Originally posted by Drakynn Cries of MMO doom on these forums are second only to pronouncement of the death of PC gaming which has been declared most years since the 90s.
People can pronounce anything. And they probably won't stop even when the opposite evidence is right there staring them in their face.
Originally posted by Drakynn Cries of MMO doom on these forums are second only to pronouncement of the death of PC gaming which has been declared most years since the 90s.
People can pronounce anything. And they probably won't stop even when the opposite evidence is right there staring them in their face.
Ok so now you are going to be telling us that the PC market is as vibrant as it was in the 90's? You are going to ignore the boom in consoles? We are expected to ignore the effect of Microsoft creating a gaming console? Microsoft wanted to have their cake and eat it. The result was they set up a console in competition to Windows PC's. Rather than support the PC format with Microsoft Games, they wanted it all, and PC games sales suffered as a result.
We are also expected to ignore the rise of games on mobile and tablet platforms? We really are being expected to stick are head in the sand for this one.
Of course PC gaming was not going to die, but it has been beset by competitors. It has even had the company that makes its OS set up gaming competition against it. PC gaming has weathered the storm, but it is a storm that is still growing, I see no doom ahead but these are tough times for the PC.
When it comes to MMOs, there is no coming doom. We have already gone past that and now have games which masquerade as MMO's. MMO's died some years ago, welcome to the new generation of easyMMO's.
Yeah, I agree with most of the people on this thread. MMOs are evolving but I think this is a good thing. Five years from now people will probably be playing on their mobile devices with in-game voice chat. Maybe ten years from now we will have virtual reality helmets with multiplayer online gaming.
I hope there will be more sandbox games, too. Minecraft was a big success so I expect someone will be making an MMO like it pretty soon, that is if they aren't already doing that.
Of course PC gaming was not going to die, but it has been beset by competitors. It has even had the company that makes its OS set up gaming competition against it. PC gaming has weathered the storm, but it is a storm that is still growing, I see no doom ahead but these are tough times for the PC.
When it comes to MMOs, there is no coming doom. We have already gone past that and now have games which masquerade as MMO's. MMO's died some years ago, welcome to the new generation of easyMMO's.
Then those proclaim PC gaming was going to die ... was wrong with a big "i told you so". So what if there are competitors. All entertainment has competitor since the dawn of entertainment. Movies, novels, sports ... are all competitors for your time and money.
And if you don't like the modern MMO, that is your problem ... but it is dead? A multi-billion dollar industry? Your definitino of dead is just ... meaningless.
Once a new title(s) come out with more emphasis on everyone we'll see how many will enjoy it. I think it's naive to assume people choose something of it's all they have known.
Didn't people choose EQ over UO by a huge margin? (hence we know open pvp is not popualr).
Didn't people choose WOW or EQ/EQ2 by a huge margin? (hence we know the problems in EQ needs to be fixed).
No, people didn't choose.... time did.
I beta tested & played UO for 2 years... during my UO play time, I spend alot of time away from my guild, because I was beta testing a new 3d game, called Everquest.
Which on March 16th 1999 me and about 200 of my guildmates moved to. 5 years later in 2004 EQ2 comes out and of-coarse, even all EQ players bought and tried it out. EQ2 actually fractured the EQ guilds as EQ was a much better game, but old animations, old graphics... where EQ2 had frsh world, state-of-the-art graphics & animations & particle effects, etc.
It was not until 2005+ that WoW took off & for good reason... and the exact reason your data is always skewed and corrupt... is that millions of new people entered the internet online gaming because dial-up was gone and always-on internet allowed kids to filter unabashedly onto the internet, thus internet gaming.
And what moAr-better avenue, than a quirky & unending game called World of Warcraft.
These people didn't choose anything, they were newcommers in the expanding market and Blizzard's commercials and a FISHER PRICE atmoshphere allowed World of Warcraft to skyrocket to 10 millions subs. But most forget that 3.8 million of them were children under the age of 17.
The core 2 million "oldschoolers" at the time of EQ2/WoW's simulataneous birth... are still around and grew too. But overshadowed by children & young adults who found the internet gaming via WoW... but want more arcade, less thought & the INDUSTRY reacted to child/kid segment of the market.
Narius thinks that that segment^ ..is.. the whole industry & why he thinks "the whole industry" is going towards kid arcade games.
When in fact, the median age of WoW was 27 at it's peak... so knowing that 3.8m were adolecent kids, means a majority were @ , or older than 28... who are now 37+ years of age.
Understand, even those children that played WoW who where 11~15yr old, are now 19~24yrs old. It mainly these peeps who found RIFT & AION and CONAN to be wounderful.. because their numbers grew & grew.
I remember a local paper did a story on how two high school gangs settle a dispute "gang style" online within WoW. My twin nieces had their WoW's character, characturized in airbrush on shirts they use to wear..
