changes and all that other overpriced stuff that somehow doesn't bother anyone...)
I can see subs working for this game, but on the other hand, sub games have such a hard time succeeding.
I can also see a buy to play with an in-game shop for boosters and cosmetics, and paid future content (zones, levels etc) possibly being more successful.
May I also go out on a limb and say that not EVERY new MMO that comes out needs to be $15 a month. It was an abritrary number Sony made up with EQ and Blizzard stuck with the price. I'm sure $5-10/month would still be very profitable for them.
Actually, Subscription price for MMOs was $9.99mo until SWG released. That was the game that pushed the price to $14.99mo
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Was Everquest one of the first games to have a sucessful subscription based model? I know the game has been out 14 years. I would think WOW probably holds the record for the most subscriptions at its high point.
Anyways, the $15 a month model was something established back then. I do agree, if your game is "Good" I think you can use a subscription model in the $5-10 range per month and still be profitable.
I can see subs working for this game, but on the other hand, sub games have such a hard time succeeding.
I can also see a buy to play with an in-game shop for boosters and cosmetics, and paid future content (zones, levels etc) possibly being more successful.
May I also go out on a limb and say that not EVERY new MMO that comes out needs to be $15 a month. It was an abritrary number Sony made up with EQ and Blizzard stuck with the price. I'm sure $5-10/month would still be very profitable for them.
Actually, Subscription price for MMOs was $9.99mo until SWG released. That was the game that pushed the price to $14.99mo
Actually, Dark Age of Camelot came out a couple years before SWG, and it had the $15/month fee. It's the first one I've seen with it.
Hope it's b2p. With the way mmo's are these days I just can't justify paying 60 plus 10-15 a month for a game that's probably not going to be much different then any other mmo out already. Sure there will be some things different, mainly graphics and setting I bet. People need to get away from the mentality that if a game charges a monthly sub its going to be better, it's often proven wrong.
F2p just annoys me. We have 13 classes and 10 different races to chose from. 3 races are free, humans, half elves, and elves, everything else costs you, etc.
B2p is middle of the road. Buy the game, some cosmetic and fluff items in an item shop. No sub, so no feeling of having to play, no having to buy just about everything to do anything.
just my opinion tho.
70 monk eq1 80 bruiser eq2 43 druid wow Currently playing : rift
I'd like b2p or a more reasonable sub price for full access. If they had a truly fluff cash shop of hings I could get of equal quality in game I'd be ok with that, just don't sell things better than what can be aquired in some wa in game.
I can see subs working for this game, but on the other hand, sub games have such a hard time succeeding.
I can also see a buy to play with an in-game shop for boosters and cosmetics, and paid future content (zones, levels etc) possibly being more successful.
May I also go out on a limb and say that not EVERY new MMO that comes out needs to be $15 a month. It was an abritrary number Sony made up with EQ and Blizzard stuck with the price. I'm sure $5-10/month would still be very profitable for them.
Actually, Subscription price for MMOs was $9.99mo until SWG released. That was the game that pushed the price to $14.99mo
Actually, Dark Age of Camelot came out a couple years before SWG, and it had the $15/month fee. It's the first one I've seen with it.
Dark Age of Camelot original subscription fee of $12.95. Raised to $14.95 on February 3, 2005.
WoW released November 2004, with a fee of $14.99 per month.
Everquest raises subscription fee from $12.99 to $14.99 June 2005.
SWG, releases June 2003, $14.99 per month.
SWG wins! Followed by WoW, then DaoC, then Everquest ... although by playing DaoC you could save 4 cents (you get what you pay for).
Someone, somewhere will eventually figure out that a lower sub (e.g., $4.99) + a purely cosmetic cash shop that is accessed outside the game altogether - like Blizzards - where you can get fluffy mounts and pets etc. is the best model...maybe this will be the one that does it.
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P2p or B2p both will have cash shop. so i will go fo B2p.
Anyway its been years that all Elder scroll game are B2p and people are ok with that. i think its will continue like so, and to get both fan of mmo and the elder scroll series i think this model could be the best for them.
~The only opinion that matters is your own.Everything else is just advice,~
Game is too linear and just your average eye candy attraction, wont work as a sub. If it starts that way it will go F2P or B2P within 6 months as the normal of these types of MMORPG's coming out. Name can only get you so far, your MMORPG has to be cram full of features and content and new age games lack in everything. My opinion anyways but i was right about the last 12 big releases, so lets see and do hope i am wrong.
All the people pointing out a cash shop as a probelm really either need to do some research, or just stop posting stupid comments. It annoys me so much when ppl start talking about something they have no nothing about.
Wow has a cash shop, Rift has a cash shop, GW2 has a cash shop, Eve online has a cash shop................. Though they all sell different things in their cash shops.
"if u forcefully insert foriegn objects into my? body, i will die"
All the people pointing out a cash shop as a probelm really either need to do some research, or just stop posting stupid comments. It annoys me so much when ppl start talking about something they have no nothing about.
Wow has a cash shop, Rift has a cash shop, GW2 has a cash shop, Eve online has a cash shop................. Though they all sell different things in their cash shops.
I think what people are saying is that they don't want an ingame cash shop, having microtransctions to change names, servers, etc on a website is fine.
All the people pointing out a cash shop as a probelm really either need to do some research, or just stop posting stupid comments. It annoys me so much when ppl start talking about something they have no nothing about.
Wow has a cash shop, Rift has a cash shop, GW2 has a cash shop, Eve online has a cash shop................. Though they all sell different things in their cash shops.
