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I must admit, considering Syfy usually have second rate or old series, that I am impressed. Decent characters, nice effects and the story seems pretty cool.
The game though seems a bit repetetive. ThemePark with action combat, which has been done so many times already, does not seem special. Hopefully I am wrong but so far this game has yet to convince me to buy it.
But the series I will definitely watch.
Comments
Tabula Rasa. SWG and Darkfall UW
I tend to agree.
Its basically a standard linear solo quest grinder. Run from hub to hub doing repetitive quests which involve killing unchallenging enemies. There is zero need to communicate with anyone ever if you can even find the chat box.
The combat is different than standard MMO fare. Compared to other shooters however its not very good due to no sticky cover and clumsy jumping and dodging.
Might be fun to just run around and mindlessly shoot stuff that barely shoots back, but there isn't enough here to keep people for longer than a month.
Darkfall
Tera
Planetside
I take it you only played Beta. Dont worry. Stuff definitely shoots back much more later in the game, like in San Fran. Theyll also throw up deployable force fields to protect themselves & allies, use cloaking, 2 shot you with sniper rifles, bombard the hell out of you with explosives, etc.
BTW. I didnt get around to playing this last beta weekend more than a few minutes. Did they even have the elemental effects in on mobs for the beta or were they still out? If not... well just wait until the game launches. It will be more challenging than beta.
Im hoping Defiance lasts longer than Tabula Rasa aswel, seeing as tho i bought the collectors for Tabula Rasa and just preordered the collectors for Defiance aswel, dont feel like getting burnt twice for my troubles, is it so difficult to have a scifi shooter mmo.
Well, depending on how you want to define it... Global Agenda was popular for a while, then there's these:
http://www.mmobomb.com/games/mmofps
http://mmohuts.com/editorials/top-10-mmofps-shooters
^ mostly the same stuff.
Darkfall has a mix of first and third person, according to the weapon
TERA is not a shooter, is a MMORPG with action combat
Planetside is FPS, not TPS
Defiance reminds me of Tabula Rasa, they look so identical in gameplay but for some reason Defiance doesn't grab me like Tabula Rasa did.
That was NCSoft's call, they forged a letter from Richard Garriot saying he wanted out and this was while he was out in space so he filed a lawsuit when he returned. It was actually starting to pick up before NCSoft cut it off. And it lasted more than 6 months, just about a year and half.I played in last weekends beta. I enjoyed the gameplay and the environment design. Although the first area is definitely a themepark, it doesn't feel like it at all. Was doing missions that played out with a spontaneous feel, then rushing to an arkfall to fight alongside other players, then jumping into open world PvP, the whole while trying out new weapons, distributing ego points etc.
Coming from sandbox SWG, and being hugely dissapointed by SWTOR, Defiance has been the first game I see myself enjoying.
I wasn't 100% sure I would pre-order until I drove deeper into the game territory and saw how the mission types and enemies evolved to make for more variety. Also PvPing and seeing how other players combined there EGO power with Weapons and playstyle helped me see that there is definitely replay value for me.
The fact its 60 bucks no sub and there is a tv show tie in makes the investment well worth it for me.
I still have Fallen Earth loaded and jump in there from time to time. If the new owners did more than expand the cash shop the game might still be marketable.
AMD Phenum II x4 3.6Ghz 975 black edition
8 gig Ram
Nvidia GeForce GTX 760
Did you even play any of the open beta events?
AMD Phenum II x4 3.6Ghz 975 black edition
8 gig Ram
Nvidia GeForce GTX 760
Tabula Rasa launched in a crappy state because it started out as a completely different game about unicorns and dancing. You'll find that any time an MMO makes a major, dramatic shift halfway through development where the final product isn't even recognizable from the original, that it will likely hit the ground face first and then lie there and die.