It looks like you're new here. If you want to get involved, click one of these buttons!
The WildStar site has been updated with a great pair of blog posts that will be of keen interest to followers of the game. The first, penned by Jeremy Gaffney, gives fans a detailed look at WildStar and what sets it apart from the pack. The second post lays out Carbine’s philosophy about what raiding in WildStar will look like.
In the introduction to the blog about raiding, Gaffney talks in a general way about the ‘elder game’, code words for raiding and other more PvE-centric end game play. In WildStar, he says, raiding will not be just more of the same old, same old. Carbine’s goal is to draw the world’s best raiding guilds into the game with something that is challenging, yet different from the norm. To do so, WildStar will embody “big ass raids” and “tough raids that you have to earn your way into beating and that aren’t made so your grandma can make it through”. They are aiming for the hardest of the hardcore.
If that’s not heady enough, Gaffney also talks about weekly dynamic raid opportunities that will be based on changes made throughout the week. There will be epic rewards for the best and brightest competitors.
Raiding: So How’s It All Work?
The team is committed to giving elder game players something that is both familiar and utterly different than what’s been seen before. To do that, they want raids to be more than “one-shot content” that features week-to-week and fight-to-fight differences. To do so, the content and the goals, will remain familiar while the terrain might be slightly different. That path that was open last week might be closed this week, for example.
“Dungeon layouts, encounter composition, individual abilities, inherently random events, progression paths within an instance…we've really tried to push the number of ways to keep things fresh as much as possible.”
Lastly, the team is committed to challenging and rewarding content that is fresh and new. With rankings and weekly challenges, it seems that this is something likely to bring a lot of happiness to the raiding community. To that end, the forthcoming beta test will be crucial to fine-tuning the raid feature.
Want to know more? Head to the official WildStar site to read the rest of the posts.
Headed to PAX East this weekend? Stop by the WildStar booth and get your hands on the game to see it for yourself!
Visit the NCSOFT booth (#462) to meet the WildStar developers and artists, and get in some gameplay time. Play WildStar on hardware from Alienware and Logitech, our 2013 event partners. Try out the recently revealed Dominion races—the Cassians, Draken and Mechari—on PCs from Alienware and peripherals from Logitech. You could also get the chance to take home some cool WildStar game swag.
Find out more at the links above.
Comments
Yes the game will have open world PvP - for fun. No objectives to flip back and forth though - just plain old "hey, he needs to die" kind of PvP. Yes, you will be able to enter enemy cities and ravage them from what I understand as well (again, no 'objectives' per say, except to annoy the snot out of them).
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
FKN When?!!!
Althought I am bloodthirsty for a good sandbox this themepark definitely gets me excited.
Beta = ???
Release = ????
What are your other Hobbies?
Gaming is Dirt Cheap compared to this...
We're probably only weeks from beta, and as far as I've heard release will still be this year.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
This isn't a signature, you just think it is.
SexuaLobster's Grease Portal
This whole statement is extremely contradictory. First, you say that people don't care about the challenge of raids, or instances, yet you then go on to say how guilds want to be of 'elite' status that can finish raids before they're nerfed, etc.
Therefore, there NEEDS to be challenge, otherwise who cares? The non-hardcore raiding community won't care if some 'top tier' guild clears a whole bunch of easy instances/raids. People CRAVE challenge and that has been the whole problem with MMORPG's to this day. Do you not see how 'sandbox' is catching fire? Because it's a challenge... it isn't the Fisher Price game-on-rails that most MMORPG's are now. I applaud that their stance on raids will be HARD. I *hate* PvE, but the most fun I've ever had in PvE was Everquest raids, which were ridiculously hard, and World of Warcraft vanilla with Molten Core, which was a HUGE challenge back in the day.
At first, I had 0 interest in Wildstar, but even though it genuinely looks like a copy of WoW, maybe that's a good thing. I loved the faction vs faction OWPvP (although, I wish there were 3 factions and PKing your own for a penalty), and as long as they handle the skill based combat/itemization death trap, Wildstar could be damn fun.
I haven't read up too much on it but I sure hope they don't do the extremely dumb move and create 'PvP' armor/weapons, ie. more defense against players, or more damage against players. Dumbest idea they could do. Reward PvPers, sure, with pretty much the same items as top end raiding, but don't mess up itemization with PvP stats.
1.Doese Wildstar have channels to seperate the players like SWTOR?
2.Doese Wildstar use the Hero Engine like SWTOR?
3.Doese Wildstar have dead stale worlds like SWTOR?
4.Doese Wildstar have raid finder like WOW?
5.Doese Wildstar have restricted areas surrounded by fatigue zones like SWTOR?
6.Doese Wildstar have a cash shop like SWTOR or Tera?
7.Doese Wildstar have very limited create a character like SWTOR or STO?
8.Doese Wildstar have Lag like SWTOR or STO?
Yes to any of these and I'm not interestead.
I don't know about 4. the raid finder in WoW, and I have no knowledge of character creation, although I bet it will be good. So there are a bunch of NOs and some ?s left.
On the one hand it does remind me an awful lot of WoW and gives me the "been there done that" kind of feeling. On the other hand, I am very interested in how they changed and improved upon the WoW design. The housing looks interesting and I sure do miss that in MMO's. I like that you have to move in combat similar to Tera. I'll keep an eye on this one and maybe, just maybe I'll break my philosophy of not pre-ordering any MMO's until reviews are out about them.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Well, that all depends on when they finalise the games cash shop most likely.
Of course all u diss is SWTOR!
I don't even care about PvE, but you realize that World of Warcraft was successful with 40 man raids being their primary end game and it flourished, right?