She's grown up now & engaged...
So Narius... your skewed sense of why people left UO is unfounded, only that you can read data and see subs shift.. the problem is.. u don't know why, or what... I do. Some people have been in the trenches since Wizardry & havn't stop'd.
This type of trolling ur doing has to end... (*)
(* people moved to eq2 because it was 5 years newer, just like people will be moving to the PS4 & Xbox 720 later this year... because it is a newer platform. Anyone who isn't trying to skew some facts know this and understand natural progression, regardless of "clissic" play.)
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
Comments
People can pronounce anything. And they probably won't stop even when the opposite evidence is right there staring them in their face.
Ok so now you are going to be telling us that the PC market is as vibrant as it was in the 90's? You are going to ignore the boom in consoles? We are expected to ignore the effect of Microsoft creating a gaming console? Microsoft wanted to have their cake and eat it. The result was they set up a console in competition to Windows PC's. Rather than support the PC format with Microsoft Games, they wanted it all, and PC games sales suffered as a result.
We are also expected to ignore the rise of games on mobile and tablet platforms? We really are being expected to stick are head in the sand for this one.
Of course PC gaming was not going to die, but it has been beset by competitors. It has even had the company that makes its OS set up gaming competition against it. PC gaming has weathered the storm, but it is a storm that is still growing, I see no doom ahead but these are tough times for the PC.
When it comes to MMOs, there is no coming doom. We have already gone past that and now have games which masquerade as MMO's. MMO's died some years ago, welcome to the new generation of easyMMO's.
Yeah, I agree with most of the people on this thread. MMOs are evolving but I think this is a good thing. Five years from now people will probably be playing on their mobile devices with in-game voice chat. Maybe ten years from now we will have virtual reality helmets with multiplayer online gaming.
I hope there will be more sandbox games, too. Minecraft was a big success so I expect someone will be making an MMO like it pretty soon, that is if they aren't already doing that.
MMORPG.com blog
Then those proclaim PC gaming was going to die ... was wrong with a big "i told you so". So what if there are competitors. All entertainment has competitor since the dawn of entertainment. Movies, novels, sports ... are all competitors for your time and money.
And if you don't like the modern MMO, that is your problem ... but it is dead? A multi-billion dollar industry? Your definitino of dead is just ... meaningless.
No, people didn't choose.... time did.
I beta tested & played UO for 2 years... during my UO play time, I spend alot of time away from my guild, because I was beta testing a new 3d game, called Everquest.
Which on March 16th 1999 me and about 200 of my guildmates moved to. 5 years later in 2004 EQ2 comes out and of-coarse, even all EQ players bought and tried it out. EQ2 actually fractured the EQ guilds as EQ was a much better game, but old animations, old graphics... where EQ2 had frsh world, state-of-the-art graphics & animations & particle effects, etc.
It was not until 2005+ that WoW took off & for good reason... and the exact reason your data is always skewed and corrupt... is that millions of new people entered the internet online gaming because dial-up was gone and always-on internet allowed kids to filter unabashedly onto the internet, thus internet gaming.
And what moAr-better avenue, than a quirky & unending game called World of Warcraft.
These people didn't choose anything, they were newcommers in the expanding market and Blizzard's commercials and a FISHER PRICE atmoshphere allowed World of Warcraft to skyrocket to 10 millions subs. But most forget that 3.8 million of them were children under the age of 17.
The core 2 million "oldschoolers" at the time of EQ2/WoW's simulataneous birth... are still around and grew too. But overshadowed by children & young adults who found the internet gaming via WoW... but want more arcade, less thought & the INDUSTRY reacted to child/kid segment of the market.
Narius thinks that that segment^ ..is.. the whole industry & why he thinks "the whole industry" is going towards kid arcade games.
When in fact, the median age of WoW was 27 at it's peak... so knowing that 3.8m were adolecent kids, means a majority were @ , or older than 28... who are now 37+ years of age.
Understand, even those children that played WoW who where 11~15yr old, are now 19~24yrs old. It mainly these peeps who found RIFT & AION and CONAN to be wounderful.. because their numbers grew & grew.
I remember a local paper did a story on how two high school gangs settle a dispute "gang style" online within WoW. My twin nieces had their WoW's character, characturized in airbrush on shirts they use to wear..
She's grown up now & engaged...
So Narius... your skewed sense of why people left UO is unfounded, only that you can read data and see subs shift.. the problem is.. u don't know why, or what... I do. Some people have been in the trenches since Wizardry & havn't stop'd.
This type of trolling ur doing has to end... (*)
(* people moved to eq2 because it was 5 years newer, just like people will be moving to the PS4 & Xbox 720 later this year... because it is a newer platform. Anyone who isn't trying to skew some facts know this and understand natural progression, regardless of "clissic" play.)
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon