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So anyone else hope for naval combat?

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Comments

  • meddyckmeddyck Member UncommonPosts: 1,282
    Originally posted by MarkJacobs
    I have no plans to implement naval combat in CU, not even for a stretch goal, I've got better ideas in mind for them. :)

    DF?

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • sweetdigssweetdigs Member Posts: 196

    Not really.  Would be great, but I would rather they keep working to improve the game and perhaps add some PvE elements to the game before they consider naval combat.

     

  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649
    Originally posted by meddyck
    Originally posted by MarkJacobs
    I have no plans to implement naval combat in CU, not even for a stretch goal, I've got better ideas in mind for them. :)

    DF?

    Dying Firbolg? Wrong game!!!! :)

    In truth I would love to find a way for us to create our own cool addition to that aspect of RvR. Only time will tell.

    Mark Jacobs
    CEO, City State Entertainment

  • gylnnegylnne Member UncommonPosts: 322
    Darkness Falls would be my ideal area for an expansion.:)
  • naezgulnaezgul Member Posts: 374
    I don't want to see any type of fighting in water, he'll I'd be okay with if you couldn't go in water deeper than three feet
  • TumblebutzTumblebutz Member UncommonPosts: 322
    Originally posted by naezgul
    I don't want to see any type of fighting in water, he'll I'd be okay with if you couldn't go in water deeper than three feet

    this.

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

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  • StilerStiler Member Posts: 599
    Originally posted by MarkJacobs
    I have no plans to implement naval combat in CU, not even for a stretch goal, I've got better ideas in mind for them. :)

    AIRSHIPS! With giant Zepplins and a new faction commanded by a guy with a marvelous handlebar mustache, like the great Sam Elliot.

    http://cdn.wl.uproxx.com/wp-content/uploads/2012/11/Sam-Elliott.jpg

     

    In all honesty though I hope it's something that could bring the tactical options Naval combat could have, or even pehraps something more. The idea of ships being able to get places faster, but also requiring a crew/upkeep, and the chanc eo flosing the ships in batles could add a lot to the strategy and tactics, especially if certain strutcers were found on islands and area's hard to get to on foot and thus they could be more soundly defended but also harder toa ttack but for ao more worthwhile prize.

    Are you planning to announce the stretch goals when the kickstarter launchers or do you plan to wait a bit til later on in the kickstarter?

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472


    Originally posted by Tumblebutz
    Originally posted by naezgul I don't want to see any type of fighting in water, he'll I'd be okay with if you couldn't go in water deeper than three feet
    this.

    Unfair ! Lurikeens could still swim :P

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