Now that I have read the whole thread, I think people are being a bit silly/naive when they try to ascertain the 'life' of the game based on a persons 40 minutes of playtime in the starter area of a pre-beta1 game. How could we possibly know that? I mean, I am playing SWTOR with my son right now and I think its a very good game... but we havent reached max level yet which of course is where the game falters. In particular, ESO seems a lot like DAoC in that the main part of the endgame is PvP, and of course its impossible to judge that aspect of the game when playing PvE in the starter area.
And to the person who said the graphics look too much like Rift, well, from the screenshots I have seen, I dont agree at all. To me it looks like Elder Scrolls, not Rift, which is far less cartoony than WoW but more cartoony than Elder Scrolls.
Anyway, my main thought is that we have had two big MMO's released inthe last two years, Guild Wars 2 and SWTOR and both of them seemed great when levelling but faltered at max level. The real test for ESO will be the max level endgame, and if it can hold players' interests. It will be a long time until we know the answer to that, well after the game is released and the reviews come out. I dont have any doubts that ESO will be a fun levelling game, because games like Rift and Guild Wars 2 and SWTOR show that is very do-able for a big money MMO.
He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?
I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.
I would hit a button and there was a slight delay in the skill going off.
@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".
@Immodium: They either weren't in the build I played or I did nothing to trigger them.
@Eol: thank you sir (I think I remember you from Lineage 2?)
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?
I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.
I would hit a button and there was a slight delay in the skill going off.
@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".
@Immodium: They either weren't in the build I played or I did nothing to trigger them.
@Eol: thank you sir (I think I remember you from Lineage 2?)
There is not a mention of that "Animation Priority" in the combat system in the Tamriel Foundry. One would think that it would be in. Maybe Force got to play another build of the game?
This is the only other game that interests me at the moment besides Neverwinter Online, and to be fair it's looking pretty damn good. Let's hope to start getting some Beta invites rolling out soon, because I would very much like to check out how the game plays.
The ideas look really interesting and the graphics style is just what I am looking for. I'm pretty tired of cheapass games that use cartoony graphics and excuse themselves as it being an artistic choice.
Can only hope that this game will prosper, it's looking good so far, and it's still got 6-10 months of development ahead of it to correct mistakes.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?
I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.
I would hit a button and there was a slight delay in the skill going off.
@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".
@Immodium: They either weren't in the build I played or I did nothing to trigger them.
@Eol: thank you sir (I think I remember you from Lineage 2?)
There is not a mention of that "Animation Priority" in the combat system in the Tamriel Foundry. One would think that it would be in. Maybe Force got to play another build of the game?
Possible. Some people, mostly reporters, bloggers, etc. got to play the starter quest stuff. Then again, It wasn't really that noticeable to me, especially in the heat of some of the harder fights. Just something I had noted at the time.
It's not like I kept slamming the button and had issues with every swing. And to that point, this was only on a skil. The left click "regular attacks" always went off without a hitch.
Heck, could just be a small bug.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?
I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.
I would hit a button and there was a slight delay in the skill going off.
@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".
@Immodium: They either weren't in the build I played or I did nothing to trigger them.
@Eol: thank you sir (I think I remember you from Lineage 2?)
There is not a mention of that "Animation Priority" in the combat system in the Tamriel Foundry. One would think that it would be in. Maybe Force got to play another build of the game?
Possible. Some people, mostly reporters, bloggers, etc. got to play the starter quest stuff. Then again, It wasn't really that noticeable to me, especially in the heat of some of the harder fights. Just something I had noted at the time.
It's not like I kept slamming the button and had issues with every swing. And to that point, this was only on a skil. The left click "regular attacks" always went off without a hitch.
Heck, could just be a small bug.
As long as my attacks don't queue up, I'm fine. But aye, I've severely lowered my excitement for the game in a few areas but I think I might actually enjoy this game quite a lot. It still has the lore and hopefully they will add a ton of armor! I hope to see the return of the old Morrowind armors and Daggerfall creatures.
He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?
I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.
I would hit a button and there was a slight delay in the skill going off.
@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".
@Immodium: They either weren't in the build I played or I did nothing to trigger them.
@Eol: thank you sir (I think I remember you from Lineage 2?)
There is not a mention of that "Animation Priority" in the combat system in the Tamriel Foundry. One would think that it would be in. Maybe Force got to play another build of the game?
Don't even assume that TF, or any of the other fan sites for that matter is a creditable source.
Comments
they've been confirmed to be in since last May.
Now that I have read the whole thread, I think people are being a bit silly/naive when they try to ascertain the 'life' of the game based on a persons 40 minutes of playtime in the starter area of a pre-beta1 game. How could we possibly know that? I mean, I am playing SWTOR with my son right now and I think its a very good game... but we havent reached max level yet which of course is where the game falters. In particular, ESO seems a lot like DAoC in that the main part of the endgame is PvP, and of course its impossible to judge that aspect of the game when playing PvE in the starter area.
And to the person who said the graphics look too much like Rift, well, from the screenshots I have seen, I dont agree at all. To me it looks like Elder Scrolls, not Rift, which is far less cartoony than WoW but more cartoony than Elder Scrolls.
Anyway, my main thought is that we have had two big MMO's released inthe last two years, Guild Wars 2 and SWTOR and both of them seemed great when levelling but faltered at max level. The real test for ESO will be the max level endgame, and if it can hold players' interests. It will be a long time until we know the answer to that, well after the game is released and the reviews come out. I dont have any doubts that ESO will be a fun levelling game, because games like Rift and Guild Wars 2 and SWTOR show that is very do-able for a big money MMO.
Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC
I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.
I would hit a button and there was a slight delay in the skill going off.
@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".
@Immodium: They either weren't in the build I played or I did nothing to trigger them.
@Eol: thank you sir (I think I remember you from Lineage 2?)
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Have a look here:
http://tamrielfoundry.com/development-faq/#combat
There is not a mention of that "Animation Priority" in the combat system in the Tamriel Foundry. One would think that it would be in. Maybe Force got to play another build of the game?
This is the only other game that interests me at the moment besides Neverwinter Online, and to be fair it's looking pretty damn good. Let's hope to start getting some Beta invites rolling out soon, because I would very much like to check out how the game plays.
The ideas look really interesting and the graphics style is just what I am looking for. I'm pretty tired of cheapass games that use cartoony graphics and excuse themselves as it being an artistic choice.
Can only hope that this game will prosper, it's looking good so far, and it's still got 6-10 months of development ahead of it to correct mistakes.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
Possible. Some people, mostly reporters, bloggers, etc. got to play the starter quest stuff. Then again, It wasn't really that noticeable to me, especially in the heat of some of the harder fights. Just something I had noted at the time.
It's not like I kept slamming the button and had issues with every swing. And to that point, this was only on a skil. The left click "regular attacks" always went off without a hitch.
Heck, could just be a small bug.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As long as my attacks don't queue up, I'm fine. But aye, I've severely lowered my excitement for the game in a few areas but I think I might actually enjoy this game quite a lot. It still has the lore and hopefully they will add a ton of armor! I hope to see the return of the old Morrowind armors and Daggerfall creatures.
Don't even assume that TF, or any of the other fan sites for that matter is a creditable source.
You are being silly. There is no creditable source at the moment since the game is in development and is subject to change at any given time.
Hence if you read my post that should be rather clear.