I think what people are saying is that they don't want an ingame cash shop, having microtransctions to change names, servers, etc on a website is fine.
Can You explain me why? Why one is ok and another is not? And all, WoW, EVE and Rift sell things other than just account services. So what is the difference?
All the people pointing out a cash shop as a probelm really either need to do some research, or just stop posting stupid comments. It annoys me so much when ppl start talking about something they have no nothing about.
Wow has a cash shop, Rift has a cash shop, GW2 has a cash shop, Eve online has a cash shop................. Though they all sell different things in their cash shops.
I think what people are saying is that they don't want an ingame cash shop, having microtransctions to change names, servers, etc on a website is fine.
Can You explain me why? Why one is ok and another is not? And all, WoW, EVE and Rift sell things other than just account services. So what is the difference?
By directly integrating it into the game affects my immersion. I don't know about you, but for me when I see a cash shop icon when I play a game annoys me. When I play an MMO i want to feel like i am playing in a different world and having that cash shop right infront of my face, ruins that immersion factor for me.
no idea, but if its sub only i know im out. I just grabbed my good old skyrim saved game and now im over 300 hours without a sub. Still having a blast. Still need to play Morrowind and Oblivion which i have here too so i wont have time and a reason to pay monthly for a TES mmo. TES name only wont hold enough subs to be a good subscription only mmo. If TESO with a sub makes more money than Skyrim as a B2P single player then i will consider buying it and play the first free month. So yeah, ill wait.
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I can see subs working for this game, but on the other hand, sub games have such a hard time succeeding.
I can also see a buy to play with an in-game shop for boosters and cosmetics, and paid future content (zones, levels etc) possibly being more successful.
May I also go out on a limb and say that not EVERY new MMO that comes out needs to be $15 a month. It was an abritrary number Sony made up with EQ and Blizzard stuck with the price. I'm sure $5-10/month would still be very profitable for them.
you are right.
i think that giving 50-60$ to buy the game + 5$ every month is more than enough to make profit. you may add the income of a yearly expansion at around 35-40$. dont forget that even sub based games have also shops and payed services like char name-race-faction change / server transfer etc.
so yes 5$ / month is highly profitable
The only problem with that is recently sub doesn't guarantee lack of cash shop. They want to double and tripple-dip and I can't really imagine them not doing some kind of vanity micro transactions (and of course micro transactions for server switches, name changes and all that other overpriced stuff that somehow doesn't bother anyone...)
Actually, Subscription price for MMOs was $9.99mo until SWG released. That was the game that pushed the price to $14.99mo
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Was Everquest one of the first games to have a sucessful subscription based model? I know the game has been out 14 years. I would think WOW probably holds the record for the most subscriptions at its high point.
Anyways, the $15 a month model was something established back then. I do agree, if your game is "Good" I think you can use a subscription model in the $5-10 range per month and still be profitable.
Actually, Dark Age of Camelot came out a couple years before SWG, and it had the $15/month fee. It's the first one I've seen with it.
Hope it's b2p. With the way mmo's are these days I just can't justify paying 60 plus 10-15 a month for a game that's probably not going to be much different then any other mmo out already. Sure there will be some things different, mainly graphics and setting I bet. People need to get away from the mentality that if a game charges a monthly sub its going to be better, it's often proven wrong.
F2p just annoys me. We have 13 classes and 10 different races to chose from. 3 races are free, humans, half elves, and elves, everything else costs you, etc.
B2p is middle of the road. Buy the game, some cosmetic and fluff items in an item shop. No sub, so no feeling of having to play, no having to buy just about everything to do anything.
just my opinion tho.
70 monk eq1
80 bruiser eq2
43 druid wow
Currently playing : rift
Dark Age of Camelot original subscription fee of $12.95. Raised to $14.95 on February 3, 2005.
WoW released November 2004, with a fee of $14.99 per month.
Everquest raises subscription fee from $12.99 to $14.99 June 2005.
SWG, releases June 2003, $14.99 per month.
SWG wins! Followed by WoW, then DaoC, then Everquest ... although by playing DaoC you could save 4 cents (you get what you pay for).
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prolly it ll be B2P with cash shop
With time , cash shop ll offer P2W stuff,companies making games not for our fun ,they looking way to get money
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
P2p or B2p both will have cash shop. so i will go fo B2p.
Anyway its been years that all Elder scroll game are B2p and people are ok with that. i think its will continue like so, and to get both fan of mmo and the elder scroll series i think this model could be the best for them.
~The only opinion that matters is your own.Everything else is just advice,~
Buy to Play.
All the people pointing out a cash shop as a probelm really either need to do some research, or just stop posting stupid comments. It annoys me so much when ppl start talking about something they have no nothing about.
Wow has a cash shop, Rift has a cash shop, GW2 has a cash shop, Eve online has a cash shop................. Though they all sell different things in their cash shops.
"if u forcefully insert foriegn objects into my? body, i will die"
I think what people are saying is that they don't want an ingame cash shop, having microtransctions to change names, servers, etc on a website is fine.
<InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;
Can You explain me why? Why one is ok and another is not? And all, WoW, EVE and Rift sell things other than just account services. So what is the difference?
By directly integrating it into the game affects my immersion. I don't know about you, but for me when I see a cash shop icon when I play a game annoys me. When I play an MMO i want to feel like i am playing in a different world and having that cash shop right infront of my face, ruins that immersion factor for me.
<InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;